CommanderVideo is back with BIT.TRIP RUNNER, the latest chapter on Steam in the award-winning and critically acclaimed BIT.TRIP series. Launch special: 10% off now thru Mar. 6th!
Çıkış Tarihi: 28 Şubat 2011
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BIT.TRIP RUNNER Satın Alın

$9.99

BIT.TRIP.RUNNER Bundle Satın Alın

Includes: Bit.Trip.Runner and Bit.Trip.Runner Soundtrack

$11.99

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Bit.Trip.Runner Franchise Pack Satın Alın

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BIT.TRIP Collection Satın Alın

15 ürün içerir: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

BIT.TRIP.RUNNER Soundtrack Satın Alın

$5.99

Oyun Açıklaması

BIT.TRIP RUNNER is the fastest, most exhilarating music/rhythm-platformer to hit Steam!
Race across the Moon, kicking down crystal walls and sliding under chomping moon-slugs! Bound through the Robotic Mines and face off against the MinerMech! Dash through the Big City on a quest to find friends and defeat the final boss together!
RUNNER is the fourth chapter in the award-winning and critically acclaimed BIT.TRIP series.
  • You control CommanderVideo as he runs, jumps, slides, kicks, and more!
  • Extremely addictive “just one more time” gameplay!
  • With exciting modern and retro challenges, you can run through more than 50 levels!
  • Chiptune supergroup Anamanaguchi makes a guest appearance!
Join CommanderVideo in BIT.TRIP RUNNER on his most epic journey yet!

Key Steam features:
  • Leaderboards!
  • Achievements!
  • Brand New Easy and Hard Modes!

PC Sistem Gereksinimleri

    En Düşük:
    • İşletim Sistemi: Windows XP SP3
    • İşlemci: 2.0+ GHz
    • Bellek: 512 MB
    • DirectX®: DirectX® 9.0c ve 128 MB belleğe sahip Shader Model 3 destekli ekran kartı
    • Sabit Disk: 100 MB
    • Ses: Stereo çıkışlı herhangi bir ses kartı

Mac Sistem Gereksinimleri

    En Düşük:
    • İşletim Sistemi: Snow Leopard 10.6.3 veya sonrası
    • İşlemci: 2.0+ GHz
    • Bellek: 512 MB
    • Ekran Kartı: 128 MB bellekli OpenGL 2.1 ve shader model 3
    • Sabit Disk: 100 MB
    • Ses: Stereo çıkışlı herhangi bir ses kartı
Helpful customer reviews
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
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1 review
kayıtlı 2.1 saat
Gözü sağlam ve sabırlı olanlara önerilir..:)
Yayınlanma: 16 Mart 2014
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4 kişiden 3 tanesi (75%) bu incelemeyi yararlı buldu
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11 reviews
kayıtlı 0.1 saat
Şarkılar ile eşlik eden harika bir oyun tabiki çok fazla çıldırtıyor oyun SURVİVOR TAMER gibi GOŞ DAÇMİN GOŞ gibi bir şey engellerden atlayarak para ve farklı şeyler toplayarak çalan şarkıya ritim tutuyor bu yönden çok hoşuma gidiyor.
Yayınlanma: 16 Şubat 2014
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
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4 reviews
kayıtlı 1.0 saat
Düz koşu oyunu atari,nintendo gibi konsollardaki oyunlara benziyor ve pixel fakat buna rağmen çok zevkli bir oyun her hareketinize göre bir ritim tutuyor şarkı çalıyor vb. gibi çeşitlilikleri var.Ayrıca birsürü bölümü ile çeşitlilik katıyor 2. Oyununuda Bunuda oynamanızı tavsiye ederim.
(Oyunda Bazen Gecikmeler Oluyor[Lag]Ama biraz oynadıktan sonra düzeliyor)
Yayınlanma: 21 Haziran 2014
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50 kişiden 41 tanesi (82%) bu incelemeyi yararlı buldu
1,367 products in account
71 reviews
kayıtlı 4.5 saat
Personal Rating: " Worth playing"
Traditional Rating: 7/10
Genre: Rhythmic Platformer

BIT.TRIP RUNNER see's you take control of Commander Video, the main protagonist from the BIT.TRIP series but this is the first BIT.TRIP game where you actually get to control the Commander. BIT.TRIP is the fourth game in the BIT.TRIP series and is best described as a "Rhythm 2D Platformer" or alternatively as the kind of game that places gamers into mental institutions (more on this later).

BIT.TRIP RUNNER's world is divided into three zones each containing 11 levels plus a boss encounter. The main objective for each level is to simply avoid all the obstacles in your way as you character moves from left to right. Commander Video is equipped with various mechanisms to avoid these obstacles such as jumping, sliding and kicking. Once the game starts there is no stopping the Commander unless you become entwined with one of the many obstacles placed in his way which will result in the Commander being warped right back to the start of the level. Various things like power upgrades and score multipliers will be placed in your path to boost your gains. These multipliers and upgrades will also have a distinct effect on the games soundtrack adding more and more layers to the electronic soundtrack the further along the level you progress.

At its heart, BIT.TRIP RUNNER is a game of memory. It all starts out deceptively easy but by the time you start to close out the first zone, levels start to get incredibly long (some lasting upwards of 10 minutes) and it can get incredibly frustrating nearing the end of a level only to slip up and get dragged all the way back to the beginning. Apart from memory, BIT.TRIP RUNNER also demands absolute focus and concentration from its players and I often found the game to be incredibly exhausting (particularly the later levels which seriously increase in length and difficulty). Often multipliers and upgrades will be placed in tenuous positions that will require some quick fiddling with the controller or keyboard lest you connect with one of the obstacles and see yourself placed, yet again, right back at the beginning of the stage. This is where the mental institution bit raises its head because many a time it will induce the kind of rage that bursts blood vessels, brings on tantrums and produces tears. To the non-initiated it may look very much like the start of madness and often it is. BIT.TRIP RUNNER demands a lot from its players so be prepared to gnash teeth, throw keyboards and controllers and generally swear like a foul-mouthed demon that has just raised its head from the pits of hell.

I enjoyed the 8bit style graphics meshed with modern game design and the elecronic soundtrack, whilst incredibly cool at first gets incredibly repetitive as the levels progress. Since you are only given one tune to enchance per zone, if you land up spending hours and hours in one zone be prepared to listen to the same tune over and over and over (which can also induce all forms and sorts of madness on its own).

BIT.TRIP RUNNER is not the kind of game you play solidly for 8 hours at a stretch but as game to occasionally dip your toe into during playthroughs of other games it can be a lot of fun. Just know what you are getting yourself into and make sure that memory of yours can beat an elephants.
Yayınlanma: 27 Ocak 2014
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56 kişiden 41 tanesi (73%) bu incelemeyi yararlı buldu
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25 reviews
kayıtlı 5.3 saat
I'm torn between recommending this game and recommending against it. Ultimately, I recommend against buying it.

Pros:
- The game has a wonderful and cohesive visual and auditory aesthetic. The levels convey a compelling liveliness and otherworldliness. The obstacles, enemies, and background "creatures" are inventive and cool-looking. I wish I could go explore the background with Commander Video.
- The music is great. I actually bought the album of the band that did the opening credits theme (Anamanaguchi) after hearing it in this game.
- The mechanics are pretty predictable. It's obvious when you need to jump, smash, etc, although sometimes certain elements can get muddled by everything else going on around it.
- It has achievements, and I like achievements, because I'm kinda OCD.
- It has Steam cloud sync, because it's 2014.


Cons:
- It's billed as a rhythmic platformer, but falls short on both counts. As a platformer it's dull and the controls are tight. It requires rote memorization in many places rather than reliance on reflexes. As a rhythmic game it falls short because the beats of the songs actually throw you off and aren't very well-timed to what you're supposed to be doing. Rhythmic platformers must be pretty difficult to design because they require absolute integration in the spatial and time dimensions, but when the designers fail it actually makes the game less intuitive and more frustrating.
- At times it seems like my character didn't actually collide with an object, but it registers a hit, sending me back to the beginning of the level. Seems like there's fudgy hitboxes. A game like this requires skintight hitboxes.
- Just because it's hard doesn't make it fun. The designers deliberately made the game very hard by the exclusion of checkpoints. You could call this "sadistic" or say it's meant to attract only the most diehard platformer fans (of which I am one), but it makes the game inaccessible and artificially extends the playtime. It's a crutch you see used a lot in indie platformers these days. Super Meat Boy was exceptionally hard but had an enormous amount of depth. Bit.Trip Runner is actually a pretty short and shallow experience if you add checkpoints.
- Since this is a rhythmic platformer, a large part of the game experience is enjoying the music. But it's incredibly difficult to even get past the first world (of three total), and you don't really hear different music until then. By the time I got there I was so ♥♥♥♥ing tired of the music in the first world I never want to play it again. Contrast that to Electronic Super Joy, 140, and Super Meat Boy, where I frequently go back and play levels just to hear the music.
- You have to focus so much on timing your movements that
- Autoscroll on every level kinda sucks in platformers. That's probably a controversial statement, but it's what I think. Oh, and while I'm at it, Metallica's "And Justice for All..." is their best.
- The boss battles are inventive, but by the 100th time I tried to beat the first world boss I was ♥♥♥♥ing bored out of my mind. I actually had to write down the order of what comes at me in order to beat it. This isn't Calculus. I shouldn't have to take notes.

I think the cons outweigh the pros, so I can't recommend this one. But, if you like really hard platformers with good music and don't mind nearly-endless repetition, you'll probably enjoy it.
Yayınlanma: 18 Şubat 2014
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