New York, 2000... ...Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters. During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters.
User reviews: Very Positive (79 reviews)
Release Date: Aug 18, 2003
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Buy Pendulo Adventure Pack

Includes 5 items: Runaway, A Road Adventure, Runaway, The Dream of The Turtle, The Next BIG Thing, Runaway: A Twist of Fate, Yesterday

 

Recommended By Curators

"Another good game from the past, funny and a bit challenging, definitely worth a try!"

About This Game

New York, 2000...
...Without knowing how or why, Brian, a student on the verge of graduating from college, is attacked by Mafia gangsters.
During his desperate getaway, in the company of a mysterious striptease dancer, he ends up meeting a wide range of unusual characters. But which ones are trying to help him and which ones are planning to blow his head off?
You will have to be very ingenious to figure it out, without forgetting that nobody is who they seem in this explosive mixture of murder, money, ambition, santeria rituals and deception...a whole lot of deception.
  • Approximately 100 settings that are visually rich, containing 30 interactive characters.
  • Characters with soft edges, real-time lighting and shading effects, camera changes, panoramic shots and more.
  • High-quality stereo sound, an original soundtrack with over 24 songs.
  • 3D characters with a cartoon look and high-impact visual features that include 2D and 3D in an unmatchable style.

System Requirements

    Minimum: Windows 95/98/ME/2000/XP, Pentium™ 200 MMX, 64 MB RAM, 630 MB hard disk drive, Monitor and graphics card (DirectX™ compatible) with support for 1024x768 and 16-bit color, DirectX™ compatible sound card, Mouse and keyboard
Helpful customer reviews
8 of 8 people (100%) found this review helpful
9.7 hrs on record
This is a good point and click adventure. It has small bits that are a bit annoying. For example the protagonist explains every action before doing it and there are several quite illogical puzzles that involve searching randomly through spots that you already 'looted' before. Anyway, the story is interesting and the locations and characters are quite unique. The game still looks very nice and the music is mostly good. Overall a very solid adventure experience :)
Posted: April 18
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2 of 2 people (100%) found this review helpful
3.8 hrs on record
If you're partial to a cinematic experience than 'Runaway: A Road Adventure' might just be up your alley. Although on first glances it seems like a standard point and click adventure game, you'll find out that it has a completely different individual element to it that is a rarity in modern day titles. A distinctive charm if you will.

The combination of 2D and 3D graphics is neat but alas the characters themselves aren't that interesting. The music is outstanding, but the main story itself is rather weak which is disappointing as it had so much potential.
Posted: May 18
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1 of 1 people (100%) found this review helpful
7.1 hrs on record
Runaway, A Road Adventure, is a point and click adventure game from Pendulo studios. It is the first game in the Runaway series. Action begins in New York City, and takes you for a cross country road trip as you uncover the secrets behind a Hopi artifact while trying to avoid mob hitmen hot on your trail.

With point and click adventure games, two of the most important aspects are the story and the puzzles. The story in Runaway is gripping enough to keep you interested throughout. As the story progresses, you will uncover more and more about the artifact, while also coming up with daring rescue and escape plans to keep yourself and Gina safe from the mob. It is not without its flaws, however. A lot of the story could be described as White Knight, the game. You play a nerdy student named Brian who almost immediately falls in love with Gina, and will do anything for her. As a player, you don't have much interaction with Gina, since she disappears for one reason or another after the beginning cutscene of almost every chapter. So, sometimes you ask yourself why he is bothering to do all this stuff for her. Even though he has these feelings for her, at one point he is very quickly willing to give her up for lost, which did not gel with all of his actions to that point. It was a little confusing, and made me think that the main character is a little fickle with his emotions. The overall payoff of the story was good, and worth seeing through to the end. There is even a small set up for another game if you stick through to watch after the end credits.

The puzzles do not live up to the quality of the story. I had some issues with the fact that you will need to search through certain areas multiple times to find all the objects they contain. At one point, a bag contains three items you need, but you can only find one item at a time as the story progresses. There is also a puzzle that makes you transition through multiple scenes 5 times just to solve, which seemed like busy work after a while. For the most part, I found that a lot of the puzzles used "adventure game logic", meaning that you will be using a lot of items in illogical ways to proceed. Nothing as bad as a cat hair mustache, but a lot of things along that line. The good thing is that you can't really fail, and the characters you can speak to will give you hints sometimes to point you in the right direction. So, sometimes you just have to keep plugging along until you figure everything out.

The graphics are a bit of a mixed bag. The backgrounds for the most part are very detailed and well done. The first part of the game will have you going between a variety of areas, and you don't know where you will end of next. The entire second half of the game takes place in the desert, and while they try to mix it up by giving you lots of areas to explore, it can get rather repetitive. The characters have a cartoonish feel to them, and look generally well drawn during gameplay. The cutscenes have a noticeable drop in quality, with character faces lacking a lot of detail. Also, why do Brian's shorts have to be so short for the second half of the game?

Voice acting is not great but not terrible either. It won't distract you from enjoying the game, but I felt like sometimes there was a good amount of emotion lacking in the lines. The were some songs written specifically for this game, and one song in particular you will probably hear so much that you will get sick of.

Controls follow the basic point and click model. Left click to move, double click on an exit to travel quickly, right click to switch between look and grab. The inventory can be accessed at the top of the screen. Sometimes it was a little difficult to find the exact pixel you had to be on to interact with an object, but that only happened a few times.

Overall, I would recommend this game, but just barely. The story was enough to overcome the flaws with the puzzles, and while the art wasn't amazing to look at, it kept me interested. I was entertained enough that I want to check out the sequel.

Grade: C
Posted: August 10
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1 of 1 people (100%) found this review helpful
5.0 hrs on record
This is a great point and click adventure, a real visual story that actually feels like I am interacting with it rather than some titles which simply have you play eye-spy for certain objects.
An engaging story with fun and complex puzzles, I picked this up during the Summer Sale, fell in love with it and bought the entire Runaway series.
If you haven't checked out any of the work from Pendulo studios, I recommend starting with Runaway: A Road Adventure

Posted: July 2
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1 of 3 people (33%) found this review helpful
8.2 hrs on record
Short version: 68%
The game has astounding visuals with bad voiceover, needlessly overcomplicated puzzles and a plot that is bad until the last act, when it turns quite good. It’s not really worth the full price the publisher asks, but on a sale it can be a decent grab, if you are ready to use a walkthrough to complete an adventure game.

Long version:
Runaway: A Road Adventure is one of the most well-known titles from the start of the millennium that tried to revive the point-and-click adventure genre outside of the more and more obscure indie game market of the time. The game stood out with its spectacular, lushly coloured hand-drawn backgrounds and cell-shaded 3D characters. (The latter technology was a big rage at the time.)

Sadly, apparently that’s where most of game budget and design hours went: the visuals. Because the game seriously lacks in almost everything else.

While the soundtrack is decent and the main theme is really catching (albeit a bit dated after more than a decade), the sound effects are subpar and the voice acting ranges from bad to painfully terrible; it’s sometimes worse than in some free indie adventure games from that time.

But this would be a minor problem if the story is good and the puzzles are entertaining. But no, Runaway fails in both of these. The story is incoherent and jumps all around the place, sometimes taking turns out of the blue with no rhyme or reason as if the writer just got bored with a plotline and instantly started a new.

The puzzles are beyond Gabriel Knight 3 level of convoluted and illogical. Just to give you a vague example: in order to ask the local strong guy to help you against some thugs, you must help an absurdly offensive racial stereotype to get abducted by aliens, just so you can distract an artist so you can steal his water and fire up a railroad engine which has been derailed more than a hundred years ago. And this is one of the mild puzzles of the game. And even if you figure out a solution or use a walkthrough, the game simply refuses to accept any puzzle solutions until some additional conditions are met, including failing the puzzle on purpose or simply looking at an object another time.

So why the thumbs up? Because the game has one saving grace besides the visuals, and that’s the only major plot twist that comes around three-quarters in the story. And after that point the game turns into a simple crime novel with a well-defined goal. And the plot finally straightens up and leads to a satisfying and decent conclusion.
Posted: August 4
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