In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
User reviews: Very Positive (2,767 reviews)
Release Date: Jul 29, 2011

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"You can try to hack a door and the door might hack you back! This game is a hot mess, but brilliantly demented with it!"
Read the full review here.

New Expansion - E.Y.E Blood Games

E.Y.E: Blood Games takes you into player competitions with new and varied maps.

Battle Royal:

In this round by round competition, the last man standing wins. All other participants are enemies!
You start each round with a random weapon and armor. Your aim is to finish the game with the most possible points.
You get points when you kill an enemy and also, when you are the survivor of the round.
You are free to use one of your existing Avatar, including one from the solo.
Some of your PSI and cyber powers are deactivated in this game mode.

Team Artifact:

Team competition: In this mode, Jians confront Culters for the artifact control. To do that you need to:
  • Take the artifact and carry it to the enemy area.
If the artifact is in the enemy area, the round ends. A new one will start and players will return to their initial positions.
Each team starts with an amount of resurectors. You win the round when the other team runs out of resurectors. There are several ways to do it:
  • Carrying the artifact to the enemy area.
  • Killing an enemy.
  • Hacking special interfaces.
At the beginning of the game, choose your team and character class.

About This Game

As a member of the strange secret society E.Y.E, you wake up after a fight in which your fellow teammates were killed. E.Y.E, an armed branch of the Secreta Secretorum is attempting a coup against the all-powerful Federation, a coalition of several worlds and planets that rule with an iron fist.
To complicate matters, E.Y.E itself is plagued with its own internal conflicts between the Jian faction and the Culter faction, to which you belong. Your loyalties are torn between Commander Rimanah, your superior and the chief of the Secreta who is a separatist with an unstoppable ambition, and the "Mentor" your friend and instructor. The "Mentor" tries at all costs to unite the two rival factions. In doing so, you are thrust into the middle of a fratricidal war frought with political conspiracies and quests for power in which different groups and megacorporations are implicated.
These troubles set the stage for an attack by an unknown force bent on destroying humankind.

Key features:

  • Multiplayer co-op modes directly influence solo play, and vice-versa. The limits of solo and multiplayer games are finally left behind.
  • Psychological and mental trauma management.
  • 25 weapons, different shooting modes, dynamic precision, drilling shots, iron sighting, extended zoom.
  • Complete hacking system with game play impact
  • 9 devastatingly subtle PSI powers.
  • More than 20 NPC with non-scripted, fully reactive and efficient AI, endowed with a sense of initiative. Bloody close combat with technical detail. Incredible physical movement realism thanks to Source Engine physics.
  • Excellent replayability - primary and secondary missions, dynamic environments, non-linear level progression, and random NPC spawn, type and appearance. Death doesn't penalize players: no need to restart the current mission.
  • Open-level gameplay for hours of fun without reloading.

System Requirements

    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Pentium 4 3.0GHz, Athlon 64 3000+ or better
    • Memory: 1 GB for XP / 2GB for Vista
    • Hard Disk Space: At least 6 GB of free space
    • Video Card: : DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
    • OS: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Intel core 2 duo 2.4GHz or AMD Athlon 64 X2 4600+
    • Memory: 1 GB for XP / 2GB for Vista
    • Hard Disk Space: At least 6 GB of free space
    • Video Card: : DirectX 9 compatible video card with Shader model 3.0. NVidia 7600, ATI X1600 or better
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible sound card
    • Additional: Internet Connection required for multiplayer
Helpful customer reviews
314 of 321 people (98%) found this review helpful
54.7 hrs on record
Posted: June 25
When my friend gifted me a copy of this game for what was essentially 75 cents, I could have been forgiven for thinking this was some kind of insult to the worth of our friendship; just another coop game to mess around in and laugh at for a few hours.

I could NOT have been more wrong.

Reviewers keep saying that E.Y.E: Divine Cybermancy plays like some horrifying hybrid of Deus Ex, Warhammer 40K, Ghost in the Shell... I could go on. It is a fairly convincing argument, in that I can't say there is any particular gameplay element that hasn't been done in another game, in some cases, better than E.Y.E: Divine Cybermancy. But there's something about the way all the numerous elements are put together that turns the game into something inexplicably unique.

E.Y.E: Divine Cybermancy was supposedly inspired by the creator's own tabletop RPG, and it shows. Leveling attributes, purchasing equipment, diverging quests and storylines, it is all pretty standard, but solid and really well thought out. Guns feel satisfying to use, and don't even get me started about the sword that explodes things. There's this super bizarre art-style as well, and this impenetrably complicated backstory. It plays like a lucid dream, and like a dream, it makes sense while you're in it, but once you wake up you're able once again to reflect on how absurd it was.

In fact, this game is so odd, it defies criticism. Every complaint I can render can be immediately turned into a selling point.

The confusing state of affairs and alliances in the story that would normally frustrate me is actually perfectly appropriate. It reflects how little you know about this strange place and adds weight to decisions. Frankly, it parallels how little I know about real world history, and that actually seems appropriate.

The difficult hacking is incredibly hard to master, but a door can literally hack me back and kick my face in. Spending 10 minutes hacking a gunship to be back-hacked 5 times before finally succeeding and using the gunship to level a platoon of enemies is a great feeling.

The bizarre interactions with enemies that can literally cause your character to have a mental breakdown, start hallucinating and uncontrollably shoot all your allies. This is a win-win situation when playing with your buddies. Just trust me, it is.

The severe lack of explanation of controls gives this feeling of accomplishment to figuring out how to jump. The broken English adds to the atmosphere, the characters really seem like they're speaking another language, one designed to describe psychokinetic ghost monsters that we have no easy words for in our primitive language.

When it comes down to it, E.Y.E: Divine Cybermancy is a very decent and enjoyable RPG FPS that takes every opportunity to completely screw with you mind. If you are a recovering drug addict and you're feeling withdrawal, this game could substitute for altering your state of mind. And that is why I love it.

My legs are OK.
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235 of 305 people (77%) found this review helpful
2.5 hrs on record
Posted: July 12
Tried to hack a door. Door hacked me back. 10/10
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65 of 70 people (93%) found this review helpful
8.7 hrs on record
Posted: November 17
This weird dream again, deja vu!

EYE is unlike any game you will play. Some games teeter on the edge of madness. EYE jumps in headfirst, dragging you kicking and screaming into its surreal world. And when you come crawling out of its pool of LSD dreams and dialogue that makes you question your existence, you realize you had a great time all along, and jump back in.

A fair warning: The game's mechanics are poorly explained, but instead of this being as big of a disappointment as you might think, many people in the community will agree that's part of the experience. Everyone loads up EYE and knows absolutely nothing about what they're getting into. And while you're trying to learn the mechanics, you will be faced with introspective dialogue, tight gunplay, and chopping monsters and people into little bits with your sword(s). Everything from the character creation to the way the game is played is left up to the player to figure out, The weapons are all fun to use, with giant hammers, sniper rifles, assault rifles, SMGs, pistols, and swords all making their debut.

You can customize your character in many ways. Do you want to play an engmatic hacker who sticks to the shadows with cyber technology cloaking his every movement, wielding a sniper rifle to deal death from afar? Or would you rather play a tank character with a minigun, Heavy armor, and three swords? How about a fast moving swordsman with cyber legs upgraded for super jump, wielding dual pistols and a submachine gun for those fast-paced gun fights? All of these are possible, though it will take either a couple playthroughs or reading some guides to figure out how. There are some heavy RPG elements like branching dialogue, character stats and upgrading, research, a magic system, and customization.

Co-op is a blast, though unfortunately most of the online community is dead. When I played there were only a handful of servers and only one or two of those were not password-protected or PvP. Many times these mindless co-op matches would devolve into my allies and I running around with our medkit syringes, trying to use their overdose function to blow up tiny npc critters.

The level design is massive. You can spend a fair amount of time simply exploring one grimy street corner to another. There are also optional sidequests and characters throughout most levels. Many times these characters will reward you with research or money.

For the current price ($10.00) definitely worth your time. It may not be the most polished game, but it's quite memorable, and I have yet to play another FPS like it.

Things to consider when purchasing this game:
- It is not the most polished. Don't expect great graphics (however the gameplay is fine, with little to no bugs encountered)
- It may require viewing all the tutorial videos included in the game or reading guides to understand some of the core mechanics
- online multiplayer (both PvE and PvP) is mostly dead.
- There is the potential for multiple playthroughs/replayability

I have no idea what's going on, there's insanity everywhere, and my legs are OK.
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48 of 51 people (94%) found this review helpful
31.9 hrs on record
Posted: October 17
You have to admire a game with ambition. Unfortunately, sometimes, a game shoots for the moon and misses – a game with incredible ambition just may not have the budget or staff to fully realise those ideas, but you have to give credit to a developer for trying something a little different.

E.Y.E. Divine Cybermancy does not shoot for the moon. It hammers together a death laser from twigs and spunk and accidently blows up an orphanage. This game was sold to me as “Warhammer 40000 meets Deus Ex”, but really that does not do this game justice. Everything about E.Y.E is completely and irredeemably mad.

Things start as they mean to continue. The game immediately asks you to create a character with a baffling recombinant genetic system – various genes are spliced together to form a statistical framework for your character, with absolutely no indication what the various stats might be used for nor how they’re calculated. This quickly becomes a running theme throughout this game, as you’re dumped into the universe with absolutely no clue what is going on - either in the games utterly labyrinthine underlying system, or in the bonkers story that surrounds it.

You play a cyber-knight wizard from a monastic order of Space Templars – immediately familiar territory for fans of Games Workshop, though there’s definitely an underlying layer of French surrealism that goes beyond the weirdest nonsense dribbled out of Nottingham. From what I can gather from the largely gibberish story, you are trying to topple a poorly defined federation, as well as dealing with a schism in your order which has lead to cyber wizard infighting. You also conveniently have amnesia, or cyberbrain damage, or something, though in a break from tired tradition everyone treats you like a ♥♥♥♥♥♥ whenever you ask any questions you should blatantly already know.

There’s also monsters that come from, or are maybe made out of something called the meta-streumonic force. This force seems to give you psychic powers (because of course it does), but is otherwise unexplained. It mainly serves to add a bit of enemy variety, though considering how annoying these monsters are to fight, you might wish the developers hadn’t bothered.

E.Y.E. is an RPG/shooter hybrid, one that takes heavy influence from genre luminaries Deus Ex and System Shock 2. The abilities and equipment available to even a starting character is surprisingly vast. In addition to the expected cybernetic upgrades, there are also psychic powers – you begin the game with the ability to clone yourself three times, which in addition to giving the enemies more targets also have an admirable level of firepower, though they appear to have graduated from stormtrooper marksmanship academy. Most characters will choose to specialise as the higher levels of psychic powers, cybernetic upgrades and weapons are only available to characters with an appropriately high stat. Unusually, every stat is useful, and it is quite possible to make a “jack of all trades” character without gimping yourself.

The actual missions are a hectic, sprawling and confused affair. The mission maps are absolutely enormous, and there are multiple ways to complete a mission with various styles that are effective. Combat wise, a character based on hacking and cyberwear might use his cloak to close , drop a drone and hack an enemies brain, whereas a psychic knight might teleport (well, telefrag) about the battlefield cleaving up enemies with the preposterously powerful melee options. Enemies respawn and mill about the place, and unfortunately are ridiculously accurate over long distances – early characters can often find themselves turned into cyber mulch before they even work out where fire is coming from. This can make a sniper weapon even for close range beatsticks an unfortunate necessity.

The ways in which characters can complete objectives are also rather varied – hackers gain a variety of optional shortcuts, and most missions give you two or three ways to deal with a problem, including a diplomatic path. Now would be a suitable time to bring up the game’s dialogue, which is without exception mental. I’m not sure whether it’s a translation issue or the script was just this mad to begin with, but NPCs seem to switch characters multiple times throughout any interaction – a stoic character that starts out your best friend may become incredibly aggressive for no reason, or regress into surfer lingo. That last part is not a joke. In all honesty this just adds to the surreal atmosphere, and whether it was intentional or not it’s certainly entertaining.

What is not entertaining is the way in which this game deals with death. I appreciate that there needs to be a penalty for failure, but this game is needlessly punitive and it very nearly soured me on the whole experience. Every time you die, there’s a chance you will gain a fatal injury – which vary from a minor to an enormous permanent stat decrease. Some of these are the equivalent of losing two or three whole character levels – and considering most people will finish the game at around lv25, this is not a small issue. There is a karma stat that influences the likelihood of these injuries occurring, but I never worked out what influenced it – it seemed to go up and down entirely randomly. A few early mistakes can forever cripple a character, and even with a VERY late game way of removing these injuries it feels like a very poorly thought out mechanic.

However, if you can put up with the rough edges, there’s definitely an intriguing game buried in amongst the madness. You might not love E.Y.E, but you will certainly remember it – and that’s more than can be said for some games with a hundred times its budget.
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46 of 50 people (92%) found this review helpful
4.1 hrs on record
Posted: December 6
Click for Gameplay Trailer
-----------This is my review account, because the low playtime.
+ harmonious dark scenes
+ partly nice architecture
- edged and clunky
- low lighting and shadows
- poor detail

+ gloomy science fiction scenario
+ bond at 70 / 80s classic movie
- lifeless scenes
- bugs

+ dynamic music
+ 7.1 support
- weak sound effects

+ anytime scalable difficulty
+ a wide variety of playing styles available
- but some places only with combat skills

Level Design:
+ sprawling levels allow a wide variety of tactics
+ changing challenges
- long walking distances
- much element recycling

+ moves much
+ throwing grenades targeted
- hardly uses cover
- often wanders aimlessly

Weapons & Extras:
+ large selection of weapons
+ special abilities such as psi powers or hacking
+ implants
+ research
+ many character values

+ complex story with many factions
+ plenty of side quests with their own stories
+ interesting twists
- tells confused

Game Size:
+ solo playtime around 10 hours
+ varied locations
+ high replay value
+ co-op mode
- only seven locations
- no pvp

Multiplayer: good
+ multiplayer playtime around 10 hours
+ a variety of co-op battles with great character system

E.Y.E it makes me incredibly hard! On the one hand, the cyberpunk adventure is characterized by its excellent playing options: Each conversation line does something, it decides on mission objectives, and you always have the choice, if you meet the wonderfully dirty vision of the future as a super soldier with psychokinetic powers, as a mighty warrior or as a secret hacker. But always when you explore any new equipment or buying if you are not concerned with the extensive character development - every second that you spends with the actual game is a big disappointment. The opponents behave so hard to understand and stupid that it just is not fun to surprise them. Even if it is not fully mature and still peppered with bugs, the different approaches to fascinate as then in Deus Ex or Vampire: Bloodlines.

Score: 70 / 100

Sorry for my bad english.
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72 of 97 people (74%) found this review helpful
52.5 hrs on record
Posted: July 10
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
You Gain Brouzouf
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34 of 39 people (87%) found this review helpful
5.4 hrs on record
Posted: October 9

The only game I can think of where you can hack a door and the door can legitimately hack you back.
It's actually a really fun cyberpunk game, but the problem with it is that it makes absolutely no sense, so don't try to make sense of it. It's a game in which you have a lot of options, it's pretty stable, and it has a lot of cool little features such as psi which allows you to do...well...pretty much anything I can think of, go invisible, give you better hacking, night vision, jump high.

So where does E.Y.E start? I have no ♥♥♥♥ing clue, apparently in the middle of some war that's never explained beyond some alien race is strong enough to take over the human race with their awesome cyber powers or some ♥♥♥♥, I got that from wikipedia so it's probably not real, it basically throws you into the game and gives you 23 tutorial videos, you have to watch them and they're so gruellingly long, jesus christ it took me like 5 minutes to watch all them.

There's a lot of GUIs, and the GUIs are very unique, none of the game is in English (I honestly don't even know what language it is in.) the gunplay is fun, but the AI is very well...not so smart, you're definitely not going to get S.T.A.L.K.E.R. AI in this game, it seems like the AI phases out of the floor (not kidding.) and they'll just pile at you one by one into a room where you mow them down with a minigun that takes 5 shots to kill (that's not a joke, by the way.)

You talk to NPCs to buy stuff, but you need to be a certain rank and have the certain skills in specific classes, not to mention the gun selling NPC is a ♥♥♥♥ing jew and jews you out of 600,000 brozoufs (this game's currency) and it seems every NPC is the same, they give you boring one liners that make you feel lost and uninvolved in the game.

The textures are that of a Source game and feel extremely unpolished, it seems blue is the theme of the entire game, everything is blue except the player models which are mostly yellow and black, it feels like the models in the game are polished with a beautiful phong but everything else just feels like it was made in 5 minutes because they were running out of time on their deadlines.

The music? It's great, I'm not much of an in-game music fan because I like to substitute my own music, but what little I heard of it was very impressive from such a small development team (I believe it was 12 people?)

The gunplay isn't actually half bad, it's really fun to just blow people's heads off (yes, you can do that.) repeatedly, not to mention sometimes you get shot by people you can't even see, little can you expect it, there's people that go invisible, rockets, and other cool little things that really just make gunplay's not rewarding, but it's not awful.

Hacking? Oh god it's confusing, very confusing, but once you get hold of it it's actually extremely fun to do, the hacking can be a pain in the ♥♥♥ at first but what comes out of it is awesome. Failing to hack a helicopter 6 times, getting to hack it, and then watching it drive by and shoot the hell out of enemy soldiers is always a fun thing to watch.

The language really makes you feel out of place, like you don't belong, and a lot of interesting stuff happens in the game but none of it seems to make sense because you have no clue what's going on, so if you have to know what's going on in a game to enjoy it, E.Y.E is not your game.

The missions are honestly, really dreadful to go through, it's basically your usual "go here do that" mission, go here, kill this captain, go to the other side of the map, plant this bomb...but the thing about it is, it gives you markers but it doesn't baby you through it so in looking for a mission, you can often end up in other places on total accident, most of which are actually really, really interesting to take a look at. I remember specifically on the 2nd level with your mentor, there's a tunnel and inside of it, well...on second thought, I'll let you find it.

In conclusion?:
Music: 8/10, it's good, but it's not my type.
Models, textures, missions?: This is a hard part to rate, the models are beautiful but the textures and missions are dreadful. 6/10.
Gameplay, gunplay?: I'd give this a solid 9/10, it's FUN, no ♥♥♥♥♥♥♥♥, just shoot and kill.
Interaction (menus, AI)?: I have to give this a really generous 5/10, I just can't follow it, the boring one liners and the half-♥♥♥♥♥ tutorials leave a really bad taste in my mouth, you basically have to figure out what the hell is going on by reading books in the archive of New Eden. It's pretty awful, honestly.
All in all?: I'd give this a generous 7/10, because I'm a sucker for games with a good atmosphere, it gives me a really STALKER-esque feel and that makes me give it a higher review than I would. I would recommend it to STALKER fans, but not many other people, hence the "would you recommend this?" Yes, but only to die hard cyberpunk/STALKER fans.

It's okay, it's rough around the edges but if you can look around the problems, underneath lies a really fun gameplay experience.
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45 of 58 people (78%) found this review helpful
61.6 hrs on record
Posted: November 17


is k
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26 of 27 people (96%) found this review helpful
80.7 hrs on record
Posted: October 21

+Fun weapons and abilitys
+Good progression
+Interesting story
+Its a little wierd but the world is very interesting
+AI are fun to mess with

-Its exceedingly easy to get lost and very confused in this game.
-Some of the story and core elements are poorly presented and not really explained.
-Could have used more lore. This is a negative point because some enemies and spawns left me confused as well as NPCs that do little for the area and or its relation to the story. This lack of background info/lore hurt my exp.

Overall this is one of my fav games to just sit back and mess around with. Its not heavy modding and console command friendly but the power given to you ingame allows for a lot of fun. It also provides you with large detailed areas to explore and fight through, each that can be replayed solo or with friends in a number of differant gametypes.
The RPG system and inventory setup make for just as much stratigy as skill shot based combat.

Hours of fun for RPG fps gamers.
Note: that its not supported by devs anymore, as far as I can tell so no DLCs, updates and probly no sequil. Though from my, admittedly lacking, exp with the story there doesnt need to be a sequil.
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89 of 139 people (64%) found this review helpful
24.0 hrs on record
Posted: June 22
10/10 My legs are OK
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20 of 21 people (95%) found this review helpful
10.5 hrs on record
Posted: July 7
If you're bored of all those standard issue FPS games, E.Y.E. is definitely worth trying. Don't mistake this indie cyberpunk FPS for Deus Ex imitation, for it surely isn't. It has fresh ideas, vast well-designed levels, wide array of nice weapons, cybernetic skills and PSI powers and an interesting plot. The game is almost too ambitious for its own good, which makes it cumbersome at times and hard to approach. It has also some minor bugs yet to be squashed. But even with its flaws E.Y.E. is something very unique.The shooting is tight, the character progression is deep, the visuals aren't bad, and it's a hell of a lot of fun once you're able to jump 30 feet high, not to mention do everything else a cybernetic assassin is capable of.Taking into account the small development group and the price, I'm hard-pressed not to recommend this game as a must-have.Distinctive games like E.Y.E. are a rarity these days. Its colorful characters, good dialogue, entertaining non-linear story, and multiple ways to develop the main characters are enough to offset the shortcomings.
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20 of 22 people (91%) found this review helpful
44.2 hrs on record
Posted: November 28
Do you enjoy smooth, satisfying gunplay? A story so convoluted that the gordian knot is jealous? Abilities and gameplay so over the top it's like you're living in Warmhamer 40,000? Then this is the game for you.

Keeping it brief:
+Gunplay, melee, abilities are almost all viable and incredibly satisfying
+Story is incredibly convoluted, it takes multiple playthroughs with varying paths and snooping for secrets to discover the truth, if there is any.
+Campaign provides meaningful choices and branching paths, each with unique rewards and challenges.
+In-depth customization that can cater to any play style from stealth sniper, to hacker-ninja, to psionic swordsman, to walking tank, to minigun-toting murdermachine, and so on.
+Game has robust settings for gameplay, including the altering and removal/addition of different mechanics (the most noticable being enemy reinforcements.)
+Game has a variety of entertaining multiplayer modes, including co-op missions with randomly generated objectives, co-op for the campaign, and interesting PvP gametypes like Battle Royal.
-Game's story is incredibly convoluted, you will never know what's going on.
-No, seriously, you never have the slightest ♥♥♥♥ing clue.
-Translation, while amusing, can lead to several frustrating situations and misunderstandings.
-Clunky tutorials system is delivered in videos (Though the videos themselves are very informative and helpful!)
-Hosting multiplayer servers and game stability in general can be an issue, especially on less powerful machines and when alt-tabbing.

Highly reccomended, great fun with friends, buy it for you and everyone you know because it's literally 99c right now.
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25 of 31 people (81%) found this review helpful
9.3 hrs on record
Posted: November 26
I have no idea what is going on in this game. I only know it is fun. Also, 32 player co op. 10/10. Best Game. Best Game.
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68 of 109 people (62%) found this review helpful
20 of 24 people (83%) found this review helpful
1.6 hrs on record
Posted: July 14
Its like if the writers of Deus ex had to write a script for system shock 2 while really really high but set it in the 40k universe, Also everyones french.
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13 of 13 people (100%) found this review helpful
10.6 hrs on record
Posted: November 25
Ever wondered what humanity was getting up to before the events of Warhammer 40k? Delve into the Age of Strife here with EYE: Divine Cybermnacy. It's Warhammer 20k!

Great game, old school design ethos that doesnt hold you by the hand. Hundreds of options for character design. Good selection of weapons which all have unique behaviour. Not perfect but you'll come to love it, warts and all. If you like shooters and/or RPGs this is a game for you.

And like the grim dark future of the 41st millenium everything is over the top, manly, bat♥♥♥♥ awesome. Clearly the devs tried sanity and found it boring. Pick it up today!
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23 of 32 people (72%) found this review helpful
7.3 hrs on record
Posted: June 24
you gain brozoufs
you gain brozoufs
research complete
your legs are broken
your legs are ok
you gain brozoufs
fatal wound: commotion
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14 of 16 people (88%) found this review helpful
10.4 hrs on record
Posted: November 5
This game can be considered a RPG with a heavy-lean towards the RP part of it. The gameworld is very flourished with creativity and surroundings to a cyber-punk world. The feel i missed from Deus ex:HR for example. It's rpg elements come from character customization from skills, items and weapons.

The game is great, even if some shun it for it's simplicity, but then again as many have said, "It is a game to love or hate." For me, the first.
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21 of 29 people (72%) found this review helpful
91.9 hrs on record
Posted: June 26
I really should hate this game but I don't. I only give it a thumbs down because I can't really recommend it on good conscience, even if it is a guilty pleasure to me. Wait, I can recommend it as an example of what happens when a bunch of people on a forum start discussing their idea of a great game, then decide to make it a reality. They didn't quite have organizational skill to pull it off, but they definately tried. There are some good ideas in the game. Too bad there's twice the amount of bad ones. If only there was a 'thumb sideways' option.

The first comparison that comes to mind is Deus Ex. The setting is as cyberpunk as it gets. There is a plot in there somewhere and quite a bit of lore, but I'm not sure even the developers knew where they were going with it. See, the first thing I realized playing was that English was not the makers' native tongue and the translation is cringe-worthy. It doesn't help the game is full of features and stats that are poorly (if at all) explained. The game plays like an FPS but everything is defined by stats. Let's just go over the good, bad and whatweretheythinking.

Good: There is no permanent death. You have a defined amount of tries to get through a given level before getting kicked back into the hub area and having to try again.
Bad: The game resurrects you right back in the same spot with full health but not full energy, so it's more than likely the same thing gets to kill you more than once.
WTH: Dying can induce stat penalties that take a lot of grinding and resources to remove and happen randomly. Even if the cause of death was falling in a bottomless pit, which are common. Especially in the dark, non-combat hub area.

Good: There is a comprehensive stat system you can set to either increase by what you do (ala Elder Scrolls) or by allocating points upon level-up.
Bad: Some stats are way,WAY slower to level than others. Hacking seems impossible to raise while not using guns in a shooter is challenging to say the least.
WTH: Since using points a stat gets more and more expensive to raise, sooner or later you will succumb to autoleveling, where a level up doesn't really mean anything. Despite what I try, the real challenge is NOT ending up a jack-of-all-trades.

Good: There are mechanics called 'karma' and 'mental health'. Going in the red on mental health can cause nasty side-effects such as being unable to attack, attacking constantly or just hallucinating a bunch. Needless to say these happen mid-fight :/ A high karma supposedly helps prevent these lapses.
Bad: The karma system makes no sense. Killing small vermin or clones of yourself is bad, completing missions is good. The dialogue trees give the impression of choice but don't seem to matter at all.
WTH: At the end of the day, like most features the mental health thing can be cancelled out with an implant or some such.

Good: More meaningful than stats are research items you get as drops from enemies. These do anything from stat boosts to unlocking new guns and implants to just making your shinbones unbreakable (yes, you can break both legs and hardly notice).
Bad: You never know what a given item does prior to researching and that takes time and money. A lot of research needs several unlocks before appearing.
WTH: The research drops are mostly random, and many are ridiculously rare. A player can log 100 hours without getting a certain weapon unlock, for instance. Oh, and there's one or two red herrings with no benefit to them.

Good: The player has a lot of tools at their disposal from a cloaking device to spells like cloning themself or making people fight for them.
Bad: These all use the same energy bar, which depletes very fast.
WTH: Many times these are more flavor than a realistic alternative to simply shooting your enemy. The enemies always know where you are when you uncloak and the clone AI derps around.

Good: While the story isn't that long, the player can build their character with random missions to their heart's content.
Bad: Everything costs money and story missions pay peanuts. Gaining access to new levels still requires passing them in story mode. There are some grind-only levels, but their mission is usually just to kill everything.
WTH: The mission could be to find a briefcase that could be anywhere in the area of several city blocks. Or to keep a group of thick NPCs alive through an ambush (I have yet to succeed in that one).

Good: The player can hack doors, turrets and even enemies instead of direct confrontation.
Bad: The hacking minigame is incredibly tedious and can take several minutes even at high stat. I was very disappointed I couldn't make a hacked sniper jump to his death.
WTH: Hacking doesn't stop or even slow time around you so more often than not you click on icons and listen to annoying sound effects for minutes only to get attacked before you're done.

TLDR edition:
+looks quite nice
+the atmosphere and lore is intriguing at first
+a lot of venues to develop your character

-plot is a grand illusion
-gameplay quickly becomes endless waves of dumb but cheap enemies
-random research drops
-random death penalty
-relies on grinding random missions over and over
-the hacking minigame is mind-numbingly boring
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12 of 13 people (92%) found this review helpful
4.5 hrs on record
Posted: July 9
You're not going to know what the ♥♥♥♥ is going on when you start the game. You're still not going to know what the ♥♥♥♥ is going on a lot later in the game. You also probably will never understand the big ♥♥♥ amount of lore in the game, either. You might even play for an hour and then quit because of how confusing the game can be.

But yet, it's still great. The confusion seems to add to the story as your character has lost a massive amount of their memory. You wake up, and it's like a puzzle. One of those big ♥♥♥ 1000-piece puzzles. As you go through the levels, you start to pick up the pieces and put them together. It unfolds as you go along, learning about the three different factions and their rivalries against one another. Also, you're place in the faction that you're in. You begin to formulate a question when you play this game. A very unique question, not one that many average games today make you think about. The question is:

Are you truly the bad guy?

E.Y.E: Divine Cybermancy isn't just a game; it's an experience.
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