Indsendt: 12. februar
I genuinely wanted to like this game: it manages to make the unholy trinity of auto-scrolling/run, reaction times and collectibles into genuinely fun and compelling gameplay. I was thoroughly enjoying the game up until the last level of the first block of stages.
There are no checkpoints in these levels, once you die you go all the way back to the start. While this presents no issue for the standard shorter levels, this becomes something of a hindrance in the aforementioned one. At first you may trip up on early obstacles which doesn't matter too much, but when you find yourself three-quarters of the way through a level and mis-time a button press for the tenth time you start to get frustrated and worn out. You eventually start making stupid mistakes earlier in the level and then give up.
There are two schools of thought about this design choice:
1) I, the writer, am awful at video games and should be removed from the public and placed in a retirement home so that the mean games can no longer make me feel like a useless idiot.
2) Not having checkpoints is a ♥♥♥♥ move that artificially pads out the game time and gates it off to people who either don't possess the time, reactions or patience to endure this ♥♥♥♥♥♥♥♥.
Based on your preference you should know whether this game is for you or not.