Anomalies is a computer program that randomly generates an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.
All Reviews:
Positive (18) - 88% of the 18 user reviews for this game are positive.
Release Date:
Oct 28, 2016

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Recent updates View all (31)

January 18

Achievements are Coming

Now that you can load older anomalies after updates, I can begin making smaller incremental changes to the game without ruining your enjoyment.

For starters, I have begun creating Steam Achievements for Anomalies. There are only two right now, and they are only activated in the "Testing" version of Anomalies, but more will be added, and soon they will be active in the "default" version.

Some of the achievements will be give-aways, awarded simply for doing a certain action the first time. Others will be more challenging. Right now, the two achievements reflect this approach, one being awarded for simply clicking the "Randomize" button, while the other will require a bit more ingenuity.

"The Wiggle Worm" is a type of anomaly I encountered through some experimentation. If you can re-create the Wiggle Worm, then you will get the achievement. Some parameters will need to be set a certain way, while others will remain open.

As a hint to anyone who wants to try it, since "The Wiggle Worm" is clearly singular, you would have to start by setting "Max Spawns" - the first parameter on the upper left corner of the spawn menu - to 1. This means only one "branch" will spawn initially. A second hint is that "Max Segments" and "Max Size" can be set to any size. An anomaly does not need to be a specific size or length to be called the Wiggle Worm.

Perhaps you can guess the other parameters required, there are around 17 of them. Good luck!

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January 9

Update 01/09/2018 - New Save Protocol

I have made an important update, that may not make much of a difference initially, but will greatly effect the future of Anomalies. The saving protocol for Anomalies has been completely rewritten, so it should now be possible for me to update the game, without effecting the user's ability to load previously saved anomalies.

Anomaly data is now written to a text file with the following format: >save_"name".txt< where "name" is the name you type into the save dialogue. Type the same name into the load dialogue and hit Okay, and your anomaly will be recreated before your very eyes.

The old save protocol used 3D GameStudio's default save_game function, which produced .SAV files. Any time I added any new functions or variables to the game, the engine would no longer recognize the older .SAV files, as they did not carry the new functions and variables in them.

To use the new version, go to Properties>Betas and choose the "testing" version. I plan to test it over the next few days to make sure it's stable, then I will set it to the default.

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About This Game

A Fine Art Game
Anomalies is a generative art game. There are no levels, points or objectives. It is a "game" in the sense of being an amusement or pastime, an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.

Generate and Explore
You can randomly generate the anomalies, or you can change the anomaly's parameters manually with a series of sliding dials in order to tweak your creation. Use the controls to explore Anomalies, and the unique sights and sounds they generate.

Sights and Sounds
Anomalies are both audio and visual phenomena, the parameters that effect one effect the other. Some are strange and discordant entities, while others are symmetrical and harmonious. All the images and "songs" you hear in the demo video were produced through the program's algorithms.

Other Options
Using a built in screen capture button, you can collect snapshots of your handiwork. Use it as desktop wallpaper, or share it with your friends. If you want to revisit a favorite anomaly, you can also save it and load it again later. There is also an auto timer feature that cycles through anomalies automatically, allowing you to sit back and enjoy the show.

System Requirements

    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: No processor specified
    • Memory: 1 GB RAM
    • Graphics: 64 MB 3D video card
    • DirectX: Version 9.0
    • Sound Card: required
    • Additional Notes: Anomalies is made with 3D GameStudio A7 Engine - specs are based on 3dgamestudio's website
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card
    • Additional Notes: Shader 2.0 support

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