The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider.
Valutazione degli utenti: Estremamente positiva (3,104 recensioni) - 3,104 recensioni degli utenti (95%) per questo gioco sono positive.
Data di rilascio: 22 giu 2000

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Acquista Deus Ex: Game of the Year Edition

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Pacchetti che includono questo gioco

Acquista Deus Ex Collection

La Deus Ex Collection include tutti i titoli della serie Deus Ex pubblicati finora per PC, comprese la Game of the Year Edition del capolavoro originale e la versione Director's Cut dell'acclamato Deus Ex: Human Revolution.

SALDI AUTUNNALI! L'offerta termina il giorno 1 dicembre

Acquista Eidos Anthology

NOTE: This version of the Eidos Anthology is not playable in Germany.

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Consigliato dai curatori

"Well in the eyes of many its the best game of all time. Hard to argue with them, a revolutionary FPS-RPG. Clunky mechanics by todays standards but great"
Guarda la recensione completa qui.

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14 ottobre

Revision, fan-made mod for Deus Ex, now out on Steam!

Time to reinstall Deus Ex! We’re continuing to celebrate the 15th anniversary of the franchise with the release a fan-created mod for the first game.

Called ‘Revision,’ the mod by Caustic Creative overhauls the environments and soundtrack of the original Deus Ex, while also expanding certain aspects of the game, allowing you to navigate and explore beyond the limits of the world within the original game.

Check out the launch trailer, which breaks down all the work Caustic Creative has done for this mod.
The mod is available to download for free today on Steam. You need to own the original Deus Ex to play it.

More information about Revision can be found at the project web site:

22 commenti Altre informazioni

27 giugno

Celebrating Deus Ex's 15th anniversary

15 years ago, the very first Deus Ex game was released on PC. To this day, it is still considered a classic and one of the most influential titles ever created.

To celebrate this anniversary, we have prepared a special four-episode documentary telling the genesis of the series, from the original Deus Ex to the upcoming Mankind Divided. Check out the first episode below, with original game creators Warren Spector, Chris Norden and Sheldon Pacotti!
We’re also giving you the opportunity to choose the contents of the upcoming Deus Ex: Mankind Divided Collector's Edition. The choice is yours - items like an Adam Jensen replica statue, a mini artbook, a replica weapon and a pin set (among others), are up for selection until July 3. Vote here!

Finally, Square Enix and Eidos-Montréal have partnered with GameChanger Charity, a non-profit focused on improving the lives of children suffering from life-threatening diseases. It makes an impact by providing direct services in hospitals, delivering video game gifts & supporting families financially.

We’ll provide donors with a free PC digital copy of Deus Ex: Human Revolution – Director’s Cut for every contribution made to the charity in excess of $1 – and they will have the ability to decide how their funds will be used by GameChanger. To donate, please visit:

14 commenti Altre informazioni

Deus Ex Mankind Divided announced!

Informazioni sul gioco

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider. Worst of all, an ages old conspiracy bent on world domination has decided that the time is right to emerge from the shadows and take control.

Key Features:

  • Real role-playing from an immersive 3D, first-person perspective. The game includes action, character interaction and problem solving.
  • Realistic, recognizable locations. Many of the locations are built from actual blueprints of real places set in a near future scenario.
  • A game filled with people rather than monsters. This creates empathy with the game characters and enhances the realism of the game world.
  • Rich character development systems: Skills, augmentations, weapon and item selections and multiple solutions to problems ensure that no two players will end the game with similar characters.
  • Multiple solutions to problems and character development choices ensure a varied game experience. Talk, fight or use skills to get past obstacles as the game adapts itself to your style of play.
  • Strong storyline: Built on "real" conspiracy theories, current events and expected advancements in technology. If it's in the game, someone, somewhere believes

Requisiti di sistema

    Minimum: 300 MHz Pentium II or equlivalent, Windows 95/98, 64 MB RAM, DirectX 7.0a compliant 3D accelerated video card 16MB VRAM, Direct X 7.0a compliant sound card, Direct X 7.0a or higher (included), 150MB uncompressed hard drive space, Keyboard and Mouse
Recensioni utili
5 persone su 5 (100%) hanno trovato questa recensione utile
41.7 ore in totale
Pubblicata: 3 luglio
Capolavoro. Semplicemente un capolavoro.
Qui inpersoniamo JC Denton, un'agente della UNATCO con un passato misterioso che andando avanti si scopriranno molti misteri. La storia è ricchissima di colpi di scena ma il bello è che la storia si evolve in maniera non lineare, nel senso che ci sono tanti modi per proseguire la storia a seconda delle nostre scelte. Ah, un'altra cosa per la trama: ha finali multipli. Per quanto riguarda la grafica, è stupenda, ovviamente se si tratta di un gioco del 2000, con ambienti vari e ricchi di dettagli per l'epoca, merito proprio dell'engine di gioco, l'Unreal Engine (la prima versione direttamente da Unreal Tournament). Il sonoro, d'atmosfera è molto ricco e la colonna sonora è fantastica che la riascolterete spesso e volentieri. Per il gameplay e le meccaniche di gioco, diciamo che è figlio di System Shock 2 che a sua volta è figlio del primo Thief, anche perchè è un ibrido tra FPS e RPG e va benissimo, tra l'altro ci sono anche alcune cose carine come minigiochi come fare tiri a canestro e giocare al biliardo. Quindi, giocateci assolutamente se non lo avete già fatto, e perchè no, rigiocatelo. Dato che usa lo stesso engine del primo UT, è moddabile, e vi consiglio di provare la New Vision, Deus Ex: Nihlium, GMDX e The Nameless Mod e i link li trovate qui:
Piccole curiosità: Uno dei tester è una persona "molto particolare..." proprio lui, quello che creato Steam e la Valve, e tra i collaboratori, c'è anche quello di Deathtrap Dungeon.
P.S.: Ho aprezzato molto la trollata vincente di quelli di Eidos Montreal su Twitter verso Treyarch che hanno preso in giro il nuovo Call Of Duty Black Ops III.
Questa recensione ti è stata utile? No Divertente
123 persone su 125 (98%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
42.5 ore in totale
Pubblicata: 6 giugno
Where it all began. Can't believe that this was released on Windows 2000, 15 years ago! Still to this day we are gifted with excellent mods for it, currently Caustic Creative are developing a wonderful overhaul mod named Deus Ex: Revision (be sure to check it out!).

This was one of my first childhood games, I can still remember certain stealth patterns to the levels. Really good to revisit from time to time and like I mentioned, mods really revitalise an old classic. JC Denton the badass! The question is, which ending did you choose?

For those wondering, the storyline of the Deus Ex series is as follows;

2027 – Human Revolution
2029 – Mankind Divided
2052 – Deus Ex
2072 – Invisible War

So the events of the original come AFTER the events of Human Revolution.
Questa recensione ti è stata utile? No Divertente
51 persone su 55 (93%) hanno trovato questa recensione utile
26.8 ore in totale
Pubblicata: 21 agosto
Intelligent & challenging // Recommended for those looking to experience a classic

+ Absolutely tons of customization options; with such variety, few people can really boast that they have played the same game twice
+ Narrative is both mature and showcases an impressive amount of depth
+ Augmentations, also, offer great freedom in character tailoring; some are arguably more useful than others, but overall the sense of freedom inherent in this mechanic does well to complement the same freedom found throughout the rest of the game
+ Modular damage; limbs and body parts experience damage separately, and this translates competently to gameplay (eg. taking too much damage in a leg will result in poor movement)
+ The player is offered spectacular freedom in how level objectives and advancement are to be handled
+ Level design is applaudable; everything flows well from one area to another, and layouts are generally sensible
+ Soundtrack is absolutely fantastic; sets the mood, doesn't necessarily distract, and stays with you when the game is off
+ Dialogue and writing is absolutely superb; this is easily one of the better aspects of the game, and it presents well even today

- Speed/compatibility issue; this may not affect everyone, but there is an issue with compatibility on modern machines which causes overall gamespeed to increase drastically (there is a workaround, but it's something of a hassle to fix)
- Visuals and animations really show their age; these don't hold up well today, but it's not bad enough to detract from the overall experience
- Voice-acting, though it can be quite good, is a mostly underwhelming effort; some voice actors go as far as to be terrible

If you enjoyed this review, please follow my curator page. Feel free to join my group, LockeProposal's Big Day Out for discussion and announcements, and I also have a budding YouTube Channel for those interested. Thanks for reading!
Questa recensione ti è stata utile? No Divertente
38 persone su 41 (93%) hanno trovato questa recensione utile
27 persone hanno trovato questa recensione divertente
46.0 ore in totale
Pubblicata: 2 giugno
Don't pick swimming. Never pick swimming.
Questa recensione ti è stata utile? No Divertente
18 persone su 21 (86%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
72.9 ore in totale
Pubblicata: 29 settembre
This game is like a box of your favorite cereal: you might have accidentally left it open in the cabinet and forgot about it for a couple of weeks, but after you pour another bowl of it, it still tastes great.

I say that because this game is outdated, cripplingly so in certain regards. The enemy guard AI has a field of view that can be equated to holding two paper towel rolls up to your eyes. If they spot you, you can trolley out of sight, and they won't come investigate. The AI doesn't noticeably improve as you progress further into the game (it's especially jarring because the guards you come across look like menacing and dangerous, but it's like they forgot their prescription glasses at home), and instead the game relies on subsidizing the amount of cheese tactics you can perform (by the end of the game, some of the enemies can only be taken out by a soft spot on their back using the cattle prod). The controls are beyond archaic, and I don't think they even made sense back when they were conceived in 1999 (you use the + button on the number pad to quicksave). The resolution does not appear to surpass 480p without getting yourself one of the many mods this game has to make it playable in the days of DirectX12. The general quality of the game (from a presentation perspective) is so bad it's legendary.

How's the actual meat of the game? Well, the story is serviceable. It's beautifuly timeless due to its themes of how far are we willing to give the government control over our lives to protect us from terrorism, and whether or not the government might get carried away in abusing their power. This game was released before 9/11 and world paranoid about terrorism, but not so early before that society was wildly different. There really isn't a lot of character development; a character starts and ends the game acting similarly (you could argue the protagonist, JC Denton, gets development, but he could act wildly depending on your actions). With that said, the people you meet along the journey become good guys or bad guys solely depending on your opinion of them (for example, is Paul Denton justified in wanting to treat being a UNATCO agent like a day on the police force, or is he just being a blind hippy by not wanting to kill some ♥♥♥♥ing ragheads (or this game's French equivalent, the NSF).

Gameplay wise, the primitive AI doesn't really lend itself to any tense gameplay you might see in other stealth games like the Arkham games, Metal Gear Solid, or successors like Dishonored. The stealth approach is just as valid as the loud approach, and it's not impossible to adjust depending on your supply reserves (save your cattle prods, kids). You get skill points by doing objectives. They improve your general skills (though they're not impossible to use without the said skills). Don't put skill points in Swimming. This game carves out its niche with its use of the nano augmentations. As you progress through the story, you'll get the choice to augment yourself by choosing one of the two options you're given (e.g. you can choose to augment your feet to move quicker, or to move quietly).

The game really shines through with its level designs. If you dedicate the time to explore the levels, you start to realize that there is no one way to approach a situation, and there are areas you could easily miss which houses a ton of augment upgrades, supplies, or even some weapon modifications. You might want to invade a park through the front door, being caught immediately and blasted down, or you could survey the park, and find a back door that's loosely guarded, and housing your true objective much sooner. Which objective is best? Well, you get to your target either way, and that's all that matters. The first path to the objective might not be the best route for you if you want to want to pick people off, but somebody who wants to toss a tear gas grenade in and then take down the group would already be stroking their boner at the opportunity.

This is why I recommend Deus Ex. Nonlinear stealth is tough to pull of meaningfully (looking at you Metal Gear Solid V). This game blends together talking with civilians to learn how to get your best edge, to watching your step so that you don't get caught by the bad guys. You can try to bypass an electronic grid by using a multitool, or by just looking for a route to bypass the grid. It's a game where the only reason your choice matters is for what you had to do to do it.

Final Words: "A bomb's a bad choice for close-range combat."
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