Anomalies is a computer program that randomly generates an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.
User reviews:
Positive (18 reviews) - 88% of the 18 user reviews for this game are positive.
Release Date: Oct 28, 2016

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Recent updates View all (26)

August 15

Update - Testing

The new DLC has been approved by Valve!
Download it here

I have also updated a "Testing" version of Anomalies for anyone interested in some of the new features I'm working on.

If you click on "Anomalies > Properties > Betas" ad select "Testing" from the drop down menu, you will be able to download the newest, experimental version of Anomalies.

  • Number Keyboard - this is the most prominent new feature so far. When you play Anomalies, you will now be able to use your keyboard's number keys (across the top, not the side one) to play notes in real time with your anomaly. This will enhance Anomalies in its capacity as a musical instrument of the future.
  • This keyboard automatically plays note in the same scale as the current Anomaly. For those who don't know, there are different musical scales controlled by the anomaly's segment texture.
  • Sound Type - the type of sound the keyboard plays is controlled in the options menu with the "Sound Type" slider. Sound types are numbered 1 - 13. Anomalies automatically play sound types 1 - 12, depending on which segment type is being used. 13 is the sound of nebulas.
  • Toggle Segments - Now if you have an anomaly active, you can actually use the mouse to click on one of the segments, which toggles its sound on and off. In theory, you will be able to tweak the sounds made by an anomaly, and turn off any notes you don't want playing. The segment will change colors slightly to show whether it is on or off.
  • M-Toggle - Pressing "M" will toggle all the anomalies segments either on or off. If you don't want to hear any sounds from an anomaly, or if you mess around with toggling on different segments, simply press m to reset all the sounds on or off.
  • Microtones - If you unclick "Harmonious Sounds Only" in the options menu, Anomalies has a new way of choosing what notes it will play. Previously, these unharmonious notes were based on the size of the segment being played. Now they actually create a unique musical scale based on the color, number of branches and branch distance parameters. These unique musical scales have notes that do not appear on a piano keyboard, and they are known as microtones, since they represent smaller steps than those available on most instruments. I plan to add some kind of display that will show you what sort of musical scale is being used. Try this out, it sounds totally different than most other forms of music.
  • Random Rhythms - When you have "Fixed Angles" set to 0, the anomaly will play its sounds in a random fashion. This experimental version of Anomalies uses a different algorithm to play these random notes. Notes are still either harmonious or microtonal, depending on your settings in the options menu.

Anyway, I hope you guys and gals enjoy the new features. Note: If you do download the testing verison, you previously saved anomalies will not work. However, if you reinstall the default version, they should be able to load again.

If you like Anomalies, you might also like my other generative game Star Explorers:
Star Explorers is still in Early Acces, but it allows you to travel through and explore a randomly generated galaxy!
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August 11

New DLC on the Way!

I am releasing my Anomalies albums here on Steam. They should be up sometime next week. They consist of generative music produced with Anomalies, and edited with Audacity. All I did with these "songs" was record them directly from the game, then edit the beginning and ending. All the sounds, rhythms, melodies come directly from Anomalies.

For anyone who uses Anomalies, please feel free to use the game to write / record your own music. I'm not a musician or songwriter, but I can envision someone out there using Anomalies as a base, and writing music over it, or just using it to get inspired to write a "real" song. Feel free to use it however you want. I think of it as the musical instrument of the future, it writes it's own music...

No need to reference the game if you actually produce anything, but a nod would always be appreciated.

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About This Game

A Fine Art Game
Anomalies is a generative art game. There are no levels, points or objectives. It is a "game" in the sense of being an amusement or pastime, an interactive piece of audio-visual, virtual sculpture, which one can tinker around with and explore.

Generate and Explore
You can randomly generate the anomalies, or you can change the anomaly's parameters manually with a series of sliding dials in order to tweak your creation. Use the controls to explore Anomalies, and the unique sights and sounds they generate.

Sights and Sounds
Anomalies are both audio and visual phenomena, the parameters that effect one effect the other. Some are strange and discordant entities, while others are symmetrical and harmonious. All the images and "songs" you hear in the demo video were produced through the program's algorithms.

Other Options
Using a built in screen capture button, you can collect snapshots of your handiwork. Use it as desktop wallpaper, or share it with your friends. If you want to revisit a favorite anomaly, you can also save it and load it again later. There is also an auto timer feature that cycles through anomalies automatically, allowing you to sit back and enjoy the show.

System Requirements

    • OS: Windows XP / Vista / Win 7 / Win 8 / Server 2008 / Server 2012, 32 Bit or 64 Bit; DirectX 9.0c or above.
    • Processor: No processor specified
    • Memory: 1 GB RAM
    • Graphics: 64 MB 3D video card
    • DirectX: Version 9.0
    • Sound Card: required
    • Additional Notes: Anomalies is made with 3D GameStudio A7 Engine - specs are based on 3dgamestudio's website
    • Memory: 2 GB RAM
    • Graphics: 256 MB video card
    • Additional Notes: Shader 2.0 support
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Positive (18 reviews)
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