Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension. Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten...
Nutzerreviews: Sehr positiv (225 Reviews) - 92% der 225 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 1. Apr. 1995

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Enthält 5 Artikel: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense


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"Amazing classic turn-based strategy game. Hard to run and get into as is but superb with OpenXcom that requires this to run it. See video for more info."
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Über dieses Spiel

Der Krieg geht weiter... X-COM: UFO Defense schickte Sie auf ein galaktisches Schlachtfeld. X-COM: Terror from the Deep versetzt den Alien-Terror in eine komplett neue Dimension.

Als die Erde geschwächt ist, ändert der Feind aus den Weiten des X-COM-Weltalls seine Strategie und startet einen zweiten, mächtigen Vorstoß gegen den Planeten Erde.

Mächtige Wesen, die in der Finsternis der Ozeane geruht haben, wurden von den Signalen ihrer Brüder und Schwestern aus dem All erweckt. Langsam aber stetig erwacht eine Armee außerirdischer Tiefseekreaturen aus dem Tiefschlaf. Der Kampf führt Sie nun auch in die befremdlichen Welten der Tiefe, von denen eine neue Alien-Bedrohung ausgeht, die den - Ihren - Planeten Erde erneut in Gefahr bringt.

  • Nachfoger zum höchst erfolgreichen X-COM: UFO Defense
  • Authentisch nachgebildete Tiefseelandschaft mit hohem topografischem Detailgrad
  • Komplettes Arsenal an militärischer Unterwassertechnologie
  • Fantastische Grafik mit Wasser-Verfärbung und Wrackteilen
  • Taktische, auf verschiedene Stufen ausgelegte Schlachtfelder mit Unterwasserlandschaften und Gebäuden
  • Die Alien-Enzyklopädie beinhaltet Informationen über die Mutationstechnologie und die glitschigen Wasserbewohner.


    Minimum: Windows XP*, 33 MHz 386, 4 MB RAM, 520 KB freier Speicherplatz, DirectX 6.1 oder besser.

    Sie müssen eine Maus an Ihren PC angeschlossen haben. (Die Rede ist von dem Eingabegerät; bitte binden oder kleben Sie keine hilflosen, kleinen Tiere an die Tastatur.) Sie benötigen die Maustreiber von Microsoft in Version 8.01 oder höher oder ein voll kompatibles Äquivalent.

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24 von 27 Personen (89%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 5. Juli
Terror from the Deep is the sequel to X-COM UFO Defense that puts you back in charge of the international global defense organization, X-COM, except now the classic stereotypical alien/paranormal encounters have been replaced with aquatic Lovecraftian horrors and B-movie sea creatures.

The basic gameplay is very similar to X-Com: UFO Defense. In fact, you could call it a simple retheme with new graphics and not be too far off.

I prefer the setting, charm, aesthetics, and difficulty balance of the original, but the sequel does several things that I find to be nice improvements on the formula. There are a number of small gameplay improvements vs UFO Defense; for example, when you destroy an alien base, the game gives you a message saying so, instead of you having to abort the mission before seeing for sure that you destroying every base control panel section. You can also open doors without moving through them, a definitely useful feature. The terror sites in the original all used the same urban terrain set, while the terror sites in Terror from the Deep can use one of four different terrains (seaport, island resort, cruise liner, cargo ship), which is nice for variety. Alien sub designs are also more intricate and complex than the UFOs in the original.

Alien base assaults are a bigger ordeal, with 2 parts to the mission; first, you have to fight through the well defended surface entrance to the base, and then explore the comparatively empty inner levels. Melee weapons are fun and new to the series, and are very effective against some tough enemy types.

The biggest difference, though, is the atmosphere. The homage to Lovecraft is obvious throughout the game; even the general theme of "ancient mysterious aliens came to Earth many eons ago and are coming out of their hidden places in the deep parts of the world to reclaim it" is basically Lovecraftian. The alien architecture is reminiscent of Neo-Victorian era style science fiction and depictions of 20,000 Leagues Under the Sea era submersible technology and similar; there is a lot of brass looking riveted metal and almost steampumk-ish looking alien equipment. There are also hints at other undersea myths like the lost city of Atlantis, and the Gill-Man/Swamp Creature and other aquatic B-movie monsters. Compared to UFO Defense, the enemies are tougher, deadlier, and scarier, and the environments are darker and architecture more complicated. It's now harder than ever to keep your soldiers alive, which brings me to my next point.

The game is difficult. Very difficult. Terror from the Deep was designed to be hard for people who thought X-COM UFO Defense was easy on 'superhuman' difficulty. Weapon clips are much smaller, there are no infinite ammo weapons, and all weapons are designed for underwater use. Some of them, like torpedo launchers (Terror from the Deep's version of rockets) don't work at all out of water (terror sites). The fact that there are no land only weapons to use (like regular firearms) is annoying and makes the game more difficult, for sure. Speaking of water vs land weapon use, grenades can be thrown underwater as if through air. This may annoy you if you take notice of unrealistic physics in games.

I've mentioned that base assaults are long 2 part missions. Terror sites on boats are also big 2 part missions. You will have to kill A LOT of aliens to complete a boat terror site; it's quite an endurance test. Alien bases in particular are heavily defended and almost always deep enough underwater that the environment is dark regardless of the time of day. They can be brutal.

Now for as for the game's flaws; the fact that most of the game is underwater makes a lot of the environments feel a bit too similar, even though there are a variety of underwater terrain types. The colors blue and yellow are a bit overused and make the game's aesthetics a bit garish, especially when compared to the pleasingly colorful original X-Com.

Also, the game features the same somewhat cumbersome user interface and many of the same bugs as X-Com UFO Defense. The difficulty bug from the original is not present here, but the disappearing ammo bug still is (in the DOS version, at least. The Windows version fixed it). Aliens also like to carry around melee weapons, but they don't ever use them. Worst of all, if you research a couple things in the wrong order, it can make your game unwinnable by making some required research unavailable. Even if you don't screw up your research path, the research tree is more convoluted and requires more live aliens than that of UFO Defense, which can be frustrating because it's not obvious which alien types you need to research to unlock other techs.

Maps are, in general, larger. Bases and boat terror sites span across two separate maps instead of 1, and even UFO crash site maps are larger than they were in UFO Defense. The 2 part terror missions can be pretty tedious, and they can drag on forever. The boat maps feature more rooms and more complicated architecture than usually seen in X-Com games, and as a result, there will often be aliens standing around somewhere waiting for you to find them because they won't ever leave the room they started in. It makes for very long missions, and an overall long and drawn out game.

You can play the game by itself, especially if you have the Steam version that comes bundled with DosBox (The Steam version also includes the Windows version, in the 'TFTD' subfolder in the game folder). I recommend some mods, though. XcomUtil is a great simple mod that works for both UFO Defense and Terror from the Deep. It gives Gauss weapons infinite ammo (like lasers in UFO Defense) and fixes other bugs.

TftD Extender is a bit more extensive, and makes the game more playable, in my opinion. While much of it overlaps with XcomUtil, it also has options to make boat terror sites only 1 part missions, sub crash site maps a bit smaller (more like UFO Defense size maps), there are optional alternate tech trees, aliens can use melee weapons, and you can tell engineers to make and auto-sell equipment, among other features. With some tweaking, you can run both Xcomutil and Extender at the same time. I HIGHLY recommend using TFTDextender if you are going to play the game nowadays.

If you've always wanted to try a tactical turn based strategy game where you fight Lovecraftian horrors underwater, or if you are a big fan of the original X-COM UFO Defense and would like a very similar game with additional challenge and variety, then you should definitely try it. I prefer the original UFO Defense, but this game is unique and worth experiencing, in my opinion. (Don't let the difficulty scare you away; if you are very familiar with the first game, this game isn't much worse, except for the alien base assaults, which are absolutely brutal.)
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7 von 7 Personen (100%) fanden dieses Review hilfreich
22.7 Std. insgesamt
Verfasst: 24. August
Summary: A harder version of X-Com 1 set underwater
Multiplayer: No
Completion: 20 hrs
Cards: No
Cloud: No

I have a love/hate relationship with the second X-Com game. On the one hand, it's X-Com! On the other hand, it's X-Com... but 4x harder! For all intents and purposes this is X-Com 1 with a few important tweaks and changes.

The first change you'll notice is that everything takes place under water, with the exception of a few terror missions. Thus you cannot place bases on land. It's essentially the inverse of the first game. It's no big deal, but it's worth noting that some weapons do not operate on land, you cannot use flying suits on land, and some aliens only appear on land while others only appear in water.

Clips have been reduced *drastically*. Powerful cannons are now limited to 10 shots, with full-auto removed on heavy weapons, which I think is a good, though perhaps overly punishing change. Sonic weapons should be limited, sure, but I feel the Gauss weapons should have retained unlimited ammo, or at least given much more generous clips. At least the limited Sonic Cannon ammo is somewhat offset by the fact that you'll find Sonic Cannon clips up the wazoo when all aliens start carrying them.

Enemies received some interesting changes. Remember how Chryssalids became 100% non-threatning as soon as you got flying suits? Not so in this game. Tentaculats will float across the ocean floor and happily devour your brains wherever you are. Hallucinoids and Xarquids don't explode upon death, unlike pesky cyberdiscs (however Bio-Drones do, but they're relatively rare), but they appear much more often.

TFTD introduces my possibly favorite weapon, melee drills, particularly the lowest level drill. If you turn a corner and face an alien, these drills make short work of them using barely any time units with unlimited ammo. Bloody brilliant, and highly effective against lobsters. Blaster Launchers and Mind Control are as effective as they were in the previous game, so roughly the same tactics apply by the endgame.

Probably the biggest change and single worst feature about the game is how massive the maps can be. They're not just huge length an width-wise, but they span multiple stories high. I loathe the start of the next month, where shipping route attacks occur. The abominable ships take forever to search, and the disturbance scanner doesn't work if the aliens don't move. Alien bases equally suffer. Go ahead. Take a peek inside one, I dare you.

Exacerbating the problem is how quickly your soldiers run out of energy. Your poor energy bar doesn't replenish nearly enough to cover that much ground in reasonable time. It does allow for more time units to be retained for reaction fire, but I'd rather have my troops be able to move into better cover instead of saving up TUs for reaction shots. For this reason, it may be a good idea to take a few Displacers/Coelacanths to scout for you on those gratuitously large maps.

The research system in some old versions of the game are somewhat buggy. I believe the Steam version does not have this problem, but it is something to be aware of, just in case.

I admit it; I'm too scared to try this game without save-scumming. Even then it's still challenging, and the large maps are still tedious. It's fun, though not as fun as the first game, and the charm goes down very fast because of the problems. Ultimately, if you want a harder X-Com 1, this is it. I rate this a 7/10.
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6 von 8 Personen (75%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
43.7 Std. insgesamt
Verfasst: 18. August
A great evergreen still capable to pin you to the screen for hours.
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3 von 3 Personen (100%) fanden dieses Review hilfreich
5.0 Std. insgesamt
Verfasst: 17. September
-Quick Review-
Welcome back to the early X-COM games, prepare yourself for no handholding, brutal difficulty for beginners, and much micromanaging to be had. X-COM: Terror From the Deep is a complex, difficult, turn-based, strategy/tactical game. Terror From the Deep was developed by Micro Prose and released in 1995.

-Detailed breakdown review-
Story: Generally speaking the story is the same as X-COM: UFO Defense; you're humanities last hope, as the head of the X-COM project, all of the major world governments are funding you to keep the world safe from the extraterrestrial invasion.
The big difference about this game is that it's more polished and now you're fighting underwater and everything is underwater themed.

Gameplay: The controls are the same as X-COM: UFO Defense, so coming into the game, if you can successfully learn the first game, you can learn the second. The strategies do change somewhat, but fundamentally the game remains very similar to the first game.
The most note worthy changes I noticed were sound related. (The community for the classic X-COM games is really outstanding: there have been mods created to help make these games easier/more-user-friendly to play. However, I don't like modding games right away... I prefer to just suck it up and learn how to play it in it's native format)

Achievements: There are no steam achievements for these kind of games. Just playing this game unlocked a self proclaimed title called “I can play a retro video game, and not completely stink at it”.

Price: X-COM Terror From the Deep is priced at $4.99 this is a fair asking price for a game that is quite old, and will easy pass my “dollar for every hour” played value system.

Conclusion: I personally a adore playing classic video games, and I especially have a softspot for games that were played on PC DOS. I recommend this game to Gamers who enjoy: DOS games, strategy games, and retro video games.

Other Related Reviews Reviews coming soon
Here's the URL to see my review for X-COM: UFO Defense
Here's the URL to see my review for X-COM: Apocalypse
Here's the URL to see my review for X-COM: Interceptor
Here's the URL to see my review for X-COM: Enforcer
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4 von 5 Personen (80%) fanden dieses Review hilfreich
62.7 Std. insgesamt
Verfasst: 2. Juli
my favourite game growing up, i found this on a steamsale and expected a couple of hours of nostalgia. man was i wrong! this game is actually still great, the level of complexity and immersion the game provides, and the constant feeling of dead before each mission haven`t been matched by any game since. 10/10 must buy.
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