Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.
All Reviews:
Positive (23) - 95% of the 23 user reviews for this game are positive.
Release Date:
Nov 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to gather feedback and involve our community in Blazing Beaks development. On top of that, the game has a lot of elements which form various combinations and it's very difficult to playtest them all being a small team.”

Approximately how long will this game be in Early Access?

“At least 6 months, but it's very hard to tell. Our priority is to make an awesome game even if it would take more time than expected.”

How is the full version planned to differ from the Early Access version?

“It is hard to tell precisely, because we also want the community to have influence on our game features. But what we know for sure is that the final version will have approximately 3 times more content compared to the initial Early Access release. That means:
  • more areas/locations
  • more weapons
  • more items and artefacts
  • more enemies and bosses
  • more secrets

Additionaly, the final version will have a different balance as more content requires balance changes and even more polish.”

What is the current state of the Early Access version?

“Current version of the game can be described as quality over quantity. We concentrated on the smaller part of the game and polished it as much as possible but that does not mean that the game does not have content. The game has 3 areas in Story mode, dozen of guns, 70+ items and artefacts and fully finished Tournament mode (co-op only) with 5 different modes. This makes up roughly 1/3 of all the planned content.”

Will the game be priced differently during and after Early Access?

“The price will increase as more content is added.”

How are you planning on involving the Community in your development process?

“Community is the main reason why we decided to go Early Access in general. We want to communicate and inform our community about the game updates, get involved in the discussion about the game features, content and make Blazing Beaks as fun as possible.”
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Recent updates View all (9)

December 22, 2017

Update 8 (v0.5.81)


Here is a small update with some of community suggested items and artefacts. We are really thankful and happy for great ideas and suggestions you share and all the support. Here’s an overview of the update:

Bug fixes
  • Fixed a bug where co-op player’s negative impact of all his artefacts was reset after another player gave his artefacts to the crow in the shop.

  • Artefacts: Bogy Bone, Coal, Shackles.
  • Items: Frying Pan, Duck Scout Badge.

  • Tweaked shooting while player is running a little bit.

This is the last update this year. The next one should include the improved guns system, more guns and other things. As new guns require new sounds so making this update should take up to few weeks, but we will try to make and release it as soon as possible.
We wish you happy holidays and hope that Blazing Beaks will bring you way more fun and excitement in 2018.

Best regards,
Blazing Beaks Team
17 comments Read more

December 19, 2017

Update 7 (v0.5.80)


We would like to introduce Update 7. We did not manage to do everything what we planned so we will put these in upcoming updates. The biggest change in the game with this update is the changed artefacts/items exchange system. You can read more below, so here’s an overview of this update.

Bug fixes
  • Fixed a bug where sometimes you could deal damage to Creep when he’s hiding.
  • Fixed a bug where a crosshair was visible after co-op player was dead, if he was playing with mouse and keyboard.
  • Fixed a bug where first shot had a wrong direction if Fire button was held while a player was jumping out of the hatch.
  • Fixed a bug where some weapons would not deal damage to enemies if they were standing very close to the wall above them.
  • Fixed a bug where Fat Fly exploded running into the worm even if he was under the ground.

  • Changed Items/Artefacts exchange system. Now every artefact has it’s risk value depending on the negative impact it has. The number of items you get in the shop now depends on the total risk value you carried. The indicator at the top will show the minimum amount of items you will get in the shop and how much risk value you still need to collect for additional item. So with this new system players will be rewarded more.
  • Edited Lunch Box and Lock Pick Set descriptions.
  • Added additional animation for Puffus when he’s dead but not exploded.
  • Older versions had an option to turn on adjusted movement controls for gamepad with F8 keyboard key. Now it’s deprecated.
  • Improved movement controls for gamepad.
  • Improved shooting. Now the speed of bullet also depends on player’s movement.
  • Improved aiming with gamepad.
  • Changed the movement of the main Black Matter Gun bullet. Now it’s more predictable and has a range.
  • Razor Gun now has a distance parameter instead of number of bounces.
  • Adjusted player’s slide ability.
  • Explosion marks now are shown below the spikes.
  • Butterflies in Swamp are now more blended into the environment.
  • Added additional pre-explode animation for Fat Fly. It will work as an indicator that Fat Fly is about to explode.
  • If you want to give the artefacts to the crow, you no longer need to wait while the text over the crow disappears.

  • Golden Bullet item now increases weapon damage by 0.5% for every coin you have. (Previously it was 0.2%).
  • Pistol, Double pistol and Shotgun bullets are more accurate now. Previously it had a small deviation on every shot.
  • Coupon item - increased the discount for weapons by 10%.
  • Red Juice item - changed what it does. Now it refills your HP and if you already have full HP adds 1 max HP.
  • Hourglass item - increased the chance to get HP every time you enter next level.
  • Rusted coin item - increased the amount of coins you get after picking up the item from +1 to +5.
  • Stethoscope item - increased a chance to loot more hearts.
  • Keychain item - increased a chance to loot more keys.
  • Cooked Plump-plant item - now it gives +2 max HP instead of +1.
  • Metal detector item - tweaked a little bit.
  • Jar with Stardust item - inverted what it does. Now it decreases explosion range.
  • Pot item - adjusted the chance to loot more coins.
  • Transdimentional Pizza - additionally it will increase weapon damage.
  • Blank Check - the player who picks up this item now also gets 1 key.
  • Love - now it will add max HP instead of HP for co-op player.
  • Sandwich - changed what it does. Now it adds your HP to your max HP but not more than 3.

We plan to release a small update this Friday which will include some of community suggested items and artefacts.

Best regards,
Blazing Beaks team
3 comments Read more
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About This Game

Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.

Game modes

Story mode (1-2 local players) - it's an explosive adventure where you are fighting the invaders and searching for the origin of evil. Endless pile of enemies you can shoot, blast, zap and disintegrate every way you want. Cute and charming world with challenging levels full of surprises.

Tournament mode (2-4 local players) - it’s battle experience where you compete with your friends to find out who's the real hero.

  • Deathmatch - Everyone by themselves. Last beak standing wins.
  • One gun mode - Each player starts with the same randomly chosen weapon which cannot be changed in that round.
  • Drop Hearts mode - A player drops some hearts when he is hurt and either he or any other player can collect them.
  • Skull keeper mode - Grab and keep the golden skull without losing it for a certain amount of time and all your opponents will lose 1 HP.
  • Hunting mode - Each player starts with a spear in their possession. Once you throw it, you need to grab it before you can throw it again.

System Requirements

    • OS: Windows 7
    • Processor: 2 GHz Dual-Core
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • Storage: 200 MB available space

What Curators Say

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