Construct turrets. Build defenses. Protect the Core. You’re just an Action Figure. How long do you think you can survive in this 4-player CO-OP shooter?
All Reviews:
Very Positive (52) - 86% of the 52 user reviews for this game are positive.
Release Date:
Jun 21, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Please note it is very important that you read below before deciding if you want to support HYPERCHARGE: Unboxed this early.

HYPERCHARGE: Unboxed is an incomplete game in PRE-ALPHA.

You are likely going to experience issues and possible disruptions when playing HC:U. If you do not want to actively support development of the game and cannot cope with interruptions then it may not be for you.

Your feedback is sincerely appreciated and helps steer us into the right direction. We are developing the game with full transparency and we’ll shape it into something special that is based on what you want. While the game is in Early Access, we endeavor to sustain a high quality of experience for our players.”

Approximately how long will this game be in Early Access?

“We are aiming to be out of early access within 6 months. We'll be updating you guys with content updates as much as possible and keep you in the loop. Development plans may change depending on feedback we receive from the game.”

How is the full version planned to differ from the Early Access version?

“We have many plans for where we want to take Unboxed, and heading into Early Access allows us to directly interact and listen to your feedback. With the voice of our community, development plans may change, but either way we’ll be sure to update you with what’s in store. Our plans are to focus on these major areas:

More enemies! More maps! More characters! More weapons! More defences!

Class-based character system
We will constantly build on our cooperative gameplay, adding distinct stats, abilities and class-based playstyles is just the first step towards that.

Trading card ‘Power-ups’
Putting more power in your hands, well.. your deck. Trading Card power ups will change the game dynamically by introducing new methods to assault your enemies, provide support and traverse the world.

Boss NPC's
Whilst each of our enemies pose a new threat and bring different mechanics to bear, we'll be mixing up the dynamic with new end of wave Bosses. These deadly foes will require teamwork and coordination to overcome; live together, die alone.

Endless Mode!
Warning: Only for true masochists. Fight for survival against a limitless horde.

Competitive leaderboards and high scores
I mean, you want some way to the world how great you are, right?”

What is the current state of the Early Access version?

“The game is very stable and you will have access to the core features of the game. These range from the following:

- 4 player online & local co-op
- Fortify and defend against hordes of enemies
- 9 unique enemy types
- Over 100 cosmetic options
- 3 maps, 5 weapons”

Will the game be priced differently during and after Early Access?

“The price of Early Access will be lower than the price of final released version. The final price of the game will increase based on the contents and value of the game. We also have plans to reward those who have been with us from the beginning.”

How are you planning on involving the Community in your development process?

“Without our Community we are nothing. That is why we will consistently monitor and respond to player feedback. It’s extremely important to us that we allow you to be a part of the development process. We are developing Unboxed together as a team. Progress on the game can tracked through our Early Access roadmap which allows you to see exactly what we’re up to. There are also many other methods in how you can provide feedback . Please see our Early Access Feedback Guide below.
Early Access Feedback Guide”
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Buy HYPERCHARGE: Unboxed

-10%
$14.99
$13.49
 

Recent updates View all (4)

August 25

Sneak Preview – Yes, that’s a BIG Dinosaur!


Dear Toy Soldiers,

Soon to come in our next big update: New enemies! And yes, you can see a T. Rex in those images.

We’ve had a lot of positive feedback since our last update and we cannot thank you enough for your support.

Our very own forum member “Rezorek” has taken the time to create a community Discord channel for HYPERCHARGE: Unboxed: https://discord.gg/49xk6c3 - This is run by the community but you may see us popping in and out from time to time. Huge thanks Rezorek for taking his time to make this, we really appreciate it.



Once again, thank you so much and have a great weekend.
Your Community Manager Joe and the rest of The Digital Cybercherries team.
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14 comments Read more

August 16

Early Access Update 02 - New Map & Enemies plus Major Changes!


Dear Action Figures,

Early Access Update 02 is finally here and we cannot thank you enough for all of your feedback and support thus far. We have been extremely hard at work implementing all of your ideas to further help develop HYPERCHARGE: Unboxed.

Thank you so much to everyone who has taken the time to provide their great ideas and suggestions. We cannot develop this game without you so please keep it up and continue to participate on the Forums.

With the release of this major update, we have now established a solid foundation for the core gameplay. We want to thank everyone for all your feedback.

Below are some images and descriptions describing some of the main features you can expect to see within this update: (Please see below for the full change log:)

New Placement System:

More freedom to build. You are no longer limited to set positions when it comes to placing your defences. Within the grid, players can now place their turrets and traps almost anywhere on the floor.

New Enemies:

Watch out for those Helicopters that drop deadly bombs on top of you. Be also vigilant as the Army Man Jeep has a powerful .50 Cal Machine Gun and is ready to destroy you!


New Upgrade System for Turrets:

You can now upgrade your Turrets with the credits earned by surviving waves and destroying enemies.

New Traps:

Damage and slow down your enemies by placing devastating traps that will help you survive each wave.

New Loadout System:

Players can now benefit from the improved loadout system while being able to choose from any 3 buildables they like.

New First Person Body System:

It doesn’t help you in any way other than looking rather cool!

  • Here are the latest patch notes:

  • Major Changes:
  • Added split screen into multiplayer options.
  • Added new placement system for buildables. (more freedom when placing Turrets / Defences)
  • Added new loadout system, players can now choose any 3 buildables they like.
  • Implemented new upgrade system for Turrets.
  • Buildables can now be destroyed, giving back half of your credits.
  • Enemies will now destroy buildables blocking their path.
  • Meatbag Pounder now attacks player when in close proximity to it.
  • Zombies will now chase and attack players.
  • Credits will now be added to each players inventory at the end of each wave.
  • Bonus credit packs are now dropped at random from killing enemies.
  • Batteries are now collected at random from corpses.

  • New Content:
  • Added new map Toy Store Aisle 3.
  • Added Helicopter.
  • Added Jeep.
  • Added Shockwave Turret.
  • Added Searchlight Turret.
  • Added Turbine Turret.
  • Added Poison Vine Trap.
  • Added Spike Trap.
  • Added Fire Trap.
  • Added Gunk Trap.
  • Added Explosive Mine.
  • Added Bildo Wall.

  • Additional Changes:
  • Added toggle Sprint.
  • Added First Person body system.
  • Added new textures for the Tank and Jet.
  • Added resolution quality to video options.
  • Added damage impact camera shake.
  • Added shadows to capsules.
  • Added safety check for stuck enemies.
  • Added delay between Shotgun shots.
  • Added sound effects for each new buildable and their upgrades.
  • Added camera limits and adjusted first-person view system to adjust mesh offset based on view pitch.
  • Added new Meatbag Pounder sounds.
  • Added new buildable sounds.

  • General Improvements:
  • Improved first-person mesh asset and weapon mesh system optimisations.
  • Improved first-person shadows and lighting to reduce flickering.
  • Improved overall map optimisation.
  • Improved A.I pathing.
  • Improved Turret A.I.

  • Tweaks & Fixes:
  • Tweaked enemy wave numbers.
  • Tweaked buildable performance. (Turret damage, reload speed etc)
  • Tweaked Laser gun knockback when attacking enemies.
  • Fixed end game screen bug.
  • Increased power consumption of Turrets.
  • Scoreboard now properly shows player XP when in a sever.
  • Chat box now fades out when not in use.
Once again, thank you to everyone who has and is supporting us so far. We are nothing without you.

Good luck surviving the onslaught Soldiers!
Your Community Manager Joe and the rest of The Digital Cybercherries team.
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12 comments Read more
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Reviews

“A very impressive co-op first person tower defense shooter that answers that age old question – what if Toy Story had guns in it?”
Alpha Beta Gamer

“As it stands HYPERCHARGE: Unboxed is a short but fun nostalgia trip to play with friends”
CGM

“A Promising Wave-based Shooter”
n3rdabl3

UPDATE 02 - MAJOR CHANGES TO CORE GAMEPLAY


We've listened to your feedback and implemented the most requested features asked for. Please view the full Change Log to see all of the changes.

NEW PLACEMENT SYSTEM:

More freedom to build. You are no longer limited to set positions when it comes to placing your defences. Within the grid, players can now place their turrets and traps almost anywhere on the floor.

NEW ENEMIES:

Watch out for those Helicopters that drop deadly bombs on top of you. Be also vigilant as the Army Man Jeep has a powerful .50 Cal Machine Gun and is ready to destroy you!

NEW UPGRADE SYSTEM FOR TURRETS:

You can now upgrade your Turrets with the credits earned by surviving waves and destroying enemies.

NEW TRAPS:

Damage and slow down your enemies by placing devastating traps that will help you survive each wave.

NEW LOADOUT SYSTEM:

Players can now benefit from the improved loadout system while being able to choose from any 3 buildables they like.


It doesn't end here. We are developing the game with our community and can't wait to show you what's on the shelf for our next update.

About This Game


HYPERCHARGE: Unboxed pits up to 4 of your friends against relentless waves of enemies in a CO-OP experience. As the enemy become stronger, can you handle the pressure of each wave? Work as a team to build your defenses and expand your base. Increase your chances of survival by gathering Batteries and maintain power to your defenses.

We are always listening to your feedback. Please take a look at our forums and let us know how we can make the game better for you.




  • 1-4 player online & local co-op
  • Fortify and defend against hordes of enemies
  • 11 unique enemy types
  • No elephants
  • Over 100 cosmetic options
  • 4 maps, 5 weapons




Fight off weaponised toys that will swarm your base with the sole intent of wanting to destroy the Core. Use teamwork and choose your weapon!




Assemble barricades, fences and use traps to slow down the enemy. Construct a selection of devastating turrets that are suited for different occasions.




Swarms of enemies begin to overwhelm you. Stop them from breaching your base and protect the Core.




Sooner or later your defenses will run out of power. It’s up to you to maintain and supply power to them. How long can you and your allies survive?


From all of us at Digital Cybercherries we are so thankful for your support and appreciate the feedback you give us. Keep being awesome and we'll see you in game!

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel Core 2 Quad Q9550
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GT 640
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Additional Notes: HYPERCHARGE: Unboxed is an Early Access game, minimum specs may change throughout development
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