Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
Évaluations des utilisateurs :
Globales :
très positives (221 évaluation(s)) - 83% des 221 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 20 sept 2010

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Acheter Star Ruler

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Comprend 2 article(s) : Star Ruler, Star Ruler 2

SOLDES D'ÉTÉ ! L'offre se termine le 4 juillet

 

À propos de ce jeu

Prenez les commandes d'un vaste empire inter-stellaire et protégez votre espèce de l'extinction totale dans une galaxie en 3D (avec l'option de l'applatir) d'un système à plus de 10 000 ! Prouvez l'intelligence de votre espèce grâce à un système de combat intense et complexe où tout (des pièces détachées des vaisseaux jusqu'aux étoiles elles-mêmes) est paramétrable.

Utilisez diplomatie et magouilles pour forcer les autres Empires à se soumettre à vous.

Trouvez des nouveaux types d'armes, de moteurs, de protection, et plus encore, qui garderont leurs avantages uniques au cours du jeu mais avec un écran de recherche généré aléatoirement selon les options choisies.

Usez et abusez des phénomènes inter-stellaires, comme les ceintures d'astéroïdes et les étoiles, pour détruire ceux qui refusent de se soumettre. Créez et détruisez de nouveaux mondes grâce à une recherche technologique avancée.

Testez votre stratégie contre un ou plusieurs adversaires (jusqu'à 10, en ligne ou en réseau LAN). Sauvegardez le jeu au petit matin et reprenez votre partie à la nuit tombée. Vous décidez quand le jeu est terminé. Connectez-vous, déconnectez-vous, cela n'affecte en rien le jeu !

Vos armes, vos vaisseaux, vos règles : presque tout peut être modifié sur Notepad ! Il est facile d'ajouter des nouveaux modèles et des effets de particule dans le jeu avec des outils de développeurs. Créez de nouvelles armes et des nouvelles IA en quelques secondes ! La galaxie est à portée de main !

Un chef-d'œuvre en progrès : Au fur et à mesure, des nouveaux éléments du gameplay, des améliorations artistiques et GUI seront ajoutés dans le jeu grâce à des patches. Création de race, factions de non-joueur, terraformation, une collection de vaisseaux plus étendue, une diplomatie plus approfondie, invasion planétaire, etc, etc, etc...!

Caractéristiques :
  • Des galaxies vastes générées de manière procédurale
  • Un design des vaisseaux complexe et des combats intenses
  • Un système de recherche unique
  • Une interface facile à utiliser, un gameplay compliqué
  • Des adversaires IA engageants
  • Assistance pour les mods
  • Multijoueur
  • Bande-son originale
  • Et plus à venir !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : 2.0 GHz w/ Support SSE2
    • Mémoire vive : 256 Mo de RAM
    • Affichage : 1024x768 résolution minimale, 256 Mo de mémoire
    • OpenGL: 2.1
    • Disque dur : 300Mo
    • Son : Tout
Évaluations des utilisateurs
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Globales :
très positives (221 évaluation(s))
Publiées récemment
Pre Zombie
( 3.7 heures en tout )
Posté le : 1 juillet
This game seems good but I just did not got sucked into it, so I ended up not really playing it much.
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BOT Rob
( 36.3 heures en tout )
Posté le : 29 mai
Such a fantastic, open-ended game. You can make a swarm of little ships, build space miners, build dry docks, put thrusters on your planets, etc.

Diplomacy is a bit wonky, and if you don't spam a bunch of ships as soon as you meet the other empires, they will declare war on you. But aside from that, it's pretty interesting to explore and populate new star systems.
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The Legendary Khan
( 0.2 heures en tout )
Posté le : 24 mars
NIIIIIIIIIICE !!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Pulcherada
( 2.7 heures en tout )
Posté le : 24 février
Unappealing: too many details where you don't need them, too few where you would need them in order to want to invest your time playing this game. Too bad.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Evil Panda
( 1.8 heures en tout )
Posté le : 12 février
Quite a boring and slow game, ships are far to small to really enjoy a good space battle but there is alot of customization, reasearch tree seemed lacking and quite simplified while other aspects seemed far to complicated, controls and camera movements were just annoying, definatly not as well made as its competitor games like Endless space. This is probably a cheaper version with less content, units, ships and custimizabillity but at a similar price to endless space. Long story short if you enjoy playing for hours and hours manging lots of little things then this game is for you. If you prefer the option of custmizabillity with a resonable match duration and cool combat scenes then play Endless space. In any case i wouldnt recommend this game when then a much better games out there at the same or even cheaper price. Definatly if they improved the combat and perhaps made solar systems etc more pleasing to the eye then it could be worth trying again.
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PathOfPain
( 17.1 heures en tout )
Posté le : 18 janvier
Woa this one is a bit hard to review. It's an old game from an old distant galaxy in the olden times...

Fast review: If it's 10$ or less, you can buy it, over that go buy starforce 2 instead! Much better in everyway!!!

Now for the detailed review:
- Space strategy 4x game realtime with pause and adjustable speed. Colonize planets, develop them, build ships, conquer
- There ain't much graphics in this game. An old windows xp can run this game fine. Ship battle are kinda 2D boring affair.
- There is far too much bass in the background music! I had to turn it off after a few minutes, i was THAT annoyed by it.
- The gui is unpolished. It's not buggy, but it's not intuitive. It takes quite a while to find out where everything is and how it works. Because it's not a big AAA game, there ain't much information either in forums or elsewhere. It's pretty sparse. But on the other hand, if you stick with it, the learning curve is not that bad. Nothing compared to Distant Universe for example.
- The ship design is unique compared to any game i've played. Designing a dreadnought or a cruiser is the same, only the amount of armor and the hull choice seems to decide what amount of HP the ship has, but they both will have the same amount of components. A bit dull if you ask me. Clunky too. But, god it's complicated at first with something like 20 stats that you can affect with the components you include. Example: Amount of ammo your ship has, the amount he will spend by second, the amount of fuel, amount of fuel spent by second, amount of energy generated and on and on. I think it's a bit too much detail, but you can design your ship to your heart content! Also, all ships pretty much looks the same, only difference is size (which you can also set. If you want a fighter bigger looking than your dreadnought, you can do that too!).
- The research graph is interesting and kinda fun. I like it. It's also one of the few part of the game that is intuitive and easy to understand and use.
- The zoom and map movement is pretty horrible. It made me think of the first 3D game i've ever played where they had not yet mastered how to move the camera in 3D. Haven't found a good way yet to move around my empire except by planet name. And the funny part is that the game may look like 3D, but you actually move only in 2D. HAHAHA!
- The amount of ships you are going to lose because of them reaching empty fuel is pretty crazy. You need tankers everywhere and in large numbers. Yeah if a ship or fighter reach zero fuel, they die and can't be 'revived' except maybe with boarding ships.
On the other hand, there are no cash and no ship maintenance in this game. So if you want a fleet with 1 million ships, you can go ahead and do it. You seem to only be limited by the amount of ore that is on planets and asteroids.
- You can automate each ship with pretty detailed orders, but you can also shoot yourself in the foot repeatedly with a bad automated order. It does not always act like you think it does. And there are no explaination anywhere about them. So go go experiment.
- Everything in the game will improve with the appropriate tek researched. Every building on planets, every component on a ship including armor and hull. There are a lot of research fields.
- You can retrofit ships as long as you kept the same design name. For example, 'Carrier' blueprint. If you changed the name, then it is not considered the same class of ship and no retrofit for you. So you keep the starting design from start to end game. Does not matter that you completely change a ship vocation and components, as long as the design name is the same you can retrofit it.
- You will make millions of ships. Eventually, you won't even bother and you will put your planets on repeat order so they crank out the same ships forever. And you send them attacking the frontier. You can have a biiiiiiiig empire. A bit hard to manage properly thought.
- They kept the physics in the game as newtoninan as possible with even ship mass and thruster power. Depending on mass, a ship can take awhile before changing speed or even direction! It sure is pretty realistic, but i don't think it makes for very fun battles. The amount of errors you will make in your designs before you get them just right is going to be huge.
- I've looked at the starforce 2 game and it seemed much better than this one. They kept the same concept, but graphics are loads better, the gui too is a lot more friendly with nice icons that do what they look like, spying and improved diplomacy to do dirty trics and the design of ships seems much more interesting and fun. Also, unlimited galaxy that you can generate! You decide the shape of the map and how many stars there is and they generate it for you! You are only limited by the speed of your computer! So you can 'in theory' generate a billion star map! It won't play well but you can do it!
- Diplomacy is pretty bare bone and pointless. Enemy ai don't seem too challenging either after you master the game. Everything looks a bit bland. Once you played one game to completion, you don't really want to play another one.
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jrasdall
( 48.3 heures en tout )
Posté le : 17 janvier
It's a deceptively deep 4X RTS with changes in scale that have to be seen to be believed. The game is *not* best summed up by the part where you quit building ships and just start fitting your planets with guns and engines to go on the offensive. No, the game is best summed up by the part where that approach is obsolete and a single misclick can result in a planet - or a star! - being destroyed by an errant shot. It's possible to make starships larger than an entire solar system in this game.
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ixurge
( 2.1 heures en tout )
Posté le : 7 janvier
deep game with a very very difficult learning curve.
complex but satisfiyng, give it a try if you like strategy games
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PackGodD
( 109.4 heures en tout )
Posté le : 3 janvier
Addictive
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Seddrik
( 16.6 heures en tout )
Posté le : 17 décembre 2015
Yes, if you like pure spam colonies the second u start. If, like me, you like more depth to the game. Then no.
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Évaluations les plus pertinentes  Dans les 30 derniers jours
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
3.7 heures en tout
Posté le : 1 juillet
This game seems good but I just did not got sucked into it, so I ended up not really playing it much.
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Évaluations les plus pertinentes  Globales
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
Recommandé
112.1 heures en tout
Posté le : 14 mai 2015
Game And gameplay are amazing, And this game is very modable.

It Has an Ingame ship Editor, And for funniest wars, In multiplayer you can't pause the game while you're editing your ship, Meaning while you may be designing a super advanced ship that Could maybe end your war against your ennemies And break their frontline to attack their homeworld, Which you've had a violent fighting front for about 15 hours of gameplay, They could say blockade your main farming worlds (If you're as dumb as me and put them all in the same system) And make famine in all your empire !

Want a gun that can fire like a freaking angry religious zealot at a hundred bullet per second ? Well just go into the game's file, Copy an existing gun, Change It's stats and voila ! (Of course you can chance The tech level required to unlock, Or put disavantages to it's fast firing rate) You can't do that In multiplayer game, Or else your save Is incompatible, So It prevents cheating. You can also Change the AI's Playing priorities by some weights (How much chance to build a colony ship, A warship, Etc...)Which allows even more custom AIs (Other than just changing their nation color, Name, Their difficulty and their AI type) So then you can have even more AI types. You can also even add custom flags of yours for the AIs To use!

You can micromanage planet, Or put governors to take care of them (Micromanaging tho can increase the wellbeing of the empire more somewhat, In some case It doesn't do much to micromanage your stuff) But micromanaging your stuff sometime can make your empire 5x more powerfull and efficient, But It can be hardly done on larger games.

What Is great, and what I love it this, Is the external mounts.
The external mounts let you put something outside your ship, Allowing you extra space. Even though They are Pretty costly. The ships have about 15 hull space, Why 15 ? I don't even know, But It's a fair number to me so I approve!!
Subsystem are always put in 1.0 size,(So 1/15 of your ship) But can be made 4.0 size (1/3.75 of your ship) Or 0.25 size (1/60 of your ship) Mods even allow smaller size (1/120 of your ship !) Or you can mod it yourself so You can make your cannons 3/4 of your ship, Even though It Will eat through bullets like hell. And require a pretty large cockpit to control, So really then It would be useless.

So back to the external mount. Those things Make a ship system OUTSIDE the ship, So In fact then It's not protected by your armor, The only protection it would have is the energy shields.... And itself. But Don't worry. External Mounts Nullify The space requirement Of the subsystem it is attached to, But require themselves 1 hull space to anchor the subsystem into the ship. Because Of their ressource cost, It is just Incase You need a tiny bit more space, Because Spamming external mounts on your ship proves less cost efficient then making the ship larger, But having one or two external mount can be a great advantage.

You have very varying subsystem, From cockpits, Crew quarters, Life support (I recommend having Two times the life support needed, Like If you need only a 0.25 size, put two 0.25 size on your ship) Power generators of varying type (You have solar panels, normal generators, Fusion generators, Antimatter generators) (And I think a void generator thingy, Don't remember If it's a mod) And solar panels even don't work outside systems(Which in the end makes them one of the most useless system in the game excepts for maybe some scouting drones)
You also have repair bays to repair yourself OR other ships docked inside you, (I usually put enough of these to be able to repair a system in 5 seconds(About 1 or 2 of total size), Crew quarters do Give some basic repair rates, But It's so slow that having a huge planet Sized ship would take multiple seconds, Even with it's many crews, To repair even a damage done by a fighter)

You also have engines, You have a good variety of ways to hurl across space, From normal combustion engines to ionic engines and Antimatter engines, passing through bussard ramscoop engines And they each have their own fuel consumption, Thrust and whatnot , And with mods you can get twice more engine concepts (Because of course they all work differently, Or else It's useless. If you want better engines, Just get highter tech.)

You can have (With mods) A hundred different weapons, You can board your ennemy, Shoot lasers, make those wimps eat fiery hot plasma (Weaklings have no place in space, If you get what other game I reference to) You can even fire at them nano bots to slowly eat the crusty metal out of say, Their crew quarters, Ejecting their crew into outer space ! You can use boarding parties on planets If i'm right (Kinda sending troops to attack the civilians) And if it doesn't work...

NUKE THE SITE FROM ORBIT, IT'S THE ONLY WAY TO BE SURE !!
Can even have Bio weapons to spread ebola !

You have shields, And different armors, Specialized against different ennemies (regenerative high tech nano armor FTW)

In the end, This game's excellent.

Weak spots in the game:
-Not enought player currently as It is old (It Is amazing when you can make a multiplayer game, So much fun having a long and violent war filled with betreyal and genocides)

-Diplomacy lacks, That's why I say In multiplayer It is funnier, As you can tell someone your intent more precisely when you propose something.

-Game's So amazing I feel hyped each time I see it's name and play it !
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2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
Recommandé
189.6 heures en tout
Posté le : 26 décembre 2010
Comme Civilisation, mais dans l'espace. Gérer votre galaxie et défoncer tout le monde a coups de Battlecruiser.
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2 personne(s) sur 8 (25%) ont trouvé cette évaluation utile
Recommandé
2.7 heures en tout
Évaluation avant sortie
Posté le : 19 décembre 2010
Excellent jeu, indépendant et en constante évolution, recommandé pour les fans de jeux de stratégie dans l'espace !!
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155 personne(s) sur 168 (92%) ont trouvé cette évaluation utile
58 personnes ont trouvé cette évaluation amusante
Recommandé
52.1 heures en tout
Posté le : 29 août 2014
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
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86 personne(s) sur 90 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
25.2 heures en tout
Posté le : 9 avril 2014
+/+ Unique take on the 4x genre.
+/+ Great technology tree.
+/+ Infrastructure and starships receive updates with tech.
+/+ Excellent starship construction options.
+/+ Lots of options for how you set up the game.
+/+ Well supported by developers (over 30 patches).

+/- Star Ruler is played in real time with pausing.
+/- Micromanagement is handled by the A.I. by default.
+/- Swarm style warfare.

-/- Weak diplomacy.
-/- Mediocre user interface.
-/- Little purpose to using fleets.
-/- Graphics and sound effects are weak (not that important for genre).
-/- Lacks steam features.

Verdict: 7.8/10. Star Ruler is a very unique and deep 4x strategy game. It’s a great game, but as of writing this review, the sequel is being developed and looks to expand upon the strengths while fixing most of the weaknesses (such as the UI, fleets, and diplomacy). If you’re not a huge fan of the genre or can’t get it cheap, I’d wait for the sequel. That being said, this is a worthy game in its own right.
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110 personne(s) sur 144 (76%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
64.4 heures en tout
Posté le : 16 juillet 2014
Before buying the game I ran across some reviews indicating that this is a 4X strategy game with a high level of complexity. Thats fine for me, after all that is what is intended to be for serious strategy 4X games.

But complexity needs the appropriate tools, interface and AI to work fine. Unfortunately this game lacks all of theme. Yes it is complex, but it turns out to become very chaotic in the end.

So you probably get fed up and let everything be managed by the AI. The AI governors will actually do a good job for you and the only thing left to do is designing ships (which is actually a cool part of the game), building theme into thousands with out any limitations and penalties and sending theme to massacres under a very aggressive AI which doesn't give you much choices than to go into meaningless chaotic wars.

Just curious, doesn't a ship have any maintenance expenses? And build by the thousands? It wouldn't be a problem managing such a large numbers of units, but you don't have the appropriate tools to do that or at least the ones provided are very poor.

Diplomacy is very poor, management of empire also poor and with out any perceptive, interface controllers and functions a bit strange and difficult to adjust even for experienced strategy gamers. The game also lacks a sense of personality, rather mediocre.

So finally in the end you have got this enormous in numbers ships and just send theme to battles, one after another, contentiously... ba ba doom booom... boring... still for some this might be enough and very entertaining.

On the other hand, graphs and layout are quite good, simple and minimal which in my aesthetic (and functionality) perspective is good. Music is also one of the best encountered in this genre of games, and the concept is fine but just stuck in the level of intentions.
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37 personne(s) sur 38 (97%) ont trouvé cette évaluation utile
Recommandé
1,176.0 heures en tout
Posté le : 25 décembre 2013
One of my absolute favourite space games of all times. Very open-ended, with a complex technology system that really lets you experiment with countless combinations and strageties. There is a learning curve on how best to design your ships for various purposes, and the AI is extremely difficult I find, but once you have it all down, it is a really rewarding and challenging game. I don't believe the game was fully finished, so there is something a bit unfinished about it, but the shear power and scale of the game make up for it with a little imagination.
Considering the price, it's definitely worth picking up by any space 4X fans!
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98 personne(s) sur 143 (69%) ont trouvé cette évaluation utile
48 personnes ont trouvé cette évaluation amusante
Recommandé
10.8 heures en tout
Posté le : 12 février 2014
I made it. It's probably good, and I like money.
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43 personne(s) sur 53 (81%) ont trouvé cette évaluation utile
Recommandé
5.9 heures en tout
Posté le : 13 août 2014
Great game! BUT - it does seem like this game is getting robbed by a sequel - the game description claims that features are "currently" being expanded... but to all appearances its NOT, its just the old sales pitch, while the expanded feature development is implemented in a new game (sequel). Does "seem" a little dishonest... . If this changes, I'll change my review.
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