Added â€¢Railgun Exosuit now available at Prototype Lab. Explodes things. â€¢Gorges may now spawn Babbler eggs, which hatch into Babblers! â€¢Gorges may now create Gorge Tunnels â€¢Bait Balls â€“ Direct babblers by flinging it at enemies of friendlies â€¢New map: Descent â€¢New contextual help system, â€˜TipVids.â€™ â€¢Insight Spectator System Mk 2 â€“ Redesign and interface overhaul. â€¢First Person Spectating â€¢Damage decals â€¢Reflections â€¢Refraction effects â€¢New alien cloaking effects â€¢New main menu background scene
Change â€¢Disabled wall walking on Command Stations. â€¢Added one second cool-down between Gorge structure drops â€¢Claw damage increased to 75. â€¢Claw range increased by 10% â€¢Rifles will now get destroyed when purchasing a new weapon at the armory to prevent a pile of Weapons in big games (manually dropping or picking weapons up is unchanged) â€¢Removed foresight from Alien Commander. â€¢Increased frequency of alert message when a base power node is under attack. â€¢Whips no longer hit multiple targets with their melee attack. â€¢Doors are no longer usable. â€¢Removed exo backwards speed scalar. â€¢Updated personal resource icon in Alien buy menu. â€¢Reduced phase gate rate from 0.5 to 0.2 seconds. â€¢Exosuit movement speed depends now on weapons weight (minigun heaviest, railgun lightest) â€¢Slightly increased Axe range to prevent situations where you could not hit an enemy below you even when crouching. â€¢Skulk movement adjustments â€“ Movement code now makes them slightly less erratic when dancing in your sights. â€¢Cloaking system is now analog rather than binary â€“ Allows for more nuanced use of cloaking trait â€¢Decreased the amount of time it takes for the game to start once both teams have a Commander. â€¢Doubled the rate that the â€œGame will not start until both teams have a Commanderâ€ banner message appears on the screen. â€¢Enemy players are now damaged while near the enemy Command Structure before the game starts. â€¢Bile bomb can now destroy dropped weapons. â€¢Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)
Editor â€¢Added the ability for death triggers to do damage over time instead of instantly killing the entity. â€¢Max distance that initial Cyst spawn points can be from the Hive increased by 50% â€¢Changed the texture list in the Editor to â€œandâ€ all of the search terms together by default (old â€œorâ€ behavior can be reproduced by using ? in front of a search term) â€¢Changed the texture list box to allow selection of materials in any directory (not just the materials directory)
Feature â€¢Added â€˜-logdir â€™ command line option to let server admins override the location of log.txt. â€¢Added pagination to the mod browser in the dedicated server web admin. â€¢Added search capability to the mod page of the dedicated server web admin. â€¢Added resource graph in Insight (Press Q) â€¢Added commander research bars in Insight, replaces monolithic research block â€¢Added player energy/ammunition indicators in Insight
Fix â€¢Fixed bug causing Skulk hitbox and worldmodel to be misaligned on some vertical surfaces (Makes the buggers easier to hit). â€¢Fixed bug where emissive only surfaces would not be properly bloomed (caused cloaked Alien structures to be somewhat visible) â€¢Fixed issue where enabling double or triple buffering while in fullscreen windowed mode would cause the display to not update â€¢Fixed swipe not triggering effects / draining energy when quickly tapping primary attack button. â€¢Fixed script error when firing a Rifle that had been previously fired and dropped on the ground. â€¢Fixed holo Marine model being visible for a few frames for the already respawned Marine. â€¢The unban button now works in the server web interface. â€¢Fixed health bars showing up in ready room. â€¢Fixed bug where caps lock couldnâ€™t be bound in the input settings. â€¢Fixed bug where tapping primary attack key with Skulk bite selected wont deduct energy / trigger sound. â€¢Fixed clogs appearing for one frame at world origin. â€¢Fixed bug where Marine Commander could select cloaked Alien units. â€¢Fixed bug where the â€œretryâ€ console command would not attempt to reconnect to the last server joined using the â€œconnectâ€ console command. â€¢Fixed health/armor not being properly predicted for growing Alien structures. â€¢Fixed bug where tech point remains smashed after the Hive got replaced by a Command Station. â€¢Fixed camera hitch when crouch jumping as Onos. â€¢Fixed sentry battery destruction effects. â€¢Fixed unsocketed power nodes not considering LOS properly. â€¢Fixed bug where units recloak when Marine who touched them is still in close proximity. â€¢Text chat now displays above the â€œFade to blackâ€ death screen. â€¢Fixed Alien structures playing metallic sound when attacked by Skulks. â€¢Ghost structures disappear now immediately when killed. â€¢Commander no longer triggers a ping during entering a chat message. â€¢Fixed Aliens losing abilities when a Hive gets destroyed and they evolve an upgrade without changing life form. â€¢Fixed issue where chat text would sometimes be displayed escaped in the web server admin console. â€¢Players can now damage each other after the round ends. â€¢Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them. â€¢Fixed bug where hitting alt-enter would not cause the options menu to be updated based on the current windowed/fullscreen status. â€¢Fixed bug where the microphone would be stuck on if the server changed maps while a player was recording. â€¢Fixed infestation decal not showing up for Hydras. â€¢Fixed bilebomb effect not showing up on MAC model. â€¢When a team surrenders, everyone will be notified. â€¢Fixed prediction error when jumping in rapid succession. â€¢Fixed clogs blocking phase gates. â€¢Fixed bug where Aliens could barely see cloaked units when dark vision is enabled. â€¢Fixed welder ignoring the deploy animation. â€¢Fixed bug where Commanders could drop structures when help mode is enabled. â€¢Fixed Marine structures showing Alien blood when hit by flame throwers. â€¢Fixed adrenaline / camouflage banner not being displayed. â€¢All team members will be notified when someone votes to concede or to eject the Commander. â€¢Robotics Factory canâ€™t cancel research. â€¢Fixed bug which gave Aliens abilities which are not researched. â€¢Fixed Editor bug that would occasionally cause a vertex to be created a large distance away from its intended location. â€¢Fixed issue where a change to a shader template file would not necessarily trigger shaders to be rebuilt. â€¢Fixed hitch when first encountering Infestation after the shaders have been updated. â€¢Fixed issue where dynamic props wouldnâ€™t be animated on the dedicated server due to missing animation graphs. â€¢Spectator Mouse Hover no longer misses. â€¢Recycled/Refunded structures are no longer added to total team resource gathered. â€¢Fixed exploit in server web admin (Thanks confused!) â€¢Fixed issue where mods that specified a specific version build was required would not mount the file system in the proper order. â€¢Fixed bug causing pre-placed Cysts to sometimes die at the start of the round. â€¢Fixed bug where HTTP requests did not follow 301 redirects (fixes the mods list in the web admin) â€¢Fixed bug where Aliens were able to evolve both upgrades from one Hive type. â€¢Fixed exploit where selecting multiple shifts allowed it to bypass the global cool down for hatch ability.
Improvement â€¢Exos display now the thruster duration / cooldown in their HUD. â€¢Added smoke effect for Spike attacks. â€¢Added missing minimap icons for shift, shell, spur, veil. â€¢Insight text now much more legible
Optimization â€¢Reduced the number of bits used for network fields. â€¢Optimized determination of whether or not Orders should be relevant to a client (improves server performance) â€¢Optimized querying the world for entities. â€¢Infestation blob coordinates are now saved after being generated once (Thanks Mats!) â€¢Sped up the compiling shaders process. â€¢Reduced memory usage by compressing animations â€“ also reduces load times. â€¢Tweaked texture streaming â€“ reduces load times.
Docking â€¢Cafe is now now a random marine spawn again â€¢Lockers is now a random spawn for both aliens and marines â€¢Redesigned how Cafe connects to Bar â€¢Redesigned Central Access so it now connects to cafe â€¢Redesigned Back Alley â€¢Moved Bar further west to prevent sieging of Lockers â€¢Moved Cafe RT to the lower level to prevent LOS issues â€¢Some changes to courtyard to fit the Central Access changes â€¢Some cosmetic changes to Ball Court â€¢Some cosmetic changes to Bar â€¢Reflection Probes added
Refinery â€¢Made Smelting a marine spawn. â€¢Removed route from Smelting to Conduit. â€¢Added new route from Smelting to Routing. â€¢Bug fixes including building placement and power grid issues.
Summit â€¢Improved Atrium RT location (less claustrophobic) â€¢Added more cover and flanking options for aliens in Flight Control â€¢Added missing lights in Crevice vent
SDK â€¢Moved all processing of input into script. â€¢Fixed visualization of the emissive map in the Viewer. â€¢Added the ability to make an external cinematic loop in the Cinematic Editor. â€¢Improved error reporting when a material as assigned in a model with an absolute path. â€¢Increased the timeout for HTTP requests. â€¢Fixed issue where defining a class on the server but not on the client would cause crashes and other bugs. â€¢Added the ability to materials layered on models to inherit parameter values from the underlying material. â€¢Fixed bug where the Ok/Cancel buttons in â€œCreate Modâ€ window of Launch Pad would not be visible if the Windowâ€™s font size was set to large. â€¢Added animatable shader parameters for objects in the Cinematic Editor. â€¢Added support for vertex colors in .model files. â€¢Fixed bug where specifying a float2, float3 or float4 value for a surface shader input would corrupt the value. â€¢Added the ability specify float2, float3 and float4 parameters in a .material file. â€¢Added support for optional commas in SJSON files. â€¢Added â€œLocalPlayerChangedâ€ engine event when the local player on the Client changes. â€¢Added ServerClient:GetSpectatingPlayer() and ServerClient:GetPlayer() methods. â€¢Added Client.VoiceRecordStart and Client.VoiceRecordStop functions.