Bloodline Champions is a Free-to-Play online PvP Arena game where players engage in short, intense battles of up to ten players divided into two teams. Each player takes control over one of several bloodlines, each with their own unique weapons and abilities. Easy to learn, challenging to master.
User reviews: Very Positive (1,058 reviews)
Release Date: Jan 13, 2011

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June 11

The Summer sale has arrived!


The sale starts on Thursday 11th of June (Today) and ends on Monday, 22nd of June.
The items available on sale are listed below:

Steam Game Packs
http://store.steampowered.com/app/338202/
http://store.steampowered.com/app/338201/
http://store.steampowered.com/app/338200/

Gold Prices up to 70% off

In-Game Items, Gold prices reduced!
All Bloodlines 60% off
All Gender Outfits 70% off
Floral, Lightning and Neptunian Weapons 60% off
Taunt Emotes 80% off
Wacky Outfits 60% off

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May 14

Champion's Summit: Frigid Gale


“Our Ka’O Plateau! It seems she bows to no nation, and for that all the Ga’Tamang Nation treasures her!”
- High General Ta’Gon, the Warborn
Champion's Summit: Frigid Gale
The next Champion’s Summit Tournament for Europe will be hosted this Sunday, the 17th of May, at 6 p.m UTC (Server Time).

Fight alongside your teammates in the arena for a prize pool of $453!
You will be able to watch the Tournament streamed live at http://www.twitch.tv/championssummit

Replay Support
Replay support has now been enabled for all users in Bloodline Champions.
To save a replay, simply press “Save Replay” in the scoreboard after playing a match.

Due to this change, users who have previously purchased a Replay Pass will receive a Gold refund. (This refund will be delivered next week)

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About This Game

Engage in the most intense and fast paced player vs player action as you take control over one of several different bloodlines, each with their own unique weapons and abilities.
Free to play and critically acclaimed, Bloodline Champions is a next generation online multiplayer arena game where skill and team play is the most important factor to win. Every ability requires aiming and can be avoided by enemy players. Join the fight today and experience the unique combination of a top down shooter and a fast paced fighting game together with a healthy amount of RPG elements.

Key features:

  • Experience intense, adrenaline-fueled multiplayer battles with thousands of other players.
  • Choose your character from more than twenty bloodlines, each with their own abilities and specialties. From the fire-wielding Igniter to the elusive Ranid Assassin, each offers a unique experience!
  • Earn experience and rise in level to unlock upgrades that will let you customize your bloodline according to your play style!
  • Direct controls, cursor-based aiming, focused characters and an easy-to-learn interface allow you to enjoy Bloodline Champions just minutes into your first battle!
  • Thanks to a robust matchmaking system you will be off onto the fields of battle immediately after joining. Play up to five versus five battles, either with strangers automatically matched to your level or with a team of your best friends!
    Short and intense battles, focus on player skill, and an elaborate stat-tracking system makes Bloodline Champions perfect for competitive gaming.
  • Vibrant graphics, a unique art style and a superb sound design brings the world of Bloodline Champions to life as you keep yourself busy with dealing out death and destruction.

System Requirements

    • Operating system:Windows® XP Service Pack 3, Vista, or 7
    • Processor: Intel® Pentium® IV 3.0 GHz (or AMD equivalent)
    • Memory: 1GB RAM on Windows XP, 2GB of RAM on Windows Vista/7
    • Hard disk space: 1GB Hard disk space
    • Video: nVidia or AMD/ATI video card with 128MB RAM and Shader Model 3 support (GeForce 6000 series or ATI HD2000 series)
    • Sound: DirectX-compatible sound card
    • DirectX®: DirectX® 9.0c
    • Internet: High Speed Internet (DSL or better) required
Helpful customer reviews
49 of 55 people (89%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: January 31
Funcom isn't here to ruin it anymore.
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16 of 16 people (100%) found this review helpful
966.9 hrs on record
Posted: March 18
Bloodline Champions is probably one of those amazing games that will never get the attention it deserves.
This game is a very fast-paced 3v3 MOBA (Multiplayer Online Battle Arena) with 4 diffrent classes which are: Healer, Tank and 2 damage dealing classes, melee and ranged.
BLC is so intense that playing for 1 hour is like playing any other actino filled game for 8 hours, it is that intense. It will give you alot of adrenaline rushes and you will feel like the king of the world when winning!

There are some downsides about this game though:
-Low playerbase
-Have to farm a bit to get all the playable Bloodlines
-Also some farming for Traits (are like passive bonuses) and Medalions (are 2 active kinds of skills and 1 passive)
-Does have a tendency of bringing rage :P
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: February 6
TL;DR: BLC is an awesome game and you should try it, but it used to be more awesome and I'd like to bring that back with your help.

BLC, BLC, where do I start with you?
I played this game from very early on, back when the game was brand spanking new and advertised as the one true PvP arena game where only skill mattered. The one game you could pick up and play without having to spend several weeks of grinding for levels or runes/masteries in order to actually start being competitive. In theory, a team of new players who were just completely at home with the game as soon as they started could beat a top competitive team who had played the game religiously half a year in advance.

And it was glorious.

Of course such a situation rarely happened. Since skill was all that mattered, veteran players were almost always set to win over newcomers, but it was as it should be. Those moments where I as a relatively new player were able to out-manouver players who were obviously better than me are memorable even to this day. The free Bloodline rotation was satisfactory and the fact that you could try them all out in single player vs bots is something I for my life cannot understand why every single F2P online game has done as well. That particular move is a stroke of genious.

Every Bloodline feels and plays differently. The only time it feels bad playing a particular Bloodline is when you're being outperformed by another which leads you to wanting to try that one instead. That is the beauty of the game. Nothing stops you from learning every single Bloodline in comfort and privacy against bots. No fees, no need to purchase the Bloodline. This means that if you were willing to put time and effort into learning the Bloodlines in-and-outs, you could prepare yourself to stand an even better chance when playing against real people. And really, Hard mode bots are way more difficult than many players!

There's practically always been a leveling system. Your level, however, was mostly just a measure of how long you've been playing the game. It had no impact on the game what so ever. What really mattered was your rank, which showed at what skill level you belonged (again, skill was all that mattered as advertised). It's important to note that at this time, it was also advertised that you could obtain most every single thing in the shop, even cosmetic items like skins, weapons and emotes, with the use of Blood Coins as well as Gold Coins, the former being the currency you earn by playing and the latter being the one you purchase with real money. Sure, the Blood Coin prices were discouragingly steep, but it really helped me customizing my one favorite Bloodline (Psychopomp btw) with some cool, non-standard gear and emotes.
The only few items that were only purchasable with Gold Coins at this time was things like the Replay system that only very serious and competitive player had any real use for.

Every single thing with this game, at that time, was geared toward easing newer players into this awesome community and experience. Stunlock knew in their heart that few people would start the process of grinding another game for points, levels, masteries and runes in order to be competitive when they've most likely invested their time heavily in other games. What they did, supplying a theoretically even playing field for new and veteran players alike, was game design ingenuity pure and simple.

FunCom however never had that much faith in the game, and it was horribly undermarketed. This is a story most of us familiar with BLC before Steam know of.

The fact of the matter is that when Stunlock introduced traits, medallions and masteries into the game, they deviated from their very own core design philosophy. When this new system, trait points unlocked by leveling and heavy Blood Coin investments in crystals and medallions hit Live, they lost a capital h Huge part of the loyal playerbase. The game, suddenly, wasn't new player-friendly anymore. Because when you tried to introduce your friends into the game in this state, all they saw was another huge time sink they had to fill in order to even have a chance. Skill was still central to the gameplay, of course, but the entire sight of the traits and nigh-mandatory medallions that you had to fill was daunting and off-putting. Suddenly, BLC seemed to be on the way of becoming every single other PvP game by mimicking the competition, when its one biggest appeal was its differences from them.

"I'd rather just keep playing League, cba BLC grinding", many of my friends said.
Combined with the much smaller player base, the Match Making system were acting strangely. There simply weren't enough players so uneven matches like 3 boneys (lowest grade) vs 2 doubleskullies (grade 5) 1 friggin Arbitrator (grade 16) wasn't an uncommon sight. Thus, even the gameplay suffered.

One would think such an immense community outrage and hit to the entire game's ecosystem would make the developers falling over themselves trying to roll back their newly introduced system. I don't know if FunCom advised them against it or if it was pride messing with them, but the system stayed. Its still there, despite the fact that it single handedly "killed" the game overnight. Well, the release of the Grimrog Bloodline, which was morbidly OP at launch, also played a role of course.

The release from FunCom made me feel hopeful. Maybe they could finally start moving back toward their roots, I thought.

Sure, there are more players now. Probably brought on by the recent media coverage the game's been getting with this step. The level-dependent traits were still there to my disappointment, but I could live with it. I still have my old medallions and gems. I also noted that I have a small size of Blood Coins and a couple of hundred Gold Coins left over. I entered the market place to refresh my mind on what things cost.

What met me there turned me off a lot.
Another core design philosophy had gone down the grave, the one where you were supposed to be able to earn everything with Blood Coins. Every single cosmetic item have had their Blood Coin price removed and were now only obtainable with Gold Coins, i.e. real money.

This may not sound like a big deal to those of you who didn't play the game before it was this way, but it really just gives me the impression that Stunlock is in it for the money and wants to do what everyone else is doing and milk the game before it dies off completely. Sure, I guess the system is fair compared to other games, but it really just feels like they're taking their design decisions without feel for what the game has come to symbolize: a realistic alternative game that you can play alongside others without having to spend a huge amount of time in order to start being competitive.

I had absolutely no trouble recruiting friends to this game before the trait and medallion system. When they were bored of playing other games, they'd say "Hey let's fire up BLC", I'd gladly oblige. They didn't hesitate buying Gold Coins (at that time called FunCom Coins I believe...) because it just felt awesome customizing your favorite Bloodline when at the same time feeling you had an alternative if you didn't want to spend the money. That's the exact kind of business plan we all wanted to support.

Gameplay? Jesus christ, I love the game, it's lovely in its simplicity, its "easy to learn, hard to master" way. But if you find that you like this game as much as I do and want to spend more time, please, engage yourself in the community at its subreddit (r/bloodlinechampions) and its forums. Stunlock Studios are finally in position to make this game Awesome again. Help us make them understand we want that too. Help us make them understand that we want the even playing field between new and veteran players back.
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11 of 12 people (92%) found this review helpful
1 person found this review funny
142.1 hrs on record
Posted: February 1
Bloodline Champions is hands down the best venue for displaying player skill through accuracy, dexterity, intelligence, spatial awareness, teamplay, and knowledge. It'll ask you to execute pitch perfect combos via your abilities, aim them true (everything's a skillshot), weight in the benefits of your situation and adapt on the fly, coordinate with your team down to the second, and most importantly, learn every little detail about every bloodline in order to best counter it. Barring Quake and CS, you won't find a better title to test yourself as a gamer - BLC will flex absolutely every important gaming muscle of your being and give you the grounds to prove your worth.

It should be mentioned that as of the last few days the game is now being fully operated by Stunlock Studios - the actual creators of BLC - which is certainly a step up from its previous publishers who were seemingly running it down the ground with poor marketing and cheesy design implementations. Some time ago the progression system was accelerated, the bloodcoing yield increased, and the cost of bloodlines decreased - meaning you can now more easily acquire things in the game, including the much dreaded amulets and gems to slot. The benefits from leveling and statting up were always very marginal, but were the cause for much ire back in the day, for no good reason. Do try to disregard any people saying that the game is ♥♥♥♥ solely because there's a progression system - it is an annoyance at worst and if you're dedicated you won't care for them past setting your own builds.

The playerbase might not be very large, but it's a very dedicated bunch, which is why you'll often run into people with thousands of games and hours under their belts. During the past few years I haven't played that much myself, but made an effort to log in every once in a while to check out activity, and it's always a pleasure seeing several channels still filled up with players to this day - alongside the weekly tournaments still running with dozens of teams taking part. It's a sad defect of modern gaming communities to declare games as dead based on a seemingly random set of factors like whether they found a game within a minute after queueing up at 4 AM or something of that sort, but I can guarantee you that as far as competitiveness goes, you'll find a very healthy scene, that has miraculously endured through Funcom's mistreatment during the years.

Today, with most regional locks gone, and (hopefully) with Stunlock maybe putting some life back into the game via content updates, I can see BLC emerging back into the mainstream, for as long as people are willing to give it a chance and stick around.
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9 of 9 people (100%) found this review helpful
98.5 hrs on record
Posted: February 14
Fantastic game. High skill cap, very well balanced, fun all around. For those who like mmo esque PVP. Or maybe even somewhat more indepth diablo pvp. Great game, better than many out there.
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