Upon completing the Longest Journey, I wasn't surprised it constantly gets ranked in top PC game lists.
Clocking in at a solid 25 hours, it will keep you entertained for quite a while. You do have to put yourself into the Click and Point Adventure mindset however, as it is by no means, a fast paced game. It's more like an interactive book.
The game for me shined the most in its dialogue. Nearly every character has an incredibly natural enunciation rarely found in games. It gives you a stronger connection with them, and helps you believe every word.
The next best parts of the Longest Journey was its story and variety of characters. It takes place in the 23rd century Venice, and gives a fascinating perspective of the past, present, and future. With a story as interesting as this, that's all I can really say without spoiling anything.
The characters feature a wide range of tallent and personallity, which makes them so interesting to talk to. By the first sentence someone utters, you already know what kind of person he/she is, and how he/she is going to treat you, it really is that detailed.
For a game stuck in 640x480 resolution, it is full of very detailed and beautiful scenery. 3D objects are pretty pixelated and jaggy, and are probably the thing that aged the worst. Some up-resing would benefit The Longest Journey pretty well, but I quickly became lost in everything else it had to offer, that the quality rarely bothered me.
The puzzles as well can be pretty cryptic. I had to look up a guild many times to figure out what to do next. That didn't bother me too much either, but it would have been nice if the main character gave hits on what to do.
I am currently working through the sequel, Dreamfall, which early on already has reoccuring characters and locations, and because it came out 6 years after the first, it's nice to see things in better detail.
If you want a less action oriented experience that feels like a mix of an interactive painting and a best selling novel, I highly recommend picking up the double pack. With a promising 3rd installment in the works, how can you go wrong?
Publicada: 25 novembro 2013