In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship and crew. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
用户评测: 特别好评 (4,327 篇评测)
发行日期: 2010年2月2日




"In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair and it's free-to-play."

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Last Chance Lock Box Event is Live!

The Lobi Crystal Consortium (a wholly-owned subsidiary of Quark Enterprises) has announced that they are no longer going to be offering the Delta Expedition Lock Box as in-game drops and rewards as of Thursday January 29, 2015 at 10AM PST. Now’s your opportunity to open one of these boxes for a chance at some spectacular prizes. For information on the Delta Expedition Lock Box and the items that you have a chance to win, check out our blog here!

In addition, for a limited time only, we are running a special Lock Box promotion!

We understand that, as a Free-to-Play game, some players may have only recently started playing Star Trek Online. This means that they may have missed out on many limited-time features that are no longer available for acquisition. In order to offer these players the opportunity to experience everything that the game has to offer, we plan to periodically run promotional events that will bring back these retired features. Our hope is that both newer players, and returning players that are leveling up new characters, will be able to take advantage of these promotions to get their hands on rewards that would otherwise be unobtainable.

And so, from now until Thursday, January 29, 2015, players will once again be able to find previously-retired Lock Boxes dropping while playing content in Star Trek Online. This includes the:

Delta Expedition Lock Box
Xindi Lock Box
Undine Lock Box
Hirogen Lock Box
Voth Lock Box
Elachi Lock Box
Tal Shiar Lock Box
Dominion Lock Box
Temporal Lock Box
Tholian Lock Box
Ferengi Lock Box
Cardassian Lock Box

In order to get your hands on these retired boxes, you need do nothing outside the ordinary – simply play the content you already enjoy experiencing in Star Trek Online. The chance to receive any of these Lock Boxes is the same across the entirety of the game.

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Bonus XP Weekend Event!


The Delta Alliance has doubled their efforts to give Captains the necessary experience to deal with the Delta Quadrant. From January 15th at 9AM PST to January 19th at 10AM PST, players will be able to enjoy twice the experience!

During the event, content that provides skill points and expertise will reward a 100% (2x) Bonus above normal amounts – this bonus will be available for all content that rewards skill points and expertise.

The Delta Alliance needs every Captain available to ensure our success in the Delta Quadrant! We will see you at the frontlines!

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Star Trek Online is proud to announce the official launch of our new expansion Delta Rising! It’s time to set a course for the Delta Quadrant, Captains! Learn more about all the exciting new features you can experience.

An ancient force looms over the Delta Quadrant and we need every available Captain for Operation: Delta Rising. The Vaadwaur, a dangerous and aggressive foe, are expanding at a rapid pace! Countless worlds are being obliterated in their terrifying warpath. Only with the combined efforts of the Federation, the Klingon Defense Force, and the Romulan Republic can we hope to defeat this almost insurmountable foe.

In order to defeat the Vaadwaur, Delta Rising will offer players in Star Trek Online the opportunity to fly a powerful new tier of starship, improve their gear to higher echelons of effectiveness, and advance to the ranks of Fleet Admiral or Dahar Master, all while exploring the mysteries and intrigues of an entirely new region of our galaxy!

As Captains explore the Delta Quadrant, they’ll meet up and fight alongside many familiar faces. You will fight alongside legendary crew members of U.S.S. Voyager to face the looming threat. Jeri Ryan (Seven of Nine), Ethan Phillips (Neelix), and Robert Picardo (The Doctor) will join Garrett Wang (Harry Kim) and Tim Russ (Tuvok) in Delta Rising!


In Star Trek Online, the Star Trek universe appears for the first time on a truly massive scale. Players take the captain's chair as they command their own starship and crew. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before in this ever-expanding online universe.

Key Features:

  • Free-to-Play - Play a triple-A MMO experience without cost. Play from level 1 to 60 free of charge! There is no box price and no mandatory subscription. Enjoy Star Trek Online as you like, when you like.
  • Become part of Star Trek - In Star Trek Online, you will get to visit iconic locations from the popular Star Trek fiction, reach out to unexplored star systems, and make contact with new alien species. With Episode Missions, every moment spent playing Star Trek Online will feel like a new Star Trek episode.
  • Adventure in the Final Frontier - Explore strange new worlds and seek out new life and new civilizations in a vast, expanding universe. Establish contact with new races, discover resources, and uncover mysteries that will influence Star Trek's future.
  • You Are the Captain - Travel into the depths of space, across exotic planets, and even inside starships! Partake in epic space battles and lead away teams across unknown worlds, interacting with allies and battling enemies.
  • Duty Officers - Actively manage the unsung heroes of a starship and delegate assignments. Collect and trade officers with fellow captains to help a crew of legend. Earn special rewards, accolades and even advance in rank!
  • Total Customization - Using Cryptic’s Total Customization technology, every ship can be customized, from color to construction. What’s more, anyone can create a unique alien species in Star Trek Online. Leave your mark on the Star Trek universe!
  • Forge Your Own Strange New Worlds - With The Foundry, players can create and build brand new missions and stories to share with friends and the entire Star Trek Online community. Use the specialized toolset to create missions in space or on the ground. Craft custom missions, or really take your creativity to the next level by designing an entire series of episodes from the ground up!
Join us in Star Trek Online, and boldly go where no one has gone before!


Mac OS X
    • OS: Windows XP SP2 / Windows Vista / Windows 7
    • Processor: Intel Core 2 Duo 1.8 Ghz or AMD Athlon X2 +3800
    • Memory: 1GB RAM
    • Graphics: NVIDIA GeForce 7800 / ATI Radeon X1800 / Intel HD Graphics
    • DirectX®: Version 9.0c or Higher
    • Hard Drive: 10GB Free Disk Space
    • Network: Broadband Internet Connection Required
    • OS: Mac OS X 10.7.5 or later
    • Processor: Intel Dual Core Xeon 3.0 GHz / Intel Core i Series 2.4 GHz
    • Memory: 4GB+
    • Graphics: Intel HD3000 / Nvidia 9600M / AMD HD2600 with 256MB+ VRAM
    • Hard Drive: 10GB Free Disk Space
    • Network: Broadband Internet Connection Required
12 人中有 11 人(92%)觉得这篇评测有价值
0.1 小时(记录在案的)
国区 不能注册
这篇评测是否有价值? 有趣
612 人中有 518 人(85%)觉得这篇评测有价值
5,031.0 小时(记录在案的)
By all means play this game so long as you don't spend money on it.

For those that don't know, Star Trek Online (STO) is an MMORPG loosely based in the Star Trek universe. Canon is not followed that heavily however there are facilities to create your own story, involving roleplay communities and the foundry which is a tool to design your own missions. If you are a Trek fan I would personally leave your Trek canon feelings at the door as you might find they get challenged at regular intervals.

That said it is a personal thing, and so work through the story because that is one thing that STO has done reasonably well for. The art in STO has always been very good and so that combined with the story missions has always made good time spent.

Now pre-Delta Rising this game was pretty unique in that people who were casual, hardcore, in-between or even super-casual could play the game and be able to enjoy it. You could be competitve on less than an hour a day, and while some things required more commitment, it was something that would get you competitive with others without too much grief.

However those positives mentioned I would be negligent to not go over in detail the severe issues in the game, and therefore why I cannot in good faith recommend this game to anyone who wants an enjoyable, sensibly progressive experience or doesn't want a second job.

I am now talking post-Delta Rising for the most part, which is where most of the issues that now permeate the game originate from. I'll be talking about the bugs, which has been an ongoing issue anyway, the difficulty settings, the ongoing issue of the degraded state of testing and bad customer relations.

STO is riddled with so many bugs it makes an ant colony look small. Two of the top developers have openly admitted to not listening to player feedback any more, which is very apparent. The beta test server is now mockingly called the 'exclusive preview server' as what you see is what you get, broken mechanics, bugs and game-breaking exploits with it.

Part of the reason for this is that their QA team for STO is a measely 5 people strong ( This has shown through the years as bugs have built up due to there never being enough bugs fixed before a lot more come in to replace them like a hydra's head.

Some proof of the developers lack of regard for the player opinion:
This link is to the Star Trek Online forums. It has a message from Tacofangs that tells us that by the time they are putting out content it is basically set in stone apart from the odd tweaks here and there, and usually they are just tweaks.

An interview which enraged players when Geko says that there is no actionable feedback on the Duty Officer UI. Suffice to say there was plenty of it and they did back track in a small manner after the uproar the interview caused and did give an option to minimise the UI.

Because a practical case in point is always good, this is the link to the Tribble Feedback post for the Upgrade System. This is by far and away the most recent poignant example of the effort Tribble Testers such as myself put in to be simply ignored. I challenge anyone to go through that thread and find a dev response that addresses the core concerns of that well tested feedback.

As far as Cryptic are concerned, money comes first and retaining players second. Feedback is ignored unless something crops up that damages their profits, which is why the game is so badly riddled with bugs.

A very recent example is the recent release (Delta Rising) had such a huge content gap that many of us had to run patrol missions to fill the levelling gap, Cryptic even recommend this as the way to do it. However a bug that was flagged up during testing was the patrols weren't all scaling. Of course because this wasn't fixed it made it the easiest patrol and so people used it to get past the absurd gaps.

So what do Cryptic do? They roll back a decent sized number of the players, cut experience gains by 70% and call everyone who took part exploiters. As you can imagine, although some would obviously exploit, the vast majority weren't and Delta Rising is becoming a PR nightmare.

The reason this turned into a PR nightmare is two fold, firstly and as I have said, they ignored tribble testers. Yet the big issue that started up was that many folks who got hit by the roll-back were innocent of any wrongdoing. Anyone who has had any serious experience with Cryptic's customer services knows their ability to read data is severely lacking. I have personally been quoted inaccurate purchase history, incorrect data on missing items and even had the representative show a critical lack of company knowledge about current events, even about new development blogs that I was asked to send a screenshot of to prove existed.

Next thing I want to talk about is the state of the game in terms of how one participates in the end game content and how easy that is to do. As it stands now Ground Combat allows for a lot more build flexibility than Space Combat does. The closer you get to end game Elite level (the top grade) the more you have to build a ship that is focused on damage dealing and little else.

So to clarify, Space Combat at end game has become a DPS Race (DPS = Damage Per Second), where having DPS more in the 20-30k range or higher is essentially required to complete the missions, simply because the devs decided ramping up the hitpoints, shields and resistances on enemies exponentially was the way to improve difficulty which has only led to a system where creativity is punished in favour of linear builds.

On the other hand we have Ground Combat that is still accessible to build variety so long as the build is sensible and is well fought out, and in fact each profession can run at least 4-5 different base builds and all of them can be effective. However that being said Cryptics idea of making this harder was to increases the numbers of tough enemies in missions and make them hit harder, something that doesn't make the experience reinvigorating or challenging on ground maps.

One thing that links both though are the awkward optionals. Advanced queues have timers or objectives that instantly fail the mission if they fail, which is bad from a player progression standpoint as a fresh 50 is going to struggle to get gear they need, as the gear materials come from those missions which has led to a sort of necessity of either having a very competant team or the chance to be carried through, both options of which are poor game design. However the sad part is anyone who has the gear already has a leg up and can finish the missions with relative ease still, however at this point in time Elite Borg queues are missing so using the old favourites as a comparison is not easy, however I will post videos of before and after in case anyone wants to look them over.

A comparison:
Old Elite Khitomer Ground: Only 4 Elite Tactical Drones when this was filmed.
New Advanced Khitomer Ground (Technically supposed to be old Elite): This has 17 Elite Tactical Drones in, slightly weaker but still time eaters for less geared or experienced teams.

I will post Elite Comparisons when they become available.

Want to play? Go right ahead, but when you start hitting the pay walls, don't ignore the fact you'll be paying literally hundreds of whatever currency you use to get competitive, it's not like before when newer folks had every chance to be as good as the older players.

So would I recommend this to anyone? Of course not, play for free but don't be surprised when Cryptic ruins it, again.
这篇评测是否有价值? 有趣
433 人中有 338 人(78%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
1,531.5 小时(记录在案的)
When I first started this game I'd recomend it to anyone interested in space RPGs, now: never.
Why? Simple really, in the beginning this game was almost perfectly balanced, with ~30% content grind, but these things where optional and could be found as loot with % drop chance, bought from other players or simply a direct reward while you where exploring new areas etc.
As it is now, there are HUGE power creeps, making almost all viable options of ships and skills bad-really bad, and a handfull few stupidly overpowered and all new updates and new ships they pour in makes the ship you grind for obsoleate before you even get it.
There are 5 (main) types of credits. Three which you need to specificly grind for.
And don't get me started on those damn Locked Boxes, you need a key to open, keys can be bought for ~1-2 000 000 credits (or just pay up real money). Each boxs has ~1-2% chance (stays at that % even if you pay) of holding ANYTHING you would like, most is just useless crap.

And forgett the exploration they're boasting about, it's just the same thing over and over, go to place a and defeat three waves of really easy enemies, then defeat the really easy flagship, repeat. (Yes, I played on Elite setting.)

Now let me explain where the grind element comes in, a base ship has ~20 slots for equipment.
You will grind for:
- The ship itself. (Price for good ships ~1 000 000 ( very low end) - 100 000 000 (high end) ingame credits. One Elite mission will give you avarage ~100 000)
- Weaponsx6-8. (It'll take you ~3 weeks to get ONE high level ship equipment from a Fleet merchant.)
- Shield.
- Engine.
- Deflector.
- Consolesx6-8.
- Space crew skills.

Personal: (You + crew.)
- Weaponx6.
- Shieldx5.
- Armourx5.
- Skill Kit.
- Land crew skills.
- Crafting. (Gods only know how long THAT will take.)
- Passive skills.
- Sub missions. (Duty missions.)
- Events. (These will pile up quick and if you don't do enough to turn it in (100%), you walk away with nothing.)
- Reputationx6-7.
- Crafting XP.
- Crafting material. (More kinds than you have slots in your Bank btw, and you don't find the ones related to each other in the same place, forcing you to scan every single quadrant to find those you need and end up with a ton of those you don't anyway.)

Fleet: (Community effort.)
- 5 buildings to simultaniously upgrade, with 6 subcategories each, all 6 can (and need to) be upgraded atleast 5 times. (All demands HUGE quantities the same resources as your ships and eqpts cost.)
Don't think that's the end of the list, I just can't remember what more there where.

So no, no no no no no no no NO, do not start this game, because it'll eat up all your time and give you nothing in return.
这篇评测是否有价值? 有趣
255 人中有 198 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8,796.1 小时(记录在案的)
Having thousands of hours played into this game, STO has been a bitter sweet experience. STO was a great game back when it was a subscription model, though it was still generic on all aspect of gameplay. The ship models are very nicely designed, ground game however; Very shallow, while the highlight of the game are the space battles, you cannot help but think it is a mere space bar spammer or clicker. Through the years the storyline has improved and the addition of voice acting has helped enhance the experience, however; that cannot save it from the harsh Development team strategy, which are time gates, lock boxes, extreme cost for upgrades, and lack of customer support. This is truly one for the most diehard Star Trek fans like me, but for serious gamers, avoid this one unless you love all PWE games & their business model.
这篇评测是否有价值? 有趣
171 人中有 127 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4,973.4 小时(记录在案的)
First off, I was a big fan of Star Trek. To me it really wasn't about the characters, it was more abou the tech and the ships. I can pilot the NX, Excelsior, and TOS Connie? Sign me up!

I started playing the game over 2 years ago, and honestly the direction is has been moving has made it so I no longer interested in the game. There will always be grinding in MMOs, that's a given. STO however takes the grinding to a whole new level of bad. The game is set up to get you to 50 quickly so you can start grinding away. You grind for reps, the traits of which you are now limited to 4 active space and ground. You grind for gear that is now going to be worthless so guess what? Grind for the newer gear. To PWE/Cryptic, grinding = content. Add the time gates to slow down any meaningful progress in the game, and you have what amounts to a second job.

The last few feature episodes have been single player only. So what's the point of being in an MMO if I can't run what little new content there is with friends? This is the most single-player MMORPG I have ever played. With the dwindling amount of players that probably won't be a bad thing in a while.

Now after telling their player base there would never be T6 ships because they wouldn't want to make everyone's T5s obsolete (some costing $25.00 for a single ship), they are now rolling out T6s and giving people the opportunity to upgrade their T5s to T5Us, which will still be inferior to T6s. In the case of fleet ships you will end up paying three times for the same ship, just to get a little better stats.

If you play STO for any length of time you will notice the cash-grabbing. I understand they have to generate revenue, but they way they do it makes you feel used. I have seen it grow worse with every season to the point it is so obvious now you wonder if they will charge you every time you enter Earth spacedock.

If endless grinding is your idea of fun, then this game is for you. But this is not a Star Trek MMO. They have moved so far away from the base material this is now a generic space MMO with a Star Trek flavor packet. I only log in for the social aspect with my friends who haven't left the game. It's sad, but I can no longer recommend this game to anyone.
这篇评测是否有价值? 有趣
178 人中有 129 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1,673.2 小时(记录在案的)
This MMO is nothing more then a F2P (Forced 2 Pay... Well okay rather a F2PFP2P, which is short for Free 2 Play Forced Pay To Progress) money pit which you will find out when you get towards L50. I have tried coming back to this twice now and both times it was much the same. Pay to Play model forced down peoples throats without mercy. With this new "Delta Rising" expansion however it becomes absurdely prevelent to the lengths of corporate greed this company will go just to try to "milk" potential new cash cow customers/players just for L60 gear.

Now while yes you technically can get end-game stuff for "free 2 play" expect to take this on as a full time job if you do and give up whatever you currently call a life because in the end this is what this one realistically boils down to. Which is unless you feel like blowing money which is better spent towards other games or essentially a new PC, Rent, Bills, ect...

Bottom Line, Essentially this is put out by a company that tried to force steam users along with non-steam users to use a data mining launcher which gathers ALL of your information to sell to 3rd partys, Ultimately early on it's a good way to pass the time and invest in if your a die-hard trekkie (which be forewarned prior to delta rising they gutted the core essence of the exploration aspect of what made star trek what it is by removing it all together!) otherwise your better off passing this one up as it will suck you in and suck your wallet bone dry with it's addiction forming factor. Essentially the norm for this is you'll get hooked, play it for about a few months, get sick/bored of it, and ditch it for about 6 months to a year or longer and just rinse, and repeat.
这篇评测是否有价值? 有趣
204 人中有 144 人(71%)觉得这篇评测有价值
1,736.6 小时(记录在案的)
This game was good at first but now they do not care about the customer or their products they just want money. There are problems they don't seem to fix they just prefer to ignore them and add more stuff to the game. There are bugs that make the game hard to play like the power tray and the loadout don't work. I really can't tell you how much I hate this game and Cryptic Studio or Perfect World Entertainment.
这篇评测是否有价值? 有趣
165 人中有 117 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
1,491.1 小时(记录在案的)
I have no idea how this game has so many positive reviews, Im a fanboy for sure, but I still cant bring myself to like this game since the company was sold, and I have played and do play mmo's Still. Im a lifetime sub and I am telling you this game stinks. The business model seems to be sell lockbox keys, Honestly haven’t touched it in 6 months at least but it can’t have changed that much. Flying between Sectors is the least immersive experience in gaming I think I’ve ever had, feels like I’m swimming in a kiddie pool... with 100 other ships in these tiny space sectors. Another disappointing entry into the Star Trek Video game franchise.
这篇评测是否有价值? 有趣
78 人中有 55 人(71%)觉得这篇评测有价值
511.2 小时(记录在案的)
After Almost 500 Hours, and the same amount of cash, this is a Star Trek fanboy dream, almost, after this amount of time in game, conclusion, needs to go the way of WoW in a big way, lot of hidden fees, and vague, unclear things, to make you spend even more money, some shady stuff going on here....if you are a Star Trek Fan be careful, you could buy quite a few games, with the amount of money you end up possibly spending, and you will want to spend money, cause the game is geared that way, would prefer a monthly fee for sure over the paygate to happiness here, free to play is a really bad thing, unfortunately if it wasn't for that we would not still have this game.....good and bad.....

Star Trek
space combat is ok, but you do not have full 360 which doesn't make any sense, with dx11, and physics,
No Reward for Content, very limited Items, and rewards,
pay to win
yes you can get everything in game
but they limit you to how much you can make in one day
so you will want to spend more
which shouldn't be
once you spend 150 bucks lol you should have all you need for a year
but doesn't work out that way
if you are easy to spend money they will get rich off you
这篇评测是否有价值? 有趣
197 人中有 125 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4,467.1 小时(记录在案的)
after the release of Delta Rising i dont recommend this game to anyone. The fun is gone.
这篇评测是否有价值? 有趣
54 人中有 39 人(72%)觉得这篇评测有价值
198.8 小时(记录在案的)
After an obsessive Deep Space 9 marathon that left me yearning for more but unwilling to subject myself to Voyager/Enterprise, I decided to give this game a try to ween me off the resurgence of my inner Trekie. I don't regret trying it, and put a lot of time into it/might not be finished with it, but I also can't recommend it as a good game. While not exactly a 'pay to win' production, there does come a point in the higher levels where upgrading your ships to the current maximum level takes more 'Zen', the purchasable currency of the game, than a person could reasonably be expected to gather themselves in-game.

- The game has great character customization. Few are willing to admit that most MMO's are basically complex dress-up games, but this game embraces that element. Not only are you afforded extensive personal customization, but all your bridge officers can be fully customized as well, ony their sex and their race being pre-determined. While there are many alien races to choose from, you can also select 'Alien', which allows you to create your own species, and gives you wildly versatile customization. Want to play as a bald, pot-bellied toddler running around with a Bat-leth? Go for it. Want your captain to look exactly like a Vault-Boy Bobble-head? No problem. Want your first officer to look exactly like one of those giant blue chicks from Avatar? Jake Sulley it up all you want.

- Ship combat is fun, versatile, and very nostalgic. The mechanics mirror the way combat is portrayed in the show very well, with all the special abilities available being the go-to phrases of Captains throughout the Star Trek franchise. Emergency power to weapons, reverse sheild polarity, fire a full spread of torpedoes, activate the tacheon beam... all the technobabble of Star-Trek returns, all with unique functions in combat. My personal favorites? Ramming Speed and Self Destruct.

- Uncannily challenging for an MMO. The game has the rare MMO feature of a difficulty setting, and the max difficulty is really quite challenging after the tutorial levels, and really quite crushingly difficult after around the lvl 40 mark. The ships you confront will be exceptionally more powerful than yours, often able to obliterate you in a single torpedo spread, making quick reaction time and well-thought-out tactics essential.

- Ground combat is weak, and ground missions are often exceedingly annoying puzzles that don't so much challenge you to think as force you to do a lot of tedious reading while running back and forth between consoles. Many of the ground missions were a major chore to complete.

-The crafting system is dreadful. Essential resources are incredibly scant, about 2 harvesting nodes present on about 2/3s of the missions you run, and 90% of those nodes being the basic common-grade materials, meaning you'll have huge stacks of those and next to none of anything else. The only decent way to gain experience in crafting is to engage in these 20-hour research projects that prevent you from building anything while they're active, and actually building things gives you minimal experience by comparison, and wastes your over-rare resources. The only way to really succeed in crafting is to buy crates of resources using Zen, I.E real world money. Otherwise, your crafting will never in a million years keep up with your leveling, or ever be of any real value to you except perhaps in the distant future of play.

- It doesn't really feel like an MMO. Besides the occassional 'Borg attack' event to which everyone in a system is invited, playing with other people is a rarity in this game. You see other folks flying through space at warp, you run into other folks at the docks/space stations, but the vast majority of missions are all solo experiences. There are ques for PVE and PVP events, but they are so long that I've never successfully joined whatever it is they're queing for.

- space combat, while entertaining, follows 2-dimensional rules. While I undserstand the need for set 'up' and a set 'down' while in space combat simply to keep directions and mapping viable, ships are far too bound too and bogged down by the imposition of 'up' and 'down' in space combat. You cannot dive, nor fly straight up, nor do a flip, nor fly upside-down. You essentially move like a sub-marine and not a space-ship. This puts annoyingly restrictive limits on manuevering and heavily detracts from a players capacity to use superior piloting skills to any sort of advantage. It's also highly annoying when travling to positions/enemies above or below you, as you have to slowly spiral down or spiral up in order to change your height position. This has got to be the single greatest turn-off for me.
这篇评测是否有价值? 有趣
37 人中有 28 人(76%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
691.3 小时(记录在案的)
What once was awesome became a bad joke. Cryptic turned this game into a p2w asia grinder...

- Since Delta Rising, there's ONLY grind left to do
- No balance anymore
- PvP is dead (there has been no update to pvp for many years anyway)
- Queues are empty
- Devs are lying, making jokes about players and even insult players

Last but not least: Newbies won't have any chance at all to keep up with long time players as long as they don't drop several thousand dollars.
We've all seen it coming for a very long time, but it finally got worse than we expected!
这篇评测是否有价值? 有趣
48 人中有 34 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
2,966.3 小时(记录在案的)
The story line is VERY good, very trek and as you can see I've spent SOME hours in the game.
It used to be very fun but lately the devs arrogance is increasing and theay are NOT listening to the playerbase.

A great amount of players are unsatisfied at the moment and instead of communicating with the community all they do is deleting threadsthey don't like on the forums

*This review is subject to change if the dev team changes its strategy
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63 人中有 42 人(67%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
144.7 小时(记录在案的)
Game is a sham now. Devs have openly admitted that they have no interest in PVP balance and are only interested in devising ways to extract more money out of players.
这篇评测是否有价值? 有趣
28 人中有 21 人(75%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
561.6 小时(记录在案的)
STO at first had the potential to be one of the most in depth sci fi games in the MMO universe, sadly this cannot be said today. The disconnection between the playerbase and the developers is as wide as the East is to the West, and the game seems like it will suffer the same fate as Champion Online did, mostly going into maintenance mode soon, that is if the developers do not wake up to what is going on around them. Plagued with BUGS, power creeps, balance issues, an expensive upgrade system, lock boxes, dead queues, very slow leveling up process, and very expensive Tier 6 starships; has pretty much stalled STO on its track. To be fair though, anything in game can be obtained for FREE with extensive daily commitment and grinding.

Here is an article with helpful insight on the new problem that the STO community is facing, I hope you find it helpful.

Truth is, there are better MMO's out there that rewards players for their dedication, with developers not as hostile towards the playerbase. I cannot fully recommend the game as it has changed into something entirely else, it's only saving grace is the game's ip, other than that, it is a mediocre experience with pretty ships. Play at your own risk.
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25 人中有 19 人(76%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.4 小时(记录在案的)
What once was an interesting and fun game that I played for a couple years, has been tarnished beyond redemption. I flew with one of the game's top pvp fleets (Sad Pandas) for a long time and now can't stand to even keep it installed because glitches, one-shot-kill weapons, pay-to-win powercreep and the developer's blatent disinterest in creating deep balanced gameplay in lieu of the latest cash shop money grab have sucked all fun from it.
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83 人中有 51 人(61%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
546.9 小时(记录在案的)
If you are looking for a fun, zany, free-to-play game that involves spaceships blowing each other out of the sky then you can't really go wrong with this one.

A lot of people complain about 'paywalls' or the game being 'pay-to-win'. Yeh, it is, I can't argue with this as I've spent quite a lot over my 400+ hour gametime. HOWEVER, if you only take part in PvE, the story and the endgame reputation system then you have no reason to buy anything. You can earn everything in game. Once I realised this I stopped throwing money into it and I've since had a blast not paying for anything. Granted it all takes a lot longer and some things, like saving for the late game ships and equipment, can take hundreds of hours as well as careful resource managment.

I should say at this point this is also not Star Trek, at least not for me. If you liked the TV series for the tense diplomacy and starship standoffs, you probably won't like the 'story' aspect of this game (which involves throwing your starship at wave after wave of opponents in never-ending explosive battles - which tbh is awesome :p). If you liked the films, epic, all guns blazing space battles, (see above) then go for it, you will love this game.

The community is pretty good, all fairly laid back and the fleet actions and STF's are a fun.

One final point about the 'pay-to-win'. The ships you can buy with real money are hit and miss, some are worth it, some aren't and they are all upwards of £15, the really good tier5+6 ships are around £25-£30. So... if you are thinking of buying a ship, my advice is to only buy the endgame ships (tier5+6) as these are the ships you'll spend the most time in, I wasted money on a middle tier ship and now it just sits doing nothing and didn't really get me anywhere I couldn't have gotten by just playing the game. If you are wanting to buy a ship do some research, ask around and ask yourself 'Do I really, REALLY need this to enjoy the game?' - Most of the time the answer will be no.

Despite the paywall, I would recommend this game. It is cheesy, spacey, laser-battlin' good.
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31 人中有 22 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
177.2 小时(记录在案的)
As much as I wish I could say otherwise, I cannot in good faith recommend Star Trek Online.

Star Trek Online isn't an MMO. It's a Star Trek themed resource management game with queue based resource gathering missions in-between filling up a dozen progress bars for things you don't even want or need. Your personalized crew that is so plastered over advertisements are nothing more than bland paper dolls with barely any customization options. They are so hardly ever used in the game they might as well not even exist.

Thinking you might at least be able to walk around the inside of your ship? Guess again. Outside of your bridge, ship interiors don't exist. It's not like there's any reason to visit it anyway. Everything is queue based.

Two years ago there wasn't a single thing about this game that was pay to win. Well it is now. The best ships and gear are locked behind so many resource gates you may as well pay out your nose and skip them or else you'll be grinding for hours.

Every system in the game, everything from Crafting, to the ships themselves seems specifically designed to bleed as much money out of you as physically possible. I realize that developers have to eat, but not only do you have to buy a ship, you have to essentially buy it twice to make it powerful enough to do anything.

I could give a dozen more reasons why this game isn't worth your time. I will simply say it isn't. Whether you are an old veteran wondering about coming back, or someone who hasn't played at all and is curious, from me, who has spend hundreds of dollars and hours on this game, I am telling you to love yourself.

And play something else.
这篇评测是否有价值? 有趣
30 人中有 21 人(70%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
11.1 小时(记录在案的)
I just started to play this and have been very surprised at how fun it is. Though at level 2 I found a bug that prevents me from playing any more. You beam down to the Academy after doing some space tutorial missions and my ability to beam back up to my ship was missing. I searched the hud for a good long while and found plenty of buttons to buy stuff at thier store, but no way to get unstuck. There's also a transwarp feature that was greyed out. Effectively imprisioning me at the academy.

I attempted to ask people how to get back but was all but ignored in local. I attempted to use the Zone chat and found that unless you give them money, you can't use this feature. I had to make a hot chick character in order to get the Star Trek community to even acknowledge me. I learned where the Beam Up button was supposed to be. Which it was not.

I went to the forums and found that I could not post because I was new. I looked to see if anyone else had this issue and sure enough I found posts that were from years ago that had this same issue. From what I can tell there has been loads of content created for you to buy, but bugs like being forever stuck somewhere have not been fixed in years.

I've submitted GM tickets in the game and on thier website but I am doubtful that it will be responded to since it has nothing to do with thier store.

It's too bad they don't support thier players. It was fun while it briefly lasted.

I was wrong, GM's did in fact send an email response. Here is the response to a 3 year old progression stopping bug.


Thank you for contacting us. We are sorry to hear that you are having issues with beaming out of Starfleet Academy.

Unfortunately, with being such a new Character, if you get stuck within these first few missions, you may need to re-create your Character. We also advise following the tutorial in the order it was presented and refrain from deviating from any of it until you have finished all the tutorial missions. In addition to that, please let the cinematics (if any) run to the end to ensure that the mission updates correctly.

Once you get to Earth Space Dock, please be careful not to beam back to the Academy avoid this issue again.

We truly apologize for the inconvenience this has caused."

It makes me wonder if a max level character that runs into a bug like this would have to delete his character and start over as well.
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54 人中有 34 人(63%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
19.6 小时(记录在案的)
Their customer service always has and always will be a disaster, never expect anything from them
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