inVokeR is a one versus one wizard dueling game for VR platforms. Challenge your friends in strategic magic combat, casting spells to turn the tide of battle!
All Reviews:
Positive (22) - 90% of the 22 user reviews for this game are positive.
Release Date:
Jul 20, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Releasing in early access allows us to gather feedback from players and focus on building inVokeR around what you, the community, want it to be. While we've endeavored to make inVokeR's early access release a polished base experience, there are still plenty of things that we'd like to build upon and features and content that we'd like to add.”

Approximately how long will this game be in Early Access?

“We do not expect Early Access to last longer than six months.”

How is the full version planned to differ from the Early Access version?

“In the full version we'll be building on the core mechanics that are in the early access version and shaping gameplay around the feedback that we gather. We'd like to add features such as new single player modes, more spells, a progression and unlock system, etc. (these are all just examples of potential new features, not guarantees!)

We also plan to add even more content and new features based on the feedback we gather from the community during Early Access.”

What is the current state of the Early Access version?

“The current game has everything listed in the current steam description: four elements to choose from: Fire, Earth, Ice, and Wind. Five spells plus four ultimate abilities, three maps you can battle on, public random matchmaking so you can fight anyone who is online and searching, as well as private rooms so you can play with your friends. Versus AI, Target Break Time Attack, and Boss Trial single player modes, all of which have three different difficulties. A full tutorial that's broken into short chunks so you can practice specifically what you want. We've also done our best to make this early access experience as bug-free and polished as possible!”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features in major patches.”

How are you planning on involving the Community in your development process?

“We'd love to gather feedback from our players and actively involve ourselves in discussions with the community to make inVokeR a better game. We want to shape inVokeR into the best game it can be, and the best way to do that is to involve the players!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (7)

September 15

Introducing Squizzard!

Hey everyone!

As we mentioned in our previous post, we've been hard at work on more bosses for you all to expand our single player content.

Barrel Knight was meant as your first boss challenge, it's a magically animated automaton that Rynn made for you to practice against before going against any real danger. After the patch, once you have defeated Barrel Knight and proven that you're ready to face more powerful dangers, you'll be able to take on the first of our new challenges: The Squizzard!



We don't want to spoil much about the fight, so for now here's a teaser screenshot:



We currently plan to have a total of three bosses when we launch the patch (Barrel Knight, Squizzard, and one more), so stay tuned for more details!

Bonus Barrel Knight concept art!

0 comments Read more

August 31

Progress update

Hey everyone!

We've been working hard towards our next major content patch 0.2.0, planned for release in early October!

But first, for the sake of transparency, we'd like to share some info with all of you regarding our philosophy with inVokeR moving forward.

First, we've been actively listening for feedback through as many channels as possible, and we'd like to assure you that we do hear your concerns. Currently, there are two major concerns that come up often, so we'd like to address them now:

  • There isn't much single player content.
    • Right now we have 3 modes of single player content:

      • Target Break Time Attack: You have 2 minutes to break as many targets as possible. We intend this mode to be a causal and fun minigame to help train throwing accuracy.
      • VS AI: Basic 1v1 battle against a CPU-controlled mage. 3 different difficulties. We intend this mode to be some additional training for online play, giving players a chance to learn and practice techniques in a controlled environment before going online.
      • Boss Trial: Battle a large boss in a new battle format, instead of being in a hallway you're in an open area that allows you to teleport between large play areas to dodge attacks and position yourself. 3 different difficulties. We intend this mode to be a challenge for players who are looking for more interesting single player content.

      Of these 3, the Boss Trial is by far the most popular. We've been kicking around a few ideas in the studio on how we want to expand our single player content to address this concern, and due to the popularity of the Boss Trial, in patch 0.2.0 we're going to be expanding on that content and adding additional (and much more challenging!) bosses for players to unlock and fight. We'll be making some more posts soon with more details and teasers, so stay tuned for more details!

  • There aren't a lot of people online to play with.
    • The lack of people online is another very large concern that we share. To fix this, we're putting more effort into advertising, and we're actively looking into ideas that will help players be able to find other players more easily outside the game to schedule private matches. Outside of that, our plan is to expand our userbase with more single player content first, then add incentives for players to play online once more people own the game so that the userbase is more likely to remain stable instead of just spiking on an update and falling off again. We're also looking into options such as an in-game "Looking for match" flag that will look for players online but allow you to play any single player game modes while you wait.

      We know that it's frustrating when you buy a PVP-focused game like inVokeR and there's no one to play with, and we really want to fix it. We hope you'll understand our plan moving forward.

As always, if you have any suggestions or feedback, please look over our feedback FAQ and leave us feedback! We'd love to hear from you all!
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About This Game

inVokeR is a one versus one wizard dueling game for VR platforms. Challenge your friends in strategic magic combat, casting spells to turn the tide of battle!

  • Cast a combination of offensive and defensive Spells to gain the advantage in battle!
  • Train your skills in the offline modes!
    • Train against an AI in multiple difficulties!
    • Perfect your aim and spellcasting in the three Target Break Time Attack modes!
    • Challenge yourself and test your skill against the Boss Trial!
  • Prove yourself in the online mode to become the ultimate archmage!
    • Play with friends in private matches!
    • Fight against random players in public matches!
    • Free practice target break mode available while waiting for players so you can practice while you wait.
    • Optional Voice Chat.
  • Three different fantasy battle stages to choose from!

System Requirements

    Minimum:
    • OS: Windows™ 7 SP1, Windows™ 8.1 or later or Windows™ 10
    • Processor: Intel™ Core™ i5-4590 or AMD FX™ 8350, equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
    • Storage: 2 GB available space

What Curators Say

2 Curators have reviewed this product. Click here to see them.
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