Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. Includes Steam exclusive Portal gun & TF2 familiars!
User reviews:
Very Positive (65 reviews) - 84% of the 65 user reviews in the last 30 days are positive.
Very Positive (10,023 reviews) - 92% of the 10,023 user reviews for this game are positive.
Release Date: Oct 18, 2011

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Buy Dungeon Defenders 4-Pack

Includes four copies of the game - Send the extra copies to your friends.

Packages that include this game

Buy Dungeon Defenders Collection (Summer-Winter 2012)

Includes 25 items: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

Downloadable Content For This Game

Buy Dungeon Defenders Lost Eternia Shards Complete DLC

Includes 6 items: Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3


Recent updates View all (138)

August 4

The Rising Phoenix Update Available Now!

This update and message is brought to you by the Community Development Team. The CDT is a group of volunteer community members dedicated to bringing new content and experiences to Dungeon Defenders!

The Rising Phoenix update is here! Time to grab some snacks, sit down and enjoy yet another free update made possible by you, the community. The CDT would like to thank you for your help with testing and providing feedback to make this release happen. We hope you enjoy! (And if you're interested in helping the CDT with the next update, or if you have a suggestion of what the CDT should do next, let us know in the CDT forums!)

New Content
  • Steam Trading Cards, Wallpapers, Emoticons, Badges
  • Embermount Volcano campaign map with Poenix Boss
  • Embermount Tavern Theme
  • Steam Achievement and Phoenix feather plaque when beating Embermount
  • New enemy - The Harbinger
  • 4 New weapons (1 for each class)
  • 3 new pets in Embermount Survival
  • 3 New accessories for Embermount - Brooch, Mask and Bracers
  • Story line cut scenes for Embermount
  • Moon Pet added to Moonbase Survival
  • Cosmetic Accessory Set Bonuses: Crystal, Embermount and Palantir (based on hat, mask and bracers)
  • News page updated

  • Items rated as transcendent or above have a particle beam showing over the item to make picking them out of the pile easier. Beam only shown on items not filtered from the minimap by quality
  • Added toggle key (b) for particle beams
  • Updated minimap colors for ult+ and ult++ (orange and red respectively)
  • Electric aura’s can damage the tavern dummy
  • The highest damage dealt to a target by chained proximity mines will be dealt instead of the first to deal the damage
  • Maximum starting wave is now set per map (24 on 25 wave maps, 28 on 30 wave maps, 32 on 35 wave maps, 36 on 40 wave maps)
  • Camera rotation is locked when in top down placement mode (building / repairing / upgrading)
  • New Setting - Can move while building (disables movement while in top down placement)
  • New Setting -Enable tower dynamic lighting (significant performance benefits when disabled.) Affects traps and projectile towers (most notably inferno traps and fireball towers) Requires restarting DD after enabling to take effect. Disabling requires a new tower of that type to be built.
  • Cursor placed relative to the hero in the placement casting state
  • Removed slight frame rate dependency from many damaging towers. All projectile towers, Lightning Tower, Slice’n Dice, and Proton Beam. Every point in tower rate counts. There are no breakpoints.
  • New item comparison calculation for armour and accessories
  • Items can be renamed when at their maximum upgrade level at the cost of one upgrade
  • Item naming character limit has been increased to 36
  • Added a report issue button to the pause menu
  • Palantir, Greater Turkey Hunt, CD, Temple of Love, Winter Wonderland, and Silent Night accessory multipliers now match those awarded by lab assault
  • Moonbase now has a survival mode
  • Added confirmation message when hitting 42 on Moonbase DDR machine
  • Initiate Enemy Drain ability, Spider Minion web, and Wheel of Fortuna buff/debuff enemies resistance factor applied to the training dummy
  • Jester’s Move Tower and Wheel abilities can be used in the tavern
  • Trap/Aura selection priority is identical for repairing. Selection will be based only on current health percentage.
  • Trap/Aura upgrade priority favours traps when upgrades are equal, otherwise whichever tower has the least upgrades.
  • Instant upgrade will favour towers that can be upgraded over repairing towers that are at their maximum upgrade level.
  • Traps and auras can overlap spawns and show a warning when doing so
  • BucBay - Repositioned the hero spawn points to face the main crystal and open area instead of the dead end.
  • Golding an enemy (by Djinn / Wheel) increases its power by a percentage so the power boost scales into higher level games
  • Djinn ability casting durations depend on difficulty (enemy gold beam and tower desummon). That is to say, buffing/desummoning takes more time on a lower difficulty
  • Summoner minions can move sensibly over short distances with no pathfinding mesh present (ie. when placed on walls, they won’t always jump off before moving along)
  • On Nightmare difficulty, the 50% of loot that was not receiving wave/difficulty multipliers has been replaced with fully scaled items
  • Party Popper tower animation scaling reduced so it doesn’t spaz out with only a few points in tower rate
  • EV beam collision is now much more consistent between pre/post placement
  • Armour vs. weapon comparison skewed more in favour of armour to bias the drop removal priority
  • Traps on uneven terrain can now trigger on any walking enemy inside its radius
  • Slow ogre spawns on some maps on NM difficulty are much improved in many cases
  • Armour type drops rates boosted by 25% for random equipment drops.
  • Character health over 1 million is displayed using the high value format to 4 significant figures (eg. 1.234 M) to prevent the health value running off screen
  • Excess equipment removal function has been rewritten. Fixed an unconfirmed issue which removed many more items than intended under some circumstances, and it is much faster.
  • Excess mana removal function rewritten. Introduced a biasing system to keep tokens with a larger value around for longer. Large tokens will still be deleted eventually. This is not a bug, but a design decision that was made to prevent players waiting until the end of the round to collect mana and not being significantly penalised for doing so.
  • Multiple upgrades can be applied to an item in a single click when using “pro mode”. No key down - 1 upgrade per click. Shift down - Applies up to 9 upgrades per click. Ctrl down - Applies up to 50 upgrades per click
  • Predicted stat value will account for the number of upgrades to be applied
  • Invasion shows the current phase number in the UI
  • Inferno trap damage and attack rate updates for (de-)buffs in real time

Balance Updates
  • Slice’N Dice and Lightning Tower - Higher damage output. Damage per tick now increases with the attack rate stat so that damage output continues to scale into lategame (including buffs and debuffs). Scaling revised to account for this.
  • Bowling Ball Tower - Faster attacks. Animation time exponent increased from 0.8 to 1.0 (significant increase in high end attack rate). Bowling ball tower damage had fallen well behind at high levels due to it’s below average animation duration scaling. Increasing the scaling exponent to 1.0 brought the damage up to comparable levels and makes it easier to compare across towers for future changes.
  • Magic Missile Tower - More powerful attacks. Damage scaling exponent increased from 1.105 to 1.15. Single target towers need to do more damage than multi target towers. The MMT wasn’t, so it gets a small buff.
  • Darkness, Inferno, and Gas traps - Base charges increased to 3 from 1/2/2.
  • Ethereal Spike Trap - Base charges increased from 2 to 4. Attack radius now scales with trigger radius so it can always hit the enemy that triggered the trap. Damage now scales much, much faster
  • Proximity Mine Trap - Base charges increased from 2 to 4
  • Mana Bomb and Purity Bomb - Significant increase in damage scaling. Blocked in assault challenges due to combination of absurdly high damage and long range

Bug Fixes
  • Possible fix to lock down hero info and equipment info UI istances to help prevent future chances of item stealing
  • Fixed Diamonds spawn
  • Fixed level 60 armor dropping on low difficulties
  • Fixed flying enemies not correctly triggering traps
  • Fixed Pure Strategy on Embermount and Buccaneer Bay
  • Proton beams and inferno traps with high attack rates now deal damage every tick. Multiple proton beams can also damage the same target because of this fix
  • Public games being played on a different version no longer visible in matchmaking
  • Items with all negative stats no longer show as an upgrade if no equipment is present to compare to
  • Large aura’s (>18 units in radius) are always picked up immediately when entering upgrade/repair/sell casting modes
  • Fix lightning tower not being able to chain off an enemy if it kills it in the same tick
  • Fix for semi-random interval between first and second shot after reloading a gun
  • Fix for other heroes banked mana being displayed incorrectly in the pause menu
  • Fixed ghost pillars in Hall of Court
  • Palantir no longer warns of fish wyverns
  • Old One’s belly crystal can be attacked by all weapons
  • Instant upgrade will no longer attempt to repair towers that have health above the normal repair threshold
  • Fixed south west doors on Buccaneer Bay that wouldn’t animate on wave start..
  • Fixed unintended increase in high level armor dropping
  • Fixed Ogres dropped by Goblin Copters damaging crystals in CD and WW.
  • Fixed Djinn casting time being accelerated by ensnare auras
    Enemies set to golden state don’t retrigger the Wave 10 and Wave 20 survival difficulty spikes
  • Prevented any item spawning with negative damage, upgrades, or ammunition (observed as 1/1 upgrades, 10 damage, or 1 ammunition spawning too frequently)
  • Summoner minion collision on client games now matches the host (no more rising out of defences)
  • Phase shifted summoner can no longer be killed by explosive attacks exceeding 100,000 damage
  • Fix apprentice / squire / huntress weapons spawning with incorrect (high) quality ratings
  • Fix items with 8 negative stats being evaluated as godly
  • Fix double multiplication bug causing items in the tavern shop to show up with much higher than intended prices
  • Mix mode skeletons will now always timeout if they get stuck in an unrevived state
  • Moonbase gravity is not dependant on frame rate
  • Tavern XP bonus doesn’t award a “score”
  • In Local/Open game modes, having the mod missions selected will not lock out the Shards and Lost quests buttons
  • Loot multiplier scaling now increases with every wave of a map (integer division…)
  • Fix stretched Squire masks
  • Fix for wyverns, djinn, and goblin copter pathfinding logic stalling and appearing stuck. Fixes the infamous CD wyvern along with almost every other stuckage for these three enemy types
  • Fix floating damage numbers disappearing offscreen when attack rates continuously exceed 10 times per second
  • Fix health decay rate for proton beam depending on the attack rate
  • Possible fix for goblin copters forgetting to drop their ogre when the drop zone is reached
  • Possible fix for DEW / Spider targeting when there are no targetable players on larger maps
  • Jester “Move Tower” ability now uses the same placement rules as when the tower is being built.
  • Fix map name not being visible to clients in the tavern in some circumstances
  • Fix accented ‘U’ in Uber maps being incorrectly formatted and not showing as an accented ‘U’
  • Fix projectile speed multipliers on Moonbase Quietus reward being unexpectedly low
  • Fix issue preventing item particle effects showing up correctly while dropped on the floor (to be used for new items)
  • Fix weapons equipped to the series EV not always hiding all particle effects correctly
  • Fix map selection UI jumping to Deeper Well if a player joins the game when looking at the Lost Quests maps
  • (Partial) Fix for repair/upgrade auto selection finding a tower out of range
  • Fix for minimap quality filter breaking for qualities above Ultimate

51 comments Read more

August 1

The Phoenix Rises Update Coming Thursday!

A message from the Community Development Team:

Greetings, Defenders! I know many of you have been wondering when the second CDT Update 2 is coming out.

We are happy to announce the release date has been set for this Thursday, August 4th! Look for the full patch notes when the update comes out. Thanks for helping us work through the beta, and we look forward to the release with you!

21 comments Read more


“…raises the bar for downloadable titles.”
9.5/10 – Destructoid
“...countless hours of entrancingly addictive gameplay”
85/100 –
“Blend DotA-style crystal defending with the strategic building of a tower defense title and the loot-whoring aspect of a Diablo-like action-RPG and you have a genre fusion that will keep you coming back.”
4.5/5 – GamePro

Just Updated

Steam Exclusive Offer

  • The Aperture Science Handheld Portal Device for the Huntress hero class. Constantly consuming energy when active, this device allows it’s user to open portals from one location to another and can be used to greatly extend a trap’s range, quickly teleport across the map, or confound enemies!
  • Four Team Fortress 2 Familiars:
    • The Heavy: Uses his Gatling gun to shoot at enemies from afar.
    • The Engineer: Repairs groups of nearby towers while you’re on the offensive.
    • The Medic: Heals a group of nearby allies amidst battle.
    • The Pyro: Uses a flame-thrower to set your foes on fire.

About This Game

Dungeon Defenders is a Tower Defense Action-RPG where you must save the land of Etheria from an Ancient Evil! Create a hero from one of four distinct classes to fight back wave after wave of enemies by summoning defenses and directly participating in the action-packed combat!
Customize and level your character, forge equipment, gather loot, collect pets and more! Take your hero through multiple difficulty modes and challenge/survival missions to earn more experience & even better treasure. Join your friends with 4-player online and local (splitscreen) co-op to plan your strategies together or compete in PvP Deathmatch.

Key Features

  • 4-player Online and Local Co-Op - Team-up with up to 3 friends to defend cooperatively, with character classes that support each other’s strengths and weaknesses. Dynamically combine local (splitscreen) and online players and leave/join any time, so that the game’s always full.
  • Tower-Defense Meets Action-RPG - Choose your class, customize your character & equipment, strategically assemble your defenses, and participate directly in action-packed battle to preserve your castle against the invading horde!
  • 4 Distinct Character Classes - Each character class has a different skill tree, set of towers, and even basic attacks! You can choose if you want to play stealthy, turn invisible, and plant traps behind enemy lines with the Huntress or go all out, block off choke points, and brutally beat your foes into submission with the Squire!
  • Loot and Level-Up - Grab the mounds of money and items that your defeated foes drop and trade them or store them for later use in your Item Box! Getting kills and completing waves earns you experience points, which can be used to upgrade your characters, skills, equipment, and towers on a per-statistic basis. Do you want to enhance Hit Points, Attack Rate, Damage, etc? The choice is yours... Store your massive overflow of money in the 'Mana Bank' and then spend it to improve your equipment or trade with other players. Proudly show off your best equipment in your own 'Adventurer’s Tavern', without fear of item theft!
  • Tons of Enemies and Huge Boss Fights - Over 100 simultaneous enemies will attempt to tear through your defenses and gigantic Boss Monsters will appear to rain down havoc upon everyone. Only by employing the most effective defensive strategies, teamwork, and strong characters will you defeat such devilish foes! Many enemy types run the gamut from big dumb Orcs swinging huge axes, to lithe Dark Elves that strike from the shadows, to crazy kamikaze goblins! Can you defeat the epic boss battles and collect the special loot while still defending your crystals?
  • Mission & Game Play Variety - Each level has a different visual setting, layout, enemy types, traps, and distinct surprises. To collect all the loot and reach the highest levels you must take your character through 4 difficulty modes, survival missions, challenge maps, and more! Some maps force you to have mobile defenses, guarding a crystal which warps around the map. Others have YOU attacking enemy encampments!
  • Collect and Trade Pets Online - A variety of pets exist to assist you in the land of Etheria, each with distinct behaviors. These pets can be leveled-up and customized to match your unique play-style. They can even be traded online with other players!
  • Secure Trading System - Afraid another player won't live up to their word? Use our secure trading system to trade your precious weapons, armor, and pets with other players online! Watch your name and fame spread online, as people seek out the best pet raisers or item forgers!
  • A Mountain of Stats - Every shot you take, kill you make, and defense you build is logged and recorded for posterity. Pore over the voluminous charts and graphs at the end of each session to analyze your team’s performance, quickly review your best statistics for each level, and compare your data online with other players to see who is the greatest hero of all. Furthermore, your Achievements are visible for all to see within your very own Adventurer’s Tavern, and the highest scores for each of your heroes are ranked on the worldwide leaderboards!
  • Dungeon Defenders Development Kit - Dungeon Defenders includes a free development kit where you can create and edit new Dungeon Defenders missions and more utilizing all of the existing Dungeon Defenders assets. Download and share these user created levels via Steam Workshop for an endless Dungeon Defenders experience!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 1 Ghz Dual-Core CPU
    • Memory: 1 GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 256 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • OS: Windows 7
    • Processor: 2Ghz Dual-Core CPU
    • Memory: 2GB RAM
    • Hard Disk Space: 2GB
    • Video Card: Graphics Card with Shader Model 3 support, 512 MB video memory
    • DirectX®: 9.0c
    • Sound: DirectSound-compatible sound device
    • Additional:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Memory: 2 GB
    • Hard disk space: 6 Gb
    • Video Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • OpenGL: 2.1
Customer reviews
Customer Review system updated! Learn more
Very Positive (65 reviews)
Very Positive (10,023 reviews)
Recently Posted
Another Creation
79.6 hrs
Posted: August 27
This game perfected grind.
24 HR endless wave grind for a pet, just another day on Dungeon Defenders.

Love watching your carefully planned defences get back doored by Copter Ogres or Sharks? Me too!

This is games endgame will make you go WTF faster then your crystal being deleted by 50 Kobolds.
Helpful? Yes No Funny
37.5 hrs
Posted: August 27
This game is pretty fun, if you find someone with a modded level play it, its so worth the xp
Helpful? Yes No Funny
0.2 hrs
Posted: August 26
Not very playable, the control scheme is relatively clunky by default (mouse-look is slow to move, for example), and the visuals are very "cluttered", making it hard to determine what is happening.

Also, the tutorial is... ...not very clear, wants you to build stuff in a build phase, but doesn't say anything about how.
Helpful? Yes No Funny
9.1 hrs
Posted: August 26
All the gameplay is smooth, each class helps out the other when you get to higher difficulties. HOW COULD I FORGET THE BEST PART, THE LOOT SYSTEM, you're always looking for better quality items for your hero, and it's actually a nice grind.

I am not going to make a huge paragraph about this game but all I can say is, it's worth every penny.
Helpful? Yes No Funny
16.2 hrs
Posted: August 25
I think this game has loads more to add but it has a second game which I have been playing as well.But the only down side is how much the DLCs cost I mean not many people will spend the much money just on DLCs.The Jester people say is the best class so I will get that.Also this game is amazing u can get power leveled (power leveling is where a really high level person will do really hard levels to level you up) you should get this game for $15 it is amazing I would recomend this game to people that like to do tower defense games and shooters.This game is awesome and I really recomend it!
Helpful? Yes No Funny
11.3 hrs
Posted: August 24
This game was real fun back in the day, not sure if people still play it, probably not. There is a new free to play Dungeon Defenders 2 if you are looking for something more up to date
Helpful? Yes No Funny
7.1 hrs
Posted: August 24
Product received for free
y cant i play this game with my friends if i have a mac and they have a windows pc
Helpful? Yes No Funny
138.4 hrs
Posted: August 23
I'll give a short review of this game...

1 - Start Game
2 - Head to Multi/Single Player
3 - Play 1 map
4 - ♥♥♥♥ on monsters
5 - Well what do you know... It's 5 in the morning and you're 10 characters all level 90, and multiple event weapons
Helpful? Yes No Funny
32.2 hrs
Posted: August 23
i cant get the new heros
Helpful? Yes No Funny
Bob (BIG B)
297.4 hrs
Posted: August 21
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
15 of 16 people (94%) found this review helpful
2 people found this review funny
2,577.0 hrs on record
Posted: August 1
Dungeon Defenders is a fps, tower defense, strategy and RPG game developed by the nice people over at Trendy Entertainment. The only series they are currently known for is Dungeon Defenders with only two games so far, Dungeon Defenders and Dungeon Defenders II. Dungeon Defenders four starting heroes are the Squire, Monk, Huntress and Apprentice in which you are called upon to save your parents, adult versions of yourself from the land of Etheria. The last map is called Crystalline Dimension which is the only map in the whole entire game in which you will encounter your parents that have been kidnapped frozen into a crystalline substance. You face an enemy, a final boss known as the Old one which is a term that is symbolic of a satanic type demon. Your main goal in the whole game is to survive wave after wave with hordes of enemies such as sharken, djinn, goblins, trolls, ogres, wyverns, spiders and others as you have thousands of enemies usually per wave. The end goal is to survive all waves and make it to a final boss on each map on the campaign mode. It has a story, xp leveling system, loot, pets, items, weapons and accessories characteristic of most role-playing games.


Trading System/ Farming Community/ Trading Forums
If you have been playing computer games for a long while and have never heard of farming, let me now educate you on it and my personal pet peeve and vendetta with it. Farming is an action in role-playing games that are composed of loot and is needed in the progressing of the game in order to improve damage and defense output against enemies and large bosses. Farming is a systematic process and cycle that habitually reoccurs whereby players grind to get a variety of weapons, armor, pets and accessories with different tiers, rarities and qualities. So, farming by itself seems like a rather harmless endeavor that was originally meant for the progression of games in which a random number generator selects random stats, some good, some missing in key areas and some with all important stats that use specific algorithms towards item production which is then consumed by users for their own personal gain within the game and can even be sold on trading forums.

The Misconceptions of the Farming Agglomerated Half of the Community
Hackers have been present in Dungeon Defenders since the first three months of its PC release in late 2011 right before the Christmas holiday. Item checkers were called upon to volunteer their time given special privileges and spreadsheets in order to validate the authenticity of all stats on weapons, pets, duped event items without a trace, and duped weapons, pets and armor that lie outside of the minimum and maximum values they are given to work with that are spawnable in the actual game. The random number generated catastrophe led others at the time in 2013 towards a new downloadable content map called Lab Assault that soon came out. Trendy's only motivation for releasing this map was to generate more numbers in the community since many people were leaving their game and numbers of people playing in the community finally reached an all-time low before summer 2013. In order to avoid this, they instituted what is now one of the largest farming endeavor maps into more modern gaming. Lab assault is a tedious and laborious map that last anywhere from three to four minutes per run meant to provide users with a very quick shortcut towards obtaining the highest armor in the game. Armor ranges in the following order of rarity: godly, mythical, transcendent, ultimate, ultimate plus and ultimate plus-plus.

In order to use transcendent items, one must be level 78, ultimate; level 90; and ultimate plus and beyond; the max level 100. The goal is to get armor pieces of the same kind in order to form a full set composed of four pieces. Then, once you get a full set, you get a set bonus which increases your overall stats as well as any resistances you have taken time to upgrade.

Pros & Cons
•A rewarding game environment in which other users collaborate and can farm items together while having fun smacking ogres, goblins, trolls and tough bosses together over and over towards mastery of different defense placements and setups
•A nice dedicated community of people driven by their love and passion to see the game's survival
•A tactful game that never gets boring, stale; there is always so much to do
•Great trading community, armor types; rarities, characters and downloadable content worth every dollar you spend on it
•Classes need to constantly be switched at the forge in game in order to place defenses, which usually one player on a good team does while the rest defend

•Terribly addictive and when I mean terrible addictive, I mean to the point of ad nauseam due to the farming nature of the community divided half and half into the casual and then the hardcore dedicated regular players that farm every day and week
•Hackers always present though there have been future steps in the sequel, Dungeon Defenders II to fully prevent hackers because they remodeled their servers to be client-side instead of server-side
•Endless replayability
•Each round can last up from forty-five minutes up to an hour per run on the top difficulty

Overall 8 - I do recommend it but be careful to the incredible addictive tendency of the game's elements, the trading system and the farming, darker side of the community

Overall, Dungeon Defenders is a family-friendly game for all the kids, teens and adults out there looking for something fun and endless to play in the role-playing and tower defense cross-platform genre. However, due to its constant persistence on the farming side of the community, it has inevitably led to its downfall and any chance of surviving. The community development team currently has been doing update after update to improve upon the game's features, maps, rewards and mechanics. However, this also means that those that are addicted to the game like I was can never leave it or it will be much harder to. I have presented my views towards this over time towards the community and also questioned it in light of all the paradigms that have overtime posed a great emotional, cognitive, psychological and illicit response in the community. At first, my thoughts both towards Trendy Entertainment behind their support I found on Facebook upon Dungeon Defenders II when it was in early access stating that people needed to take off work to farm all day long after the new update they had made, I decided not to support a company like this whose hidden intention is to keep a dying user base at times constantly hooked and coming back.

This is the reason why downloadable content in the early planning stages were released so rapidly to maintain that ambition and degree of pleasure over selfish greed, ambition and callous actions that promote a negative overall attitude in the community instead of humility and helping others before yourself. This alone led to people sometimes maintaining bragging rights and at the end of the time farming for virtual wealth while maintaining their own insecurities that some, though not all may have in real-life.

1-3 = poor
4-5 = ok
6-7 = good
8-10 = amazing

For more objective non-biased reviews, please visit my other account TheDragonsNiche(2)
Alternate Steam PC Account Link
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
314.1 hrs on record
Posted: August 13
Although several years old, and followed by one sequel (Dungeon Defenders 2) and one re-imagining (Dungeon Defeners Eternity), the original Dungeon Defenders is still a ton of fun. While it can be played solo, the real fun of this game is playing co-op with at least one other person, and coordinating your defenses. A long and grindy game, to be sure, but plenty of fun on the journey. A very tongue in cheek art style, as well as pop culture references everywhere: on some maps, the reward for completion is a Monk staff that looks like Darth Mauls' double-light sabre, while on another, you get a chainsword right out of Warhammer 40K.

On sale the entire collection, including DLCs, will run you about $10, which when you see how many hours you'll sink into it, is a huge value.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
49.3 hrs on record
Posted: August 11
Can run on potatoes like mine.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
255.1 hrs on record
Posted: August 9
No microtransactions.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
681.3 hrs on record
Posted: July 31
Used to be great, but then the leaderboard/item hackers and extremely grind-requiring new DLC came out (If wanting to do it on harder difficulties). Some player created server hosts were being very elitist towards players without hacked gear (or asked to stfu and just AFK), too.

9.5/10 back then, now maybe 7/10.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
425.7 hrs on record
Posted: July 30
It's easy to get into and has an unlimited amount of reply value as you master the game. The artstyle is nice too.

Plus for jump in out co-op and splitscreen online
Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
2 people found this review funny
Not Recommended
444.6 hrs on record
Posted: August 7
Back when I was on Windows 7, this game was awesome. I spent a lot of time completing the main campaign and challenges and leveled up a lot of characters of all classes. Some of the updates back in the day sort of put me off, and I stopped playing it. Now, fast forward a few years.

This game was not even in the back of my mind when I switched to Ubuntu. I saw that the game was getting the Rising Phoenix update. Awesome! Come to find out that the CDT (Community Development Team) took over updates for the game! Even better!

After not playing for a few years, I installed it and played it. Not only did the Rising Phoenix update not come to the Linux version, but the same bugs and mis-features are still present that has been plaguing the Mac and Linux version for years, as evident by the warnings on the PC Gaming Wiki page , which quite frankly should be present on the store page.

With all the reports of a dying player base, and Mac/Linux players being left in the dust, stay far away from this one, even on sale. Glad I enjoyed it during its golden days. Shame on you, Trendy.
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2 of 3 people (67%) found this review helpful
299.6 hrs on record
Posted: August 14
A great combination of tower defense and RPG.
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4 of 8 people (50%) found this review helpful
2 people found this review funny
84.0 hrs on record
Posted: July 30
Oh, this isn't a review.

Just posting a thumbs up because I see a bunch of crybaby idiots voting it down for a reason totally unrelated to the gameplay.

NO ONE CARES that you are butthurt about a LAWSUIT involving A COMPLETELY DIFFERENT GAME.

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Most Helpful Reviews  Overall
275 of 323 people (85%) found this review helpful
3,546.2 hrs on record
Posted: November 25, 2013
Colorful graphics addictive game play and fun all around.
I have amassed over 3000 hours in Dungeon Defenders. ALL PLAY NO AFK SHOP! I am not even close to done with it yet.
Dungeon defenders 2 is on the way but DD1 still has lots of life left to it of this I am certain. At a mere $15 for the base game it is a great deal. When it goes on sale you can even find the complete bundle for under $13!
Not sure if you will like it? Try the free demo you have nothing to lose!
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