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CommanderVideo is terug met BIT.TRIP RUNNER, het nieuwste hoofdstuk op Steam in de bekroonde en alom gewaardeerde BIT.TRIP-serie. Lanceeraanbieding: 10% goedkoper van nu tot 6 maart!
Releasedatum: 28 feb 2011
Populaire tags van gebruikers voor dit product:
HD-video bekijken

BIT.TRIP RUNNER kopen

BIT.TRIP.RUNNER Bundle kopen

Includes: Bit.Trip.Runner and Bit.Trip.Runner Soundtrack

Pakketten die deze game bevatten

Bit.Trip.Runner Franchise Pack kopen

Bevat 4 items: BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack

BIT.TRIP Collection kopen

Bevat 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

BIT.TRIP.RUNNER Soundtrack kopen

Info over het spel

BIT.TRIP RUNNER is de snelste, spannendste muziek-/ritme-platformer die op Steam beschikbaar is!
Race op de maan, terwijl je kristallen muren intrapt en glijdt onder bijtende maanslakken! Spring door de robotmijnen en neem het op tegen de MinerMech! Sprint door de grote stad op een zoektocht naar vrienden om samen de eindbaas te verslaan!
RUNNER is het vierde hoofdstuk in de prijswinnende en veelgeprezen BIT.TRIP-serie.
  • Je bestuurt CommanderVideo terwijl hij rent, springt, glijdt, schopt en meer!
  • Extreem verslavende “nog één keertje”-gameplay!
  • Met spannende moderne en retro-uitdagingen, kun je door meer dan 50 levels rennen!
  • Chiptune-supergroep Anamanaguchi heeft een gastrol!
Doe mee met CommanderVideo in BIT.TRIP RUNNER op zijn meest epische avontuur tot nu toe!

Belangrijkste Steam-eigenschappen:
  • Klassementen!
  • Prestaties!
  • Gloednieuwe makkelijke en moeilijke modi!

Systeemeisen (PC)

    Minimum:
    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • DirectX®: DirectX® 9.0c and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output

Systeemeisen (Mac)

    Minimum:
    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output
Nuttige klantrecensies
3 van de 3 mensen (100%) vonden deze recensie nuttig
33 producten op account
4 recensies
14.2 uur in totaal
Bit.Trip Runner is eigenlijk een fantastische game. Niet perfect, maar zeker voor de €1,59 waar ik hem voor heb gekocht is het een 'hidden gem'.

De game is kleurrijk; ieder level straalt keer op keer een creatieve stijl en en passie voor level design uit. Maar hoe kleurrijk en vrolijk de game dan ook mag zijn, het spel is enorm onvergeeflijk. Een verkeerde beweging en Commander Video wordt meteen teruggesleurd naar de start. Bereid je voor op afgronden, meteorieten en vuilnisbakken die je continu het zweert op je voorhoofd laten staan.

Commander Video is goed te besturen. Soms is er sprake van wat 'input lag' als je met een controller speelt maar eigenlijk zorgt dat niet voor problemen. Het duiken, springen, schoppen gaat prima, al had ik graag gezien dat ze de vliegende bits uit de latere werelden een andere kleur hadden gemaakt. Het is nogal makkelijk te verwarren met goudstaven, en in het heetst van de game zal je er maar net niet op letten (gelukkig zijn ze in deel 2 groen gemaakt!).

Als je al het goud in een level hebt, kun je een retro challenge doen. Deze bonuslevels tellen net zo goed mee als normale levels en deze zijn zelfs nog moeilijker - alsof ze nog niet moeilijk genoeg waren! De levels bieden weer een extra uitdaging, want als je alles op perfect wil, zul je ook deze levels moeten uitspelen. Dat is pittiger dan de heetste chilisaus!

Conclusie: elke keer als je deze game speelt, kom je in een tripje. En nou kopen, jij Steamer.
Geplaatst: 21 juli 2014
Was deze recensie nuttig? Ja Nee
2 van de 2 mensen (100%) vonden deze recensie nuttig
55 producten op account
3 recensies
15.1 uur in totaal
Mijn favoriete indie-game die er bestaat, echt! Je bent Commander Video en je springt op de maat van de muziek over obstakels enzo. De muziek wordt steeds intensiever als je van die rode plusjes verzamelt en op het laatste krijg je ook nog zo'n mooie regenboog achter je aan. Als dat geen goede indie-game is dan weet ik het ook niet meer.

Er zitten ook wel wat nadelen aan dit spelletje hoor. Sommige levels zijn op Normal al best uitdagend, soms zo erg dat je er een beetje boos van wordt. Of heel erg. Als je te lang speelt dan kan je ook een klein beetje duizelig worden. Maar ondanks dat is het toch dikke pret. Het is sowieso een genot om een mannetje gemaakt van pixels over van alles en nog wat te zien springen.

Wat ervaringen van andere mensen:

"Het is best trippend" - een LSD-gebruiker
"Alle bit tripjes nog aan toe..." - Rickje
"VERDOMME KUTSPEL WAAROM SPEEL IK DIT" - 90% van de mensen die dit spelen

Nouja, het is dus best een leuk spelletje. Moet je echt doen. En niet eens zo duur!
Geplaatst: 11 juni 2014
Was deze recensie nuttig? Ja Nee
41 van de 50 mensen (82%) vonden deze recensie nuttig
1,398 producten op account
74 recensies
4.5 uur in totaal
Personal Rating: " Worth playing"
Traditional Rating: 7/10
Genre: Rhythmic Platformer

BIT.TRIP RUNNER see's you take control of Commander Video, the main protagonist from the BIT.TRIP series but this is the first BIT.TRIP game where you actually get to control the Commander. BIT.TRIP is the fourth game in the BIT.TRIP series and is best described as a "Rhythm 2D Platformer" or alternatively as the kind of game that places gamers into mental institutions (more on this later).

BIT.TRIP RUNNER's world is divided into three zones each containing 11 levels plus a boss encounter. The main objective for each level is to simply avoid all the obstacles in your way as you character moves from left to right. Commander Video is equipped with various mechanisms to avoid these obstacles such as jumping, sliding and kicking. Once the game starts there is no stopping the Commander unless you become entwined with one of the many obstacles placed in his way which will result in the Commander being warped right back to the start of the level. Various things like power upgrades and score multipliers will be placed in your path to boost your gains. These multipliers and upgrades will also have a distinct effect on the games soundtrack adding more and more layers to the electronic soundtrack the further along the level you progress.

At its heart, BIT.TRIP RUNNER is a game of memory. It all starts out deceptively easy but by the time you start to close out the first zone, levels start to get incredibly long (some lasting upwards of 10 minutes) and it can get incredibly frustrating nearing the end of a level only to slip up and get dragged all the way back to the beginning. Apart from memory, BIT.TRIP RUNNER also demands absolute focus and concentration from its players and I often found the game to be incredibly exhausting (particularly the later levels which seriously increase in length and difficulty). Often multipliers and upgrades will be placed in tenuous positions that will require some quick fiddling with the controller or keyboard lest you connect with one of the obstacles and see yourself placed, yet again, right back at the beginning of the stage. This is where the mental institution bit raises its head because many a time it will induce the kind of rage that bursts blood vessels, brings on tantrums and produces tears. To the non-initiated it may look very much like the start of madness and often it is. BIT.TRIP RUNNER demands a lot from its players so be prepared to gnash teeth, throw keyboards and controllers and generally swear like a foul-mouthed demon that has just raised its head from the pits of hell.

I enjoyed the 8bit style graphics meshed with modern game design and the elecronic soundtrack, whilst incredibly cool at first gets incredibly repetitive as the levels progress. Since you are only given one tune to enchance per zone, if you land up spending hours and hours in one zone be prepared to listen to the same tune over and over and over (which can also induce all forms and sorts of madness on its own).

BIT.TRIP RUNNER is not the kind of game you play solidly for 8 hours at a stretch but as game to occasionally dip your toe into during playthroughs of other games it can be a lot of fun. Just know what you are getting yourself into and make sure that memory of yours can beat an elephants.
Geplaatst: 27 januari 2014
Was deze recensie nuttig? Ja Nee
43 van de 59 mensen (73%) vonden deze recensie nuttig
152 producten op account
25 recensies
5.3 uur in totaal
I'm torn between recommending this game and recommending against it. Ultimately, I recommend against buying it.

Pros:
- The game has a wonderful and cohesive visual and auditory aesthetic. The levels convey a compelling liveliness and otherworldliness. The obstacles, enemies, and background "creatures" are inventive and cool-looking. I wish I could go explore the background with Commander Video.
- The music is great. I actually bought the album of the band that did the opening credits theme (Anamanaguchi) after hearing it in this game.
- The mechanics are pretty predictable. It's obvious when you need to jump, smash, etc, although sometimes certain elements can get muddled by everything else going on around it.
- It has achievements, and I like achievements, because I'm kinda OCD.
- It has Steam cloud sync, because it's 2014.


Cons:
- It's billed as a rhythmic platformer, but falls short on both counts. As a platformer it's dull and the controls are tight. It requires rote memorization in many places rather than reliance on reflexes. As a rhythmic game it falls short because the beats of the songs actually throw you off and aren't very well-timed to what you're supposed to be doing. Rhythmic platformers must be pretty difficult to design because they require absolute integration in the spatial and time dimensions, but when the designers fail it actually makes the game less intuitive and more frustrating.
- At times it seems like my character didn't actually collide with an object, but it registers a hit, sending me back to the beginning of the level. Seems like there's fudgy hitboxes. A game like this requires skintight hitboxes.
- Just because it's hard doesn't make it fun. The designers deliberately made the game very hard by the exclusion of checkpoints. You could call this "sadistic" or say it's meant to attract only the most diehard platformer fans (of which I am one), but it makes the game inaccessible and artificially extends the playtime. It's a crutch you see used a lot in indie platformers these days. Super Meat Boy was exceptionally hard but had an enormous amount of depth. Bit.Trip Runner is actually a pretty short and shallow experience if you add checkpoints.
- Since this is a rhythmic platformer, a large part of the game experience is enjoying the music. But it's incredibly difficult to even get past the first world (of three total), and you don't really hear different music until then. By the time I got there I was so ♥♥♥♥ing tired of the music in the first world I never want to play it again. Contrast that to Electronic Super Joy, 140, and Super Meat Boy, where I frequently go back and play levels just to hear the music.
- You have to focus so much on timing your movements that
- Autoscroll on every level kinda sucks in platformers. That's probably a controversial statement, but it's what I think. Oh, and while I'm at it, Metallica's "And Justice for All..." is their best.
- The boss battles are inventive, but by the 100th time I tried to beat the first world boss I was ♥♥♥♥ing bored out of my mind. I actually had to write down the order of what comes at me in order to beat it. This isn't Calculus. I shouldn't have to take notes.

I think the cons outweigh the pros, so I can't recommend this one. But, if you like really hard platformers with good music and don't mind nearly-endless repetition, you'll probably enjoy it.
Geplaatst: 18 februari 2014
Was deze recensie nuttig? Ja Nee
14 van de 15 mensen (93%) vonden deze recensie nuttig
156 producten op account
5 recensies
4.8 uur in totaal
makes me itchy
Geplaatst: 11 juli 2014
Was deze recensie nuttig? Ja Nee

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