Wojna toczy się dalej... X-COM: UFO Defense zaoferowało galaktyczne pole bitwy. X-COM: Terror from the Deep przenosi kosmiczny strach w kompletnie nowy wymiar. Starając się wykorzystać słabość Ziemian, przeciwnicy X-Comu niespodziewanie zmieniają strategię działania i rozpoczynają walkę na drugim froncie przeciwko planecie Ziemi.
Recenzje użytkowników: Bardzo pozytywne (204)
Data wydania: 1 Kwi, 1995

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Kup X-COM: Terror From the Deep

Pakiety zawierające tę grę

Kup X-COM: Complete Pack

Zestaw 5 produktów: X-COM: Apocalypse, X-COM: Enforcer, X-COM: Interceptor, X-COM: Terror From the Deep, X-COM: UFO Defense


Rekomendowane przez kuratorów

"The first game but even harder. Have fun."

O tej grze

Wojna toczy się dalej... X-COM: UFO Defense zaoferowało galaktyczne pole bitwy. X-COM: Terror from the Deep przenosi kosmiczny strach w kompletnie nowy wymiar.

Starając się wykorzystać słabość Ziemian, przeciwnicy X-Comu niespodziewanie zmieniają strategię działania i rozpoczynają walkę na drugim froncie przeciwko planecie Ziemi.

W mrocznych głębinach oceanów bierni przez długi czas zostają przebudzeni przez sygnał wysłany przez swoich braci i siostry z innej galaktyki. Powoli, lecz zdecydowanie, armia hibernowanych, obcych, morskich stworzeń powstaje do życia. Twoja walka poszerzy się o nowe, dziwne światy głębin, gdzie zaawansowana technologia kosmitów zagraża przetrwaniu tej planety - twojej planety - Ziemi.

  • Kontynuacja ogromnego hitu X-COM: UFO Defense
  • Bogaty system podwodnej kartografii z wieloma topograficznymi szczegółami
  • Szeroka gama podwodnych technologii militarnych
  • Rozbudowana grafika zawierająca zmieniającą kolor wodę oraz wraki
  • Wielopoziomowe, taktyczne mapy zawierające zarówno tereny podwodne, jak i budynki
  • Encyklopedia kosmitów zawierająca mutacje, technologie oraz mieszkańców głębin

Wymagania systemowe

    Minimum: Windows XP*, 33MHz 386, 4MB RAM, 520KB Free Disk Space, DirectX 6.1 or later.

    You must have a mouse attached to the computer. (We mean the input device; please do not glue or staple helpless little animals to the keyboard.) The mouse driver must be Microsoft mouse version 8.01 or higher or something fully compatible with this.

Pomocne recenzje klientów
64 z 76 osób (84%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
2.3 godz. łącznie
Zamieszczono: 20 stycznia
Come on, Gill man, it's been 126 turns... just COME OUT YOU LITTLE ♥♥♥♥, LET ME GET THE GAUSS AUTOSHOT IN YOUR FACE AND GET THIS ♥♥♥♥ OVER WITH! Please? Come on, man, I've got a social life... well, scratch that... but... please... just... show yourself... stop... hiding...

Come on, you know we won! Where are you?! Please? LET ME END THE MISSION! <sobs>
Czy ta recenzja była pomocna? Tak Nie Zabawna
21 z 23 osób (91%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
7.9 godz. łącznie
Zamieszczono: 12 maja
TL;DR: I was raised on this game. It will forever be my favorite PC game of all time. I would hide under my covers, way past my bedtime, as my older brother played through the night. It gave me horrid nightmares as an 8 year old. :)

The following is an excerpt from an email I wrote to my older brother on 8/26/11: (spoilers below)

"Over 15 years ago we began an extermination of an alien threat known as the ‘Terror from the Deep.’ I am proud to inform you that our mission was completed in a “Superhuman”-ly fashion at 0100 hours this morning.

CAPT KDW “Da Bomb” lead a team of advanced X-COM aquanauts through the abyssal depths of T’leth. CDR Leviticus, LCDR Sigourney Weaver, and LT Tommy Lee Jones destroyed the final life-support pillars and personally escorted the alien mastermind to the gates of hell.

It took 11 months to research and build the Leviathan. In the final month of December, 5 to 12 USOs were detected and engaged daily. From January 2040 (X-COM’s formation) the aliens conducted twice-per-month artefact sites, shipping routes, terror sites, and X-COM base assault missions. Though an alien colony was eliminated for every month beyond June, the entire globe was littered with half a dozen known sites.

This wasn't my first attempt. The original X-COM had a glitch that reset the difficulty to Beginner. The true Superhuman difficulty makes TFTD pretty darn difficult. Add on the fantastic modifications from XCOM UTIL, you face a formidable foe. Here are some of my most notable struggles:

**Base defense, first month.** Initial layout is nearly impossible to defend. Aquatoids use Mind Control. Thermal tazers are required to neutralize your own soldiers. Calcinite (deep sea diver) take 20+ rounds of Gauss Rifle.
**Terror attack, first month.** Live Deep One or BUST. Period.
**First Lobsterman encounter.** I am convinced that it is impossible to kill a lobsterman with gauss technology. They take a minimum 2-3 rounds of Sonic Cannon.
**First shipping route or artefact site.** Even the weakest alien soldiers have better than 100% aimed shot. The cyberdisk (bio-drone) and triscene (dinosaur) are by far the biggest challenge in the game. I have never seen either one miss and both can fire 5+ shots in a single reaction or turn. I’m not sure if they can be mind-controlled (I never broke 100+ MC skill) but they both can move across the entire map to destroy your squad. The bio-drone’s death explosion is lethal even with Mag. Ion Armour. The triscene is probably the most rare creature in the game, fortunately. No exaggeration here: the triscene will absorb 20+ rounds of sonic cannon before it dies on Superhuman.
**Medium to Very Large USOs.** Basically requires Sonic Oscillator. Barracudas often get blown to bits or can’t keep up. Without the advanced weaponry, this effectively ends your game within the month they begin appearing.

There were other difficulties; most of them dealing with Molecular Control / Research / Financial. So – what was the ultimate secret of my success?

1. Hand-to-Hand. This was the best tactic and the ultimate key to my success. Half my squad was equipped with Sonic Pistol / Thermal Lance. The thermal lance costs about 8 TU’s, has 100% accuracy, and turns lobsters into meatloaf. The sonic pistol is extremely underestimated and in my opinion the best overall weapon in the game.

2. Research. Weapons, Armor, MC, Submersibles. Proper order is essential. If researched improperly, you cannot complete the game.

3. Manufacture. Technicians can make certain items (Gauss Cannon, Particle Disturbance Sensor) for profit. With a permanent manufacture base, money is never an issue, only sponsorship to avoid losing the game.

4. SWS (Tanks). They die so easily, but they are by far the most effective scouts. Plus replaceable!

5. Aquanauts. I hired over 300 soldiers over the course of the game. Every initial statistic should be over 40, especially reaction, otherwise your soldier is just cannon fodder. MC strength needs to be a minimum of 80. Any soldier vulnerable to mind control was sacked or sent into USOs with primed sonic pulsers.

Instead of having a full squadron armed with cannons, I found diversity is best. There is no reason to leave anyone in the ship, ever. MC specialists (as many as possible!!!) should be equipped with pistols and following your scouts. When in doubt, nothing beats the old elevator trick or blasting away entire ships with the Disruptor Pulse Launcher. I was surprised to find that the traditionally difficult Tentaculant (STINKIN’ BRAIN) were relatively easy to kill. Their only real threat potential is their knack for sneaking around the battleground unnoticed. Once you’re well equipped, or have mind control, the game is simply an endurance challenge, regardless of difficulty."

Soon, OpenXcom will release TFTD support. I'm anxious to jump back into this game and try some of the truly difficult challenges: No Psionics, Ironman, Aggressive/Sneaky AI, the works. Thanks for sharing in my passion. :)
Czy ta recenzja była pomocna? Tak Nie Zabawna
7 z 11 osób (64%) uważa, że ta recenzja jest pomocna
0.1 godz. łącznie
Zamieszczono: 17 maja
Very similar to X-COM: UFO Defense, this takes place in the ocean and at coastal cities instead of the rural and urban landscapes of the first game. Also it is much harder than the original, apparently.

So I guess if you liked UFO Defense, play this next since it's the sequel. :o
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
4.5 godz. łącznie
Zamieszczono: 13 czerwca
One of the really good games I played, when I was young ! The aliens sometimes really are mean and unpredictable, they really love to see you cry, when u lose one of your best men because they had a lucky shot. That time was the best time for gamers ever, even if our hardware was weak and we had no internet like today, we had fantastic and working games, not early released garbage to rip players off. This is a real game !
Czy ta recenzja była pomocna? Tak Nie Zabawna
12 z 22 osób (55%) uważa, że ta recenzja jest pomocna
1.6 godz. łącznie
Zamieszczono: 4 marca
So if for some wild reason, you’re reading my reviews in order, Terror From the Deep (TFD for brevity) is the second stop in my walk down X-Com classics lane.
Although there were a few years between the original UFO Defense and TFD, the game feels largely the same. I would say it was more of an expansion pack than a new title. Again, the port is phenomenal. Sounds are actually more consistent than the original, and all the scaling and UI interactions are perfect and functional. And again, much like the port being equally as good, the game itself is just not doing it for me as a newcomer to the X-Com franchise. Now I’m sure pro alien fighters will tell you all the groundbreaking improvements TFD brought to the the table, but to me it felt like the exact same game migrated into the oceans. As the name implies, the aliens are from the ocean rather than space. In place of interceptor fighters, one dispatches interceptor subs. The one good thing is that from my experience with UFO Defense I was able to get into the actual combat faster; sadly that combat was largely the same and just as frustrating to me fighting with the interface. If you’d like to learn a bit more about my qualms with the way the game plays then just check out my review of the original game.
My conclusion for X-Com number two remains the same: newcomers to the franchise will be frustrated and put off but those with childhood memories of the game will find this port to be gorgeous.
Czy ta recenzja była pomocna? Tak Nie Zabawna