Deep Sky Derelicts is an original combination of turn-based strategy and RPG, enriched with tactical card combat and popular roguelike elements. Explore derelict alien ships, fight, loot and upgrade your gear, all in distinctive retro-futuristic comic book aesthetic style.
Recent Reviews:
Mixed (21) - 61% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (161) - 80% of the 161 user reviews for this game are positive.
Release Date:
Nov 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We see Deep Sky Derelicts as a very gameplay-centric title with a rich mixture of simple, yet deep core mechanics and a high replay value. Now, as we implemented all the basic gameplay mechanics into it, we need your help and feedback to make sure that the mechanics are deep and interesting enough and that the overall gameplay always feels gripping, varied and challenging in Deep Sky Derelicts. Therefore, we chose to enter Steam Early Access program in October 2017 and would like to invite you to join us on this final part of the journey toward the dream game as we and hopefully you see it. We believe that only with real players involved in the final stages of game design and balancing Deep Sky Derelicts could reach the quality of gameplay it deserves after all the accolades and praises it received for its refined art-style and storytelling. So if you like turn-based strategy and RPG games like we do or if you are a big fan of comic books, who has always dreamed of playing a comic game one day, or if you just want to become part of something bigger and make your impact on something you might eventually love, wait no further and dip yourself into dark and strangely fascinating Deep Sky Derelicts universe already this autumn!”

Approximately how long will this game be in Early Access?

“Six to seven months, we plan to finish the game at the end of May 2018”

How is the full version planned to differ from the Early Access version?

“The full version of Deep Sky Derelicts will offer a complete and polished gaming experience which is largely tailored to the tastes of the players' community and fine tuned based on EA users' feedback and suggestions. More specifically, the full version of the game will include the full-length (10-20 hours) campaign mode with a complete game story unfolding as you explore the Deep Sky Derelicts world. In addition to that it will also feature a hardcore difficulty mode and increased customization possibilities for player characters' creation. Steam achievements and trading cards will be also added to the game at the time of full release, along with the Mac and Linux support.”

What is the current state of the Early Access version?

“The Early Access version of Deep Sky Derelicts doesn't represent its final, intended quality in many respects, but reflects a rather actual work-in-progress state of the product. That said, we will make out best to ensure that even the EA version has no game breaking bugs or completely broken mechanics, as we realize that high standard of player experince is crucial at any stage of the project. To create additional appeal for our EA players, we also decided to add an 'Arena' mode that is basically a sequence of tactical battle encounters of gradually increasing difficulty to be overcome with a pre-set squad of characters. We hope that introduction of this combat-oriented mode will come to taste for the players who love challenge and tactical fights, while simultaneously creating a more intense and focused and hence efficient playground for trying out new and changed combat mechanics, character builds and individual cards.”

Will the game be priced differently during and after Early Access?

“Yes, Deep Sky Derelicts is offered for a lower price during the Early Access phase. We will increase the price for the full version release.”

How are you planning on involving the Community in your development process?

“We hope the Community to play the key role in shaping many of the mechanics and elements of Deep Sky Derelicts. We are set to go through every review, every suggestion and every single comment by the players, looking to further improve the game with the aid of their feedback. We are generally open to communicating with our users on multiple channels, but to keep it more organized and focused we will prefer Deep Sky Derelicts Steam Discussion forums as our primary communication platform both during Early Access stage and thereafter.”
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Recent updates View all (17)

March 6

0.3.1. Hotfix release!

Good day Scavengers,

we want to thank you for your bug reports and patience. We worked as quickly as possible to deliver a hotfix and here is the changelog.


- Added new sounds for cards: Alpha Stance, Alpha Strike, Finisher, Power Surge, Radiation Shot, Rip & Tear, Strong Punch, Sabotage and Transfer.

- When retreating from combat, you can now choose the tile to move into.
- Puncture hits now do 50%/50% shield and health damage instead of 100% health damage, with excess damage to shields spilling over to health as usual.
- Added more stats to the character panel in crew and combat screens and made the panel scrollable.
- Adjusted Skink AI to be a bit more flexible with target selection.

- Fixed occasional combat freeze after an enemy affected by Fear or Confusion played a card, or when an enemy was killed during its turn.
- Fixed attacks not working when a weapon of the corresponding type (melee/ranged) was not equipped.
- Fixed combat bug when trying to summon a second Hacked Aidrone.
- Fixed Cobra/Envenom error on critical success.
- Fixed Puncture and CriticalDamageMultiplier values not working correctly in looted items. Puncture was doing too little and critical damage bonus a bit too much.
- Fixed the Necroguard not dropping any loot.
- Fixed shields being restored at the start of combat when out of energy.
- Fixed horizontal alignment issues with some background graphics.
- Fixed missing % sign in Damage Resistance stats.
6 comments Read more

February 28

0.3 Illustrious Monuments update is out now!

Hey Scavengers,

Illustrious Monuments update for Deep Sky Derelicts has just arrived! It is filled with content and bug fixes to the brim! The wait was worth it. Trust me on that.
Get ready for:
- 3 new character levels (level cap now at 7)
- 5 skill specializations, with 1 for each type
- 7+ very rare Illustrious mods
- 8 new extension mods
- 5-6 additional room conditions that can affect both exploration and
combat gameplay
- Energy management changes, along with a brand-new Research lab
- 5 more derelicts (9 per play-through in total)
- Progression from Tier 1 to Tier 2 ships
- 10 new enemies
- New main and side missions (each derelict has at least 1 of each)
- Updated Arena with revised encounters (max 20)
- And more…

Has been the waiting worth it?

The complete changelog is below:

Bug reporting: When possible, please send us the output_log.txt and your save file to make bug hunting easier.

Log file location: \Users\<your account>\AppData\LocalLow\Snowhound\Deep Sky Derelicts\output_log.txt

Save file location: \Program Files (x86)\Steam\userdata\######\698640\remote (###### is a directory with numbers).

Please check the date, as the number in the file name might not correspond to the order of save files in the game.

You can email the files, and the bug report or a link to the bug forum, to

Thank you!

- There are some problems with multiple displays. We will have to perform an engine upgrade to fix some of those and that was not possible for this release, so we’ll investigate these bugs in the near future. In the meanwhile, you might want to try some of these startup options as workarounds: -window-mode borderless, -adapter 0 (or 1 or 2 depending on your monitor setup), -show-screen-selector.
- Some card sounds are missing.
- Card layout in combat can get slightly messed up in some situations.

- Character levels are now capped to 7.
- Five new ability specialization branches available at level 4.
- Tier 2 derelicts can now be unlocked by finding at least 2 location data from tier 1 derelicts and visiting the Sub-Governor.
- 4 new quests.
- 12 new rare Illustrious mods can be found, each with its own unique effect. Other new extensions and loot drops have also been added.
- Research Workshop opened on Deep Sky Station. The workshop offers permanent scanning and energy upgrades.
- The medical bay now offers partial heal options for bold but economically challenged scavengers. Reviving is now cheaper and heals the unit to 1 HP, leaving you in charge of further treatment. Other medical costs have also been slightly reduced.
- The starmap shows the last visited derelict and the visited/unvisited/main quest completed status of derelicts.
- New derelict layouts, some with multiple unlockable landing zones.
- Map icons and colors have been overhauled.
- The scanned area now gradually shrinks and disappears, with research upgrades available for both range and duration.
- New enemies: Shocklings, Alpha Skinks, Preservers, Pyronics and scary Triumvirate squads.
- Arena extended with new fights and rebalanced.
- Rooms in derelicts can contain anomalies such as magnetic interference or low gravity, with either helpful or harmful effects both in and out of combat.
- Energy changes: Everything has been multiplied by 10 (base energy is now 1000, scanning takes 50 energy) to make energy efficiency stats/upgrades more meaningful.
- Crew shield/health status is now visible on the map screen.
- Running out of energy does not result in an instant game over anymore. Instead, life support, shields and weapons are disabled and scavengers start losing health, giving you a chance to crawl back to safety.
- Experience gain adjustments; higher level enemies now give more XP than before and lower level enemies give less.
- Some enemies can resist stuns and lethal hits.
- Help popups added for Boost and Retreat.
- New items are marked in the inventory.
- New cards and comic panel effects.
- Fixed some skill bonuses not working correctly.
- Fixed Power Generator revealing unseen map tiles.
- Fixed some enemy encounters not starting automatically.
- Too many card, ability and UI fixes to list.
- Russian text fixes.
- Added new character portraits including ones based on contest winners and Welovegames. Also polished some of the older portraits.
17 comments Read more
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“Heavily inked and consumingly gritty, it's as much Mignola as it is Darkest Dungeon, but with neat sci-fi flare.”
PC Gamer

“It’s all comicbook-styled, in a vaguely 2000ADish manner, with large, characterful sprites and nice XIII-style panel-in-panel animations so show e.g. killing moves. Looks great, and does a fine job of mingling turn-based squad combat with survival elements.”
Rock, Paper, Shotgun

“Deep Sky Derelicts has got your roguelite. It's got your card-based combat. It's got your sick Hellboy art style.”
Gaming Nexus

About This Game

In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet.

Build and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new ones, equip them, upgrade their gear or recharge energy for life support during missions.

Key Features:

  • Fresh take on turn-based combat with cards
  • Refined sci-fi comic book look & feel
  • Endless customization options for characters and scavenging teams
  • High replay value thanks to procedural generation of content
  • Story of the human society divided within a dystopian universe
  • Two game modes: story and arena

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 / 8 / 10, 64-bit only
    • Processor: Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4400
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: Minimum system requirements will allow you to play the game in FullHD / 30 fps
    • Requires a 64-bit processor and operating system
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