In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
All Reviews:
Mixed (236) - 65% of the 236 user reviews for this game are positive.
Release Date:
Feb 21, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version will include several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this will be managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates will be split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We will communicate this clearly to the community.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, this will be migrated to the main game.”
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Recent updates View all (13)

March 13

Beta Branch Update: Prison, Apothecary & Crew Traits

Greetings Captain!

After releasing a few hot-fixes for urgent issues, we have been working on high priority player feedback as part of a Major Update. While work continues on this (which you can keep up-to-date on here) we have created a Beta Branch for you to play through the latest features as they come online. This is a good chance to help shape them before they are released as part of that Major Update.

To learn how to gain access to the Beta Branch, click on this link:

Aside from some bug fixes, quality-of-life and balancing changes, the major new systems implemented in the Beta Branch improve two areas:
  1. Events instantly killing crew
  2. Difficulty in getting back into a strong position once things are going badly
These issues compounded each other, and we have implemented the following systems to mitigate them:

Badly Hurt
Events no longer insta-kill your crew! Instead, they will make them "Badly Hurt", which means they are unavailable in combat until you have revived them in an Apothecary.

This removes the feeling of unfairness while still making player choice important - and crucially, recovery is under player control.

Crew Traits System
There is now a Traits system, which gives your crew more character. Traits can be either Physical or Mental, and Positive or Negative.

When crew become Badly Hurt, they will gain a Negative Physical Trait. They will also gain one if they become Incapacitated in Combat.

Traits provide a small bonus or penalty to actions in Combat and stack up in ways that can affect your tactics in battle.

We've had a lot of fun coming up with Traits, and we're sure the community will have plenty of fun ideas too :)

If your crew member is Badly Hurt, you'll want to head to the new Apothecary in Ports to revive them.

Apothecaries can also cure Negative Physical Traits.

Both the Apothecary, and the Prison (which is described below) can be found in Ports.

If you've survived Ship Destruction, or escaped a battle with barely any crew, it could be extremely tough to work your way back to the top. Now, if you're down on your luck, head to the Prison.

Here you'll be able to get cheap crew by paying their fine so they can serve on your ship. Prisoners are base-level and have several negative traits - one Mental Trait means they will never gain experience, so while Prisoners can get you out of a tight spot, they're unlikely to hold a permenant spot on your ship.

Of course, these are just some of many changes we have planned, and our focus is on tackling the major feedback points from the community first.

We'd love to hear your thoughts on these latest changes, so follow the instructions on the link above to find out how to gain access.

If you're interested in knowing what else we're working on as part of this upcoming Major Update, check out this link:

Finally, our longer-term plans can be found here:

Thanks for all of the support and feedback :)

The Abandon Ship Crew
14 comments Read more

February 21

Abandon Ship is OUT NOW!

Abandon Ship has been released on Steam Early Access with a 15% Launch Discount.

We're really excited to see what you think of the game! Head on over to the Steam Forums, we'd love to hear from you :)
22 comments Read more
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About This Game

Be the Captain. Survive on the Edge in a World with Consequences.

In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Ship Destruction is not the End.

Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

Snatch Victory from the Jaws of Defeat.

Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.

Reap What You Sow.

Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Requires a 64-bit processor and operating system
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