Love, Money, Rock'n'Roll: romanticism of the Eighties, mysteries and intrigues, betrayal and self-sacrifice, hatred and passion – all of this in the new game by the creators of the legendary visual novel "Everlasting Summer"!
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2018
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Available: 2018

 

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February 1

Cold Winter Mood

Hello dear friends! January was very intense month for us, which didn’t bring a lot of positive things or great accomplishments. Unfortunately, new demo version brought up a decent amount of new bags, reported by some users. It’s obvious that we don’t have hundreds of test PCs, so this bugs simply did not occurred to us during testing. And furthermore the main bag caused not by our programmers or Unity3D itself, but by some 3dparty plugin. We are dealing with it now.

Also, we almost finished coloring all the characters on the CGs, and we are ready to start drawing secondary characters’ sprites. There will be a lot of them – thanks to you!

All in all, nowadays is not the best period in life of some of our creators, so we are trying to stay positive and are hoping that things will get better. Answering the most important question: you shouldn’t expect the game this winter or even spring. No one wants to release an incomplete piece of bugs.

For some of you who liked Saya-chan in the new demo, here you go!


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December 31, 2017

Happy New Year 2018!



The new year's holiday is, traditionally, the time to reflect on the work done, but our project is not exactly ready for that; which is why we'd like to say a couple word about something else.

It is always interesting to watch an idea travel its way from the conception to the realization. It is a subject of biographies, novels, biopics, and fiction films. And at this time, it takes some effort to even remember the frosty November evening of 2012, when the idea of the then-nameless game was born. Yes, that was a year before the release of 'Everlasting Summer'! That is also when the synopsis of the first 6 days was written, and, due to the lack of time and resources, the idea was shoved into a far corner of the imagination's dusty attic. Several years had to pass before it got its chance. And since then, the idea grew and developed, acquiring new details, shifting the borders of its setting, accepting new characters, situations, events into its embrace. The only, perhaps, unchanging aspect were the personalities of its four heroines and their core backstories. And we, all of us, are watching 'Love, Money, Rock'n'Roll' mature out of a shy girl to become a mature woman as it approaches its graduation. We watch it with happiness, heart aflutter.

I always thought that realism was harder than sci-fi or fantasy. Harder on the writer. You cannot cover yourself with elves and dragons or lightsabers and the Force. And every inconsistency will be all the more noticeable, revealing the rotting timber behind the scaffolds wrapped in pretty pictures. In that sense, the most 'dangerous' part of realism is the slice of life. Without getting too fixated on it but also acknowledging all of its importance, we come to a conclusion that the most important things for us in the genre are the heroes and their relationships. It is hard and sometimes impossible to put yourself in the shoes of even someone familiar to you. To try and understand what they think, feel, what drives their actions and makes them make the decisions they make. Now, what if that someone is a made-up girl? And what if there are more than one of these girls? Please, do not think that this is written as an excuse; on the contrary, I am trying to explain that the story had an enormous amount of work put into it, and the game should (I hope) come out to be much more serious and deep than a simple eroge, moege, or even a 'normal' visual novel (with school or anything else as the setting). Not to mention, in our case, the school and slice of life are deeply connected to the mystery and the drama!

Can we recognize 2017 as a great asset? To be honest, the answer is negative rather than positive... Nothing significant and noteworthy, besides the obvious shift of the release date, happened this year. That's where we'd like to note that we are, after all, not EA and, same as the vast majority of indie developers, make mistakes and move the release dates again and again. But such a note would have been fitting had it been an inescapable reality. Unfortunately, we have to admit that in the attempts to make the game better, at some point we lost sight of the project's scope. Which doesn't mean that the attention was completely shifted from the primary elements (the story, the art, the music) to the 'secondary', but it does mean what the project was somewhat stretched in time. On the other hand, it would also be foolish not to mention that in terms of the size and complexity, our game turns out to be, let's say, above the average level for the genre.

This is one of the reasons why we have prepared a new year's present for you — an extended demo-version! It long seemed to us that the first demo with its three days didn't allow to properly develop some of the heroines, and in this, five-days-long one, we have tried to fix the unfortunate situation. We would also like to calm the worries of those afraid of spoilers: there is nothing too critical to spoil here, we promise! Naturally, if you don't want to slacken the appetite before the food at all, it is your right. But if anything, the new demo is worth playing just to plunge yourself for extra two days into the atmosphere of the Eighties and rock'n'roll, to keep getting familiar with the story and the characters, to listen to the new tracks and to see the new art!

The way of handling sprites has been significantly changed — in this version, we tried to make use of everything Live2D has to offer, as well as of the talents of our artists and animators! Not to mention, every sprite is animated now, secondary characters included.

The new demo contains over 40000 words as well as two completely different endings!

The English translation of the first three days has been completely revamped (HUGE thanks to Antony — our voluntary contributor) and should now be much more pleasant to read.

It is a custom to make resolutions for the new year's, promises by yourself to yourself. In general, they don't really amount to anything, so we choose not to be unnecessarily pompous and will simply do our best to have 'Love, Money, Rock'n'Roll' see the light in 2018. As early as possible in 2018! And, returning to the beginning of this post, we'd like to say that the realization of this idea would have been impossible without you and your support. Thank you!

In the coming year, we would like to wish you all peace, well-being, happiness, not to lose your bitcoins, be careful, and always make the right decisions!

You can support us here: https://www.indiegogo.com/projects/love-money-rock-n-roll-animation/ 

Download the demo: http://store.steampowered.com/app/615530/ ('Download demo version' on the right)

HAPPY NEW YEAR!
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About This Game

Story

Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.

Heroines


Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?


Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?


Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?


Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?

Main features

  • Four heroines, each with her own story and several possible endings
  • Over 100 backgrounds and over 100 event CGs
  • 3,5+ hours of music
  • Unity3D as the game engine
  • Over 300 000 words in the script
  • Fully animated background and character sprites
  • Multiplatform (including web- and mobile versions)

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Microsoft® Windows® XP/Vista/7/8/8.1/10
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11 compatible
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      Minimum:
      • OS: MacOS
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      Minimum:
      • OS: Linux
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11 compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
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