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CommanderVideo is terug met BIT.TRIP RUNNER, het nieuwste hoofdstuk op Steam in de bekroonde en alom gewaardeerde BIT.TRIP-serie. Lanceeraanbieding: 10% goedkoper van nu tot 6 maart!
Releasedatum: 28 feb 2011
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BIT.TRIP.RUNNER Bundle kopen

Includes: Bit.Trip.Runner and Bit.Trip.Runner Soundtrack

Pakketten die deze game bevatten

Bit.Trip.Runner Franchise Pack kopen

Bevat 4 items: BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack

BIT.TRIP Collection kopen

Bevat 15 items: BIT.TRIP BEAT, BIT.TRIP RUNNER, Bit.Trip Runner Soundtrack, Bit.Trip Beat Soundtrack, BIT.TRIP CORE, BIT.TRIP VOID, BIT.TRIP FATE, BIT.TRIP FLUX, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien, BIT.TRIP.CORE Soundtrack, BIT.TRIP.VOID Soundtrack, BIT.TRIP.FATE Soundtrack, BIT.TRIP FLUX Soundtrack, BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Soundtrack, Runner2 - Good Friends Character Pack

BIT.TRIP.RUNNER Soundtrack kopen

Info over het spel

BIT.TRIP RUNNER is de snelste, spannendste muziek-/ritme-platformer die op Steam beschikbaar is!
Race op de maan, terwijl je kristallen muren intrapt en glijdt onder bijtende maanslakken! Spring door de robotmijnen en neem het op tegen de MinerMech! Sprint door de grote stad op een zoektocht naar vrienden om samen de eindbaas te verslaan!
RUNNER is het vierde hoofdstuk in de prijswinnende en veelgeprezen BIT.TRIP-serie.
  • Je bestuurt CommanderVideo terwijl hij rent, springt, glijdt, schopt en meer!
  • Extreem verslavende “nog één keertje”-gameplay!
  • Met spannende moderne en retro-uitdagingen, kun je door meer dan 50 levels rennen!
  • Chiptune-supergroep Anamanaguchi heeft een gastrol!
Doe mee met CommanderVideo in BIT.TRIP RUNNER op zijn meest epische avontuur tot nu toe!

Belangrijkste Steam-eigenschappen:
  • Klassementen!
  • Prestaties!
  • Gloednieuwe makkelijke en moeilijke modi!

Systeemeisen (PC)

    • OS: Windows XP SP3
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • DirectX®: DirectX® 9.0c and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output

Systeemeisen (Mac)

    • OS: OS X version Snow Leopard 10.6.3, or later.
    • Processor: 2.0+ GHz
    • Memory: 512 MB
    • Graphics: OpenGL 2.1 and shader model 3 with 128 MB of memory
    • Hard Drive: 100 MB
    • Sound: Any sound card capable of stereo output
Nuttige klantrecensies
2 van de 2 mensen (100%) vonden deze recensie nuttig
55 producten op account
3 recensies
14.4 uur in totaal
Mijn favoriete indie-game die er bestaat, echt! Je bent Commander Video en je springt op de maat van de muziek over obstakels enzo. De muziek wordt steeds intensiever als je van die rode plusjes verzamelt en op het laatste krijg je ook nog zo'n mooie regenboog achter je aan. Als dat geen goede indie-game is dan weet ik het ook niet meer.

Er zitten ook wel wat nadelen aan dit spelletje hoor. Sommige levels zijn op Normal al best uitdagend, soms zo erg dat je er een beetje boos van wordt. Of heel erg. Als je te lang speelt dan kan je ook een klein beetje duizelig worden. Maar ondanks dat is het toch dikke pret. Het is sowieso een genot om een mannetje gemaakt van pixels over van alles en nog wat te zien springen.

Wat ervaringen van andere mensen:

"Het is best trippend" - een LSD-gebruiker
"Alle bit tripjes nog aan toe..." - Rickje
"VERDOMME KUTSPEL WAAROM SPEEL IK DIT" - 90% van de mensen die dit spelen

Nouja, het is dus best een leuk spelletje. Moet je echt doen. En niet eens zo duur!
Geplaatst: 11 juni 2014
Was deze recensie nuttig? Ja Nee
41 van de 50 mensen (82%) vonden deze recensie nuttig
1,367 producten op account
71 recensies
4.5 uur in totaal
Personal Rating: " Worth playing"
Traditional Rating: 7/10
Genre: Rhythmic Platformer

BIT.TRIP RUNNER see's you take control of Commander Video, the main protagonist from the BIT.TRIP series but this is the first BIT.TRIP game where you actually get to control the Commander. BIT.TRIP is the fourth game in the BIT.TRIP series and is best described as a "Rhythm 2D Platformer" or alternatively as the kind of game that places gamers into mental institutions (more on this later).

BIT.TRIP RUNNER's world is divided into three zones each containing 11 levels plus a boss encounter. The main objective for each level is to simply avoid all the obstacles in your way as you character moves from left to right. Commander Video is equipped with various mechanisms to avoid these obstacles such as jumping, sliding and kicking. Once the game starts there is no stopping the Commander unless you become entwined with one of the many obstacles placed in his way which will result in the Commander being warped right back to the start of the level. Various things like power upgrades and score multipliers will be placed in your path to boost your gains. These multipliers and upgrades will also have a distinct effect on the games soundtrack adding more and more layers to the electronic soundtrack the further along the level you progress.

At its heart, BIT.TRIP RUNNER is a game of memory. It all starts out deceptively easy but by the time you start to close out the first zone, levels start to get incredibly long (some lasting upwards of 10 minutes) and it can get incredibly frustrating nearing the end of a level only to slip up and get dragged all the way back to the beginning. Apart from memory, BIT.TRIP RUNNER also demands absolute focus and concentration from its players and I often found the game to be incredibly exhausting (particularly the later levels which seriously increase in length and difficulty). Often multipliers and upgrades will be placed in tenuous positions that will require some quick fiddling with the controller or keyboard lest you connect with one of the obstacles and see yourself placed, yet again, right back at the beginning of the stage. This is where the mental institution bit raises its head because many a time it will induce the kind of rage that bursts blood vessels, brings on tantrums and produces tears. To the non-initiated it may look very much like the start of madness and often it is. BIT.TRIP RUNNER demands a lot from its players so be prepared to gnash teeth, throw keyboards and controllers and generally swear like a foul-mouthed demon that has just raised its head from the pits of hell.

I enjoyed the 8bit style graphics meshed with modern game design and the elecronic soundtrack, whilst incredibly cool at first gets incredibly repetitive as the levels progress. Since you are only given one tune to enchance per zone, if you land up spending hours and hours in one zone be prepared to listen to the same tune over and over and over (which can also induce all forms and sorts of madness on its own).

BIT.TRIP RUNNER is not the kind of game you play solidly for 8 hours at a stretch but as game to occasionally dip your toe into during playthroughs of other games it can be a lot of fun. Just know what you are getting yourself into and make sure that memory of yours can beat an elephants.
Geplaatst: 27 januari 2014
Was deze recensie nuttig? Ja Nee
41 van de 56 mensen (73%) vonden deze recensie nuttig
152 producten op account
25 recensies
5.3 uur in totaal
I'm torn between recommending this game and recommending against it. Ultimately, I recommend against buying it.

- The game has a wonderful and cohesive visual and auditory aesthetic. The levels convey a compelling liveliness and otherworldliness. The obstacles, enemies, and background "creatures" are inventive and cool-looking. I wish I could go explore the background with Commander Video.
- The music is great. I actually bought the album of the band that did the opening credits theme (Anamanaguchi) after hearing it in this game.
- The mechanics are pretty predictable. It's obvious when you need to jump, smash, etc, although sometimes certain elements can get muddled by everything else going on around it.
- It has achievements, and I like achievements, because I'm kinda OCD.
- It has Steam cloud sync, because it's 2014.

- It's billed as a rhythmic platformer, but falls short on both counts. As a platformer it's dull and the controls are tight. It requires rote memorization in many places rather than reliance on reflexes. As a rhythmic game it falls short because the beats of the songs actually throw you off and aren't very well-timed to what you're supposed to be doing. Rhythmic platformers must be pretty difficult to design because they require absolute integration in the spatial and time dimensions, but when the designers fail it actually makes the game less intuitive and more frustrating.
- At times it seems like my character didn't actually collide with an object, but it registers a hit, sending me back to the beginning of the level. Seems like there's fudgy hitboxes. A game like this requires skintight hitboxes.
- Just because it's hard doesn't make it fun. The designers deliberately made the game very hard by the exclusion of checkpoints. You could call this "sadistic" or say it's meant to attract only the most diehard platformer fans (of which I am one), but it makes the game inaccessible and artificially extends the playtime. It's a crutch you see used a lot in indie platformers these days. Super Meat Boy was exceptionally hard but had an enormous amount of depth. Bit.Trip Runner is actually a pretty short and shallow experience if you add checkpoints.
- Since this is a rhythmic platformer, a large part of the game experience is enjoying the music. But it's incredibly difficult to even get past the first world (of three total), and you don't really hear different music until then. By the time I got there I was so ♥♥♥♥ing tired of the music in the first world I never want to play it again. Contrast that to Electronic Super Joy, 140, and Super Meat Boy, where I frequently go back and play levels just to hear the music.
- You have to focus so much on timing your movements that
- Autoscroll on every level kinda sucks in platformers. That's probably a controversial statement, but it's what I think. Oh, and while I'm at it, Metallica's "And Justice for All..." is their best.
- The boss battles are inventive, but by the 100th time I tried to beat the first world boss I was ♥♥♥♥ing bored out of my mind. I actually had to write down the order of what comes at me in order to beat it. This isn't Calculus. I shouldn't have to take notes.

I think the cons outweigh the pros, so I can't recommend this one. But, if you like really hard platformers with good music and don't mind nearly-endless repetition, you'll probably enjoy it.
Geplaatst: 18 februari 2014
Was deze recensie nuttig? Ja Nee
27 van de 34 mensen (79%) vonden deze recensie nuttig
423 producten op account
5 recensies
10.4 uur in totaal
I came, I saw, I conquered. Completed the game, uninstalled with tears of joy and never looked back. This game ♥♥♥♥ed me off beyond anything I've ever played. I beat it, finished the game so I have a right to talk ♥♥♥♥ about it. A shining beacon and source of many rage quits this game ♥♥♥♥s "challenging" in it's stupid face.

Geplaatst: 14 januari 2014
Was deze recensie nuttig? Ja Nee
13 van de 15 mensen (87%) vonden deze recensie nuttig
1,843 producten op account
19 recensies
28.8 uur in totaal
BIT.Trip Runner is a rhythmic, side-scrolling platformer.

The player takes control of Commander Video, who will run endlessly until he reaches the end of each stage. You can have him jump and duck to avoid obstacles, kick certain obstacles out of the way, launch himself on springboards or deflect objects with a shield. If Commander Video impacts with an obstacle, the player is forced to repeat the entire stage from the beginning. The game consists of 3 themed worlds, each with 11 stages and a boss stage.

Aside from the main objective of reaching the end of each stage, the player can also attempt to collect all items within each stage (score multipliers that increase the intensity of the music and particle effects, as well as gold bars). Completing a stage with every item collected will give a "Perfect" score and grant access to a bonus stage in the style of an old Atari game. The core mechanic is mostly the same in that you reach the end of the bonus collecting as much gold as you can while avoiding obstacles. Collecting all the gold within a bonus stage gives a "Double Perfect" score.

Graphics are simple, most objects being composed of low-poly blocks with very basic textures. The overall visual aesthetic is competent, pulling off a retro-inspired look yet remaining in a 3D space, but the repetitiveness of playing stages consecutively undermines the appeal of the simplicity as there is very little visual variation between them. Audio quality is likewise competent and fitting to the overall theme, with the level designs reflecting the rhythm of the music to varying degrees, mixed in with suitable arcade sound effects. Unfortunately, this also suffers from monotony as you will hear a lot of the music repeated over and over as you progress, with only two unique songs for each of the three worlds (excluding boss stages, which again all share the same music) and none of the music is particularly good.

The controls are tight and responsive, each stage is mostly a fluid experience with each button press feeling natural in time with the rhythm. Mistakes will be made but they rarely feel unfair, but the game is nonetheless totally unforgiving in that any mistake that causes an impact with an obstacle will cause Commander Video to fall right back to the start of the stage and do it all over again. Later stages may cause players to give up out of frustration, even on easy difficulty (which isn't actually easier at all).

Completing a challenging stage gives great satisfaction and the motivation to carry on through the disappointingly bland presentation. It tests your skills and timing rather than relying on stats and/or making it too easy, but this will of course leave some people out of luck if they are finding it too difficult to continue past a certain point, because anything short of perfection will not allow for progression. Despite this, the difficulty curve is relatively steady from start to finish.

BIT.Trip Runner is a fun game to play in short bursts, but due to the monotony of the visuals, audio and level design, would probably cause headaches and frustration if played for much longer durations.
Geplaatst: 14 februari 2014
Was deze recensie nuttig? Ja Nee


IGF 2011-winnaar