Nous sommes en 1973. Le son d'un saxophone solitaire et éthéré glisse sur la promenade de l'Île Roosevelt alors qu'une série d'accidents s'abat sur un site de construction non loin du centre. Les habitants de Manhattan ne se soucient pas de ces évènements et pensent encore moins qu'ils sont reliés.
Évaluations des utilisateurs : Très positive (202 évaluation(s))
Date de parution: 13 jan 2012

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Acheter Blackwell Unbound

Packages qui comprennent ce jeu

Acheter The Blackwell Bundle

Inclut les 4 articles suivants : Blackwell Convergence, Blackwell Deception, Blackwell Unbound, The Blackwell Legacy

 

Recommandé par les curateurs

"Actually the second game in the series, a very well-written experience with a good story and the amazing protagonists. Both memorable and enjoyable."

À propos de ce jeu

Nous sommes en 1973. Le son d'un saxophone solitaire et éthéré glisse sur la promenade de l'Île Roosevelt alors qu'une série d'accidents s'abat sur un site de construction non loin du centre. Les habitants de Manhattan ne se soucient pas de ces évènements et pensent encore moins qu'ils sont reliés.
Le médium aigri Lauren Blackwell et son guide spirituel Joey Mallone sont les seuls à croire qu'il se passe quelque chose d'étrange et à pouvoir empêcher un tueur énigmatique de frapper à nouveau...

Configuration requise

    • Système d'exploitation : Windows ME ou supérieur
    • Processeur : Pentium ou supérieur
    • Mémoire vive : 64 Mo de RAM
    • Affichage : 640x400, couleurs 32-bit : Système de 700 MHz minimum
    • DirectX® : 5.0
    • Disque dur : 200 Mo d'espace disque disponible
    • Son : N'importe quelle carte son compatible DirectX
Évaluations intéressantes des utilisateurs
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 7 juin
Blackwell Unbound est le second volet de la série des Blackwell. Dans cet opus on se retrouve dans les années 70 et on incarne Lauren Blackwell, la tante de Rosa. Avec l'aide de Joey celle-ci va enquêter sur deux affaires de fantômes, l'une concernant un saxophoniste qui joue de la musique sur les quais de New-York et l'autre une femme qui hante le chantier de son immeuble détruit. Pour Lauren et Joey il s'agit de leur quotidien mais quelque chose dans ces affaires sort de l'ordinaire et la nuit des deux acolytes se révélera bien plus compliquée et plus dangereuse que prévue... http://steamcommunity.com/sharedfiles/filedetails/?id=455810682 Cet épisode est tout aussi bon que le premier, c'est un plaisir de se plonger dans le passé pour mieux comprendre ce qui est arrivé à Lauren et à Joey. On retrouve toujours le système de mise en relation des preuves qui constituait un point fort du premier jeu. La qualité de l'écriture et des doublages est toujours très bonne et on pourra même accéder à des bonus d'enregistrement, des artworks, interviews ou à la B.O. du jeu. http://steamcommunity.com/sharedfiles/filedetails/?id=455811021 Le jeu est à nouveau assez court, 3-4h maximum, on aurait aimé passer plus de temps avec le personnage de Lauren qui est pas mal intéressant selon moi et avec Joey, toujours aussi drôle et sarcastique mais on se console car on sait qu'on retrouvera ce dernier dans le troisième volet.
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 22 mars
Perhaps The Blackwell Unbound’s biggest contribution to the series, is giving it a far larger scope and nuance than what was only hinted at in the first game.Long before Rosa Blackwell ever met Joey Mallone (or had even been born for that matter), Unbound follows her aunt, Lauren, Joey’s previous “hostage” and an experienced medium at the point we find her. Unbound isn’t so much about her adventures with Joey though, as it is a foreshadowing of what we already know happens to her.

In many ways she’s the spitting image of her niece, though certainly more confident and assertive than the depressed Rosa we met in Legacy, yet tied by the common thread of having largely given up on the world. Lauren has devoted herself to helping lingering ghosts move on to the afterlife, but otherwise is unsure for what purpose she’s living for. Or at least that’s what she tells herself, but when caught up in an investigation she becomes a wholly different person.

Lauren is persistent and dedicated to doing whatever is necessary to finish a case, no matter if it means pressing people for information they’d rather forget, or putting her life on the line to catch a killer. Maybe it’s because she feels she has no other purpose that she’s able to so readily move forward, unafraid of how dangerous it could become. By abandoning her worry she’s able to fully embody her role as a medium, as if she too was a ghost and nothing could harm her. She’s a refreshingly capable heroine in a landscape of unstable sex objects, who manages to be tough without losing her humanity. There’s the feeling she’s still scared underneath her fearless exterior, and allows herself to become vulnerable at times to avoid a complete breakdown, but she’s always in control of any situation she puts herself in whether interrogating a witness or firing back when Joey gets brash.

It’s in the final moments of Unbound though that are the most affecting. We’ve already been told what eventually happens to Lauren in Legacy, but it’s seeing it and hearing Joey’s ignorant condolences that made me almost angry at what his presence has done and continues to do to the Blackwells. It casts Lauren and Rosa’s relationship with him in a different light and made me question his every word, now unsure if I could trust him the way I was, wondering if he had a more nefarious purpose for being there all along. Much of Unbound feels inessential, like another episode in a show you enjoy but could afford to miss, but its implications on the larger whole of the Blackwell saga is perhaps the most significant bit of exposition in the series thus far. Suddenly things have become a hell of a lot more complicated.

You can read more of my writing on Kritiqal.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
17.7 heures en tout
Posté le : 13 avril
Blackwell Unbound is a second game in a Blackwell franchise, being yet another point-n-click adventure with pixel-art yet modern approach. This one is actually a budget prequel, starring Rosa's auntie and jazzy setting of older New York.

The engine is quite old, but trusty and should work just fine, despite sometime being weird about using anti-aliasing over the pixel-art. Mostly when characters sprites are being scaled. It has a weird thing where all dialogue would be insta-skipped after pressing Shift+Tab, commonly used for Steam overlay. Pressing Tab will fix it.

As you can see, this game is a prequel, starring Lauern, Rosa's auntie along with Joey the sidekick ghost in older New York. And as you can actually see, it feels like a prequel with more of budget animation, the pixel-art isn't more simple and isn't as amazing. Still does job done. The odd thing that annoyes me is talking animation, for some reason everybody bobs whole head down upon opening mouth. The music is heavely using jazz in pretty much anything, which gives a special atmosphere to game's setting, but I like it less than in the first game.

And yes, it's a modern point-n-click, with no deaths or dead ends. This time puzzles are a little better, though some notebook combinations don't make perfect sense. A good innovation is ability to switch between two character, though Joey doesn't have as much of use. Still makes it more like a team.

The plot starts dynamically right off the bad, unlike the first game where half of the game was you wandering around aimlessly. Here you got two seemingly unrelated cases. Yes, investigating in same time and deciding which clues belong to which one. Doesn't have big plot motivation to push you forward though. The plot also sets things going for the third game, so you shouldn't miss this game either.
Lauern is also more of mature character than Rosa, and the way that two main heroes interact with each other, with ability to chit chat, is quite fun. With unique part of being a heavy smoker.

Achievements are quite usual, and there are two that are related to amount of times Lauren smoked through the game... So in one walkthrough you wil spend some time watching her picking on cigarrete and another one you better be speedrunning. Aha.

And yes, game once again delivers on extra content. The commentaries mode is still there and this has drawing artist speaking sometimes too. Game designer's commentaries are there too and once again he mostly speaks about his experience with voice acting.
And once you beat a game, while abusing people by doing photographs, you will unlock other extra content, including voice acting bloober and now also having a collection of early versions of music and even concept art for the third, upcoming by then, game in the series. No worries, pixel art is different in final version of the third game, will not spoil too hard.

So yes, another solid entry in the series. Sets things up for the third game and is good enough to be stand-alone. Favourite among fans and developers, despite being more of budget title. Check it out.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 21 juin
After the first Blackwell game I was hooked on the story, but had things I wished future entries would improve on. I'm glad to say the second game was just the kind of leap forward in quality I was hoping for.

The music was borderline inappropriate in the first game, and here in the second game it's just perfect. The art is better, the game is more stable, and the puzzle designs are more ambitious, without turning into a complete pain in the ♥♥♥. Like the first game it’s short and easy, which is perfectly fine for the story it’s trying to tell. I had a great time with it.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 21 mai
This is my favorite game of the series. Why? Because of the setting. Their portrayal of 1973 life was accurate enough to make me nostalgic. Although I was a baby in the 70's, enough of it carried over into the early 80's that was when my first memories were forming. Things that are to become relics or already have, like wired phones, telephone books! (these were Google before the internet), cold calls, smoking everywhere, tube tvs, transistor radios, were all nice details that breathed life into the game. Thanks Wadjet.
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