Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.
All Reviews:
Positive (31) - 87% of the 31 user reviews for this game are positive.
Release Date:
Nov 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to gather feedback and involve our community in Blazing Beaks development. On top of that, the game has a lot of elements which form various combinations and it's very difficult to playtest them all being a small team.”

Approximately how long will this game be in Early Access?

“At least 6 months, but it's very hard to tell. Our priority is to make an awesome game even if it would take more time than expected.”

How is the full version planned to differ from the Early Access version?

“It is hard to tell precisely, because we also want the community to have influence on our game features. But what we know for sure is that the final version will have approximately 3 times more content compared to the initial Early Access release. That means:
  • more areas/locations
  • more weapons
  • more items and artefacts
  • more enemies and bosses
  • more secrets

Additionaly, the final version will have a different balance as more content requires balance changes and even more polish.”

What is the current state of the Early Access version?

“Current version of the game can be described as quality over quantity. We concentrated on the smaller part of the game and polished it as much as possible but that does not mean that the game does not have content. The game has 3 areas in Story mode, dozen of guns, 70+ items and artefacts and fully finished Tournament mode (co-op only) with 5 different modes. This makes up roughly 1/3 of all the planned content.”

Will the game be priced differently during and after Early Access?

“The price will increase as more content is added.”

How are you planning on involving the Community in your development process?

“Community is the main reason why we decided to go Early Access in general. We want to communicate and inform our community about the game updates, get involved in the discussion about the game features, content and make Blazing Beaks as fun as possible.”
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Recent updates View all (15)

April 21

Update 14 (v0.5.87)


The biggest highlight of this update is reworked characters system. All passive abilities for characters except Platypus were changed completely. Also from now on, all the characters have active abilities too which can be changed during gameplay and used depending on situation, playing style and etc. More information about each character is now represented in a separate window instead of small icons which were not very descriptive before.
There were some other changes in the game. You can find more details below.

  • Added game tutorial. It won’t be shown to those who already played the game and brought any artefacts to the Crow at least once.

  • Added active abilities: Propeller, Icicle, Teleport, Bubble, Iron Wings, Teddy, Egg Bomb and Nails. Abilities can be found during gameplay and picking it up replaces your current ability you have.

  • Added 18 hand-crafted levels.
  • Added two new starting weapons: Drizzler for Duck and Swift for Chicken.

  • Added new Compass item.

  • Reworked all the characters except Platypus:

    Has Drizzle as a starting weapon.
    Not shooting for 1 second reloads weapon for next shot 3 times faster.
    Has 50% lower weapon range.

    Has Pistol as a starting weapon.
    Any damage taken having 1 HP left, decreases max HP.
    By entering boss level, refills health converting every 5 coins to 1 HP.

    Has Swift as a starting weapon.
    Can kill marked enemies in one shot.
    Shoots innacurately while running.
    Has 80% higher weapon range.

    Has Teeny Tiny Laser Gun as a starting weapon.
    Dealing damage to enemies reduce their walking speed for 2 seconds.
    Has 40% lower cooldown time for active abilities.
    Has 70% lower coin drop possibility.

  • Due to character changes mentioned above, those items and artefacts were changed too:

    Power Punch - completely removed from the game.
    Oblivion Stone - now it takes away character’s active ability instead of taking away ability to slide.
    Venom - now it does not allow to pick up an ability instead of losing an ability.
    Shackles - now it doubles cooldown time for character's active ability instead of reducing the length of slide.

  • Dead enemies now become transparent if they are nearby acid pools.
  • Weapon stealing in the shop now is more clear and understandable. If you step on a tile to buy a weapon without having enough coins, “STEAL” title will appear instead of it's price.

  • Balanced Platypus a little bit.
  • Black Matter Gun will not be available in Swamp or Graveyard shops.

Bug fixes
  • Fixed a bug where on very rare occasions Player 1 was spawned outside of level map bounds in tournament mode.

Best regards,
Blazing Beaks Team
11 comments Read more

March 31

Update 13 (v0.5.86)


In this update we focused on adding more levels, fixing resource issues and making dead enemies not to overlap collectable game elements anymore. More information below.

  • Added secret doors
  • Added new 29 hand-crafted levels.
  • New machines for trading resources (keys, hearts, coins).
  • Dead enemies now become transparent if keys, coins, hearts, items, artefacts, treasure chests, Spawner eggs or door are nearby.

  • No more repeating locked levels in the same area.
  • Improved player collision detection for players who had low fps.
  • Now the environment elements (trees and etc.) do not obstruct the level view.

  • Balanced the Bogy boss more.
  • Balanced coin drops.
  • Item Medal of Honor now will drop only one heart.
  • Item Bayonet now reduces weapon range more, weapon damage remains unchanged.
  • Reduced additional weapon range a little bit for Scope item.
  • Balanced loot drops from treasure chests.
  • Balanced artefact drops.
  • Duck Scout Badge item now increases running speed by 15% instead of 20%.

Bug fixes
  • Fixed a bug where you could not deal damage to Crux on it’s hit animation.

Best regards,
Blazing Beaks Team
17 comments Read more
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About This Game

Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.

Game modes

Story mode (1-2 local players) - it's an explosive adventure where you are fighting the invaders and searching for the origin of evil. Endless pile of enemies you can shoot, blast, zap and disintegrate every way you want. Cute and charming world with challenging levels full of surprises.

Tournament mode (2-4 local players) - it’s battle experience where you compete with your friends to find out who's the real hero.

  • Deathmatch - Everyone by themselves. Last beak standing wins.
  • One gun mode - Each player starts with the same randomly chosen weapon which cannot be changed in that round.
  • Drop Hearts mode - A player drops some hearts when he is hurt and either he or any other player can collect them.
  • Skull keeper mode - Grab and keep the golden skull without losing it for a certain amount of time and all your opponents will lose 1 HP.
  • Hunting mode - Each player starts with a spear in their possession. Once you throw it, you need to grab it before you can throw it again.

System Requirements

    • OS: Windows 7, 8, 8.1, or 10
    • Processor: 2+ GHz Dual-Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000 or better
    • DirectX: Version 11
    • Storage: 200 MB available space
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