Love, Money, Rock'n'Roll: romanticism of the Eighties, mysteries and intrigues, betrayal and self-sacrifice, hatred and passion – all of this in the new game by the creators of the legendary visual novel "Everlasting Summer"!
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Release Date: 2017

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Available: 2017

 

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April 7

It's alive!

Hello, dear friends and supporters. The time is high for a new post, and today we have some important news to tell and discuss with you.

First and foremost, an announcement.
Love, Money, Rock'n'Roll will not be released this spring. There are several reasons for that, but the two main ones are:
1. Due to legal difficulties and bank account complications, the arrival of Kickstarter funds to us has been greatly delayed. In fact, we were only finally able to receive them in February 2017, and the process itself was quite daunting and more stressful than we ever imagined. This has been a significant setback for the development in more ways than one.
2. The second reason is far simpler and more complicated at the same time — we underestimated the scope and difficulty of the task we took upon ourselves. It is in part due to, frankly, inexperience with commercial projects, and partly due to the many, many bumps on the development's road. To add, the sheer amount of coding and art required to complete the game is nothing to joke about. The addition of background and sprite animations further complicates the issue and requires even more work to be done. In short, at this point, the game is simply not ready and we don't think that releasing it in its current state would be fair to our supporters.

We want to properly finish Love, Money, Rock'n'Roll, polish it, and then show it to you in all of its glory. And that, unfortunately, requires more time than we expected. We believe firmly that this is the best course of action in the situation we found ourselves in. It is best to take time and make a great game than to rush it and throw a half-baked abomination into the world. We apologize deeply to those whom we disappointed or inconvenienced with this decision, especially to everyone who supported us financially, through Kickstarter or otherwise. All we can do is ask for your patience and understanding and hope that when the game does come out, you will truly enjoy it.
We are very wary of naming a new release date, because we don't want to move it back again later. All we can say is that we will try our best to finish the work as soon as possible and that the game will be out in 2017.

Now, that is not to say we haven't been working hard on the game since the end of Kickstarter. We have, and today we're happy to show you some of this work's results. Please welcome the new, updated version of the demo! It should give you a better idea of what the game will look like when we finish it and why it's taking us so long.

You can download the demo right now here!

Some of the changes include:
1. The sprites for Ellie, Himitsu, and Kagome are now fully animated. Animations for background characters and Catherine are to be added;
2. Most backgrounds are now also animated;
3. Improved quality of all backgrounds. The game should generally look even prettier now;
3. Several updated CGs with improved quality;
4. Slightly updated and polished GUI;
5. Added languages: Japanese, Traditional Chinese, Simplified Chinese;
6. Adjusted some of the sprite heights;
7. A lot of small bug fixes.

Please do note that the animations, first and foremost, are still WIP and this is our first ever experience with creating them. Any opinions and feedback you can give us about how the game looks and feels now, as well as any new bugs you might find, would be invaluable.

Additionally, the trailer for LMRnR has also been updated to fit with game's new look.

We would like to once again thank you for the continued support and understanding.

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About This Game

Story

Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.

Heroines


Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?


Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?


Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?


Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?

Main features

  • Four heroines, each with her own story and several possible endings
  • Over 100 backgrounds and over 100 event CGs
  • 3,5+ hours of music
  • Unity3D as the game engine
  • Over 300 000 words in the script
  • Fully animated background and character sprites
  • Multiplatform (including web- and mobile versions)

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Microsoft® Windows® XP/Vista/7/8/8.1/10
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11 compatible
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      Minimum:
      • OS: MacOS
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      Minimum:
      • OS: Linux
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11 compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
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