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Ready for something trippy? MSI's GT72SG G Tobii laptop with eye-tracking technology that lets you control game activity with looks, stares, and gazes, is now available to purchase.
It's the first gaming laptop in the world to feature Tobii's eye-tracking tech, and with it you can do things like switch targets in a game, select objects, or simply just pause a game by looking away.
"The GT72S G Tobii Tobii adds another dimension to gaming and provides a level of interaction and immersion never experienced before," says Andy Tung, president of MSI Pan America."Our eyes will no longer be passive players, they will now direct, command and transport us into the future of PC gaming."
How is it possible? The necessary technology is baked right into the laptop, so there's no awkward third-party accessory to mount. Part of it consists of three dual-lens near-IR beams that appear as three red lights on the laptop, but they're really using infrared light to track your eye movement.
Outside of gaming, you can use the eye-tracking technology to navigate Windows and login via Windows Hello, and with supported applications like XSplit Gamecaster (you can find more supported apps here).
Beyond the eye-tracking tech, this is a pretty potent laptop. It has a 17.3-inch Full HD 1080p display powered by a 6th generation Intel Core i7-6820HK processor, 32GB of DDR4-2133 memory, GeForce GTX 980M GPU, and a 256GB PCIe-based SSD flanked by a 1TB hard drive.
Other features include a Blu-ray burner, 801.11ac Wi-Fi, Bluetooth 4.1, Killer Gaming Network E2400 LAN, half a dozen USB 3.0 ports, a singe USB Type-C port, mini DisplayPort, HDMI output, a pair of 3W speakers with a woofer, SteelSeries full-color backlit keyboard, and a few other odds and ends.
The GT72S G Tobii is available now from Newegg for $2,599. It comes with Tom Clancy's The Division and offers support for several other titles, such as Assassin's Creed Syndicate, Assassin's Creed Rogue, ArmA III, Elite Dangerous, and others.
Yes, Umbrella Corps, the Resident Evil competitive shooter that neither science nor magic could have predicted. I've had a good time poking fun at the random assortment of concepts—I think we all have—but then Tom went and played it at PAX South and couldn't wait to play more. He discovered not just an unexpectedly competent shooter, but a compelling, fast-paced introduction to competitive team-based firefights in the vein of CS:GO. And now I'm curious.
If you feel the need to know how such a thing has come to exist and, more importantly, whether it really plays as well as Tom says, it'll be on our show floor at the PC Gamer Weekender in London's Old Truman Brewery from March 5-6.
Umbrella Corps joins a legion of 2016's biggest games that will be available to play before release, such as the haunting Dark Souls 3 (look, new trailer!) and revolutionary Worlds Adrift. That's in addition to hardware masterclasses and appearances by veteran developers.
Better still, we have a limited number of tickets at only 10. You can book and find the full schedule here. See you soon!
"It is called Lothric, where the transitory lands of the Lords of Cinder converge."
How fascinating. Time and space are still in flux in Dark Souls 3, it would seem. We know Firelink Shrine appears in the third instalment, and I'll be damned if I haven't seen the ruined spires of Anor Londo crop up here and there, but this is confirmation that we're not in Lordran as we know it. Rather, Dark Souls 3 will sit betwixt planes of existence, or so the opening cinematic suggests, but it's a fool who takes Dark Souls footage at face value.
There's a brief peak at Lothric's big baddies too: Yhorm the Giant, Aldrich Saint of the Deep and Farron's Undead Legion. Excuse me while I spend all my souls in Faith.
Dark Souls 3 will be playable a month before release at the PC Gamer Weekender. Our UK live event is packed to the rafters with exclusive game premiers, PC gaming heroes and all the kit you ve ever dreamed of. Book your tickets now.
A video by Team Epiphany has been circulating featuring an interview with an unnamed Division developer saying with regards to the PC version, "we do have to kind of keep it in check with the consoles; it would kind of be unfair just to push it so far away from them." This has been interpreted as Ubisoft hamstringing the PC edition in the misguided interest of fairness, a claim the publisher has vigorously denied in a statement sent to PCGamesN.
"It has come to our attention that a comment from one of our team members has been perceived by some members of the community to imply the PC version of The Division was 'held back' and this is simply not true. From the beginning, the PC version of The Division was developed from the ground up and we're confident players will enjoy the game and the features this version has to offer. And the feedback from PC players who participated in the recent closed beta supports this."
It's natural that Ubi would say that in the interest of public relations, but for my part I feel that the original comment was taken out of context. The bracketing statements in the video sing the praises of a PC version built from scratch to avoid the limitations associated with a straight console port—it would be an odd contrast to suddenly say "but we've made sure to keep it a bit shit."
I suspect it's more a case of not having designed the PC version to a much higher specification in the first place rather than developing an all-singing, all-dancing PC spectacular before deliberately making it worse. But perhaps I am too charitable. In any case, when the rest of the team jumped into the beta a week back, it was the gunplay and not the glamour that caused consternation.
In Now Playing PC Gamer writers talk about the game currently dominating their spare time. Today, Ben pinches everything that isn't nailed down in Fallout 4.
"Seems to be growing well, I tell the malnourished farmhands before ripping their gourds from the ground and stuffing them down my trousers. Strangely, they re cool with this, so I try selling the grotty vegetables back to them to see what happens. They buy them. They actually buy back the gourds they saw me steal. Fallout 4 s wasteland is my own personal pick n mix.
A kidnapped baby isn t the driving force behind my exploits in this nuclear-ravaged world. No, my primary motivation is building an increasingly epic looter s paradise loaded with disco balls and pictures of kittens and musical pressure pads that play La Cucaracha badly when you walk on them. The boy comes second after I finish my dance floor, which is probably never, and the whole avenging my dead wife thing is third I guess.
So, pockets unfeasibly loaded with corn and melons and something called tatos which are a mutated tomato/ potato hybrid that sadly does not work well in song ( You say tato, and I... also say tato ), I travel to Sanctuary. The quaint neighbourhood I lived in before being frozen for 200 years is still standing, and despite peeling paint on the houses and the cars outside them turning to rusted husks, it s a home I m committed to rebuilding. My every second exploring the Commonwealth is spent looking for shiny items like a massive featherless magpie, a magpie with opposable thumbs who can fashion those objects into something cool. A magpie on a mission.
A guard in Diamond City strikes up a conversation but I ignore him and focus on scanning the background for umbrellas and spatulas. I walk through majestic environments staring entirely at the floor. I make a beeline for a broken mop in a super-mutant s lair because I need its precious cloth and that futon won t make itself. Old newspapers and ashtrays and duct tape and desk fans are the new gold (the old gold, gold, is fairly useless).
My routine involves loading up with lightbulbs and hotplates and teddy bears until I can t carry any more, giving another ton of junk to my begrudging pack mule of a companion, then hotfooting it back to base after every mission to empty my stash. I imagine typewriters and paintbrushes and battered books streaming from pockets en route like a crappy breadcrumb trail made from sheer garbage.
My ultimate aim is collecting enough human bones to make a pool I can swim in like a detestable Scrooge McDuck.
I can do a lot with these materials, though, like scandalously shredding an American flag and using its material to make a doormat, mounting stuffed animal parts on the walls of my bedroom, scrapping plungers and pencils and using their wood to build a fence around my most annoying settler who keeps asking me for drugs, and harvesting copper from telephones to wire up my electricity pylons and creating a promotional radio station that broadcasts a humblebrag across the Commonwealth. My ultimate aim is collecting enough human bones to make a pool I can swim in like a detestable Scrooge McDuck.
My every action in Fallout 4 is taken with homestead expansion in mind, and as such it s spoiled other games for me. I don t want to play something in which filling my clown-car pockets with alarm clocks and spatulas isn t handsomely rewarded. I d steal you if I could.
Did you know that The Witcher 3 is moddable? As an upstanding PC gamer, you ought to—sweeping mods to accompany the official Enhanced Editions have given extra life to every game in the series. These range from the standout Witcher 2 Full Combat Rebalance to the unusual move of replacing every fight in The Witcher 3 with a game of Gwent. Yes, all of them.
CD Projekt Red, in association with ESL, has trawled the Nexus modding community to name its top Witcher 3 mods and compiled them into this rather handy video, including a mix of quality of life improvements and the considerably more odd. And if that leaves you hungering for more ways to make Geralt's adventures stranger, we've got a healthy list of our own.
Chinese pirate collective 3DM has announced that it's on hiatus, but I saw what happened to One Direction and now I find it hard to trust. Perhaps team leader 'Bird Sister' is using the break as cover to launch her own solo cracking career.
"We just had an internal meeting," Bird Sister (known also as Phoenix) says on her blog, as reported by TorrentFreak. "Starting at the Chinese New Year, 3DM will not crack any single-player games." Chinese New Year is today, February 8.
This comes exactly one month after 3DM announced that the second-layer DRM protection software on Just Cause 3, Denuvo, was proving too hard to crack, like one of those pistachios where the shell is completely closed so you can't even get a fingernail in.
Melodramatically, Bird Sister speculated that piracy itself could be a thing of the past within two years. 3DM is going to give it one: the team will have another shot in a year's time, presumably to capitalise on advances made by other crackers or in the hope that the Denuvo devs will all be replaced by Weebles. At that time, they'll also "see if genuine sales have grown", turning a good long holiday into an impromptu market dynamics experiment.
It's an odd comment. For one thing, I'm not sure where they could obtain sales figures comprehensive enough to make the comparison, let alone account for the other commercial forces at work. For another, she doesn't indicate what the result of such an observation would mean for 3DM: would it change its ways and set up an online store whereby all participants in the economy enjoyed an equitable exchange of goods, or up its pirating game like Robin Hood to Square Enix's sheriff of Nottingham?
When it comes to contemporary security, the humble password (or passphrase) isn't enough to keep you safe. It seems like every day someone breaks into an organization's database and steals an array of passwords and user ids. Even if organizations could keep their systems totally safe, some people still use low-tier passwords out of laziness.
One Key to Rule Them All: Secure 2FA with a slew of options like OATH-HOTP, HMAC-SHA1, and Yubico OTP; can securely store 2048-bit RSA keys; FIDO U2F compatible.
And In The Darkness Bind Them: Not all services offer U2F, OATH, or HMAC; small enough to lose easily.
It's for this reason that password managers are so handy, but even the password manager can be insecure due to its reliance on a password to secure it. Luckily, two-factor authentication (2FA) is beginning to become the norm. (If you haven't activated two-step verification for your Google account, stop what you're doing and activate it now.)
For those who want more than what Google Authenticator has to offer, there's Yubico's YubiKey. YubiKeys come in several models, and I got a chance to play with a YubiKey NEO and YubiKey NEO-n. Both of them are kick-ass pieces of security hardware.
The YubiKey NEO is an unassuming-looking USB device that you attach to a keyring or lanyard. When inserted to your PC, the user only needs to touch the gold button on the YubiKey for it to work. (The button is capacitive, not a fingerprint reader.) The YubiKey NEO also supports NFC, so you can use the key with an Android device. The NEO-n is a low-profile USB key that, when inserted, is nearly flush with the side of your laptop or USB port. To activate the NEO-n, you simply touch the exposed side of the device while it's inserted. The NEO-n does not have NFC capability. Each YubiKey is unique, and will have to be paired with services separately. (If you have a NEO and a NEO-n, they will give different responses to whatever service is requesting input.) The devices also register as HID keyboards by default, so they will work without having to install any drivers. That's a big plus in my book.
The YubiKey NEO and NEO-n have three modes of use, and you can enable all of them at once with the newer firmware. (Older firmware only allowed the user to enable two at a time.) All YubiKeys (with the exception of the $18 blue Fido U2F Security Key model, which only has FIDO U2F support) ship with one-time password (OTP) mode enabled by default.
Services that use OTP authentication (like LastPass) make use of Yubico's cloud service to authenticate YubiKeys. In this mode, the YubiKey supplies a string of characters. The first few characters of the string is the YubiKey's identifier and always remains the same. The rest of the string is a unique is made up of a cryptographic nonce. When the string is supplied to the service (like LastPass), the service checks it against the Yubico cloud to authenticate the string. If the service gets the okay from Yubico, access is granted. In this manner, the OTP mode basically serves as a second username and password, in which the password (nonce) for the YubiKey changes every time it's used.
The second mode that the NEO and NEO-n can use is chip card interface device mode, or CCID. In CCID mode, the NEO can store OpenPGP keys for use on different PCs. For those who use OpenPGP/GnuPG, this means that you won't have to carry around private and public keyfiles on a FAT32-formatted USB stick. (You should always keep a backup of your private key somewhere secure like a USB stick in a locked box.) By extension, it also means that you won't have to move those keys to your PC. The only setback to this mode is that the YubiKey NEO (and NEO-n) only support 2048-bit RSA keys. If you have a 4096-bit key, you can get around this by creating 2048-bit signing, authentication, and encryption keys and moving those onto your YubiKey using GnuPG. (Note: The YubiKey 4 supports 4096-bit keys in CCID mode, but lacks NFC capability.)
The last mode is U2F, which makes use of the FIDO U2F standard. There are several services that make use of FIDO U2F, like Google and GitHub. However, at time of writing, Mozilla's Firefox browser doesn't support FIDO U2F. (Native support of U2F in Firefox is being worked on, and there is an active bug in Bugzilla tracking the issue.) If you want to use U2F with web applications, you have to go with Chrome for now.
There are also other features the YubiKey NEO can implement via one of its two "slots." Slot one come pre-configured with Yubico's OTP. The first slot is activated by a quick tap on the YubiKey's button, while a long (three to four second) tap activates Slot 2. Using the YubiKey Personalization tool, you can configure Slot 2 to to use a static password, OATH-HOTP, or a challenge-response using either the Yubico or HMAC-SHA1 algorithm.
The static password is pretty straightforward, and has its uses in systems that don't support any other password method (like a BIOS password). The OATH-HOTP option generates a six to eight digit number, much like Google Authenticator or an SMS second-factor authentication method would. The HMAC-SHA1 feature allows for a system to challenge the YubiKey with a string that has to be combined with a shared secret and hashed before being sent back to the system. HMAC-SHA1 allows the YubiKey to be used for system logins with Yubico's login software for Windows, or with LUKS disk encryption on Linux.
Considering how small and simple the YubiKey is, that's an impressive array of security options that are available to the user. If you're still with me, let's go over one more really cool thing about the YubiKey NEO: NFC.
If you've used two-factor authentication until now, there's a good chance you've used Google Authenticator. Google Authenticator makes use of a shared secret, TOTP, and HMAC-SHA1 to generate one-time passwords that are generated on a clock cycle. It's reasonably secure, and lots of services use it because it's free, easy to use, and doesn't require the service to send SMS messages with one-time use codes.
But what if someone happens to unlock your phone? That second factor isn't so secure. Yubico's authenticator app requires the user to tap their YubiKey NEO to the back of their phone before codes are displayed. The codes that are displayed look and act just like Google's codes. The app can add any service that Google's Authenticator can, which makes the Yubico Authenticator a drop-in replacement for Google Authenticator.
Besides just using the YubiKey, the Yubico Authenticator allows you to lock the codes behind a password as well. This seems a little bit like overkill, since if someone has my phone, YubiKey, user name, and password, they're probably in a position where they can beat the authenticator password out of me. Still, this feature offers security on top of security, and the truly paranoid can feel safe knowing that their one-time passcodes are as secure as they can be.
One bad thing about the YubiKey is that it's so small. The damned thing can be easy to lose if you're not careful. Even if attached to your key ring, the YubiKey is as easy to lose as your keys are. A couple of weeks ago I lost my keys on BART (Bay Area Rapid Transit), which meant I had to reset all of my YubiKey pairings.
Another thing that ticks me off is that I can't use the YubiKey NEO with some services that really should allow FIDO U2F or OATH-HOTP. PayPal (and other sites that use Symantec's VeriSign), won't work with any YubiKey except the YubiKey VIP, which you have to call in to order. Steam doesn't yet support U2F, and sticks to its proprietary 2FA system. None of the financial organizations I use take advantage of U2F. But hey, you can bet your ass my Gmail is secure.
I was also a little worried at first about what could have happened if I had my PGP keys loaded on it. Then I remembered that if you load subkeys and not your primary key onto the YubiKey, all you would have to do is revoke the subkeys.
The upside to having this thing on my key ring is that I always know where my keys are when I'm working on a PC: right next to me. Since I need the YubiKey to unlock my LastPass vault on a regular basis, my key ring is never far from my laptop or desktop.
Using second-factor authentication and advanced security features online and on your PC can be a pain the ass sometimes, but the YubiKey makes it really easy once it's set up. The added confidence in knowing that only someone with your physical YubiKey can access your accounts adds peace of mind to using password managers and online services. For the consumer worried about security, you really can't get much better than using the YubiKey when it comes to securing online accounts. Two-factor authentication won't save you by itself (it can't defend against man-in-the-middle attacks, for example), but it will make you a harder target.
At $50, I can't recommend the YubiKey NEO highly enough. Though I got to review the YubiKey NEO-n, you can't get the NEON-n individually, as Yubico only sells them in batches of 500 or more. That's not a big deal, since the $50 YubiKey 4 Nano is pretty much the same thing as the NEO-n and can hold 4096-bit RSA keys to boot. However, if you don't need the NFC features, or want the ability to store 4096-bit RSA OpenPGP keys, I'd recommend getting the cheaper YubiKey 4 for $40.
Snakes on a Plane: Great wireless performance; excellent sensor; attractive design; tunable button pressure; fantastic build quality; very comfortable.Snakes on your plane: High lift-off distance; battery life is meh; battery is non-replaceable, slow to charge; butt-heavy; pricey.
Whoa, hold on. If you re ready to dismiss this review simply because it s about a wireless gaming mouse, please set aside the bias and dig a few lines deeper. We use wireless technology daily. But for some odd reason, wireless peripherals get a bad rap for being unreliable. Granted, there are lots of bad products out there that feed this idea, but a segregation of quality exists in almost every market. Razer is looking to prove that wireless mice can be equally, if not more adequate, than their wired counterparts with its Mamba wireless gaming mouse.
The Mamba resembles the tried-and-true Razer DeathAdder in shape, but comes with a few of its own twists. The addition of the front grill and Razer s Chroma lighting elevates its prestigious aura. The construction is excellent, as it should be with a premium product. We especially like the grippy texturized matte finish.
Since the Mamba is shaped like the DeathAdder, its comfort is a no-brainer. The top of the mouse is sloped heavily toward the right side to naturally cradle your hand. The left flank is slightly tapered in the middle to better hug the thumb. Lastly, the tall arc of its spine leaves plenty of room on the sides for a pair of spacious rubber grips and two large side buttons. Unfortunately, the Mamba is designed for right-handed users only. Sorry, lefties.
The Razer Mamba is 5 inches long and 2.76 inches wide, making it a fairly large mouse. Its tall spine naturally guides the hand to sit in a palm grip style. Although you can still get away with using the claw grip, fingertip grip users may find its large body difficult to navigate.
Though its 125g weight doesn t look too hefty on paper, the Mamba definitely feels heavy. That s due to the additional weight of the internal battery installed in the rear section. The uneven weight distribution makes lifting the mouse take extra effort.
The Razer Synapse driver software is quite possibly the most complete driver software on the market. Its simplistic interface may appear bare-bones at a glance, but it has every setting you need to tune your Mamba to your liking. In addition to the usual DPI and polling rate settings, you can also program your own macro functions, change when the mouse goes to sleep, and when the low battery warning light flashes. It s even equipped with a Tournament Drivers function that creates an instance of its installation containing all your current profiles, macros, and settings that can be migrated to another PC.
A gamble we make when purchasing a gaming mouse is the feel of the buttons. No matter how great the switch underneath them may be, you re screwed if you dislike the way it feels. To make sure this doesn t happen to you after you purchase the Mamba, Razer has made the actuation pressure of its left and right mouse button adjustable by the user. It takes a little trial and error to find the perfect setting, but it goes a long way in ensuring that you ll always perform at your peak.
Sandwiched between the adjustable left and right buttons is the incredibly silent and responsive scroll wheel. The dimpled rubber and the distinct notches felt great to the touch. This is a feature we re particularly keen on as most of us have to scroll through pages of content every day (for research, of course!). Gamers who prefer to cycle through weapons using the scroll wheel will undoubtedly fall in love with it as well.
At the heart of the Mamba is Razer s 16,000dpi 5G laser sensor. While Razer remains quiet regarding its manufacturer, its performance is top-notch. Contrary to a lot of laser sensors that produce jitter at higher DPI settings, Razer s 5G sensor remained as steady as a rock even at its max setting of 16,000dpi. Its lift-off distance can be adjusted after a calibration run in the Razer Synapse software. Razer claims that the sensor is sensitive enough to detect lift distance with a margin of error of just 0.1mm. In our experience, however, the Mamba s minimum lift-off distance is at least a few millimeters; quite high in comparison to other premium-grade mice.
An unfortunate stigma associated with wireless peripherals is poor latency and susceptibility to radio interference. The Mamba s wireless performance exhibits neither attribute. It remained responsive and consistent through our numerous gaming runs.
The charging dock doubles as the transceiver. A ring of LED lights surrounds its base. You can adjust the color pattern of its LED to match that of the mouse or have its own pattern. The dock charges the battery at a snail s pace, gaining around 0.6 percent charge per minute.
That s not good news considering you ll need to charge the Mamba often. The battery is non-removable, meaning that you can t switch to a secondary set if it runs dry. Luckily, the scroll wheel blinks when the power level is below a certain threshold (default 5 percent) to warn you that its death is imminent.
The Razer Mamba lasted about 19 hours of continuous use before it needed to be plugged into the wire. You can squeeze a bit more juice out of it by disabling the Chroma lighting and knocking back the polling rate, but we hate the idea of compromising, so we re going to have to dock a few points here.
If you ve been continuously throwing your money at your screen and are wondering why the Mamba still isn t appearing on your desk—don t worry, nothing is broken, you simply haven t tossed enough cash. When examining its cost, the Razer Mamba quickly turns into a Boa, as it carries a wallet-choking list price of $150. Although it stands as one of the most expensive options on the market, you get your money s worth in quality and performance. Whether you d want to sink your teeth into your savings is up to you, because the Razer Mamba is ready to bite whenever you are.
I'm gonna be honest: I've got no idea how BaronW built Space Invaders inside Dwarf Fortress, but the important thing is that they did. As the video above demonstrates, the user has managed to get a fairly rudimentary version of the classic shooter working inside the notoriously complicated ASCII roguelike. From what I can gather, this wasn't achieved with mods: it wields the systems inside the game. Which is pretty mindblowing.
The map, which can be viewed in its entirety here and downloaded here, took "85,000 mechanisms" and requires "over 100,000 power at full drain," according to BaronW. "The main screen is 32x32, that makes it a 1 kilopixel display," he adds.
If you've got a vague understanding of how Dwarf Fortress works, it might be worth perusing this flowchart, which presumably shows how BaronW got the whole thing to work. The same user has also built a "mighty dwarven" calculator in the game as well.