Shoppe Keep returns bigger and better than ever! Build a business empire, battle mobs and monsters – all in online multiplayer or alone. It’s merchandising mayhem as you attempt to sell all sorts of fantastical stock to make your millions.
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Apr 26, 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We noticed with all our previous titles that Early Access brings the community in such a way to influence a game, that even the creators of it expand on the end product that was decided months before development started. EA for us means that we can refine and make a far superior game than ever imagined.”

Approximately how long will this game be in Early Access?

“It differs from title to title, Shoppe Keep 2 might be in Early Access for a year, maybe 2, maybe 1.5, until we as a full team are happy with the end product, it will be in this state.”

How is the full version planned to differ from the Early Access version?

“We will try and supply a roadmap of all the features we wish to add to Shoppe Keep 2 during its EA stateAnd only when all the promised features are implemented and no game breaking bugs are present - it will become a full release.”

What is the current state of the Early Access version?

“Currently we have a working build with core features implemented, but it has a bit too much freedom and no proper direction for a single player to follow, but we are working very hard on that and we will be showing off our progress as much as we can.”

Will the game be priced differently during and after Early Access?

“The price of the game may increase with substantial updates. however, any price increase will be communicated with players before it goes live.”

How are you planning on involving the Community in your development process?

“The community is welcome to offer suggestions, constructive criticism, and send cakes to the office, we always listen to every single suggestion and then think if it would fit into the gameplay, our earlier titles have greatly benefited from user submitted feature suggestions, we tend to follow this into Shoppe Keep 2, the game is being made for you guys the players
anyway, so who best to know what is best for the players if not the players themselves?”
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Available: April 26

This game will unlock in approximately 3 months

 

Recent updates View all (9)

January 16

Dev Log #7 - Accounting, Tutorials and Taxes!



Welcome old and new keepers! Long time no devlog eh? We should post them a bit more frequently, however we hope you all had a great holiday and are looking forward to 2018! Today let's talk about an interactive tutorial, some visual/feature progress in game, hunting/combat, vault and taxes.

Tutorial


The original Shoppe Keep lacked an interactive tutorial, or a good easy way to introduce newcomers to the core game mechanics. We spent some time looking at how to provide better information for new players! A quest book will be available to click on the Main Menu scene, which will glow if you have yet to finish it. This will load a playable tutorial where a Shoppe Keeper named "Billy" will guide you trough some of the core features such as cleaning, fixing, ordering, stocking, pricing and opening up your shop, Everything you need to start off playing, but will not necessarily teach you everything! We understand players want to discover some elements on their own but more advanced gameplay elements will be revealed during gameplay and via Context UI help!

Level 1 - 2 Progress


There is a progression path in Shoppe Keep 2, this will lead the player/players from a humble shop in a gated wooden town with low level villagers, and of course they will begin with a very small shop. Players are presented with some daily quests to help them get some more finances at the start, and have more activities while the shop is just starting up. But some quests will lead players towards upgrading the shop, the town, and their crafters, for example a quest chain starts you off to clean up your shop, get some pedestals and start selling items, which leads to a new quest being unlocked from Sir Poshington that gives players a goal to unlock and talk to the Cook which is the first crafter that you should unlock (But are not forced to!) In turn this guy gives some quests leading you towards the blacksmith, and so on and on. Eventually when you have paid enough Taxes, unlocked crafters and have some $$$ in your pocket - the town will be available for an upgrade.

An upgrade will change the whole town look, new guard outfits, and of course allowing crafters to be upgraded to another level! The better your shop does - the better the town looks and more opportunities will arise. You will notice as well customers beginning as just villagers to true adventurers who start carrying weapons and gear that your shop provides! But take care! You wont see a plate cladded customer come into a shop that is just selling old low level shovels. The better items you have in stock - the better customers will come in.

Hunting


In Shoppe Keep your core goal is to run a shoppe. However, we have also added a few mechanics which allow for some hunting and combat. We have added a few mobs that will spawn and roam around the world. But you will be hunting them not for xp or level gain, instead you will have quests that will task you to complete combat and hunting based objectives. But the main focus of hunting is to gather materials. Crafters will require some materials for their recipes that are just not found in shops or in your order scroll! Instead it will have to be harvested from creatures around the Island.



At this point we have Spiders and a big Wolf named Fang who slaughtered most of the Goat population - removing his threat might bring them back? Hunting is a feature that unlocks when the cook asks you to go do exactly that. But the gates wont open until you got yourself a nice ranged weapon ready for example a bow, which is given to you for free by the blacksmith!



The Accountant


This chap will help you to deposit and withdraw funds from the vault behind him as well as show you Tax information.



Any and all shop proceeds shall go straight into the vault. In turn some purchases can be only done by using the funds in the vault. Not counting the added benefit that the player wont loose any Mun's if they die by having all the money in their pocket. The more funds your business has - the bigger the vault visually will look!



Taxes


Death and taxes...Am I right? Outside your management house, the tax man will post letters every week about how you are doing and what is your tax threshold. You will visually see if a new "report" is put up by seeing a closed up letter.



A tax threshold is the amount how much you can have accumulated tax without paying and without having any consequence. Each item type that you are selling have their own tax bracket. For example if you accumulated 400 Mun's in tax for Consumables, and 350 for Apparel, and your Threshold is 500, you will not see consequences - even tho in total you owe 750 Mun's, but both alone by themselves does not reach the threshold, meaning you could avoid Tax altogether by stopping sales on a particular type if it is too close to the threshold. The threshold changes from week to week, depending on how good or bad your latest week was compared to the last week.



The good news is - you can control yourself how much from each sale is accumulated as tax! So why do you actually want to increase the tax amount more than the default 5%? Keep it low right! No. Paying tax actually accumulates within the town vault. The more funds the town itself has collected via Tax, the more it can be upgraded to further the level of it, and unlock more and more features for you to play with and gain more sales!



As always stay tuned! Thank you for your support!
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January 11

Shoppe Keep 2 - Release date announced with new trailer

The much-anticipated Shoppe Keep 2, with all new online multiplayer, is fast approaching. Today, we are announcing that the game is set for an Early Access release on 26th April 2018, and we are delighted to be able to share a brand new trailer. Take a watch to see two business hopefuls set up Shoppe, in the game’s multiplayer.

https://www.youtube.com/watch?v=X9buvvsBnTU&t=6s

Shoppe Keep returns bigger and better than ever! Build a business empire, battle mobs and monsters. It’s merchandising mayhem as you attempt to sell all sorts of fantastical stock to make your millions. Welcome to the world of Shoppe Keep 2, Customerania - a whimsical open world surrounded by rolling countryside, packed full of quaint little houses, six foot spiders, voracious wolves, angry mobs and of course your new Shoppe. Shoppe Keep 2 is a single player and multiplayer enhanced merchant simulator, inspired by the NPCs we know and love from classic RPGs and MMOs. While adventurers and rogues are out slaying dangerous beasts and selling an alarming amount of stolen plates, cheese and bread, it’s you, our trusty merchant who is keeping their shelves stocked.



Developer Strangefire have taken the original concept and gameplay that made Shoppe Keep so popular, and enhanced it. In addition, the new multiplayer option will see you teaming up with friends to run your retail empire together. Brand new to Shoppe Keep 2 is a diverse open world to explore with dangerous creatures to hunt and rare but valuable loot to find – all adding to the Shoppe Keeping experience. You can, for example, tackle a venomous spider and sell its poison. All ultimately adding to the profit of the fantasy business.




This time around you'll also have the ability to equip and use the armour, weapons and potions that you can find on the shelves of your own retail emporium.

We are encouraging original Shoppe Keep fans and new players alike to take a look at this new trailer and show your support by adding the game to your Steam wishlist.



Already a fan? We have a special bonus exclusive for players of the original Shoppe Keep! As well as a discount for those who already own the original game, we will also be offering a bonus in-game cosmetic item for Shoppe Keep 1 players who go on to play Shoppe Keep 2!



A major focus for Shoppe Keep 2 is making the game as welcoming as possible, to players new and old - which means that we are looking for players to participate in a closed alpha. Those who wish to sign up should sign by clicking on the link below.




Note: All images in this blog are promotional images, and not in-game screenshots. The trailer featured in this blog is entirely in-game.
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About This Game



Welcome to the world of Shoppe Keep 2, Customerania - a whimsical open world surrounded by rolling countryside, packed full of quaint little houses, six foot spiders, voracious wolves, angry mobs and of course your new Shoppe. Shoppe Keep 2 is a single player and multiplayer enhanced merchant simulator, inspired by the NPCs we know and love from classic RPGs and MMOs. While adventurers and rogues are out slaying dangerous beasts and selling an alarming amount of stolen plates, cheese and bread, it’s you, our trusty merchant who is keeping their shelves stocked.

Features

  • Run your very own adventurer’s Shoppe, selling potions, weapons and armour. Grow your fantasy enterprise from a single room to a two-floor mega Shoppe
  • Explore the open village, forest and distant lands to procure rare resources
  • Equip yourself with bows, swords and staffs and battle deadly creatures, barbarian invaders and thieves
  • Play the entire game either alone or in 2-4 player online co-op
  • An adaptable economy that changes with the online community. For example if you sell too many health potions, the market will become saturated
  • Employ helper bots to automate your Shoppe
  • Craft with various ingredients to procure new products
  • Take on forest dwellers and pick up some sweet loot
  • Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player, invaluable in combat

Play Your Way

In Shoppe Keep 2, you choose how you want to conduct business. Purchase your stock from several suppliers around town or take on lucrative and dangerous missions to secure high quality stock that will fetch higher prices and profits. Close your Shoppe and explore the town, forest, and maybe even a cave or two - and battle dangerous enemies to gain sweet loot to stock your shelves!

Running a Shoppe

It’s not easy running a Shoppe in a land where laws and regulations are non-existent. You’re under constant threat from ‘sticky fingered’ patrons, and to top it off there’s a barbarian camp on the outskirts of town constantly threatening the townsfolk with attack. But you can play your part by equipping yourself with swords, bows and staffs to fend off any skirmishes.

On the more traditional side of Shoppe Keeping, you’ll be ordering, displaying, pricing and selling stock, such as weapons and armour. An intelligent AI system means that customers will respond to your pricing, class of items and more. Should you try to extract too much money from your customers, they may turn to thievery!

Can you rise from zero to well-coined hero? Have you got what it takes to run a profitable business amidst the chaos of Customerania?

Play Online or in Single Player Mode

A first for the franchise, Shoppe Keep 2 gives you the ability to play with friends, in four-player online co-op! Manage a complex store together with several players, and share your love of retail. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!

If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 provides endless entertainment in single player mode that will allow you to run your Shoppe without pesky friends to argue with, spoil your Shoppe’s décor and reduce profits.

A Town of Change

While your Shoppe grows and evolves, so will the town around you. There may be high-level warriors looking for a good deal on powerful swords, but the environment will also change to reflect the new level of wealth that your town has secured via a successful Shoppe.

A changing economy affected by players

Just filed a big order of health potions? Chances are that you have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust in-game item demand, mark-ups that customers will find acceptable and more! It is our intention that this info will also be used to craft seasonal events and unique rewards for players.

Wear it All or Bare it All!

Not only will you stock hundreds of items, but you'll also be able to use every single one of them yourself, each with varying stats. Equip yourself with swords, bows, maces and wizard staffs while donning various armour sets. With the brand new open world, there will be much more adventure to embark upon and more combat to engage in.

Shoppe Keep 2 also features an expanded character creator, allowing you to customise your Shoppe Keeper. Don't be afraid to express yourself - the custom Shoppe Keeper editor allows you to choose skin tone, gender, hairstyle, eye colour and perhaps even add a spiffing beard.

And if you're looking for something more permanent than a change of hairstyle, how about a tattoo? Choose from a wide range - from street-cred-boosting skulls to poop: who could resist that…?



Make sure to add the game to your Steam wishlist now to keep up to date with news! We will see you all on 26th April 2018, when the retail mayhem will begin once again!

System Requirements

    Minimum:
    • OS: Windows 7/8/10 (64bit)
    • Processor: Intel Core i3 2GHz or equivalent
    • Memory: 4 GB RAM
    • Graphics: Dedicated graphics card with 1GB memory
    • DirectX: Version 9.0
    • Storage: 2 GB available space
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