Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
Nutzerreviews:
Insgesamt:
Sehr positiv (220 Reviews) - 83 % der 220 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 20. Sep. 2010

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Über dieses Spiel

Übernehmen Sie das Kommando über ein riesiges interstellares Reich und schützen Sie Ihre Spezies vor dem Aussterben in einer prozedural-generierten 3D Galaxie (mit 2D Option) von einem System bis hin zu über 10,000! Beweisen Sie den Scharfsinn Ihrer Spezies in einem hoch komplexen Kampfsystem, in dem Alles (von einzelnen Teilen der Schiffe bis hin zu ganzen Sternen) ein mögliches Ziel darstellt.

Bringen Sie andere Reiche mit Diplomatie dazu sich Ihrer Galaxie zu unterwerfen und verhandeln Sie sich Ihren Weg zur Supermacht.

Untersuchen Sie neue Arten von Waffen, Maschinen, Schutzschildern und viele mehr, die alle Ihre einzigartigen Vorteile durch den Verlauf des Spiels beibehalten mit einem Forschungsnetz, dessen Inhalt bei jedem Spiel nach Ihrer Wahl neu gemischt wird.

Untersuchen Sie interstellare Phänomene, wie Asteroidengürtel und Sterne, die Sie für sich selbst benutzen können. Oder zerstören Sie sie, damit Ihre Feinde keinen Zugang zu ihnen erhalten. Kreieren und zerstören Sie neue Welten mit Hilfe von hochentwickelter technologischer Forschung.

Beweisen Sie Ihre Strategie gegen 10 Gegner (online oder LAN). Speichern Sie Ihr Spiel in der Morgendämmerung und laden es zum Sonnenuntergang erneut. Es wird solange gespielt, wie Sie es wollen! Sie können zu jeder Zeit in das Spiel ein- oder austreten; Spieler, die das Spiel verlassen, werden den Spielvorgang nicht unterbrechen!

Ihre Waffen, Ihre Schiffe, Ihre Regeln: Fast das gesamte Spiel kann im Notepad modifiziert werden! Sie können einfach neue Modelle und Partikeleffekte mit “out-of-the-box” Entwicklungs-Tools zum Spiel hinzufügen . Erstellen Sie neue Waffen in Sekunden; Kreieren Sie mit Skripten neue KIs! Die Galaxie gehört Ihnen!

Ein Meisterwerk in Arbeit: Mit der Zeit werden neue Spielfunktionen, Gestaltungen und GUI Verbesserungen durch Patches dem Spiel, je nach Zeit und Geld hinzugefügt. Rassenerstellung; Nichtspielerfraktionen; Terraforming; mehr Raumschiffe; Diplomatie; planetarische Invasionen; und vieles mehr!

Haupteigenschaften:
  • Riesige, prozedural generierte Galaxien
  • Komplexes Schiff Design und aufregende Kämpfe
  • Einzigartiges Forschungssystem
  • Einfach zu benutzende Interface, komplexes Spielgeschehen
  • Anspruchsvolle KI Gegner
  • Umfassende Modding Unterstützung
  • Mehrspieler
  • Originaler Soundtrack
  • Vieles mehr!

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP, Vista, 7
    • Prozessor: 2.0 GHz w/ SSE2 Support
    • Speicher: 256 MB
    • Grafik: 1024x768 Mindestauflösung, 256 MB Speicher
    • OpenGL: 2.1
    • Festplatte: 300 MB
    • Sound: Standard-Audio
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Sehr positiv (220 Reviews)
Kürzlich verfasst
BOT Rob
( 36.3 Std. insgesamt )
Verfasst: 29. Mai
Such a fantastic, open-ended game. You can make a swarm of little ships, build space miners, build dry docks, put thrusters on your planets, etc.

Diplomacy is a bit wonky, and if you don't spam a bunch of ships as soon as you meet the other empires, they will declare war on you. But aside from that, it's pretty interesting to explore and populate new star systems.
Hilfreich? Ja Nein Lustig
NuffNuffinfo
( 0.1 Std. insgesamt )
Verfasst: 9. Mai
Sehr viele Zahlen. Der Ersteindruck ist positiv. Jedoch ist für einen Neueinsteiger der Start sehr schwierig. Ohne ein Tutorial wüsste ich nichtmal wie ich anfangen sollte. Dennoch um Fair zu bleiben gibt es eine positive Bewertung.
Hilfreich? Ja Nein Lustig
The Legendary Khan
( 0.2 Std. insgesamt )
Verfasst: 24. März
NIIIIIIIIIICE !!
Hilfreich? Ja Nein Lustig
Pulcherada
( 2.7 Std. insgesamt )
Verfasst: 24. Februar
Unappealing: too many details where you don't need them, too few where you would need them in order to want to invest your time playing this game. Too bad.
Hilfreich? Ja Nein Lustig
Evil Panda
( 1.8 Std. insgesamt )
Verfasst: 12. Februar
Quite a boring and slow game, ships are far to small to really enjoy a good space battle but there is alot of customization, reasearch tree seemed lacking and quite simplified while other aspects seemed far to complicated, controls and camera movements were just annoying, definatly not as well made as its competitor games like Endless space. This is probably a cheaper version with less content, units, ships and custimizabillity but at a similar price to endless space. Long story short if you enjoy playing for hours and hours manging lots of little things then this game is for you. If you prefer the option of custmizabillity with a resonable match duration and cool combat scenes then play Endless space. In any case i wouldnt recommend this game when then a much better games out there at the same or even cheaper price. Definatly if they improved the combat and perhaps made solar systems etc more pleasing to the eye then it could be worth trying again.
Hilfreich? Ja Nein Lustig
PathOfPain
( 17.1 Std. insgesamt )
Verfasst: 18. Januar
Woa this one is a bit hard to review. It's an old game from an old distant galaxy in the olden times...

Fast review: If it's 10$ or less, you can buy it, over that go buy starforce 2 instead! Much better in everyway!!!

Now for the detailed review:
- Space strategy 4x game realtime with pause and adjustable speed. Colonize planets, develop them, build ships, conquer
- There ain't much graphics in this game. An old windows xp can run this game fine. Ship battle are kinda 2D boring affair.
- There is far too much bass in the background music! I had to turn it off after a few minutes, i was THAT annoyed by it.
- The gui is unpolished. It's not buggy, but it's not intuitive. It takes quite a while to find out where everything is and how it works. Because it's not a big AAA game, there ain't much information either in forums or elsewhere. It's pretty sparse. But on the other hand, if you stick with it, the learning curve is not that bad. Nothing compared to Distant Universe for example.
- The ship design is unique compared to any game i've played. Designing a dreadnought or a cruiser is the same, only the amount of armor and the hull choice seems to decide what amount of HP the ship has, but they both will have the same amount of components. A bit dull if you ask me. Clunky too. But, god it's complicated at first with something like 20 stats that you can affect with the components you include. Example: Amount of ammo your ship has, the amount he will spend by second, the amount of fuel, amount of fuel spent by second, amount of energy generated and on and on. I think it's a bit too much detail, but you can design your ship to your heart content! Also, all ships pretty much looks the same, only difference is size (which you can also set. If you want a fighter bigger looking than your dreadnought, you can do that too!).
- The research graph is interesting and kinda fun. I like it. It's also one of the few part of the game that is intuitive and easy to understand and use.
- The zoom and map movement is pretty horrible. It made me think of the first 3D game i've ever played where they had not yet mastered how to move the camera in 3D. Haven't found a good way yet to move around my empire except by planet name. And the funny part is that the game may look like 3D, but you actually move only in 2D. HAHAHA!
- The amount of ships you are going to lose because of them reaching empty fuel is pretty crazy. You need tankers everywhere and in large numbers. Yeah if a ship or fighter reach zero fuel, they die and can't be 'revived' except maybe with boarding ships.
On the other hand, there are no cash and no ship maintenance in this game. So if you want a fleet with 1 million ships, you can go ahead and do it. You seem to only be limited by the amount of ore that is on planets and asteroids.
- You can automate each ship with pretty detailed orders, but you can also shoot yourself in the foot repeatedly with a bad automated order. It does not always act like you think it does. And there are no explaination anywhere about them. So go go experiment.
- Everything in the game will improve with the appropriate tek researched. Every building on planets, every component on a ship including armor and hull. There are a lot of research fields.
- You can retrofit ships as long as you kept the same design name. For example, 'Carrier' blueprint. If you changed the name, then it is not considered the same class of ship and no retrofit for you. So you keep the starting design from start to end game. Does not matter that you completely change a ship vocation and components, as long as the design name is the same you can retrofit it.
- You will make millions of ships. Eventually, you won't even bother and you will put your planets on repeat order so they crank out the same ships forever. And you send them attacking the frontier. You can have a biiiiiiiig empire. A bit hard to manage properly thought.
- They kept the physics in the game as newtoninan as possible with even ship mass and thruster power. Depending on mass, a ship can take awhile before changing speed or even direction! It sure is pretty realistic, but i don't think it makes for very fun battles. The amount of errors you will make in your designs before you get them just right is going to be huge.
- I've looked at the starforce 2 game and it seemed much better than this one. They kept the same concept, but graphics are loads better, the gui too is a lot more friendly with nice icons that do what they look like, spying and improved diplomacy to do dirty trics and the design of ships seems much more interesting and fun. Also, unlimited galaxy that you can generate! You decide the shape of the map and how many stars there is and they generate it for you! You are only limited by the speed of your computer! So you can 'in theory' generate a billion star map! It won't play well but you can do it!
- Diplomacy is pretty bare bone and pointless. Enemy ai don't seem too challenging either after you master the game. Everything looks a bit bland. Once you played one game to completion, you don't really want to play another one.
Hilfreich? Ja Nein Lustig
jrasdall
( 48.3 Std. insgesamt )
Verfasst: 17. Januar
It's a deceptively deep 4X RTS with changes in scale that have to be seen to be believed. The game is *not* best summed up by the part where you quit building ships and just start fitting your planets with guns and engines to go on the offensive. No, the game is best summed up by the part where that approach is obsolete and a single misclick can result in a planet - or a star! - being destroyed by an errant shot. It's possible to make starships larger than an entire solar system in this game.
Hilfreich? Ja Nein Lustig
ixurge
( 2.1 Std. insgesamt )
Verfasst: 7. Januar
deep game with a very very difficult learning curve.
complex but satisfiyng, give it a try if you like strategy games
Hilfreich? Ja Nein Lustig
PackGodD
( 109.4 Std. insgesamt )
Verfasst: 3. Januar
Addictive
Hilfreich? Ja Nein Lustig
Seddrik
( 16.6 Std. insgesamt )
Verfasst: 17. Dezember 2015
Yes, if you like pure spam colonies the second u start. If, like me, you like more depth to the game. Then no.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
10 von 10 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
22.0 Std. insgesamt
Verfasst: 16. November 2013
Hmm wie soll man StarRuler beschreiben. Was all die großen AAA Strategiespiele können, kann StarRuler nicht, dafür aber alles andere.
Con: Grafik ist outdatet, es gibt 2 verschiedene Schiffsmodele (optisch).
Pro: Alles andere: Größe und Subsystem können frei verbaut und bestimmt werden. Vom Minijäger bis zum Sternenschiff welches größer ist als eine Sonne (und noch viel größer) ist alles möglich. Selbiges gilt beim erstellen eines neuen Spiels, 200 Sonnsysteme oder auch 20.000 oder soviel bis der Rechner den geist auf gibt.
Das schöne ist, das die Planeten selbstverwaltet werden können, aber nicht müssen, so nimmt einem die Automatisierung das Micromanagment ab (wenn man es möchte). Aber vorsicht, die KI ist sehr schwer zu bezwingen. Nicht zuletzt da es überhaupt schwer ist das Spiel zu "erlernen".
Fazit: Sehr zu empfehlen für Hardcore Strategen und Leute die gerne an ihren Schiffen rumbasteln und es als Herausforderung sehen wenn vom Todestern der Reaktor instabil wird (und hoch geht^^).
Für Gelegenheitsspieler nur bedinkt zu empfehlen durch den hohen schwirigkeitsgrad und die lernkurve. Diese Verpassen aber etwas was einem all die AAA Titel nicht geben können.
War dieses Review hilfreich? Ja Nein Lustig
7 von 8 Personen (88 %) fanden dieses Review hilfreich
Empfohlen
5.7 Std. insgesamt
Verfasst: 16. Juli 2014
Sehr gutes Strategie Spiel das sich übrigens in Deutsch spielt obwohl dazu die angabe fehlt!
War dieses Review hilfreich? Ja Nein Lustig
0 von 2 Personen (0 %) fanden dieses Review hilfreich
Empfohlen
16.2 Std. insgesamt
Verfasst: 16. Dezember 2011
Wer Master of Orion mag, der wird auch an diesem Space Stategy Game seine Freude haben! Eine gute Mischung aus Master of Orion, Supreme Commander und SINS...

Alles bis ins Unendliche skalar, es ist sogar möglich, ganze Sternen-Zerstörer zu bauen...
War dieses Review hilfreich? Ja Nein Lustig
0 von 11 Personen (0 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
0.1 Std. insgesamt
Verfasst: 13. Dezember 2014
Steuerung unnötig kompliziert, fesselt irgendwie nicht
War dieses Review hilfreich? Ja Nein Lustig
155 von 168 Personen (92 %) fanden dieses Review hilfreich
58 Personen fanden dieses Review lustig
Empfohlen
52.1 Std. insgesamt
Verfasst: 29. August 2014
If you like Total Annihilation / Supreme Commander types of rolling economies - then this is the 4x for you.

Tired of the constant back and forth over a single star system on the edge of your territory? Simply destroy all the planets and the star they orbit and your problem is solved!

Don't like how looooong it takes to build those 1,000,000 kilometer long ships? Simply build a Ringworld around a super giant star! You can build fleets in the 1,000's in just seconds!

But wait! "Building that Ringworld is going to take too long!" Sure, while that might normally be true, all you need to do is build planetary thrusters on each of your planets and fly them all into a single system. Take that logistics!
War dieses Review hilfreich? Ja Nein Lustig
86 von 90 Personen (96 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
25.2 Std. insgesamt
Verfasst: 9. April 2014
+/+ Unique take on the 4x genre.
+/+ Great technology tree.
+/+ Infrastructure and starships receive updates with tech.
+/+ Excellent starship construction options.
+/+ Lots of options for how you set up the game.
+/+ Well supported by developers (over 30 patches).

+/- Star Ruler is played in real time with pausing.
+/- Micromanagement is handled by the A.I. by default.
+/- Swarm style warfare.

-/- Weak diplomacy.
-/- Mediocre user interface.
-/- Little purpose to using fleets.
-/- Graphics and sound effects are weak (not that important for genre).
-/- Lacks steam features.

Verdict: 7.8/10. Star Ruler is a very unique and deep 4x strategy game. It’s a great game, but as of writing this review, the sequel is being developed and looks to expand upon the strengths while fixing most of the weaknesses (such as the UI, fleets, and diplomacy). If you’re not a huge fan of the genre or can’t get it cheap, I’d wait for the sequel. That being said, this is a worthy game in its own right.
War dieses Review hilfreich? Ja Nein Lustig
110 von 144 Personen (76 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
Nicht empfohlen
64.4 Std. insgesamt
Verfasst: 16. Juli 2014
Before buying the game I ran across some reviews indicating that this is a 4X strategy game with a high level of complexity. Thats fine for me, after all that is what is intended to be for serious strategy 4X games.

But complexity needs the appropriate tools, interface and AI to work fine. Unfortunately this game lacks all of theme. Yes it is complex, but it turns out to become very chaotic in the end.

So you probably get fed up and let everything be managed by the AI. The AI governors will actually do a good job for you and the only thing left to do is designing ships (which is actually a cool part of the game), building theme into thousands with out any limitations and penalties and sending theme to massacres under a very aggressive AI which doesn't give you much choices than to go into meaningless chaotic wars.

Just curious, doesn't a ship have any maintenance expenses? And build by the thousands? It wouldn't be a problem managing such a large numbers of units, but you don't have the appropriate tools to do that or at least the ones provided are very poor.

Diplomacy is very poor, management of empire also poor and with out any perceptive, interface controllers and functions a bit strange and difficult to adjust even for experienced strategy gamers. The game also lacks a sense of personality, rather mediocre.

So finally in the end you have got this enormous in numbers ships and just send theme to battles, one after another, contentiously... ba ba doom booom... boring... still for some this might be enough and very entertaining.

On the other hand, graphs and layout are quite good, simple and minimal which in my aesthetic (and functionality) perspective is good. Music is also one of the best encountered in this genre of games, and the concept is fine but just stuck in the level of intentions.
War dieses Review hilfreich? Ja Nein Lustig
37 von 38 Personen (97 %) fanden dieses Review hilfreich
Empfohlen
1,176.0 Std. insgesamt
Verfasst: 25. Dezember 2013
One of my absolute favourite space games of all times. Very open-ended, with a complex technology system that really lets you experiment with countless combinations and strageties. There is a learning curve on how best to design your ships for various purposes, and the AI is extremely difficult I find, but once you have it all down, it is a really rewarding and challenging game. I don't believe the game was fully finished, so there is something a bit unfinished about it, but the shear power and scale of the game make up for it with a little imagination.
Considering the price, it's definitely worth picking up by any space 4X fans!
War dieses Review hilfreich? Ja Nein Lustig
43 von 53 Personen (81 %) fanden dieses Review hilfreich
Empfohlen
5.9 Std. insgesamt
Verfasst: 13. August 2014
Great game! BUT - it does seem like this game is getting robbed by a sequel - the game description claims that features are "currently" being expanded... but to all appearances its NOT, its just the old sales pitch, while the expanded feature development is implemented in a new game (sequel). Does "seem" a little dishonest... . If this changes, I'll change my review.
War dieses Review hilfreich? Ja Nein Lustig
97 von 142 Personen (68 %) fanden dieses Review hilfreich
48 Personen fanden dieses Review lustig
Empfohlen
10.8 Std. insgesamt
Verfasst: 12. Februar 2014
I made it. It's probably good, and I like money.
War dieses Review hilfreich? Ja Nein Lustig