You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City.
User reviews: Very Positive (567 reviews)
Release Date: 11 Jun, 2004

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Recommended By Curators

"Despite showing it's age a bit, this is well worth going back to for the excellent Shalebridge Cradle level."

About This Game

You are Garrett, the master thief. Rarely seen and never caught, Garrett is the best that ever was. Able to sneak past any guard, pick any lock, and break into the most ingeniously secured residences. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Here crime and corruption are commonplace, wealthy nobles prey on the poor and each other, and magic and machinery coexist uneasily. World weary and cynical, Garrett wants nothing more than to be left alone to ply his trade. But things never work out that way.
  • Cutting-edge Action Stealth Gameplay - Hide in the shadows, sneak past the guards, or ambush them from the darkness!
  • Huge Arsenal of Thieves' Tools - Including lock picks, a blackjack, arrows, wall climbing gloves, oil flasks, flash bombs, and a dagger.
  • An Entire City to Explore - Break into any building, mug nobles on the streets, spend your loot, and earn a reputation. Feel like a real thief in a cityscape of unparalleled responsiveness and interactivity.
  • Advanced Artificial Intelligence - AI guards that see and hear, track evidence and suspiciousness, search for intruders, fight, give chase, and perform lip synching, facial expressions, and hundreds of lines of real-time dialog.
  • Dynamic Lighting and Shadow System - Every character and object casts realistic, dynamic shadows that effect stealth gameplay.

System Requirements

    Minimum: IBM PC or 100% compatible, Windows 2000 or Windows XP, Intel Pentium IV 1.5 GHz (or AMD Athlon XP equivalent), 256 MB system memory, 64 MB video memory, Direct3D 9.0, and Pixel Shader 1.1, 100% DirectSound 9 compatible sound card, 3,000 MB free hard disk space, Keyboard and mouse
    Recommended: Intel Pentium IV 2.0 GHz (or AMD Athlon XP equivalent), 512 MB system memory, 128 MB video memory, Direct3D 9.0, and Pixel Shader 1.1
    Thief: Deadly Shadows does not support play on laptop computers.
Helpful customer reviews
33 of 35 people (94%) found this review helpful
6.5 hrs on record
Posted: 10 October
I bought this from a Gamestop back in 2004 as it is one of my Top 5 Games ever!

Storyline: 10/10
Graphics: 09/10 (it's an older game now)
Voice Acting: 10/10
Stealth gameplay: 10/10
Combat gameplay: 8/10 (ie. it's a stealth game)

Overall: 9.4/10

Definitely recommended.
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28 of 31 people (90%) found this review helpful
51.2 hrs on record
Posted: 10 November
I had gotten this game when it came out in 2004 when i was a kid. And i got the other Thief games like 1 and 2 years earlier. Me and my sis played it everyday no joke. Everyday. She beat it at least 25 times litterally. It was the scariest game i had ever played and still is. I bought it on steam just to play it again and relive my childhood! One of my most favorite games ever!
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49 of 73 people (67%) found this review helpful
4.2 hrs on record
Posted: 17 November
Killed someone by dropping a basket on their head. 10/10
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15 of 17 people (88%) found this review helpful
14.0 hrs on record
Posted: 2 September
Rating 8.5/10

What is it?
First Person Stealth

The Good:

+ For an older game the graphics hold up incredibly well.

+ The level design is incredibly well done, the levels are well thought out and fun to explore. Some of my favorite in the series.

+ Given a choice of what order to accomplish certain levels.

+ The stealth in the game is top notch and find just the right balance between realism and fun. For the most part if you get seen or heard it was your own fault.

+ Great story, dialogue and voice acting

+ Certain levels have a haunting atmosphere, if you love horror certain levels in the game really fit that criteria.

+ Great conclusion to a great series.

The Bad:

- loading times. This game suffered from the 'console sydrome' that was prevelant during that time period and thus levels were split into smaller chunks. Loading time can be a nuasance.

- The game's objectives especially outside of main missions are unclear at times. Often times you will be searching for what you need to do when it should be more obvious.

Conclusion

This is my favorite game in the series, although most would disagree, I find the game really refined the elements of the series in one cohesive package. I loved the story and the levels and the lead up to the finale. I found the level design in Thief 1 and 2 although good, to be too big for their own good leading to a very disorganized level design. Thief 3 is a game worth checking out no matter what the price is.

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11 of 12 people (92%) found this review helpful
62.6 hrs on record
Posted: 11 October
I write this on the basis of not having played previous Thief games in the series. However, Thief: Deadly Shadows proved itself a firm favourite and true classic on my list (I owned the game on disc when it was first released but had to re-purchase on Steam so it was compatible with my current PC). It's true that the graphics are now very obsolete compared to more modern titles - but it has been around for over ten years! - and I still have fond memories of exploring, stealing, sneaking, and eavesdropping.

Garrett is perhaps one of the most memorable game characters and superbly voice-acted by Stephen Russell. Garrett's real strength lies, not in combat, but stealth, utilizing the shadows, and on occasion render troublesome guards unconscious with the blackjack. He's also in possession of dagger, although players favouring more a killing nature doesn't really have much bearing on the gamelay as it did in, say, Dishonored.

The levels themeselves are extensive and credible; compulsive explorer players may desire to linger and search these sandbox-style maps to the full in order to collect 100% treasure. Such ill-gotten valuables are then sold to a fence and money can purchase useful tools and items to help Garrett in his adventures: flashbombs can be deployed in sticky situations, water arrows extinguish torches, oil flasks can cause guards to slip, noise arrows distract and misdirect guards....and many others handy for certain tight situations. The City itself is divided into several districts and offers a few (but not many) distractions from the main story; regarding side-quests, Deadly Shadows isn't on par with Deus Ex: Invisible War (even though they shared the same engine) and Garrett can only break and enter into about a dozen buildings, only a couple of which contain prized treasures. One particular level stands out as a ground-breaking piece of atmospheric story-telling: the chilling Shalebridge Cradle was regarded as a tidemark by Thief fans and became famous within gaming circles. The hairs on my neck stood on end thoughout the entire level!

But there are a couple of ♥♥♥♥les: one of which that Garrett can't swim despite it being possible for him to fall into water proved a frustrating possibility. With later games catering to more aquatic-capable characters, such as Deus Ex, Assassin's Creed II onwards, GTA San Andreas, Dishonored, even the recent Thief title,(sometimes swimming was actually an option or requisite to a particular mission in these games), here Deadly Shadows stumbles on the credible side. Alternatively, I would have preferred an 'invisible forcefield' keeping Garrett safe on the pier. Admittedly, not entirely plausible for world immersion, but less frustrating. Another annoying gameplay issue would be broadhead arrows: these things should be lethal - yet, once alerted, sometimes it took about four of them to kill a guard. I can understand one wound enraging an enemy, but surely a second would cause them to have second thoughts and retreat hastily from the scene? It would have been more fun and plausible having a bloodied guard stumbling about alerting colleagues, forcing Garrett into hiding once more.

The main story itself concerns an imminent period of darkness about to engulf the City. It's up to Garrett to explore locations in a bid to uncover clues and fulfil counter-measures in order to prevent this from happening. Cutscenes are excellent affairs explaining the plot as it thickens and motives behind each mission. Garrett himself (Stephen Russell) regales the player with a determination, as if talking to himself but steadying the nerves.

Although an old game, it's one that has aged well for veteran gamers with fond memories, and guaranteed to return now and again to sample such a fine brew.
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7 of 7 people (100%) found this review helpful
31.1 hrs on record
Posted: 5 September
Another great Thief game I very much enjoyed. Knocking players out, picking locks, hiding bodies, and stealing things never gets old for me. The only problem was when you jump, the player can sometimes get stuck in mid air. Another than that it's a great game if you're into this sort of thing.
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6 of 6 people (100%) found this review helpful
15.9 hrs on record
Posted: 18 September
Awesome game... I suggest anyone planning to play the new Thief, to play this one first. Every time you sneak, creep, steal, kill, etc... It's always a heart racing moment. If you love suspense and stealth games, GET_ THIS_ GAME.
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7 of 8 people (88%) found this review helpful
28.8 hrs on record
Posted: 22 December
Built a high end gaming computer, put nearly 30 hours into a 10 year old game. I'm an idiot. 10/10
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5 of 5 people (100%) found this review helpful
5.2 hrs on record
Posted: 26 September
Thief 4 ain't got anything on this ♥♥♥♥ right here.
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10 of 15 people (67%) found this review helpful
0.4 hrs on record
Posted: 1 November
Perfect for classic Stealth fans who are looking forward to have some challenges,
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
16.7 hrs on record
Posted: 5 September
Out of all the Thief games (even the new one), this one has to be the best Thief game out there.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: 6 November
Was alittle confusing to start out but now getting the hang of it pretty well. Love the story lines and graphics are amazing.
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3 of 3 people (100%) found this review helpful
41.4 hrs on record
Posted: 10 December
After only 42 hours of gameplay I have conquered the final chapter of the Thief trilogy.(I'm not counting the fourht one because Looking Glass wasn't involved) I have explored every nook and cranny, knocked out or murdered everione in the city,(or in most cases both) stolen everything that fit inside of my magical, Mary Poppins pockets,(aside from the bag of coins the crazy old widow needed to live, I mean, I may be a thief, scoundrel, rapscallion, and quite probably a serial killer, but I'm not a bad guy...) and smashed, burned, blown up or sunk to the bottom of the ocean everything that didn't. I have fought and vanquished the best and brightest of the local law enforcement, defeated fanatic cultists from two opposing sides of one very dysfunctional religion, purged the city of its infestation of undead creatures, crushed hulking golems of stone into nothing more than dust, to be carried away with the wind and forgotten forever, listened in on every private conversation, and crawled all over every inch of every brick or stone wall in the city like an insane, murderous spiderman with sticky fingers.(pun not intended, but enjoyed nevertheless) I feel a sense of accomplishment having completed the series, but also a sadness and longing because I know that Looking Glass is no more and Sony now owns Garrett the Master Thief's soul, and copyright. I only hope that Sony will one day let him die with dignity, and then toss his lifeless body into a cuddle puddle in a dark corner just like he did with so manyguards who had the poor fortune to be working when he was stealing everything they were supposed to protect. I will miss the Master Thief, even now I find myself dragging out this review, because once I hit "post" I know he'll be gone forever,(or at least until I upgrade to a pc that can actually run Thief 4) but I must sleep now, for it is 4:30 am and I have to be up around... let's say 1 pm... you know, for lunch. So I give this game 42/10 one point for every hour of murderous, theiving, spidermanly joy.
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2 of 2 people (100%) found this review helpful
30.1 hrs on record
Posted: 22 December
Microsoft's console version of Thief. Well worth it despite the small levels due to it being a console port. Much better than the recent Thief reboot.
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1 of 1 people (100%) found this review helpful
55.9 hrs on record
Posted: 28 December
A hardcore Splinter Cell fan, such as myself, will
love this. Reminding alot from it, but set in a
Medieval or Victorian-like age with both electricity,
magic and beasts.


Gameplay:

It's mission based but also played in open world.
You are playing in a city divided into areas where
you can freely walk in between them as you progress
the main story. You will find sidequests by doing
your own exploring. All parts of town have their
stores where you can either buy equipment or sell
your loot.


Music:

The music blends in with where you are and what
you're doing, well enough that you don't think
about it that much, just the way it should be
made for a stealth game to not steal your focus.


Sound and Voices:

There are really funny voices and conversations held
between people. This works excellent to fill the
time you sometimes have to wait, before making your
move. The monsters voices are equally as good but
instead made frightening. Some monsters have
very heavy footsteps along with it, to make them
even more scary, while you are standing close pushed
up in a dark corner.


Graphic:

Alot of shadows, since it's always night time.
The monsters appearance are better than in most horror
games out there.


Movement:

If you come from the Splinter Cell franchise, you will
adapt to these controls in no time, it uses quite the
same basic moves with both more and less from it.
The game gives you the option of switching between
first and third person viewing perspective, which is
a really useful feature in certain situations to make
things easier.


Story:

The game starts off slowly, with you doing some regaular
thefts, before escelating into a much darker tale.
Set for you to collecting necessary artifacts, in order
to rid the evil. Along the road you will constantly have
to deal with various groups of people, some are more or
less friendly, depending on how you treat them.


Bug and drawback listing:

*Movement suffers alot from bugs and will be the main
factor in the game ruining your stealth.
The most problematic one being where you in mid air
will freeze in a hovering position, after having jumped
against an object to climb. The way to fix this is done
by drawing an arrow quickly, by just tapping it, so you
don't have to shoot it.
*You can easily get stuck if jumping and landing down
on narrow areas.
*Climbing up and walking on ledges is very clunky. You
will keep falling off, as you for unknown reason is
pushed out and prevented to pass by invisible barriers.
As soon as you start slipping from a ledge, you can't
save yourself, you are guaranteed to fall down.
*Crouch toggling has a bad registering.
*Candles may sometimes keep illuminating after being put
out and in rare cases even be unquenchable.
*The crosshair of the bow is not depicting the correct
x axis trajectory of it's arrow, you will have to aim
to the side of it instead.
*Objects and bodies on the ground can spasm out at random
if coming into contact with another object, this will
of course alert any nearby enemy and ruin your stealth.
*Certain none special loot on mission levels don't shine.
This makes a 100% loot run a living hell, forcing you
to check every single small object on the map to make
sure it's either loot or junk. Keep lifting and putting
down unneeded objects will ruin stealth.
*Some of the loot are unecessary hidden on top of book-
shelves high above your field of view, unless you jump.
Again, this is something that will ruin your stealth.
*Noise-maker arrows are not working that well.
The enemies are programmed to prioritize where the sound
emerged from, the source, so they will often instead run
where you sit rather than to where you shot the arrow.
This is because the noise starts as soon as the arrow
leaves your bow instead of triggering on impact.


Conclusion:

Despite having its heavy movement bugs, I highly recommend
it as long as you're not too much of a perfectionist.
You will have to endure some frustration with it now
and then, but I think it's worth it to experience what
this game offers in fun and creepy level.
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2 of 3 people (67%) found this review helpful
1.5 hrs on record
Posted: 4 October
ONE OF THE BEST GAMES
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
11.9 hrs on record
Posted: 5 October
AN AMAZING GAME FOR OLD SCHOOL GAMERS
Was this review helpful? Yes No
2 of 3 people (67%) found this review helpful
36.5 hrs on record
Posted: 13 August
Fun game!
Was this review helpful? Yes No
2 of 4 people (50%) found this review helpful
0.3 hrs on record
Posted: 5 August
really good game form the Thief series...! i forgot how many control setting have to setup lol .... been a long time since i last play it.
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746 of 833 people (90%) found this review helpful
10.4 hrs on record
Posted: 23 October, 2013
So in Thief, you're a Thief.
Despite the misleading title of the game, however, shadows do not actually harm you in any way. Rather, it is advised to stick to the shadows as much as possible. I did not know this, and so had a very troublesome first few hours of gameplay.
In Thief, you steal things. That is because you are a thief. When you steal things, they belong to you, and so you can sell them to people and get money to buy other things that make stealing things easier. With this unique system in place, you can achieve a near-constant cycle of owning and disowning various objects in the game world. It is systems like these that contribute much of the immersion to Thief: Not Really Deadly Shadows.
You can posess a myriad of useful tools, like a knife. That is sharp, and so it can be used to stab guards, often causing them to die. While to some, like the guards, this may be seen as unhelpful, for a thief, it is actually quite useful.
With well thought-out game systems, a very well implemented loot ownership gameplay style, and the ability to own things, I highly recommend this game with something like a 7 or 12 out of 10.

Testimonies:
"I would own this any day of the week, and you should too"
"This is fun"
"I love owning things"
"I love disowning things"
"I would disown this game just to reown it"
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