Welcome to Metal Gear Solid, a strange world of plot twists, conspiracies, in-jokes, code names and moments that reach right through the fourth wall to poke you in the eye. The Metal Gear Solid team fill their games with dozens of secrets to reward players that explore every area and listen to every codec entry. Ground Zeroes is no different. It may take place on a single base, but it's packed with important collectibles, casette tapes containing morsels of bonus plot and loads of callbacks to Metal Gear Solid 1. These goodies only add value to what we called "a deep, entertaining stealth sandbox with endless scope for mastery" in our review.
Maybe you don't fancy scouring every inch of the base for that last missing XOF patch. Maybe you think you've found everything, but wonder if there's more out there. Let series affacionado Iain Wilson guide you, with descriptions of every casette and patch location, and a few more treats besides.
Page 2: XOF patches - the location of every patch you'll need to unlock the bonus op missions.
Page 3: How to find and hear every casette tape in the game.
Page 4: A few more hidden Easter eggs.
After seeing them scattered to the wind during the opening cinematic, one of your tasks in Metal Gear Solid V: Ground Zeroes is to track down the nine XOF Patches that are now spread around Camp Omega. Finding all of them unlocks an exclusive Extra Ops missions, D j -Vu and Jamais Vu. These were bound to different consoles initially, but we get both on PC.
The XOF Patches only appear in the main Ground Zeroes mission, and although they can be collected in any order over multiple playthroughs, once you have them all you need to complete the operation for the Extra Op to unlock. Let's begin.
Although it's pretty hard to spot, the first patch is actually stuck to your own back! To dislodge it you need to lie down and hold aim, then click the left stick to roll and keep going until a cutscene plays. Once it finishes, grab the patch from the ground next to you.
Turn around from your starting location and head to the edge of the cliffs that were behind you, to find the patch next to some bushes.
After picking open the lock on the gate under the watchtower to enter the camp, follow the road to the left then duck through a gap in the fence on your right and go down the bank. The patch is to the right of the stack of planks and the oil drum, on top of a small pile of rubble.
To the north of the three white rectangular buildings in the centre of the camp, pick the lock for the cage housing the generators then climb on top of the one to your left for the patch.
Just to the west of the helicopter Landing Zone in the northern open area near the large buildings, the patch is in a puddle in line with the windsock.
In the north of the camp near the armoury, follow the shallow drainage tunnel west to the other end (emerges near the APC) and look for the patch behind the metal grille.
After passing through the red door into the area with stairs leading down to Paz's holding cell, climb onto one of the generators and use it to jump onto the roof opposite the raised walkway then grab the patch from the vent.
On the approach path to the north of the old prison area where Chico is being held, climb on top of the guard tower to find the patch on the roof.
After picking the lock on the gate to the old prison area, look on the ground just inside to your right to find the patch.
Complete the mission
Once you've secured all nine XOF Patches, rescue Chico and Paz to complete the operation and the bonus Extra Ops mission will be added to your menu once the final cutscenes have played.
If you want to get the complete story of Metal Gear Solid V: Ground Zeroes, you'll need to locate all twelve of the Cassette Tapes that are distributed throughout the game.
Some of the tapes can be discovered around Camp Omega during the various operations, whereas others are unlocked after meeting certain criteria before clearing a mission, and each one provides additional intel to help fill in the story of Ground Zeroes.
Chico's Tape 1
Mission: Intel Operative Rescue Simply complete the Intel Operative Rescue mission to receive this tape.
Chico's Tape 2
Mission: Ground Zeroes In the Administration building area, climb the ladder to a raised walkway and follow it along to the watchtower, then grab the tape from the desk inside.
Chico's Tape 3
Mission: Ground Zeroes This tape is received automatically after extracting Chico to the helicopter.
Chico's Tape 4
Mission: Ground Zeroes After extracting Chico to the helicopter, head to the area with tents on the west of the camp near your original infiltration point. Deal with the guards then pick up the POW near the portaloos and extract them via helicopter. NOTE: If you rescue Paz before Chico you won't be able to locate this POW.
Chico's Tape 5
Mission: Ground Zeroes In the northwest corner of the Administration building area, beyond the stairs down into the boiler room, the tape is sat on top of the bins down an alleyway. NOTE: You need to collect this tape before rescuing Chico from the old prison area.
Chico's Tape 6
Mission: Eliminate the Renegade Threat In the area where you originally entered the camp during the Ground Zeroes mission, there's a single storey white storage building with a red door. Pick the lock then grab the tape from the corner behind some shelving.
Chico's Tape 7
Mission: Destroy the Anti-Air Emplacements Head to the boiler room area where Paz was held during the Ground Zeroes mission, to find another prisoner. Extract them via helicopter and complete the mission to receive the tape.
Metal Gear Solid V: Ground Zeroes
Mission: Ground Zeroes In the old prison area, pick the lock to the cell that backs onto Chico's and grab the tape from inside.
Mission: Classified Intel Acquisition In the Administration building area, climb the ladder to a raised walkway and follow it along to the watchtower, then grab the tape from the desk inside. NOTE: Allow yourself to be spotted by the security camera inside the watchtower to trigger additional dialogue for the next tape.
Classified Intel Data
Mission: Classified Intel Acquisition Once you have the previous tape, head down to the boiler room in the same area and sneak up on the bald soldier here. Use CQC to interrogate him several times and he'll drop the next tape.
D j -Vu / Jamais Vu
Mission: D j -Vu / Jamais Vu At the start of the mission head down the cliffside path to the extraction point to find the tape on top of a rock. Make sure you use your NV goggles here as there are mines in the area. NOTE: To unlock this mission you first need to find all XOF Patches.
Zone of the Enders: The 2nd Runner
Mission: ALL Complete all missions (Ground Zeroes and Extra Ops) on the Hard difficulty setting to receive this final tape.
It wouldn't be Metal Gear Solid without some extra Easter eggs. Kojima's playful sense of humour is given free reign in the D j vu mission, which hides great rewards for fans of the series.
Meet Hideo Kojima
The very important person in the VIP mission is none other than series director Hideo Kojima. His reaction to Snake changes depending on your mission rating. Get an S rank and he'll give you some high praise. Worth it. Once rescued, be sure to linger on the mission select screen with Koj in the background to witness another mischievious moment.
Play as Solid Snake and Grey Fox
Collect all of the XOF patches and you'll unlock the D j vu mission, a nostalgia trip for series fans. Complete the mission with all flashbacks unlocked and you'll get a Metal Gear Solid quiz. Beat that and you'll get the classic Playstation skin for Solid Snake. Complete it on hard mode and you'll get Grey Fox. Replay the mission as these guys and enjoy the added nostalgia of a snowy Camp Omega, patrolled by the Genome guards of MGS1.
Once you've unlocked the MGS1 Solid Snake skin head back into the D j vu mission and return to the place you'd normally find Chico and Paz. You'll find they've been replaced by the president of ARMS-Tech and the DARPA chief, both dying of the FoxDie disease. It's best not to spoil how this one plays out.
Find Johnny's dad
Also in the D j vu mission, check out the bathroom stalls near the prisoners and you'll hear the harrowing sounds of a soldier enduring infinite evacuation. Listen to his moans and gurgles as long as you like, they never seem to end. This is a reference to the colonically challenged Johnny from MGS1 and MGS4, though given the time difference between those games and Ground Zeroes, this must surely be Johnny's dad.
Hear a message from Psycho Mantis
The D j vu mission is bursting with neat secrets. This one requires that you find the logos of prior Metal Gear Solid games scattered throughout the base. Erase them all with the torch on the AM MRS-4 rifle for a tiny message from Psycho Mantis.