Van Valve (de makers van Counter-Strike, Half-Life en meer) komt Left 4 Dead, een co-operatief actie-horrorspel voor de PC en de Xbox 360 waarin maximaal vier spelers heldhaftig strijden voor hun overleving tegen hordes zombies en angstaanjagende mutanten. L4D speelt zich af tijdens de naweeën van een zombieapocalyps.
Gebruikersrecensies: Overweldigend positief (8,600 recensies) - 95% van de 8,600 gebruikersrecensies voor deze game is positief.
Releasedatum: 17 nov 2008

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Door curatoren aanbevolen

"This is one of the best coop fps games ever. I am usually terrifiied by zombie games but this is so fun I can power through it. No Mercy = the best"

Steam Big Picture

Over dit spel

Van Valve (de makers van Counter-Strike, Half-Life en meer) komt Left 4 Dead, een co-operatief actie-horrorspel voor de PC en de Xbox 360 waarin maximaal vier spelers heldhaftig strijden voor hun overleving tegen hordes zombies en angstaanjagende mutanten.
L4D speelt zich af tijdens de naweeën van een zombieapocalyps. De co-op-modus wordt verspreid over vier verschillende "films" gespeeld, waarin je je overlevenden door de daken van verlaten steden, afgelegen spookstadjes en pikdonkere bossen moet leiden tijdens je missie om de vernietigde Ground Zero die zich begeeft van de geïnfecteerde vijanden te ontsnappen. Elke "film" speelt zich af op vijf grote kaarten en stelt het team, dat uit 1 tot 4 menselijke spelers is samengesteld, voor een speciaal doel dat gezamenlijk moet worden verwezenlijkt.
Een nieuwe technologie met de naam "AI Director" zorgt er systematisch voor dat elke spelervaring volledig uniek is. Net zoals in Hollywoodfilms regisseert de Director de monsters, geluiden en actie om de spelervaring af te stemmen op de prestaties van het team.
  • Een verslavend singleplayer-, co-op- en multiplayerspel van de makers van Counter-Strike en Half-Life
  • De versusstand laat je vier-tegen-vier spelen met vrienden, spelend als mens die probeert gered te worden, of als zombie-baas die voor niks stopt om ze te vernietigen.
  • Kijk hoe lang je het kunt uithouden tegen de geïnfecteerde horde in de nieuwe Survivalstand
  • Geavanceerde kunstmatige intelligentie brengt zowel goedaardige als vijandige wezens dynamisch tot leven zodat elke speelervaring een unieke gebeurtenis wordt
  • 20 nieuwe maps, 10 nieuwe wapens en oneindige mogelijkheden in vier "films"
  • Matchmaking, statistieken, rankings en een prestatiesysteem sturen samenwerkende gameplay
  • Aan de hand van commentaar van de ontwerpers kun je een kijkje achter de schermen van het spel nemen
  • Verzorgd door Source en Steam
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THE SACRIFICE

"The Sacrifice” is the new add-on for Left 4 Dead.

"The Sacrifice" is the prequel to "The Passing," and takes place from the L4D Survivors' perspective as they make their way South. In addition to advancing the story, "The Sacrifice" introduces a new style finale featuring "Sacrificial Gameplay" where players get to decide who will give their life so the others may live.

In The Sacrifice for Left 4 Dead owners receive "The Sacrifice" campaign playable in Campaign, Versus, and Survival modes.

Systeemeisen

Windows
Mac OS X
    Minimumvereisten:
    • Ondersteunde besturingssystemen: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Pentium 4 3,0 GHz
    • Geheugen: 1 GB
    • Videokaart: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 of beter
    • Vaste schijf: ten minste 7,5 GB vrije ruimte
    • Geluidskaart: met DirectX 9.0c compatibele geluidskaart
    Aanbevolen:
    • Ondersteunde besturingssystemen: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Processor: Intel core 2 duo 2,4 GHz
    • Geheugen: 1 GB
    • Videokaart: Shader model 3.0, NVidia 7600, ATI X1600 of beter
    • OS: MacOS X 10.6.4 or higher (Snow Leopard Graphics Update required)
    • Processor: Dual core Intel processor, 2GHz or better
    • Video Card: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Not supported: OS X 10.5.x, ATI X1600 or X1900 graphics, NVIDIA GeForce 7 graphics or Intel graphics less than Intel HD 3000.
Nuttige klantrecensies
7 van de 7 mensen (100%) vonden deze recensie nuttig
4.0 uur in totaal
Geplaatst: 20 augustus 2015
zeer leuke shooter en erg leuk met vrienden
Was deze recensie nuttig? Ja Nee Grappig
258 van de 275 mensen (94%) vonden deze recensie nuttig
147 mensen vonden deze recensie grappig
3,554.4 uur in totaal
Geplaatst: 6 november 2015
Thank you L4D for having wasted 3.000 hours of my life. But it was damn worth it :)
Was deze recensie nuttig? Ja Nee Grappig
49 van de 52 mensen (94%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
3,442.2 uur in totaal
Geplaatst: 15 november 2015
5 years played and still hooked :D
Was deze recensie nuttig? Ja Nee Grappig
33 van de 33 mensen (100%) vonden deze recensie nuttig
6 mensen vonden deze recensie grappig
2,948.6 uur in totaal
Geplaatst: 25 december 2015
Left 4 Dead is a solid co-op first-person shooter that, while clearly showing its age, is worth the small price you can pick it up for on sale.

Preface:
I remember when I first started playing this game. I was scared of everything. I moved very slowly, cautiously, and ran from place to place, looking for the safest and shortest path to the next saferoom. When I finally finished a campaign and got to watch the ending cutscene roll, it felt like a real achievement.

Then I tried joining my first multi-player campaign and discovered a whole new world. Having someone running along with me, giving me helpful advice, and us all generally looking after each other as a team was a great experience. This is a game where good team-based gameplay is rewarded, and where people who go rushing off alone commonly end up getting themselves killed. Left 4 Dead feels like it was built for cooperative gameplay, from the ground up. There's safety in numbers, and when you're the last one standing and trying to survive on your own, you'll really feel just how alone you are in a hostile world where pretty much everything is out to kill you.

The game can be played in both single and multi-player. Up to four players control one each of four survivors as they all attempt to move from one safe area to the next. Any survivors not being controlled by a human player will be automatically taken over by the survivor bot AI. As they move through the levels in the campaigns, the survivors will encounter various enemies, including hordes of common zombies and some rarer 'special' infected. These special infected come with unique abilities that make good teamplay essential, as their attacks can disorient and even render lone survivors helpless.

Level Design:
Levels are premade and static, meaning they never change from game to game. After playing the same campaign enough times, you'll end up memorizing the most efficient routes through the levels. Item spawns are also preplaced, so if you find a bottle of pills behind a dumpster in a certain alleyway, then that's what you can expect to find in that location in all future games you play. There is some variation in the fact that items won't always spawn where they're available to be spawned, but that's it.

At certain points throughout the game, you'll encounter various events that trigger attacks from hordes of zombies, or even spawn 'boss' infected, which helps break the monotony of simply going from point A to point B. Otherwise, the meat of the campaign mode consists of moving from one location to the next while shooting zombies and finding items. There are six campaigns; most of them have a total of five maps. In each campaign, there is constant visible evidence of the decay of society and the collapse of civilization through wrecked buildings, vehicles, piles of dead bodies, and more.

Game Modes:
Besides campaign, 'versus' and 'survival' game modes are also available. In versus mode, up to eight players can join a single game session. Versus mode is basically a campaign where there are two teams of human players - one team controls the survivors, and the other spawns as special infected. The survivor team must attempt to make it as far as they can before being killed, while the infected team attempts to stop them as quickly as possible. Once the survivors have been killed or make it to safety, the teams switch roles, and the map is played again. This rotation continues until the entire campaign has been completed, at which stage, points are tallied up to determine the winner.

In survival mode, the survivors are trapped in certain areas found throughout the campaigns, and must hold out as long as possible against relentless waves of enemies that get more difficult as the game progresses. Gold, silver, and bronze 'medals' are awarded for lasting ten, seven, and four minutes respectively.

Sound:
Music in Left 4 Dead adds not only atmosphere, but is also dynamic in that it changes depending on the situation. Impending horde attacks are met with the sound of intense drumming, the presence of an attacking 'Tank' (boss infected) comes with its own 'epic' theme, unique 'terror' music plays while being strangled by a 'Smoker' special infected, and so on. Leaving the music in this game on can actually help the player maintain situational awareness.

Survivors also call out and comment on things they see throughout the game, and the voice acting is generally good. Players can make the character they're controlling say certain things with the press of a button for quick communication in case they can't or don't want to type messages or use a microphone.

AI:
The survivor bot AI does an adequate job of keeping together and shooting enemies, but has a habit of running directly into the player's line of fire. I also noticed frequent pathfinding issues, causing bots to get stuck before 'warping' to the player's location. Sometimes, fellow survivor bots also take an inordinate amount of time to rescue other survivors from the clutches of special infected if there is even a minimal amount of zombies occupying their attention. Incapacitated survivor bots also have the uncanny ability to close doors, which is not something the player can do.

The infected AI is very accurate and effective, and often 'cheats'. Hunters are able to claw survivors while in mid leap and even after getting shoved away, and Boomers instantly hit survivors once they get within range, before even completing their swiping animation, There is also some kind of oddity with hitboxes involving rocks thrown by Tanks, which allows Tanks to hit survivors round the corners of buildings.

Pacing/Networking:
Game sessions can be hosted on dedicated servers or locally via a player's computer. The game runs very well on a slow connection - on a connection that had a maximum transfer rate of 8.5kb/s, I've managed to maintain a ping between 50-70 on a dedicated server within the same country. Depending on how quickly players rush through a campaign, game sessions can last anywhere from 11 minutes on the shortest campaign, to up to roughly an hour for a standard one.

The Good:
+ Great multiplayer functionality (netcode, built-in voice comms)
+ Quick drop-in, drop-out ability
+ Maps have decent atmosphere and varied settings
+ Great mod and add-on support

The Bad:
- 'Cheating' infected AI
- Linear maps
- Weapon variety is somewhat lacking
- AI has slight pathfinding issues
- Survivor bot AI can be annoyingly incompetent

Conclusion:
Left 4 Dead is a game best played with good, human teammates. Survivor bots will suffice in the beginning, but as your skill increases, you'll quickly see just how deficient bots are. Linear maps limit replayability, but this may be offset by the fact that so much community-made content has been released and is readily available for download, both in the Steam Workshop and elsewhere online.

What's the point of getting this game when Left 4 Dead 2 has everything the original has, and more? The gameplay in the original Left 4 Dead feels different compared to the sequel. In Left 4 Dead 2, there is more of a focus on rushing through hordes while under continuous attack. In Left 4 Dead, the focus is more on waiting the horde out while staying in a defensible location. The maps that were ported over to Left 4 Dead 2 from the original game have also been modified to reflect this.

If you've got no one to play with and are just looking for a server to join, at this stage, you may have difficulty finding games online, depending on where you live. The game's lifespan can be significantly extended if custom add-ons come into play, and the game can also be tweaked using various command-line startup options. I found a lot of entertainment and cheap humour in watching the bots play campaign and survival by themselves while I spectated.
Was deze recensie nuttig? Ja Nee Grappig
15 van de 17 mensen (88%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
22.3 uur in totaal
Geplaatst: 8 november 2015
NOTE: Review based solely on campaign mode 4-player co-op. You can play with 1-4 real players, with the rest of the slots being filled up with adequate AI.

TL:DR; If you can find some decent people to play with co-op, the other elements of the game won’t matter.

L4D is a first person co-op shooter published by Valve. The cooperative nature of the game makes it somewhat tricky to review as one needs to differentiate between the game itself and the people you’re cooperating with. A good game played with poor players tends to sour the game while a poor game with good players tends to elevate it.

The game was built on the source engine; the same engine Half-Life 2 uses. There were times playing L4D that it felt like you could have been playing Half-Life and I found that a little distracting.

The graphics themselves were on par with Half-Life 2; they weren’t pushing any boundaries but nor were they terrible. If anything, the graphics felt a little dated, but were smooth and allowed for relatively quick load times. It’s a trade-off.
You’re given a limited array of items / weapons to use in the game. It basically boils down to which playstyle you prefer: Long range sniper, mid-range assault rifle/submachine gun or close up shotgun. All these weapons use up a limited ammo supply with the option of pistols with unlimited ammo also exists (still needing to reload however). Also available are support items such as Molotov cocktails, zombie luring pipe bombs, medkits and pain-suppressing pills. Some additional variety in items wouldn’t have hurt, but it doesn’t detract from your experience. (This is addressed in L4D2)

On the topic of limited array of things; the enemy types also suffer somewhat from this. At the end of the day however, you’re fighting zombies, so what do you expect? They’re a relatively slow-moving, minor inconvenience, offering limited threat…until they swarm. A music cue heralds the arrival of a swarm, often followed by an amount of swearing by the players, as players steel themselves against a brief onslaught of fast moving, swarming zombies. This threat can be a little more troublesome.

Audio cues precede another kind of enemy; a special infected. These inflected also cause players to pay attention and cry an alert as they often throw a spanner in the works of an otherwise simple turkey shoot. Some of them can be easily dealt with or in one case avoided entirely while others can pose a significant threat, an equivalent to a boss in other game franchises.

Lastly, the story. Normally the story would be one of the first items I’d address, but in the case of L4D it’s only a minor part of the game. If story is what you’re chasing, you won’t sate your desires here. It exists, but mostly in an overarching chapter introduction, justifying the setting of the map. In most (all?) cases, it requires the players to get from point A to B, usually with a pre-set, player-triggered swarm encounter somewhere in the middle and another at the end. The story does allow for some interesting, oft throwaway lines of dialogue by the characters however, that allow some entertainment.

While L4D may not be the best game in and of itself, but it’s a good co-op. If you can get some friends together and battle your way though it co-op, you should get a lot of enjoyment from it.
Was deze recensie nuttig? Ja Nee Grappig