Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.
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Release Date:
Nov 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to gather feedback and involve our community in Blazing Beaks development. On top of that, the game has a lot of elements which form various combinations and it's very difficult to playtest them all being a small team.”

Approximately how long will this game be in Early Access?

“At least 6 months, but it's very hard to tell. Our priority is to make an awesome game even if it would take more time than expected.”

How is the full version planned to differ from the Early Access version?

“It is hard to tell precisely, because we also want the community to have influence on our game features. But what we know for sure is that the final version will have approximately 3 times more content compared to the initial Early Access release. That means:
  • more areas/locations
  • more weapons
  • more items and artefacts
  • more enemies and bosses
  • more secrets

Additionaly, the final version will have a different balance as more content requires balance changes and even more polish.”

What is the current state of the Early Access version?

“Current version of the game can be described as quality over quantity. We concentrated on the smaller part of the game and polished it as much as possible but that does not mean that the game does not have content. The game has 3 areas in Story mode, dozen of guns, 70+ items and artefacts and fully finished Tournament mode (co-op only) with 5 different modes. This makes up roughly 1/3 of all the planned content.”

Will the game be priced differently during and after Early Access?

“The price will increase as more content is added.”

How are you planning on involving the Community in your development process?

“Community is the main reason why we decided to go Early Access in general. We want to communicate and inform our community about the game updates, get involved in the discussion about the game features, content and make Blazing Beaks as fun as possible.”
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Recent updates View all (4)

November 21

Update 3 (v0.5.76)


We took your feedback into consideration and made the changes to the game. More improvements will be in the future updates. If urgent fixes will not be needed we plan to have the next update this Friday.

Bug fixes:
  • Fixed a bug where the game view was not centred correctly if the display is not 16:9 (If someone has a display with super wide screen it would be great if you could confirm that game view is centred correctly).
  • Increased the time interval when acid deals damage to enemies.
  • Adjusted Z index of Spawner egg. Now the egg should be seen when dead enemies cover them fully.
  • Zits now can spawn only hearts during boss fight.
  • Increased the number of enemies in Red Forest.
  • Increased HP and attack range for Jut.
  • Creep can now be damaged only if he’s not hiding.
  • Bushes won’t drop loot anymore, instead enemies will drop loot a bit more often.

  • Now when bluebird takes damage he throws a bomb towards crosshair.
  • At game over window it is shown that you died from Lost package if you did so.
  • Because now bushes won’t drop any loot, Eye Mask artefact became ineffective. For that reason we changed what this artefact does and now it decreases weapon accuracy.

  • Now the mouse will be locked in the bounds of game display playing in full screen mode (it’s very useful for those who play with several displays).
  • Crow in the shop will have an indication shown until you bring artefacts for the first time ever.

Best regards,
Blazing Beaks Team
0 comments Read more

November 17

Update 2 (v0.5.75)

Here’s another small update with the following changes.

Bug fixes:
  • fixed the bug where the game crashes when both coop players are dead and some of them disconnected controller before the last player’s death.
  • fixed a bug where the game view is in wrong position when it’s minimised or alt tabbed.

  • Adjusted Z index of coins and hearts so that it would stand out better.
  • More enemies are spawned in the areas with every loop.
  • Added an option to turn ON/OFF (F8 keyboard button) a tightened movement controls for gamepads ONLY. When it’s ON the text indicates “MOVEMENT SETUP 2”. It can be turned ON/OFF only when playing in levels. This is only temporary option.

Try both setups who play with gamepads and tell us what you think.
7 comments Read more
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About This Game

Birds with guns are blazing the way out through the piles of mutants, monsters and creepy creatures to stop the invasion. Gathering items and artefacts is essential to survive in this fast-paced colorful roguelite. Lots of mysteries to unravel, secrets to find and levels to explore.

Game modes

Story mode (1-2 local players) - it's an explosive adventure where you are fighting the invaders and searching for the origin of evil. Endless pile of enemies you can shoot, blast, zap and disintegrate every way you want. Cute and charming world with challenging levels full of surprises.

Tournament mode (2-4 local players) - it’s battle experience where you compete with your friends to find out who's the real hero.

  • Deathmatch - Everyone by themselves. Last beak standing wins.
  • One gun mode - Each player starts with the same randomly chosen weapon which cannot be changed in that round.
  • Drop Hearts mode - A player drops some hearts when he is hurt and either he or any other player can collect them.
  • Skull keeper mode - Grab and keep the golden skull without losing it for a certain amount of time and all your opponents will lose 1 HP.
  • Hunting mode - Each player starts with a spear in their possession. Once you throw it, you need to grab it before you can throw it again.

System Requirements

    • OS: Windows 7
    • Processor: 2 GHz Dual-Core
    • Memory: 1 GB RAM
    • Graphics: 512 MB
    • Storage: 200 MB available space
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