Create a hero from one of four classes to save Etheria in this 4-player coop Tower Defense Action-RPG. Includes Steam exclusive Portal gun & TF2 familiars!
Användarrecensioner: Väldigt positivt (9,463 recensioner) - 93% av 9,463 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 18 okt, 2011

Registrera dig för att lägga till denna artikel i din önskelista eller markera den som inte intresserad.

Köp Dungeon Defenders

Köp Dungeon Defenders 4-Pack

Innehåller fyra kopior av spelet - Ge de extra kopiorna till dina vänner.

Paket som innehåller detta spel

Köp Dungeon Defenders Collection (Summer-Winter 2012)

Innehåller 25 saker: Dungeon Defenders, Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Etherian Holiday Extravaganza, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - President's Day Surprise , Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders - The Tinkerer's Lab Mission Pack, Dungeon Defenders Anniversary Pack, Dungeon Defenders Halloween Costume Pack, Dungeon Defenders Halloween Mission Pack, Dungeon Defenders Lucky Costume Pack, Dungeon Defenders New Heroes DLC, Dungeon Defenders The Great Turkey Hunt! Mission & Costumes, Dungeon Defenders Warping Core Challenge Mission Pack, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Barbarian Hero DLC, Dungeon Defenders: City in the Cliffs Mission Pack, Dungeon Defenders: Etherian Festival of Love, Dungeon Defenders: Jester Hero DLC, Dungeon Defenders: Penny Arcade Character Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3, Dungeon Defenders: Series EV Hero DLC, Dungeon Defenders: Summoner Hero DLC, Dungeon Defenders: Talay Mining Complex Mission Pack

Nedladdningsbart innehåll för detta spelet

Köp Dungeon Defenders Lost Eternia Shards Complete DLC

Innehåller 6 saker: Dungeon Defenders - Quest for the Lost Eternia Shards Part 4, Dungeon Defenders - Karathiki Jungle Mission Pack, Dungeon Defenders - Quest for the Lost Eternia Shards Part 1, Dungeon Defenders - Quest for the Lost Eternia Shards Part 2, Dungeon Defenders: Assault Mission Pack, Dungeon Defenders: Quest for the Lost Eternia Shards Part 3


Nya uppdateringar Visa alla (133)

2 februari

CDT Update 2 News and a New Community Event!

Greetings from the Community Development Team, Defenders! We are now into February of the new year and we continue to press on with the task of providing you new content and changes to enjoy as you defend Etheria. We have a couple of things we would like to share with you today to get you ready for what is coming.

When is the next update?
First up is the question that many are asking and direct at us quite frequently. Our usual response is "soon" since it is hard to get exact dates in place for various reasons. However we would like to let you know that we are targeting mid February to release the public beta.

What is in CDT Update 2?
As many may know by now, we are bringing Embermount Volcano over from DDE. Along with the new map comes a new tavern theme, new enemy, new weapons, accessories and pets. Here comes one of the pets trotting in now.

There are also plenty of QoL fixes and some rebalancing of a few towers that have needed it.

How can I help?
Help us test! This update is packed full of content and changes that need to be checked by you, the community. We would love to think that the release will be perfect, but we know bugs happen. So please give it a good run through when it is released and report any issues back to us.

Dev Help Needed!
We are in need of a visual effects artist. While the team is great at many things, this is one area where we could use some help. If there is someone in the community who is willing to share their talents in creating visual effects with Unreal Cascade, we would be grateful to have you on the team. The community would be grateful too.

New Community Event: Depths and Bubbles Event
There is a new event planned for Feb 12th - 14th. Please check out the details in the Depths and Bubbles thread.

More to Come
There is definitely much more come. Be on the lookout for futher news and opportunites for you to vote and share your opinions about what you think will make Etheria even better. We are already planning Update 3 for you so please keep the ideas flowing and submitting them to us.

I will leave you now with a couple of screenshots from the upcoming Update 2 for you to enjoy and see what is coming your way.

Happy Defending!!!

- Community Development Team

The Community Development Team is a group of volunteer community members dedicated to adding new content, adjusting balance and fixing bugs in the Ranked version of the game. If you'd like to help out, head to the Community Development forum!

9 kommentarer Läs mer

10 december, 2015

First Community-Driven Update for Dungeon Defenders

Greetings, Defenders!

The first community-driven update for Dungeon Defenders is here! This update was created by the Community Development Team, a passionate group of volunteer Defenders who have been given the tools to change the Ranked version of the game. This update includes new content, major improvements and much-requested bug fixes for the game. (Note: This update is for Windows. We're still looking into providing the new updates for Mac/Linux. We'll have more news soon.) If you have any ideas on what you’d like to see in the game, check out the Community Development forum!

There's also a new DD1 Event! For more information, check out the event's forum thread.

On a side note, The Trendy Team is hard at work on next week’s Dungeon Defenders II update. We're also unlocking free galactic weapons for simply joining the Steam Group! DD2 Early Access is free-to-play now, so be sure to check it out if you’re interested.

Thanks for your support, Defenders! By the way: We hear the CDT is already working on the next update...

CDT Update #1 Notes

New Content
  • Temporary Moonbase themed tavern
  • Buccaneers Bay Campaign Map (Including Survival)
  • Pirate Invasion Challenge
  • Two new weapons
  • Two new pets
  • New accessory
  • Two new towers for the Jester (details in the next section)

  • All boss cutscenes are now skippable
  • The trading UI supports adding 48 items to trade using the “Add to Trade” button
  • Projectile towers now accurately report the period between attacks (previously the firing animation time was not included)
  • Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 M
  • Tavern Dummy report text moved above hit damage text to allow for easier viewing
  • Tavern Dummy averaging period increased from 2 to 4 seconds to improve consistency
  • Tavern Dummy now reports the total damage dealt as well as the DPS
  • If Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.
  • Mana token and player shop max price increased to 2B
  • EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin construction
    Imp and Tower boost repair traps and beams the same way they do other towers
  • Traps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)
  • Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)
  • Greater Turkey Hunt wave 9 time limit increased by 30 seconds
  • Item Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panels
  • Tower Wars and Moonbase now have level previews in game setup
  • Hit damage text is of a constant size. Size is about half of the previous maximum
  • Hit damage text is placed relative to the target, not the hit location
  • Jester present boxes have new defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present
  • Jester present box unlock levels increased to make room for the new Defenses
  • New Defenses added to the Jester
    • Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
    • Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.
    • (Note: Only new Jester heroes will have the new defenses set to their hotbars autmatically. We have not altered the hotkeys for existing Jesters, so you will need to manually add them by opening the radial menu with the middle mouse button, go to Summon Defenses, and then hold the desired number key down for one second with the cursor over the Defense you wish to assign to the bar)

Bug Fixes
  • Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)
  • Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets
  • “Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B mana
  • Greater Turkey Hunt correctly spawns 8 turkey bosses
  • “Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana
  • “UnLock/Lock All” item box functions no longer cause long freezes when used
  • Akatiti water no longer removes the slowing effect of a spider web
  • Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy
  • Enemies with suppressed elemental effects are always affected by gas traps
  • Guns with negative ammunition counts (displayed as 1 ammo) can now be upgraded
  • Fix banking mana at the forge eating the invested mana
  • “Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)
  • Online mode defaults to steam
  • Fix for certain weapons forcibly spawning with max stats

35 kommentarer Läs mer


“…raises the bar for downloadable titles.”
9.5/10 – Destructoid
“...countless hours of entrancingly addictive gameplay”
85/100 –
“Blend DotA-style crystal defending with the strategic building of a tower defense title and the loot-whoring aspect of a Diablo-like action-RPG and you have a genre fusion that will keep you coming back.”
4.5/5 – GamePro

Nyligen uppdaterat

Steam Exclusive Offer

  • The Aperture Science Handheld Portal Device for the Huntress hero class. Constantly consuming energy when active, this device allows it’s user to open portals from one location to another and can be used to greatly extend a trap’s range, quickly teleport across the map, or confound enemies!
  • Four Team Fortress 2 Familiars:
    • The Heavy: Uses his Gatling gun to shoot at enemies from afar.
    • The Engineer: Repairs groups of nearby towers while you’re on the offensive.
    • The Medic: Heals a group of nearby allies amidst battle.
    • The Pyro: Uses a flame-thrower to set your foes on fire.

Om detta spel

Dungeon Defenders är ett Tower Defense Action-RPG där du måste rädda landet Etheria från en gammal ondska! Skapa en hjälte utav en av fyra distinkta klasser för att slå tillbaka våg efter våg av fiender genom att bygga försvar och själv delta i den actionfyllda striden!
Anpassa och levla din karaktär, smid utrustning, plocka upp byte, samla på husdjur, med mera! Ta din hjälte genom flera svårighetslägen och utmanings- och överlevnadsuppdrag för att tjäna mer erfarenhet och ännu bättre skatter. Gå med dina vänner online (upp till 4 spelare) eller i ett lokalt samarbete (delad skärm) för att planera dina strategier tillsammans eller tävla i PvP Deathmatch.


  • 4 spelare online och lokalt co-op - Slå dig samman med upp till 3 vänner för att försvara samarbetsmässigt, med karaktärsklasser som stöder varandras styrkor och svagheter. Kombinera lokalt (delad skärm) och online-spelare dynamiskt och lämna eller gå med när som helst, så att spelet alltid är fullt.
  • Tower-Defense möter Action-RPG - Välj din klass, anpassa din karaktär och dess utrustning, bygg upp ditt försvar strategiskt och delta själv i actionfyllda strider för att försvara ditt slott mot den invaderande horden!
  • 4 distinkta karaktärsklasser - Varje karaktärsklass har ett annorlunda förmågeträd, uppsättning av torn, och till och med grundattacker! Du kan välja att spela smygande, göra dig osynlig och sätta ut fällor bakom fiendens linjer med Huntress eller gå hela vägen, blockera flaskhalsar och slå ner dina fiender brutalt till underkastelse med Squire!
  • Loota och levla upp - Plocka upp högarna av pengar och föremål som dina besegrade fiender tappar och byt dem eller spara dem för senare användning i din föremålslåda! Att döda och slutföra vågor tjänar dig erfarenhetspoäng, som kan användas för att uppgradera dina karaktärer, förmågor, utrustning och torn på en statistikgrund. Vill du förbättra din HP, attackhastighet, skada, etc? Valet är ditt... Lagra ditt massiva överflöd av pengar i "Mana Bank", och spendera det sedan för att förbättra din utrustning eller byt med andra spelare. Visa upp din bästa utrustning med stolthet i din egna "Adventurer’s Tavern", utan att vara rädd att bli bestulen!
  • Tonvis av fiender och stora bossfajter - Över 100 fiender samtidigt kommer att försöka bryta ned dina försvar och gigantiska bossmonster kommer att dyka upp för att regna ner förödelse på allihop. Endast genom att använda sig av den mest effektiva försvarsstrategin, lagsamarbetet, och starka karaktärer kommer du att kunna besegra sådana djävulska fiender! Några av fiendetyperna omfattar stora dumma orker som svingar stora yxor, viga mörkalver som anfaller från skuggorna och galna kamikaze-goblins! Kan du besegra de episka bossarna och samla in specialbytet medan du försvarar dina kristaller?
  • Varierande uppdrag och spelupplevelser - Varje nivå har sin egna visuella miljö, upplägg, fällor, och distinkta överraskningar. För att samla allt byte och nå de högsta nivåerna måste du ta din karaktär igenom 4 svårighetsgrader, överlevnadsuppdrag, utmaningskartor, med mera! Vissa kartor tvingar dig att ha ett mobilt försvar, då du vaktar en kristall som teleporterar sig runt på kartan. Andra låter DIG attackera fiendeläger!
  • Samla och byteshandla husdjur online - En mängd husdjur finns för att hjälpa dig i landet Etheria, var och en med distinkta beteenden. Dessa husdjur kan levlas upp och anpassas för att matcha din unika spelstil. De kan till och med bytas med andra spelare online!
  • Säkert bytessystem - Rädd för att en annan spelare inte håller sitt ord? Använd vårat säkra bytessystem för att byta dina värdefulla vapen, rustningar, och husdjur med andra spelare online! Se på medan ditt namn och berömmelse sprider sig online, då folk söker efter de bästa husdjursuppfödarna och hantverkarna!
  • Ett berg av statistik - Varje skott du avfyrar, varje fiende du dödar och försvar du bygger registreras och sparas för eftervärlden. Titta igenom de omfattande tabellerna och diagrammen efter varje session för att analysera ditt lags prestanda, snabbt granska dina bästa statistik för varje nivå, och jämför dina data online med andra spelare för att se vem som är den bästa hjälten av alla. Dessutom är dina framsteg synliga för alla i din egna Adventurer's Tavern, och de högsta poängen för var och en av dina hjältar rankas på de globala topplistorna!
  • Dungeon Defenders Development Kit - Dungeon Defenders kommer med ett kostnadsfritt utvecklarkit som du kan använda för att skapa och ändra nya uppdrag i Dungeon Defenders med mera, och utnyttja alla existerande Dungeon Defenders-tillgångar. Ladda ner och dela dessa användarskapta nivåer via Steam Workshop för en Dungeon Defenders-upplevelse som aldrig tar slut!


Mac OS X
SteamOS + Linux
    • Operativsystem: Windows XP
    • Processor: 1 Ghz Dual-Core-CPU
    • Minne: 1 GB RAM
    • Hårddiskutrymme: 2GB
    • Grafikkort: Grafikkort med stöd för Shader Model 3, 256 MB grafikminne
    • DirectX®: 9.0c
    • Ljud: DirectSound-kompatibel ljudenhet
    • Operativsystem: Windows 7
    • Processor: 2Ghz Dual-Core-CPU
    • Minne: 2GB RAM
    • Hårddiskutrymme: 2GB
    • Grafikkort: Grafikkort med stöd för Shader Model 3, 512 MB grafikminne
    • DirectX®: 9.0c
    • Ljud: DirectSound-kompatibel ljudenhet
    • Ytterligare:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 1.3 GHz Intel CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 3 GB
    • Video Card: Open GL 2.1 / Shader Model 3 capable graphics card with 256 MB video RAM
    • OS: Ubuntu 12.04 LTS
    • Processor: 2 GHz CPU
    • Memory: 2 GB
    • Hard disk space: 6 Gb
    • Video Card: ATI Radeon HD 2400 or NVIDIA GeForce 7600, equivalent or greater
    • OpenGL: 2.1
Hjälpsamma kundrecensioner
320 av 523 personer (61%) fann denna recension hjälpsam
81 tyckte att den här recensionen var rolig
973.7 timmar totalt
Upplagd: 25 september, 2015
No, I would not recommend this game to anyone, for any reason. At the tail end of of almost a thousand hours, and after careful deliberation, I cannot find anything redeeming in Dungeon Defenders. Not its single-player, not it's multi-player, certainly not its Tower Defense, not its loot mechanics, and, most assuredly, not its community. The whole Dungeon Defenders experience, from the first achievement for simply following a tutorial, to the last achievement in killing four giant snowmen and an alcoholic Santa Claus, is garbage.

Let me get this out of the way – The original thirteen maps of Dungeon Defenders and the original four classes, they're fine. The original, vanilla Dungeon Defenders experience, although simplistic, has a very clear and defined progression. Your four classes – the Apprentice, the Squire, the Huntress, and the Monk – are fairly well balanced for both solo play and multiplayer, and because you can swap characters during maps in solo play, you can make doubly strong defense setups with combinations from those four classes. It is entirely possible, with good tower strategies, to go from the beginning of the game to the end of the game – that is, from Deeper Well to Glitterhelm Caverns - all on the same difficulty with hardly any farming, up to the tail end of Insane difficulty. The original Dungeon Defenders, simplistic it may be, is roughly fifty hours of a tight tower defense experience with a lot of experimentation possible within it.

Enter Nightmare. Enter spiders, enter djinns, and enter sharkens. Which, alright, those aren't bad. These are enemies that are designed to target and disrupt your defenses so that you'd have to reconsider your defense setups. Up to Insane, you weren't really punished for not using all four classes, so Nightmare is the point where the game decides to kick you around a bit and force you to play it better. So, you'll go back and level up a new class to use in conjunction with your usual class and take another crack at it.

So with a format like this, how did this game get screwed so badly?

DLC upon DLC happened, ramping the game's difficulty by numbers up faster than players could keep up with it. You could gotten away with playing with lower stats if it weren't for the Sky City patch that introduced Goblin Copters. Goblin Copters dropping their buffed up Ogres on your defenses alone increased the minimum stat requirements for maps by quite a bit. After that, maps began spamming Ogres ad nauseum just as a difficulty supplement rather than having actual difficulty within the map's designs. Suddenly, people couldn't keep up with the game's difficulty without farming late waves of Survival mode for incrementally better gear. But the random number generator was bugged, so it wasn't giving out progressively stronger gear as often as it should have been. And so, people spent more time farming in the game than they do actually progressing in it.

Entire class DLCs – The Series EV, the Jester, and the Summoner – were released just to keep the game possible to beat, rather than to supplement the game with new and interesting ways to play it. By the real end of the game, those classes are a requirement to succeed. If you favored the Squire or the Apprentice when you began playing the game, they are going to gather dust in your character roster because the real end of the game doesn't even have actual tower defense in the way that the very first thirteen maps do.

Let's also keep in mind that most of the DLC is outsourced to the winners of map contests held by Trendy on their official Dungeon Defenders forums (that unnavigable mess) and other DLCs are very clearly sourced to a different set of developers from the initial game. What this means is that there's a ton of maps in the game that have an inconsistent graphical quality and difficulty – difficulty, by the way, at this point rarely amounts to anything more than using the same three correct classes over and over in the correct spots with no room for experimentation. Then, those maps take anywhere from twenty to forty minutes at a time because of rapidly inflating mob counts per wave.

Look, I get that a difficulty name like “Nightmare” means, okay, the game is going to be hard now, and that naturally does mean you're going to need higher stats to beat older maps, as well as be pretty damn tough in order to meet the requirements of the endgame. That's standard difficulty in game design. And Dungeon Defenders does that! Initially, Nightmare mode challenges your perception of building maps to compensate for spiders dropping in behind your defenses, sharkens who can charge in and completely push them out of the way, and djinns who can just outright destroy them.

But, the metagame changed. Suddenly, the solution is always a line of summons on a buff beam underneath a stack of auras. Every special mob and the threat presents is handled by that solution alone. And with that one-size fits all solution, it becomes the only solution that maps are designed around. Difficulty is reduced to a stat requirement on a board that says, “Here. This is how difficult it is, this is what kind of numbers you need to scrape by on the skin of your teeth with, this is what kind of numbers you need to beat it comfortably and farm it, and this is what kind of super low number you can beat it with to stroke your ePeen. These are the points you need to put on the DLC Summoner, the DLC Series EV, the Monk, and the Huntress. Haha, what? Apprentice and Squire? Those aren't relevant.” And that says nothing of building a character for tackling bosses.

Once you get somewhere new in Dungeon Defenders, get comfortable. You're gonna be there for a while, until you get lucky. By a Trendy developer's own admission, the stats on drops are bugged so that they rollover – become worse than they should be when they're spawned – and thus the progression is more restrictive than it was ever intended to be. And indeed, DLC was released to try and get around that too. But DLC can't fix a fundamentally broken game, and in fact, it actually broke it more, because the loot coming out of it was too god, so it came out gimped, per that bug.

It is actually to the point where, in order to maximize your chances of getting loot that will give you better stats, and thus, help you move forward, an X-Box controller emulator was devised in order to take advantage of splitscreen. This is so you can have four chances at a map's rewards, rather than just the one, for your thirty minute run of what-the-hell-ever map. And I expect that this tool was only ever intended for the obsessive munchkin crowd, but it rapidly turned into a requirement to proceed at all in the game.

This is not tower defense. This is just farming and reaping the rewards of poor soil.

So, now that you understand what a majority of Dungeon Defenders is, I want you to take a look at the Most Helpful (All Time) reviews here on Steam for this game. Most of them are from people with people whose hours number in the multiple thousands. I hope that at least explaining the arbitrary farming puts into context those hours.

Dungeon Defenders, even with all its DLC, does not have nearly enough content to justify those lengths of time, or, hell, even my own, and by its own design, it's not a game I could recommend to anyone.

It's a bad game.
Var denna recension hjälpsam? Ja Nej Rolig
47 av 76 personer (62%) fann denna recension hjälpsam
57 tyckte att den här recensionen var rolig
216.9 timmar totalt
Upplagd: 11 oktober, 2015
Played for 1 hour, 176 hours later i have no friends and i'm in a pool of moutin dew bottles.

Var denna recension hjälpsam? Ja Nej Rolig
11 av 13 personer (85%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
48.5 timmar totalt
Upplagd: 7 november, 2015
Pretty fun little game. Nothing to write home about, so I'm glad I didn't pay full price. Almost all my hours have been co-op so that was a big part of it for me... NEVER been disconnected from a co-op game, and that's awesome. I run a fairly low-end computer, so that's a big issue for me most of the time. (Also running Win 8.1 and game runs great, btw.)

Overall an entertaining experience and the graphics are cute. Unfortunately, once you're tired of watching dungeon creatures die in bright, sparkly ways, it gets a little monotonous.
Var denna recension hjälpsam? Ja Nej Rolig
20 av 32 personer (63%) fann denna recension hjälpsam
0.6 timmar totalt
Upplagd: 30 december, 2015
My very first experience with this game was simply trying to get together with a few friends since a couple of us got it on sale. We then spent the next half hour trying to figure out why I couldn't join the game. Apparently this dev is so busy filling their games with DLC and cancer they can't be bothered to keep the OSX/Linux versions up to date with the Windows one.

I can completely understand developers not releasing games on those platforms because it simply might not even be worth the effort to do so due to the lack of people using them. But I do not understand why you would ever release a game on a platform and then fail to keep those versions up to date with the primary version. As such, I'm going to refund this game and probably never give this dev another chance since they clearly don't have their act together when it comes to supporting their own game.
Var denna recension hjälpsam? Ja Nej Rolig
27 av 47 personer (57%) fann denna recension hjälpsam
8 tyckte att den här recensionen var rolig
5,015.0 timmar totalt
Upplagd: 2 oktober, 2015
Great game love this game best game every made just love it thanks for making such a great game for everyone :)
Var denna recension hjälpsam? Ja Nej Rolig