In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world and engaging enemy vessels in tactical combat. The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.
All Reviews:
Mixed (244) - 65% of the 244 user reviews for this game are positive.
Release Date:
Feb 21, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Abandon Ship is already a lot of fun and offers several hours of polished gameplay.

With the support of the community, the Early Access process can turn it into something truly special.

The game is advanced enough for it to be representative of the final vision, but there is still plenty of space to help shape important factors. We'd love you to be a part of that process.

Basically, if you want to dive in and have an awesome time, you can do that now. Or if you want to suggest ideas, give feedback and provide us with bugs, you can do that too :)”

Approximately how long will this game be in Early Access?

“At this stage, it will most likely be around 9-12 months.

That estimate is very dependent on the feedback during Early Access, we have no guarantee of what will come up in the future.

As long as there is something cool to add or a way we can make an aspect of the game better, we'll work hard to do it.”

How is the full version planned to differ from the Early Access version?

“As a systems-driven strategy game, we have a lot of scope for new systems to add even more variety.

The initial release version will include several hours of the main story. This takes the game to a point where the world is open to explore.

The world is split into several regions, and these will be unlocked when they are filled with unique locations, fun modifiers to gameplay and side-quests. You can also expect more ships, weapons and customization options.

While all areas of the game will be added to and improved, we expect the exploration mode to receive the most attention.”

What is the current state of the Early Access version?

“The main story takes between 7-10 hours to complete, depending on how thoroughly you explore.

This includes all biomes, weather conditions, 8 classes of ship (with variants on top of that), dozens of weapons and upgrades and several unique locations.

It includes a tutorial and boss fight against a Kraken.

There is also a separate mode that focuses on Combat and takes about 30-40 minutes to play through.”

Will the game be priced differently during and after Early Access?

“The game will be cheaper during Early Acces than in its final form.”

How are you planning on involving the Community in your development process?

“We can't wait for you to play the game and tell us your thoughts.

Primarily, this will be managed through the Steam Community Forums.

These are split into multiple areas covering Bugs, Feedback, Suggestions and more.

This feedback from the community is absolutely critical in making the game the best it can be.

Our updates will be split into different formats. They could be quick-fixes for urgent issues through to large releases that unlock new regions and hours of extra content. We will communicate this clearly to the community.

If you wish to remain on the bleeding edge, you can sync to a new branch of the game. Once we are happy that the new changes are stable and well-received, this will be migrated to the main game.”
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Recent updates View all (16)

April 19

Abandon Ship Soundtrack out now!


We've received a lot of requests for releasing the soundtrack, and with good reason - Composer Aaron Miller has created an epic score, suitably rousing and appropriate for ship battles in tumultuous seas!

Aaron has remastered the music from the game into an album. The full track listing is as follows:
  1. Abandon Ship (Main Theme)
  2. Head Hunters
  3. Beyond The Great Divide
  4. Battle Of The Prodigal Son
  5. From The Silence To The Resound
  6. Big Game Hunting
  7. Folly's End
  8. Skin Merchant's Lament
  9. His First Children
  10. Battle In The Tropics
  11. Return To Landfall
  12. Voltraré
You can get a hold of the soundtrack by visiting the Steam store:

http://store.steampowered.com/app/848370/Abandon_Ship__Official_Soundtrack/
You can also buy the album or individual tracks through Bandcamp:

https://aaronmillermusic.bandcamp.com/

Spotify and iTunes availability is on the way!
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April 18

Major Update Released: Treasures from the Deep


Greetings Captain!

Our first major update focuses on feedback from the community, and we've added some big systems that substantially improve the game. These concentrate on the following areas:
  1. Implementing an alternate solution to instant-killing crew in events
  2. Offering ways to get out of the 'downward spiral' that could occur if things were going badly or recovering from ship destruction.
  3. Supplementing the save system outlined in the Roadmap.
  4. Adding a "Quick Start" option that skips the opening section.
These issues often compounded each other and could prove frustrating. The post below describes our solution to these problems, and there is also a short video that explains some of our changes here:

https://youtu.be/Br7c1grFk3Q?t=0s
Before we dive into the latest changes, some important house-keeping: Because we’ve had to change the world to accommodate these new systems, your saves from previous versions will not work with this latest update.

If you are mid-playthrough on the original version and wish to continue it, then you may switch over to this older version of the game via the Beta Branches system:
  1. Go to your Steam Library
  2. Right-click on Abandon Ship and select "Properties"
  3. Go to the tab marked "Betas"
  4. In the drop-down box, select the one called "Launch Version (0.5.8082)"
  5. Wait for the game to finish updating, you should see the branch name listed after the game name.

Badly Hurt
Events no longer insta-kill your crew! Instead, they will make them "Badly Hurt", which means they are unavailable in combat until you have revived them in an Apothecary.

This removes the feeling of unfairness while still making player choice important - and crucially, recovery is under player control.

Crew Traits System
There is now a Traits system, which gives your crew more character. Traits can be either Physical or Mental, and Positive or Negative.



When crew become Badly Hurt, they will gain a Negative Physical Trait. They will also gain one if they become Incapacitated in Combat.

Traits provide a small bonus or penalty to actions in Combat and stack up in ways that can affect your tactics in battle.

We've had a lot of fun coming up with Traits, and we're sure the community will have plenty of fun ideas too :)

Apothecary
If your crew member is Badly Hurt, you'll want to head to the new Apothecary in Ports to revive them.

Apothecaries can also cure Negative Physical Traits.



Prisons
If you've survived Ship Destruction, or escaped a battle with barely any crew, it could be extremely tough to work your way back to the top. Now, if you're down on your luck, head to a Prison.

Here you'll be able to get cheap crew by paying their fine so they can serve on your ship. Prisoners are base-level and have several negative traits - one Mental Trait means they will never gain experience, so while Prisoners can get you out of a tight spot, they're unlikely to hold a permenant spot on your ship.



Magistrate & “Magistrate Saves”
Accessed via the Tavern option in Port, the Magistrate offers you the chance to create a manual save (what we call a “Magistrate Save”). To perform a Magistrate Save, you must use a Captain’s Log. These are finite items spread throughout the world that you must find.



Your Magistrate Save and Autosave are tied to the same playthrough. If you die, you no longer have to resume from the start of the game, but can now continue playing from your last Magistrate Save. You have one Magistrate Save per playthrough, so performing a new Magistrate Save will overwrite your previous one. Your moment-to-moment progress is still constantly autosaved as it has always been.

We feel this method retains the danger of loss should you die, but takes the extreme edge from having to restart the entire game, potentially losing so much playtime that it became frustrating. Now, you have a decision to make: Do you expend these rare items to create a Magistrate Save, or keep going and risk losing more progress?

The Magistrate is where you can also submit your charts of the local area and be paid Gold in return. This is a low-risk way to earn money, particularly helpful if you’re recovering from ship destruction.

Shipwrecks and the Diving Bell
There is a new upgrade available from ports: The Diving Bell. This can be used to gain access to new events scattered around the world: Shipwrecks.



Aside from the more common standard shipwrecks, there are rarer, former Empire flagships to find. If the player uses the Diving Bell on one of these “Golden Shipwrecks”, they can obtain a Captain’s Log, which is required to perform a Magistrate Save.

Golden Shipwrecks are rare. You’ll find one in an entire region, or two in the largest ones. Some regions may not have one at all. If you’re lucky, you may happen across one, otherwise you’ll have to go looking for them.

Quick-Start
We’re aware that some players starting a new game wish to just dive straight into the action, so we have created a Quick-Start option. When you commence a new game, tick the appropriate box to be spawned in a place where you can immediately get going.


-- The ship icon shows where you begin a Quick-Start game --

In order to teach all of the new mechanics in this and the previous update, we have made some adjustments to the start of the game. Now, once you leave the area where the Cult attack the Port, you will be funnelled to a map where new players will be taught everything. We’re also expecting to use this map as an opportunity to teach systems we have planned for the future. Outside this new port in the fourth map is where a Quick-Start game commences.

Difficulty
While some of the changes in this, plus previous updates, have made the game less frustrating by removing friction points, we’re aware that some players find the game too easy.

In this update we've made Hard mode spawn tougher enemies in combat. Throughout Early Access we’ll be continually tweaking the difficulty, plus adding options and systems that offer a tougher challenge for those that want it.

New Ships
We’ve added two new Ship Classes to fill the gaps in the roster: The Corvette and Cruiser. This smooths out some of the sudden jumps the AI make in ship size.



As part of our roadmap plans, we’ll be offering more ship variety that affects gameplay and player choice in what they upgrade to.

Miscellaneous
There are of course a whole host of other bug-fixes, polish and quality-of-life improvements included as part of this update, and you can read the list of these here:

https://steamcommunity.com/app/551860/discussions/9/3211505894123943351/

This update is just one step along our voyage through Early Access, and we're already working on both improving what is already there, as well as adding some really exciting things.

We'd love to hear your feedback, so please join us in our Steam Community Forums, and thanks to those who have left us a Steam Review. If you haven't done so yet, please do!

Thank-you for the support, Captain. It is much appreciated :)

The Abandon Ship Crew

PS - For those players that stay up-to-date with the Beta Branch versions, thank-you for your assistance and feedback while testing the above.
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About This Game

Be the Captain. Survive on the Edge in a World with Consequences.


In Abandon Ship you take command of a ship and her crew, exploring a diverse, procedurally generated world, taking on quests and dealing with random events. Frequently, you will end up engaging other ships in combat, the player having to employ their best tactics in order to out-manoeuvre and out-gun the enemy.

The game focuses on “Age of Sail” ships in a Fantasy setting, framed in an Art Style inspired by classic Naval Oil Paintings.

Ship Destruction is not the End.


Life in the world of Abandon Ship can be brutal. Death is permanent. But the game doesn’t end if your vessel is destroyed. You are the Captain, and as long as the Captain is alive, there is always hope. By escaping to a Lifeboat, or even being stranded, alone in the water, there is still a chance to survive and fight your way back to the top.

Snatch Victory from the Jaws of Defeat.


Combat is tactical and savage. Each battle is hard-fought, always on the edge of defeat. Your only chance of overcoming the odds is to employ every advantage you can and utilise all the tools at your disposal.

Reap What You Sow.


Explore a fantasy world that reacts to your actions. Quests may drastically change the environment. Make decisions that create friends or enemies that may later come back to help or hinder you.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64-Bit
    • Processor: 2.4GHz Processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 460 Graphics Card or equivalent
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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