Take command of a vast interstellar empire and safeguard your species from total extinction in a procedurally generated 3D galaxy (with the option to flatten it) from 1 System to 10,000+! Prove your species' ingenuity through a deep and intricate combat system where anything (from individual components on ships to the stars themselves)...
Análisis de usuarios: Muy positivos (194 análisis)
Fecha de lanzamiento: 20 sep. 2010

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Incluye 2 artículos: Star Ruler, Star Ruler 2


Recomendado por mentores

"While the diplomacy leaves something to be desired, there's nothing like creating an army of thousands of ships and blowing up a star."

Acerca de este juego

¡Toma el mando de un enorme imperio interestelar y salva a tus especies de la extinción total en una galaxia generada de forma procedural en 3D (con la opción de verla plana) desde 1 sistema hasta más de 10.000! Pon a prueba el ingenio de tus especies mediante un completo e intrincado sistema de combate en el que todo (desde los componentes individuales de las naves hasta las mismas estrellas) se convierte en una oportunidad para hacer blanco.

Convence a otros imperios para que se sometan a tu galaxia mediante la diplomacia y ábrete camino hacia la supremacía.

Investiga nuevas clases de armas, motores, escudos y mucho más, que conservarán sus beneficios únicos a medida que el juego progrese, con una web de investigación cuyos contenidos están a tu alcance en cada partida.

Explota fenómenos interestelares como cinturones de asteroides y estrellas y aprovéchalos en tu propio beneficio o destrúyelos para que tus enemigos no puedan explotarlos. Crea y destruye nuevos mundos mediante la investigación tecnológica avanzada.

Pon a prueba tu estrategia contra un máximo de 10 oponentes (online o en LAN). Guarda la partida cuando llegue el amanecer y continúa cuando te apetezca. ¡El juego no termina hasta que tú lo digas! Entra y sal en cualquier momento; ¡los jugadores que se desconecten no alterarán la partida!

Tus armas, tus naves, tus reglas: ¡Prácticamente todo el juego se puede modificar con el Bloc de Notas! Añade al juego nuevos módulos y efectos de partículas con facilidad gracias a las herramientas de desarrollo incluidas “de serie”. Crea nuevas armas en segundos; ¡crea nuevas IAs mediante scripts! ¡La Galaxia te pertenece!

Una Obra Maestra en Evolución: A medida que pase el tiempo se añadirán nuevas características, arte y mejoras para el GUI mediante parches siempre que el tiempo y el dinero lo permita. Creación de Carreras; Facciones de NPCs; Transformación Ambiental; más Sets de Naves; Diplomacia e Invasión Planetaria más Complejas; ¡estas características y mucho, mucho más que está por venir!

Características Principales:
  • Enormes galaxias generadas proceduralmente
  • Diseño intrincado de las naves y combate emocionante
  • Sistema único de investigación
  • Interfaz fácil de utilizar, mecánica de juego compleja
  • Oponentes de IA que te pondrán a prueba
  • Amplio soporte para mods
  • Multijugador
  • Banda sonora original
  • ¡Mucho más que está por venir!

Requisitos del sistema

    • SO: Windows XP / Vista / 7
    • Procesador: 2.0 GHz con soporte para SSE2
    • Memoria: 256 MB de RAM
    • Gráficos: resolución mínima de 1024x768 con 256 MB de memoria
    • OpenGL: 2.1
    • Disco Duro: 300 MB de espacio libre
    • Sonido: Cualquiera
Análisis útiles de usuarios
A 9 de 10 personas (90%) les ha sido útil este análisis
22.4 h registradas
Publicado el 2 de junio
Just finished the tutorial and... Wow! this game!.. It has got the best of every 4x game I've played till now.

So what should you expect?...
...Expect a Space Empires game (a turn based 4x) minus warp holes for inter-system travel, with RTS elements of Homeworld on a game engine like a AI War: Fleet Command. Oh! Forgot to mention, Star Wolves like pirate raids. :))

It is a close to perfect 4x RTS game which doesn't need a hefty system specifications to run on with guaranteed tonnes of hours of gameplay. The reason I called it "Close to perfect 4x RTS game" is because I havn't played long enough to be able to comment on AI. But I'm optimist it won't disappoint.

For now, 10/10 for game design and controls... Will update this review after playing a couple of hours with AI.

Update: AI
Now since I've played close to 19 hours, I guess I pretty much understand how the AI's behave.
Initially I thought AI to be easy, but couple of minutes later, game proved me wrong.

Unlike other games, where AI's target you when you are supirior to them or become a threat, in this game, they will ensure that your race is wipped off the galaxy if your race is inferior to them. If you however are superior, they are likely to give you resources and research points to stay your ally. I'm not saying they won't attack you if you are superior (i.e. leading in number of ships, research, star systems inhabited and economy), but that in my experience will only happen if there are no more planets to colonize.

AI's can also become annoying at times with constant treaty requests. While most of the AI's rely on medium ship sizes (usually 10x-50x), some will build gigantic ships (like 100x or larger) couple of minutes in the game. So I suggest you to try to build some for yourself.

Also, build a huge number of ship so that you have enough reserves for ones you might lose in battle. As if your fleet size is minimized, most of the AI's will turn their backs on you and believe me, thats disasterous!!
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A 9 de 11 personas (82%) les ha sido útil este análisis
58.7 h registradas
Publicado el 11 de abril
+ the massive scale is amazing. You can make galaxies as big as you computer can run.

+ the scale is not just limited to the galaxy the palyer can make some massive structures like a gun that can destroy star from other star systems and ships that can be larger than entire planets

- the diplomacy has nothing to it all the options are just to make a threat, demand, allaince, or war. The playere literly just selects on of those optins form a drop down by the race which give no satification

- the economy is just one resource really and that is ore the other two resources are just refinde ore and refined refined ore so it pretty one dimensional

- the research system can be quite intersting where the player can infinitely research a tech at exponentially higher cost to continue to gain advancements in that field the bad part to this is that advancement feels very incremental for the most part which it is. This takes away a lot of the excitment from researching a new technology because the not a ton can generally be done with new research advancments.


I have defeinately put quite a few hours into this game and definitely had some fun with this game but at the same time I do not feel like I can recommend this game to others. This is mainly due to after playing for a while I do not feel this game really has much of a soul to it and in my opinion can be a bit lifeless at times. I also had this same feeling playing x3 where the whoel universe just felt overly mechanical.
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A 1 de 1 personas (100%) les ha sido útil este análisis
3.9 h registradas
Publicado el 27 de agosto
Yikes. This game looks like it could be great. However, I have some GLARING problems that I can't seem to overcome and haven't yet found answers to. These are gameplay basics that just seem to get glossed over as if they are obvious. Well they may be obvious to the developers, but to someone coming in from the dark, it doesn't make any sense at all!

Here's my 2 main complaints: 1. The tutorial is terrible. I tried to run the tutorial and it seems to jump through time and says that I've completed tasks that it never showed me how to do! What a useless POS! So I quit the tutorial and decided to try the game on my own. 2. The menus are HORRENDOUS at describing what they do. Specifically I can colonize planets left and right, but they never build anything. The supplies they start with are insufficient to even build a metal mining sctructure which would allow me to build other structures. SO I have to make haulers (transports, why not just call them transports??!!), but they don't haul anything anywhere! The options for the haulers are crazily unhelpful. I give them commands but they never do anything. So I'm stuck with planets that don't ever progress. Forget installing governers, they just go for the first structure in their list and of course it is something that cannot be completed, so they just sit there building a space port for hundreds of years.

I have tried to find answers to these problems, but there are none to be found. The ingame help only describes general game concepts, and has no mention of how to navigate menus or which options have which effects. Wikis are similarly useless.

This game looks really good despite having useless diplomacy and NPCs that seem to always follow the same formula to success.

Support this game a little better and consider tooltips ingame and you'll get a positive review from me. Don't try to make me read your mind to understand how the game should operate. TELL ME how the game operates. Use your words! Nouns, verbs, adjectives, and adverbs!

This has been a very frustrating experience... maybe I can find some playthroughs on youtube and learn by watching others. If google is any indication, though, that information doesn't exist anywhere on youtube either.

I have found a Let's Try (play) that covers my trouble with planets not building anything. I will not be changing my review yet, because it should be explained in the game or at least on the game's wikis, NOT by having to find other people playing the game on youtube and watching an entire video just to get some answers. Anyway, here's the video if you're having the same trouble I am:
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A 3 de 5 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
5.7 h registradas
Publicado el 3 de junio
Established a small empire, enemy attacked. Decided to whether I could spawn 100 000 000+ ships. My fleet kept expanding until the game crashed. 10/10.
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A 2 de 4 personas (50%) les ha sido útil este análisis
6.3 h registradas
Publicado el 11 de marzo
I like the game Star Ruler and the mechanics special for this genre I saw in here for the first time, BUT this game has some great disadvanteages:

- The manual.
Does barely exists. Many options and mechanics of the game are not explained anywhere. What exactly does the "Upgrade hull" button do? When are upgrades done if I uncheck autoupgrade? What does a upgrade intervall of "Every 0 levels" mean in comparison to "Every 1 levels"? How many metal is used by an electronics fabric to produce one electronics?
The game gives you many choices but they are useless if you do not know anything about their consequences...

- The many crashes.
You already have one fleet? Don't create a new one via the short-key, it will crash the game. Same for adding ships to a fleet if the fleet is too far away. Annoying.
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