Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
Évaluations des utilisateurs :
Globales :
très positives (216 évaluation(s)) - 82% des 216 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 20 sept 2010

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Acheter Star Ruler

Packages qui comprennent ce jeu

Acheter Star Ruler Bundle

Inclut les 2 articles suivants : Star Ruler, Star Ruler 2

 

À propos de ce jeu

Prenez les commandes d'un vaste empire inter-stellaire et protégez votre espèce de l'extinction totale dans une galaxie en 3D (avec l'option de l'applatir) d'un système à plus de 10 000 ! Prouvez l'intelligence de votre espèce grâce à un système de combat intense et complexe où tout (des pièces détachées des vaisseaux jusqu'aux étoiles elles-mêmes) est paramétrable.

Utilisez diplomatie et magouilles pour forcer les autres Empires à se soumettre à vous.

Trouvez des nouveaux types d'armes, de moteurs, de protection, et plus encore, qui garderont leurs avantages uniques au cours du jeu mais avec un écran de recherche généré aléatoirement selon les options choisies.

Usez et abusez des phénomènes inter-stellaires, comme les ceintures d'astéroïdes et les étoiles, pour détruire ceux qui refusent de se soumettre. Créez et détruisez de nouveaux mondes grâce à une recherche technologique avancée.

Testez votre stratégie contre un ou plusieurs adversaires (jusqu'à 10, en ligne ou en réseau LAN). Sauvegardez le jeu au petit matin et reprenez votre partie à la nuit tombée. Vous décidez quand le jeu est terminé. Connectez-vous, déconnectez-vous, cela n'affecte en rien le jeu !

Vos armes, vos vaisseaux, vos règles : presque tout peut être modifié sur Notepad ! Il est facile d'ajouter des nouveaux modèles et des effets de particule dans le jeu avec des outils de développeurs. Créez de nouvelles armes et des nouvelles IA en quelques secondes ! La galaxie est à portée de main !

Un chef-d'œuvre en progrès : Au fur et à mesure, des nouveaux éléments du gameplay, des améliorations artistiques et GUI seront ajoutés dans le jeu grâce à des patches. Création de race, factions de non-joueur, terraformation, une collection de vaisseaux plus étendue, une diplomatie plus approfondie, invasion planétaire, etc, etc, etc...!

Caractéristiques :
  • Des galaxies vastes générées de manière procédurale
  • Un design des vaisseaux complexe et des combats intenses
  • Un système de recherche unique
  • Une interface facile à utiliser, un gameplay compliqué
  • Des adversaires IA engageants
  • Assistance pour les mods
  • Multijoueur
  • Bande-son originale
  • Et plus à venir !

Configuration requise

    Minimum :
    • Système d'exploitation : Windows XP, Vista, 7
    • Processeur : 2.0 GHz w/ Support SSE2
    • Mémoire vive : 256 Mo de RAM
    • Affichage : 1024x768 résolution minimale, 256 Mo de mémoire
    • OpenGL: 2.1
    • Disque dur : 300Mo
    • Son : Tout
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
109.4 heures en tout
Posté le : 14 mai 2015
Game And gameplay are amazing, And this game is very modable.

It Has an Ingame ship Editor, And for funniest wars, In multiplayer you can't pause the game while you're editing your ship, Meaning while you may be designing a super advanced ship that Could maybe end your war against your ennemies And break their frontline to attack their homeworld, Which you've had a violent fighting front for about 15 hours of gameplay, They could say blockade your main farming worlds (If you're as dumb as me and put them all in the same system) And make famine in all your empire !

Want a gun that can fire like a freaking angry religious zealot at a hundred bullet per second ? Well just go into the game's file, Copy an existing gun, Change It's stats and voila ! (Of course you can chance The tech level required to unlock, Or put disavantages to it's fast firing rate) You can't do that In multiplayer game, Or else your save Is incompatible, So It prevents cheating. You can also Change the AI's Playing priorities by some weights (How much chance to build a colony ship, A warship, Etc...)Which allows even more custom AIs (Other than just changing their nation color, Name, Their difficulty and their AI type) So then you can have even more AI types. You can also even add custom flags of yours for the AIs To use!

You can micromanage planet, Or put governors to take care of them (Micromanaging tho can increase the wellbeing of the empire more somewhat, In some case It doesn't do much to micromanage your stuff) But micromanaging your stuff sometime can make your empire 5x more powerfull and efficient, But It can be hardly done on larger games.

What Is great, and what I love it this, Is the external mounts.
The external mounts let you put something outside your ship, Allowing you extra space. Even though They are Pretty costly. The ships have about 15 hull space, Why 15 ? I don't even know, But It's a fair number to me so I approve!!
Subsystem are always put in 1.0 size,(So 1/15 of your ship) But can be made 4.0 size (1/3.75 of your ship) Or 0.25 size (1/60 of your ship) Mods even allow smaller size (1/120 of your ship !) Or you can mod it yourself so You can make your cannons 3/4 of your ship, Even though It Will eat through bullets like hell. And require a pretty large cockpit to control, So really then It would be useless.

So back to the external mount. Those things Make a ship system OUTSIDE the ship, So In fact then It's not protected by your armor, The only protection it would have is the energy shields.... And itself. But Don't worry. External Mounts Nullify The space requirement Of the subsystem it is attached to, But require themselves 1 hull space to anchor the subsystem into the ship. Because Of their ressource cost, It is just Incase You need a tiny bit more space, Because Spamming external mounts on your ship proves less cost efficient then making the ship larger, But having one or two external mount can be a great advantage.

You have very varying subsystem, From cockpits, Crew quarters, Life support (I recommend having Two times the life support needed, Like If you need only a 0.25 size, put two 0.25 size on your ship) Power generators of varying type (You have solar panels, normal generators, Fusion generators, Antimatter generators) (And I think a void generator thingy, Don't remember If it's a mod) And solar panels even don't work outside systems(Which in the end makes them one of the most useless system in the game excepts for maybe some scouting drones)
You also have repair bays to repair yourself OR other ships docked inside you, (I usually put enough of these to be able to repair a system in 5 seconds(About 1 or 2 of total size), Crew quarters do Give some basic repair rates, But It's so slow that having a huge planet Sized ship would take multiple seconds, Even with it's many crews, To repair even a damage done by a fighter)

You also have engines, You have a good variety of ways to hurl across space, From normal combustion engines to ionic engines and Antimatter engines, passing through bussard ramscoop engines And they each have their own fuel consumption, Thrust and whatnot , And with mods you can get twice more engine concepts (Because of course they all work differently, Or else It's useless. If you want better engines, Just get highter tech.)

You can have (With mods) A hundred different weapons, You can board your ennemy, Shoot lasers, make those wimps eat fiery hot plasma (Weaklings have no place in space, If you get what other game I reference to) You can even fire at them nano bots to slowly eat the crusty metal out of say, Their crew quarters, Ejecting their crew into outer space ! You can use boarding parties on planets If i'm right (Kinda sending troops to attack the civilians) And if it doesn't work...

NUKE THE SITE FROM ORBIT, IT'S THE ONLY WAY TO BE SURE !!
Can even have Bio weapons to spread ebola !

You have shields, And different armors, Specialized against different ennemies (regenerative high tech nano armor FTW)

In the end, This game's excellent.

Weak spots in the game:
-Not enought player currently as It is old (It Is amazing when you can make a multiplayer game, So much fun having a long and violent war filled with betreyal and genocides)

-Diplomacy lacks, That's why I say In multiplayer It is funnier, As you can tell someone your intent more precisely when you propose something.

-Game's So amazing I feel hyped each time I see it's name and play it !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 4 (25%) ont trouvé cette évaluation utile
187.2 heures en tout
Posté le : 26 décembre 2010
Comme Civilisation, mais dans l'espace. Gérer votre galaxie et défoncer tout le monde a coups de Battlecruiser.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 8 (25%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 19 décembre 2010
Évaluation avant sortie
Excellent jeu, indépendant et en constante évolution, recommandé pour les fans de jeux de stratégie dans l'espace !!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
151 personne(s) sur 164 (92%) ont trouvé cette évaluation utile
54 personnes ont trouvé cette évaluation amusante
52.1 heures en tout
Posté le : 29 août 2014
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
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85 personne(s) sur 89 (96%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
25.2 heures en tout
Posté le : 9 avril 2014
+/+ Unique take on the 4x genre.
+/+ Great technology tree.
+/+ Infrastructure and starships receive updates with tech.
+/+ Excellent starship construction options.
+/+ Lots of options for how you set up the game.
+/+ Well supported by developers (over 30 patches).

+/- Star Ruler is played in real time with pausing.
+/- Micromanagement is handled by the A.I. by default.
+/- Swarm style warfare.

-/- Weak diplomacy.
-/- Mediocre user interface.
-/- Little purpose to using fleets.
-/- Graphics and sound effects are weak (not that important for genre).
-/- Lacks steam features.

Verdict: 7.8/10. Star Ruler is a very unique and deep 4x strategy game. It’s a great game, but as of writing this review, the sequel is being developed and looks to expand upon the strengths while fixing most of the weaknesses (such as the UI, fleets, and diplomacy). If you’re not a huge fan of the genre or can’t get it cheap, I’d wait for the sequel. That being said, this is a worthy game in its own right.
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