Join a world where you design, create and pilot your own sea-rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is the ideal platform for the massive, ambitious project of developing Stormworks: Build and Rescue. Working with players will help is decide what new content to make, and how to tune the gameplay to great the best experience.”

Approximately how long will this game be in Early Access?

“We expect Early Access to last around a year.”

How is the full version planned to differ from the Early Access version?

“The full version of Stormworks: Build and Rescue will include new modules for creating your vehicles, more islands to experience, and more missions to take on for your coastguard team!”

What is the current state of the Early Access version?

“The vehicle designer is already in place, allowing you to craft, customise and pilot land, sea and air vehicles. You can also use the powerful logic system to pull off complex techniques.

A selection of islands for you to explore and purchase have been created, as well as a number of missions to use your vehicles in.”

Will the game be priced differently during and after Early Access?

“Yes, the price of the game will increase when leaving Early Access.”

How are you planning on involving the Community in your development process?

“The Early Access community will be vital to everything we do - From coming up with new missions for improving our building system, we plan on working closely with our players to create a fantastic experience for you to Build and Rescue!”
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Available: Coming Soon


Recent updates View all (7)

February 9

Stormworks Free Beta Now Live!

The Stormworks Free Beta is now available to play to everyone!

To play the Beta, go to the Stormworks Steam page and click "Download Demo":

The Free Beta is the full version of Stormworks and will be available for a couple of weeks.

Thank you for supporting the game and for your patience waiting for this release. We are really excited to share this, and would love to hear your feedback. Drop us an email at or chat on the Discord, or use the in game buttons to officially report bugs and request features!

To keep updated with the latest news:

Sign up to the email list

Join us on discord

Follow the game on Steam

Much love <3,

The Stormworks Developers
5 comments Read more

February 5

Announcing the Stormworks Open Free Beta!

Dear Stormworkers,

The open free beta for Stormworks: Build and Rescue will launch Wednesday 7th February on Steam!

We will also be announcing the release date of Stormworks Steam Early Access in the next couple of weeks.

Thank you to all the players who participated in alpha 1 and 2. Without your enthusiasm, support, and feedback we would not have been able to push Stormworks to where it is today. We have enjoyed talking to you on the Steam forums, discord, emails, the issue tracker, and elsewhere and we are really looking forward to what you think about the beta.

As always, we are fixing issues and make improvements, so please do use the in-game buttons to report problems and suggest new game features, and we will be releasing patches regularly as we complete the improvements.

However, it isn't over. We have big ambitious plans for the game, and in the coming weeks, we will also be announcing our development road map, our plans for new features, and the order in which we will work on them. As we close the alpha, this also brings an end to long breaks between alpha versions. We are looking forward to continuing to develop and support Stormworks, especially as we enter this new open phase.

To keep updated with the latest news:

Sign up to the email list

Join us on discord

Follow the game on Steam

Much love <3,

The Stormworks Developers

Major New Beta Features

New Missions System

We have overhauled the story of the ocean around you, and created a new AI system where NPCs are persistent in the world, and can drive vehicles on their own or as a crew around the ocean. Their activities sometimes go wrong, and these persistent background stories can become a mission. This is now how all missions work. There is all new mission content, as well as a lot of the older content reworked to work in the persistent simulation.

New Environments

There are all new locations to visit in the world, as well as upgrades to existing locations. Many of these locations are designed with the new missions system in mind and may become important as we expand the missions in the future.


Water no longer comes inside spaces that are enclosed by the water-tight doors, windows and blocks. These spaces provide buoyancy, but if water comes in through an open door or the new water pumping components, compartments will start to fill up and will lose it's buoyancy. These new parts can be used for submarines as well as adding interior areas below the waterline of existing boats.

New Graphical Effects

All new visual effects have been added such as water impacts, spray, fire, splashes and bubbles. Some existing effects have also been refined and improved.


You now share your environment with a host of bird species and sea-life. Below water there are new plants and rock formations to explore, while above water, the world is divided into biomes in which certain bird species cohabit.

Full Change Log

New Features

- Submersibles

- Water will no longer enter sealed compartments

- Doors and hatches will stop water when closed

- Water will flow between open compartments

- Water can be pumped in and out of compartments to float/sink them

- Added new water components

- Water meter

- Water inlet

- Water outlet

- 2 types of water pump

- Hose

- Water connector

- Improvements to the world

- Multiple types of birds can be found

- Multiple types of fish can be found

- Underwater rock formations

- Underwater plants

- NPC boats can be found

- Reworked mission system

- NPC characters, vehicles and locations persist between missions

- Some missions only spawn when others have been completed

- Missions will repeat when there are none left to spawn

- Graphics

- Particle effects on propellers and other underwater components

- Underwater dust particles

- New foam effects on boats hitting waves

- Splashes when boats/objects are dropped into water

- Bubbles around player when jumping into water

- Added fire graphical effect

- Wind turbine island

- Vehicles and characters respond to water velocity

- Added more options to settings menu for disabling cosmetic features for lower spec hardware

Changes/Fixes That May Affect Existing Vehicles

- Linear tracks now have gear ratio and motor speed settings for lifting heavier vehicles

- Hatch mesh reworked slightly, now has fewer blocks around the edge

- Throttle lever now has options for min/max value and starting value

- Removed magnetic strength option from connectors

General Changes/Fixes

- Fixed some issues where components were not refunded in the editor

- Fixed ocean foam animating in photo mode/when game is paused

- Fixed not being able to jump forwards when standing on a moving vehicle

- Fixed physics of ocean floor causing invisible barriers/vehicles getting stuck/vehicles being sucked through the ground

- Fixed motion blur flickering when crossing tile boundaries

- Fixed occasional bug where vehicles would be launched into the sky upon exiting photo mode

- Fixed snorkel not showing in character creator

- Fixed wheels not creating correctly causing some vehicles to jump on first spawn

- Fixed waves flickering when looking straight down

- Player correctly takes the velocity of their vehicle when exiting a seat

- Editor asks for confirmation if overwriting a vehicle when typing same filename as an existing vehicle

- Setting weather in creative mode blends over time instead of being an instant change to prevent boats flipping out

- Removed creative mode mission spawn menu due to incompatibility with new mission system

- Disabled hardcore mode. This will return in an early-access update when it is more fully featured

- Reworked parts of the nuclear island to support a mission that takes place there

- Helicopter island edit grid has been moved to the helipad in front of the hangar

- Can now hold handles while on a ladder

- Separate bug/feature buttons on main menu and pause menu

- Increased vehicle editor fov to 70

General Notes

- Save files will be reset due to major changes to missions and islands (most vehicles will still work fine)
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“"a nice mix of relaxing delivery missions and enjoyable heroic rescues"”
PC Gamer

Early Beta Access

Stormworks: Build and Rescue free open beta demo

Download the free demo and be one of the first to help shape this unique open world adventure, which sees you plan and strategise missions, design and build your own rescue vehicle and save the day. The open beta demo is available between Feb 7 and Feb 21. The game will then launch on to Early Access (date TBC)

About This Game


Join a world where you design, create and pilot your own sea-rescue service. Release your inner hero as you battle fierce storms out at sea to rescue those in need.

Stormworks: Build and Rescue is a rich and dramatic physics playground. Take your custom-designed, block based and programmable vehicles into fierce oceanic storms. Plan and execute thrilling rescues in a variety of challenging crisis scenarios. Export and share your meticulously designed vehicles with others via the Steam workshop.

Stormworks: Build and Rescue - Create, Rescue and release your inner hero!


Design vehicles by placing blocks in a rich editing suite, customize them with your own design and program each vehicles behavior using the powerful in-game logic system. Choose from a wide array of components to design your own rescue helicopters, boats, submersibles and more...


Take to the sea, land or sky in your newly created vehicle and navigate through an amazingly dynamic world. Use the map to help guide you on your mission as you strive to meet your objective.


Design specific vehicles to respond to dynamic missions across open oceans, island facilities, remote rigs and more. Each mission is in real time, giving the feeling of a truly unique world full of life.


The day-night cycle and dynamic weather system creates diverse environments - from still sunny mornings, to fierce stormy nights. Strong winds can turn the ocean from gentle ripples to fierce heaving waves, affecting the vehicles using a physics-based displacement-buoyancy system.

System Requirements

Mac OS X
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i5 4th Generation
    • Memory: 8 GB RAM
    • Graphics: Geforce 650M / Geforce 550
    • Storage: 500 MB available space
    • OS: Windows 7 / 8 / 10
    • Processor: Intel i7 6th Generation
    • Graphics: Geforce 750 / Radeon R7 360
    • Storage: 500 MB available space
    • OS: Mac OS X 10.8+
    • Processor: Intel i5
    • Memory: 8 GB RAM
    • Graphics: Geforce 650M / AMD Radeon R7
    • Storage: 500 MB available space
    • OS: Mac OS X 10.8+
    • Processor: Intel i7
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon R9
    • Storage: 500 MB available space
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