Love, Money, Rock'n'Roll: romanticism of the Eighties, mysteries and intrigues, betrayal and self-sacrifice, hatred and passion – all of this in the new game by the creators of the legendary visual novel "Everlasting Summer"!
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2017
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Available: 2017

 

Recent updates View all (6)

September 22

Ambers Falling

September's update.

Have you ever considered how hard it would be to write a book, compose a song, or make a computer game? If not, think well before you do! Many musicians say they've grown to perceive music completely differently after starting to work on it professionally. The analysis of a work's composition is akin to a vivisection. And even after you have cut up the entirety of it, studied its most minor details, even then you aren't guaranteed to find and understand the delicate thing that made it so alive and exciting. This something is probably akin to a human soul and can never be measured, weighted, or subjected to MRI. But in the end, it means more than all the other components of a project together. It takes more space in the players' hearts than all the 4k images. It rings louder than the decibels of the dozens of vibrant tracks. It is more expressive than the thousands of words of a highbrow script. To find and include it in the end work — that is the real goal of a true creator!

Getting back to reality, we'd like to say that nothing especially noteworthy has happened since the previous blog post. To speak the language of dry facts:

The third week is now being put into text (the second one was finished in less than a month);
Several CGs and sprites have been drawn;
There is a significant process in the game's optimization for mobile devices;
The main menu now changes according to the time of day (you may remember Everlasting Summer having a similar feature).
The new demo has not been built yet due to a couple technical setbacks.

However, while some members of the team are occupied with the main work on the game — the text, sounds, and graphics — the others have the time for something interesting. And right now we're glad to present to you an animated CG!

https://youtu.be/tpmYMQvmHs4

You have to agree, Himitsu looks much livelier now! In the game's final version, you'll be able to see even more animated illustrations! This does not mean that we're going to animate all the CGs, mind you. We're mindful of our abilities and resources and are taking care not to increase the development time even more. At the moment, we only plan to animate about a dozen or so key illustrations.

Additionally, at the end of the month, we will visit #IGROMIR! Please look forward to our report and photos from there!
38 comments Read more

August 20

Green and Orange


Hello, dear readers, and welcome to our status update for August.

Once again, the summer turned to not be everlasting, but that’s good, for the end of one thing always signifies the start of another.

In today’s update, we’d like to open the curtains of the development a bit more and give you, our supporters, some more concrete info. For whatever reason, many people thought that the game was getting delayed because we were constantly implementing some new features, wasting time on unclear, vain improvements, porting LMRnR to NES and Game Boy. The truth is much simpler: as we’ve said before, we met several unfortunate hurdles along the way, and, to be honest, our team is rather small. We still refuse to cut anything from the game and strive to make it as good as possible. So we are systematically moving forward, encountering and overcoming difficulties.

So, the progress of various parts of the game right now is as follows:

Backgrounds (+ BG animations): 100%
CG: 60%
Character sprites: 30%
Music: 90%
Sounds: 20%
Text: 40%
Code/programming: 80%
Android and iOS porting: 0%
In-game script: 10%
Translation (to English): 25%

We would like to stress that these numbers do NOT represent the full picture of the development status and are meant only to give you, our audience, the rough idea of the situation. For example, the last music tracks are being worked on and the sketches for many sprites are already done. As such, we also can’t give a release date (also because we do not want to move it back if something goes wrong again).

In any case, we’re continuing the work, paying attention to details and the bigger picture, aren’t forgetting about the QA, and mostly aim to make the game better over releasing it earlier.

We also have an important announcement: In the near future, we’re going to send our backers (those who supported the Kickstarter or IGG campaigns for $200+) a greatly extended version of the demo to gather more feedback and understand if we’re moving in the right direction while the trajectory can still be corrected.

Do stay in touch and don’t forget us! We certainly won’t forget about our fans — after all, without you, there would be no Soviet Games!
sovietgames(dot)su/en/green-and-orange/
131 comments Read more

About This Game

Story

Nikolai, the son of two soviet engineers and a normal Japanese student, has no idea his world will soon be turned over. The familiar and dear will clash with the grim ghosts of the past in his soul. Now Nikolai will have to decide whom can he really trust and find out why those with power and money have taken an interest in him, the lives of average people insignificant to them.

Heroines


Himitsu is Nikolai’s childhood friend. She is kind, caring, she always worries for him, sometimes even too annoyingly so. But is simple friendship really enough for her? Perhaps, the years of devotion earned her something more?


Catherine is Nikolai’s ex-girlfriend who left Japan about a year before the beginning of the game’s events. Their parting wasn’t the prettiest, and Nikolai still carries quite uncomfortable memories about it. Perhaps he would have forgotten them with time, but Catherine suddenly returns and, moreover, transfers into his class. Why did she return? Does she still love him? Does he still love her?


Ellie is the granddaughter of the board chairman of the school Nikolai goes to. She is a self-willed, proud girl and thinks highly of herself, but cannot be said to lack ardour. Is everything really as simple as it looks at the first glance, or is there more than meets the eye behind the image of a spoiled young lady?


Kagome is the representative of Nikolai’s class. He has never paid attention to her before, but a certain sequence of events makes them come to know each other. Kagome isn’t loved in the school, and she isn’t really burning with desire to become friends with anyone either. Is there a reason for her behaviour? What hides behind the facade of a simple unsociable girl? What secrets does she hide?

Main features

  • Four heroines, each with her own story and several possible endings
  • Over 100 backgrounds and over 100 event CGs
  • 3,5+ hours of music
  • Unity3D as the game engine
  • Over 300 000 words in the script
  • Fully animated background and character sprites
  • Multiplatform (including web- and mobile versions)

    System Requirements

    Windows
    Mac OS X
    SteamOS + Linux
      Minimum:
      • OS: Microsoft® Windows® XP/Vista/7/8/8.1/10
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11 compatible
      • DirectX: Version 11
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      Minimum:
      • OS: MacOS
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
      Minimum:
      • OS: Linux
      • Processor: Pentium® 4 1.5 GHz / Athlon® XP
      • Memory: 512 MB RAM
      • Graphics: DirectX® 11 compatible
      • Storage: 2 GB available space
      • Sound Card: DirectX® 11 compatible
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