Bloodline Champions is a Free-to-Play online PvP Arena game where players engage in short, intense battles of up to ten players divided into two teams. Each player takes control over one of several bloodlines, each with their own unique weapons and abilities. Easy to learn, challenging to master.
Käyttäjäarvostelut: Erittäin myönteinen (1,004 arvostelua)
Julkaisupäivä: 13. tammi, 2011

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14. toukokuu

Champion's Summit: Frigid Gale


“Our Ka’O Plateau! It seems she bows to no nation, and for that all the Ga’Tamang Nation treasures her!”
- High General Ta’Gon, the Warborn
Champion's Summit: Frigid Gale
The next Champion’s Summit Tournament for Europe will be hosted this Sunday, the 17th of May, at 6 p.m UTC (Server Time).

Fight alongside your teammates in the arena for a prize pool of $453!
You will be able to watch the Tournament streamed live at

Replay Support
Replay support has now been enabled for all users in Bloodline Champions.
To save a replay, simply press “Save Replay” in the scoreboard after playing a match.

Due to this change, users who have previously purchased a Replay Pass will receive a Gold refund. (This refund will be delivered next week)

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27. huhtikuu

A new season is upon us!

This Wednesday (2015-04-29) there will be a Season Change.


Season 15 - Sun Smiling
Champions, common folk and nobility alike hold their arms up toward the shining sun to greet the sunny season. The sun inspire many with a will for battle, and all to celebrate life itself. See to it that you honour your Bloodline in the arena!

Due to the feedback we have received during the previous Season, we have decided to reset the Grades for the next Season. All users will be put at Grade 1 once the servers has opened after the Season Change.

We will also do a bit of an update for the token-system. We’ll remove the gold and bronze tokens and all you tokens will be converted into diamond tokens. With this change we’ll also add some new avatars and titles with token prices.

And finally, a Profanity Filter will be added for common profanity words. And can be disabled in the options.

Community News
Last weekend there was a 1v1 US Duel Championship. We congratulate Skywind, the first winner of the Duelist Championship! We look forward to the next round, but until then you can find the Video on Demand for this tournament at

We would like to remind you that the Crowd funding for the next Champion Summit Tournament is still on! Show your support at

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Tietoja pelistä

Engage in the most intense and fast paced player vs player action as you take control over one of several different bloodlines, each with their own unique weapons and abilities.
Free to play and critically acclaimed, Bloodline Champions is a next generation online multiplayer arena game where skill and team play is the most important factor to win. Every ability requires aiming and can be avoided by enemy players. Join the fight today and experience the unique combination of a top down shooter and a fast paced fighting game together with a healthy amount of RPG elements.

Key features:

  • Experience intense, adrenaline-fueled multiplayer battles with thousands of other players.
  • Choose your character from more than twenty bloodlines, each with their own abilities and specialties. From the fire-wielding Igniter to the elusive Ranid Assassin, each offers a unique experience!
  • Earn experience and rise in level to unlock upgrades that will let you customize your bloodline according to your play style!
  • Direct controls, cursor-based aiming, focused characters and an easy-to-learn interface allow you to enjoy Bloodline Champions just minutes into your first battle!
  • Thanks to a robust matchmaking system you will be off onto the fields of battle immediately after joining. Play up to five versus five battles, either with strangers automatically matched to your level or with a team of your best friends!
    Short and intense battles, focus on player skill, and an elaborate stat-tracking system makes Bloodline Champions perfect for competitive gaming.
  • Vibrant graphics, a unique art style and a superb sound design brings the world of Bloodline Champions to life as you keep yourself busy with dealing out death and destruction.

Järjestelmävaatimukset

    • Operating system:Windows® XP Service Pack 3, Vista, or 7
    • Processor: Intel® Pentium® IV 3.0 GHz (or AMD equivalent)
    • Memory: 1GB RAM on Windows XP, 2GB of RAM on Windows Vista/7
    • Hard disk space: 1GB Hard disk space
    • Video: nVidia or AMD/ATI video card with 128MB RAM and Shader Model 3 support (GeForce 6000 series or ATI HD2000 series)
    • Sound: DirectX-compatible sound card
    • DirectX®: DirectX® 9.0c
    • Internet: High Speed Internet (DSL or better) required
Hyödylliset arvostelut
2/3 (67%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1.2 tuntia pelattu
Julkaistu 21. helmikuu.
is gud spooderman approves
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
121/130 (93%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
58.4 tuntia pelattu
Julkaistu 28. tammikuu.
Great to see Stunlock finally take this back. Hopefully they can salvage the glowing embers of this game Funcom left behind and relight the fire of one of the most fun PvP experiences I've ever had. Highly recommended for anyone with even the slightest interest in competitive fast-paced PvP arena. This game could not be a more accurate representation of the MOBA genre.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
52/58 (90%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
172.7 tuntia pelattu
Julkaistu 29. tammikuu.
one of the most overlooked games ever.

this game is perfect.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
42/45 (93%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
5.4 tuntia pelattu
Julkaistu 31. tammikuu.
Funcom isn't here to ruin it anymore.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
36/37 (97%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
139.3 tuntia pelattu
Julkaistu 19. tammikuu.
Bloodline Champions is BY FAR the best pure PvP arena game, possibly ever, and that's not an exaggeration. Biggest thing I have to stress is that while BLC may look like another "Moba" (Dota2/League of Legends), it its essence and spirit it's a lot closer to fighting games or even fast paced first-person-shooters like Quake or Unreal Tournament. Yes, you've heard that right. That's a very important distinction which a lot of people don't realize. Unlike "Mobas" you don't need to have a huge collection of top tier heroes at your disposal, some of the best players in the game mastered 1 or 2 bloodlines and play them exclusively, similarly to fighting games.

For this reason the game certainly isn't for everyone, there's very little downtime where you can casually stroll back to your lane while considering which item you should buy next, there's no mana so you never run out of things to do in the middle of the battle. You don't level up - you have full arsenal of abilities (that's more than twice as big compared to "Mobas" AND are all skillshots) at your disposal from the first second you enter the arena (with an exception of energy that allows you to cast your ultimate and EX abilities and is gained by hitting your opponents). Reflexes/mind-games/ability to coordinate with your teammates in the matter of seconds is far more important than theorycrafting.

Every single ability is a skillshot and that applies even to your basic attacks AND heals. That means that it's possible to miss even your basic melee attacks if you don't position yourself correctly or anticipate your opponent's movements. Each bloodline has the basic attack that has no cooldown (in the case of the healers, they also have a ranged healing ability with no CD as well) + 5 other skills + Ultimate + 2 variations of other abilities (called EX abilities which cost energy). That's a lot of stuff to do, at all times.

The amount of control you have over your bloodline is extremely high, your bloodline is controlled by WASD movement, similarly to FPS games - most bloodlines also have multiple ways to dash/jump/knock opponents away and maneuver around the battlefield, leading to a very fluid and fast-paced gameplay. There's also the fact that you can try to actively dodge your opponent's abilities, creating a huge potential for mind-games.

There are a lot of cool skills like:
  • Counterattacks - for a duration of let's say, 1 second, your bloodline is put into a defensive "trance" and if your opponent hits you while you're in said trance, your bloodline counterattacks in some fashion, teleporting behind their back and applying a debuff or just allowing you to teleport yourself to safety.
  • Reflects - you can knock opponent's ranged projectiles back at them if timed correctly (though remember, they can dodge them as well, nothing's guaranteed!).
  • Pulls - ability to grab opposing team's most fragile bloodline and focus it down.
  • Knockbacks - ability to push your opponents slightly backwards, cancelling their abilities cast times and repositioning them.
  • Dodgeable silences called Disables - when hit by such ability, the first ability you use in the period of about 1 second is "silenced" for about 3 seconds - timing these correctly and disabling opponent's critical escape abilities or heals can win you the round. At the same time it means that if you pay attention, you can either wait that 1 second out OR use a less important ability to "eat" the Disable debuff, allowing you to keep up pressure.

Very important part is that there's VERY little Hard CC like stuns - you won't be locked out for 3 seconds with no chance to do anything while enemy team focuses you to death. Your teammates can always use their defensive abilities like shields on you as well.

Because every skill is a skillshot, mind-games are extremely important - for example, if you're about to hit your opponent and they use their counterattack, you can cancel your own attack and wait until their counter-attack timer finishes (called trance baiting). If they relied on that counter-attack to survive, they might just die!


Overall, while BLC is certainly not for everyone and has a steep learning curve, once you get over it, there's a lot of fun to be had.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/27 (96%) arvioi tämän hyödylliseksi
4.2 tuntia pelattu
Julkaistu 8. tammikuu.
The game creatively incorporates fast-paced short matches with skill-based play, making it a very unique MOBA.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/22 (91%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
74.8 tuntia pelattu
Julkaistu 29. tammikuu.
This is probably one of my favorite games of all time. Besides the incredibly fun, fast paced, team oriented, skill based combat, the game features an automatic tournament system that allows players of all skill and commitment levels to participate, have a good time, and possibly even win rewards. It's like a MOBA, but without any ♥♥♥♥♥♥♥♥.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
12/12 (100%) arvioi tämän hyödylliseksi
923.9 tuntia pelattu
Julkaistu 18. maaliskuu.
Bloodline Champions is probably one of those amazing games that will never get the attention it deserves.
This game is a very fast-paced 3v3 MOBA (Multiplayer Online Battle Arena) with 4 diffrent classes which are: Healer, Tank and 2 damage dealing classes, melee and ranged.
BLC is so intense that playing for 1 hour is like playing any other actino filled game for 8 hours, it is that intense. It will give you alot of adrenaline rushes and you will feel like the king of the world when winning!

There are some downsides about this game though:
-Low playerbase
-Have to farm a bit to get all the playable Bloodlines
-Also some farming for Traits (are like passive bonuses) and Medalions (are 2 active kinds of skills and 1 passive)
-Does have a tendency of bringing rage :P
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
18/23 (78%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1.1 tuntia pelattu
Julkaistu 18. tammikuu.
Legitimately the Best "MOBA". Every Champ has 5 ability plus Ult, though every Camp also has a get away (think like Sprint in wow or a Rocket jump to run away from enemies in TF2) and literally EVERY SINGLE ability is skill shot, even ur auto attacks, and no, there aint no ♥♥♥♥ing tower wars crap like in every other moba, you got CTF, CP/KOTH 1v1-5v5 Arena (like ACTUAL DM no re-spawn) and more, there is only like 15 camps, so no ♥♥♥♥ing garbage lern new character every week, ect, and its ReAlLy not you're traditional "moba". Sadly its dying, the skill thats needed to play high play in this game is far beyond LoL, so every baddie just gave up and ya know, 99% of the internet is nothing but baddies :(. seriously give this game a go. if u can get into a match/play with friends its fun as ♥♥♥♥
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/12 (92%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
142.1 tuntia pelattu
Julkaistu 1. helmikuu.
Bloodline Champions is hands down the best venue for displaying player skill through accuracy, dexterity, intelligence, spatial awareness, teamplay, and knowledge. It'll ask you to execute pitch perfect combos via your abilities, aim them true (everything's a skillshot), weight in the benefits of your situation and adapt on the fly, coordinate with your team down to the second, and most importantly, learn every little detail about every bloodline in order to best counter it. Barring Quake and CS, you won't find a better title to test yourself as a gamer - BLC will flex absolutely every important gaming muscle of your being and give you the grounds to prove your worth.

It should be mentioned that as of the last few days the game is now being fully operated by Stunlock Studios - the actual creators of BLC - which is certainly a step up from its previous publishers who were seemingly running it down the ground with poor marketing and cheesy design implementations. Some time ago the progression system was accelerated, the bloodcoing yield increased, and the cost of bloodlines decreased - meaning you can now more easily acquire things in the game, including the much dreaded amulets and gems to slot. The benefits from leveling and statting up were always very marginal, but were the cause for much ire back in the day, for no good reason. Do try to disregard any people saying that the game is ♥♥♥♥ solely because there's a progression system - it is an annoyance at worst and if you're dedicated you won't care for them past setting your own builds.

The playerbase might not be very large, but it's a very dedicated bunch, which is why you'll often run into people with thousands of games and hours under their belts. During the past few years I haven't played that much myself, but made an effort to log in every once in a while to check out activity, and it's always a pleasure seeing several channels still filled up with players to this day - alongside the weekly tournaments still running with dozens of teams taking part. It's a sad defect of modern gaming communities to declare games as dead based on a seemingly random set of factors like whether they found a game within a minute after queueing up at 4 AM or something of that sort, but I can guarantee you that as far as competitiveness goes, you'll find a very healthy scene, that has miraculously endured through Funcom's mistreatment during the years.

Today, with most regional locks gone, and (hopefully) with Stunlock maybe putting some life back into the game via content updates, I can see BLC emerging back into the mainstream, for as long as people are willing to give it a chance and stick around.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
9/9 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
7.6 tuntia pelattu
Julkaistu 6. helmikuu.
TL;DR: BLC is an awesome game and you should try it, but it used to be more awesome and I'd like to bring that back with your help.

BLC, BLC, where do I start with you?
I played this game from very early on, back when the game was brand spanking new and advertised as the one true PvP arena game where only skill mattered. The one game you could pick up and play without having to spend several weeks of grinding for levels or runes/masteries in order to actually start being competitive. In theory, a team of new players who were just completely at home with the game as soon as they started could beat a top competitive team who had played the game religiously half a year in advance.

And it was glorious.

Of course such a situation rarely happened. Since skill was all that mattered, veteran players were almost always set to win over newcomers, but it was as it should be. Those moments where I as a relatively new player were able to out-manouver players who were obviously better than me are memorable even to this day. The free Bloodline rotation was satisfactory and the fact that you could try them all out in single player vs bots is something I for my life cannot understand why every single F2P online game has done as well. That particular move is a stroke of genious.

Every Bloodline feels and plays differently. The only time it feels bad playing a particular Bloodline is when you're being outperformed by another which leads you to wanting to try that one instead. That is the beauty of the game. Nothing stops you from learning every single Bloodline in comfort and privacy against bots. No fees, no need to purchase the Bloodline. This means that if you were willing to put time and effort into learning the Bloodlines in-and-outs, you could prepare yourself to stand an even better chance when playing against real people. And really, Hard mode bots are way more difficult than many players!

There's practically always been a leveling system. Your level, however, was mostly just a measure of how long you've been playing the game. It had no impact on the game what so ever. What really mattered was your rank, which showed at what skill level you belonged (again, skill was all that mattered as advertised). It's important to note that at this time, it was also advertised that you could obtain most every single thing in the shop, even cosmetic items like skins, weapons and emotes, with the use of Blood Coins as well as Gold Coins, the former being the currency you earn by playing and the latter being the one you purchase with real money. Sure, the Blood Coin prices were discouragingly steep, but it really helped me customizing my one favorite Bloodline (Psychopomp btw) with some cool, non-standard gear and emotes.
The only few items that were only purchasable with Gold Coins at this time was things like the Replay system that only very serious and competitive player had any real use for.

Every single thing with this game, at that time, was geared toward easing newer players into this awesome community and experience. Stunlock knew in their heart that few people would start the process of grinding another game for points, levels, masteries and runes in order to be competitive when they've most likely invested their time heavily in other games. What they did, supplying a theoretically even playing field for new and veteran players alike, was game design ingenuity pure and simple.

FunCom however never had that much faith in the game, and it was horribly undermarketed. This is a story most of us familiar with BLC before Steam know of.

The fact of the matter is that when Stunlock introduced traits, medallions and masteries into the game, they deviated from their very own core design philosophy. When this new system, trait points unlocked by leveling and heavy Blood Coin investments in crystals and medallions hit Live, they lost a capital h Huge part of the loyal playerbase. The game, suddenly, wasn't new player-friendly anymore. Because when you tried to introduce your friends into the game in this state, all they saw was another huge time sink they had to fill in order to even have a chance. Skill was still central to the gameplay, of course, but the entire sight of the traits and nigh-mandatory medallions that you had to fill was daunting and off-putting. Suddenly, BLC seemed to be on the way of becoming every single other PvP game by mimicking the competition, when its one biggest appeal was its differences from them.

"I'd rather just keep playing League, cba BLC grinding", many of my friends said.
Combined with the much smaller player base, the Match Making system were acting strangely. There simply weren't enough players so uneven matches like 3 boneys (lowest grade) vs 2 doubleskullies (grade 5) 1 friggin Arbitrator (grade 16) wasn't an uncommon sight. Thus, even the gameplay suffered.

One would think such an immense community outrage and hit to the entire game's ecosystem would make the developers falling over themselves trying to roll back their newly introduced system. I don't know if FunCom advised them against it or if it was pride messing with them, but the system stayed. Its still there, despite the fact that it single handedly "killed" the game overnight. Well, the release of the Grimrog Bloodline, which was morbidly OP at launch, also played a role of course.

The release from FunCom made me feel hopeful. Maybe they could finally start moving back toward their roots, I thought.

Sure, there are more players now. Probably brought on by the recent media coverage the game's been getting with this step. The level-dependent traits were still there to my disappointment, but I could live with it. I still have my old medallions and gems. I also noted that I have a small size of Blood Coins and a couple of hundred Gold Coins left over. I entered the market place to refresh my mind on what things cost.

What met me there turned me off a lot.
Another core design philosophy had gone down the grave, the one where you were supposed to be able to earn everything with Blood Coins. Every single cosmetic item have had their Blood Coin price removed and were now only obtainable with Gold Coins, i.e. real money.

This may not sound like a big deal to those of you who didn't play the game before it was this way, but it really just gives me the impression that Stunlock is in it for the money and wants to do what everyone else is doing and milk the game before it dies off completely. Sure, I guess the system is fair compared to other games, but it really just feels like they're taking their design decisions without feel for what the game has come to symbolize: a realistic alternative game that you can play alongside others without having to spend a huge amount of time in order to start being competitive.

I had absolutely no trouble recruiting friends to this game before the trait and medallion system. When they were bored of playing other games, they'd say "Hey let's fire up BLC", I'd gladly oblige. They didn't hesitate buying Gold Coins (at that time called FunCom Coins I believe...) because it just felt awesome customizing your favorite Bloodline when at the same time feeling you had an alternative if you didn't want to spend the money. That's the exact kind of business plan we all wanted to support.

Gameplay? Jesus christ, I love the game, it's lovely in its simplicity, its "easy to learn, hard to master" way. But if you find that you like this game as much as I do and want to spend more time, please, engage yourself in the community at its subreddit (r/bloodlinechampions) and its forums. Stunlock Studios are finally in position to make this game Awesome again. Help us make them understand we want that too. Help us make them understand that we want the even playing field between new and veteran players back.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
8/8 (100%) arvioi tämän hyödylliseksi
98.5 tuntia pelattu
Julkaistu 14. helmikuu.
Fantastic game. High skill cap, very well balanced, fun all around. For those who like mmo esque PVP. Or maybe even somewhat more indepth diablo pvp. Great game, better than many out there.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
24.9 tuntia pelattu
Julkaistu 1. helmikuu.
Best game ever made! Thrilling arena action in MOBA style but without all the moba tat that comes along with it.
no item shop, no creeps, no towers, just skill shots for days.

10/10 would play forever.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/7 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
66.2 tuntia pelattu
Julkaistu 6. helmikuu.
A gem of a MOBA, BLC was a ridiculously fresh take on the genre. Even today it's a super innovative game, focused on small scale, high skill based arena combat. The art style is eclectic and distinctive, adding to the games' charm. If MOBA's are your thing, or you just have fond memories of War3 Hero Arena's, definitely give BLC a shot. It seems to be on an upswing now that the developer has taken full control, so now is a great time to get into it!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/6 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
288.2 tuntia pelattu
Julkaistu 6. helmikuu.
One of the most skill based, underappreciated games ever !
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/6 (100%) arvioi tämän hyödylliseksi
515.2 tuntia pelattu
Julkaistu 7. helmikuu.
As far as I can remember, this is the first time I've reviewed a game on Steam. That's not because I'm new to Steam. It's because this game holds a place in my heart that no game has before or since. And I've played many, many games.

Bloodline Champions is the purest PvP game that has ever been. It is so unique in that sense that there is literally no game out there like it. People will compare it to other games using terms like MOBA, which will invariably conjure images of massive maps with jungles, rivers, monsters and all the things that artificially infuse what we have come to think of as MOBA's with their complexity and depth.

But BLC doesn't need any of that. Its depth comes naturally, as a result of its actual complexity. BLC is what a MOBA should be: an arena in which players do battle--not one in which players level and shop and kill little monsters until they are ready to do battle. There is no avoiding battle in BLC. And when it happens, it's determined entirely by the skill of the player on the keyboard.

There is a lot to say about BLC. Perhaps, the most important thing to say is that it's a shame that one of the worst game publishers in existence got its hands on what you can tell is the work of a passionate development team. But I'm eccstatic to see what appears to be a revival now that Stunlock has taken it back.

In the mean time, if you are reading this and thinking about playing Bloodline Champions, this player couldn't possibly give a more sincere endorsement. If you like PvP, you absolutely must try BLC.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/6 (100%) arvioi tämän hyödylliseksi
696.0 tuntia pelattu
Julkaistu 2. maaliskuu.
... more then 100 days of playing time, more then 4 years already but still
the best pvp game ever created!

remember glory days with teams like sk gaming or even team dignitas supporting blc.
... but many old faces have been seen again and pop is growing and growing.

400-800 regular players depending on daytime and server.

it requires steady learning and progress to master but never played anything rewarding like this !

try it out for yourself!

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/5 (100%) arvioi tämän hyödylliseksi
108.7 tuntia pelattu
Julkaistu 2. helmikuu.
This game requires a HUGE amount of skill. Legitimate skill. You need to know your bloodline and a lot of esoteric information in order to even get by in this game.

I've played since shortly after post-beta and I bought most of the characters I wanted back then, and I maxed out my level and all my stats and have nothing to worry about... but for people joining now, you're going to have to either pony up some cash or play for a long time before you can unlock all the bloodlines you may want to play, the minmaxing medals and stat slots, etc.

This game is PLAY2Win, meaning the more hours you have put into the game the better you'll be at it. The upgrades you get from leveling up make you strictly and objectively better than someone who has just started out, so new players WILL start at a disadvantage.

It's an extremely fun game if you're willing to put in time and effort, but it can be discouraging at times.

I of course strongly recommend it (and I'm always looking for people to play it with) but I also strongly suggest that you understand what you're getting into before you join up. There's not a huge influx of new users daily like other more popular free2play games, so you may very well be a small fish in a very large pond.

It's hard to get into, but once you're into the game it's the most fun and addictive game I could ever recommend to somebody.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/4 (100%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
1,437.6 tuntia pelattu
Julkaistu 29. tammikuu.
my favorite game of all time.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
3/3 (100%) arvioi tämän hyödylliseksi
10.5 tuntia pelattu
Julkaistu 1. helmikuu.
It is a great team arena game focused on players skill. Great game for 2-3 friends who wants to play fast arenas or even daily tournamets. I have played this game for over 400 hours before it came to steam and I can only recommend trying it.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska