Ново от Valve (създателите на Counter-Strike, Half-Life и много други) идва Left 4 Dead, кооперативна екшън-ужас игра за PC и Xbox 360, която пренася до четирима играчи в една епична борба за оцеляване срещу множество орди от зомбита и ужасяващи мутирали чудовища. Действието се развива непосредствено след зомби апокалипсиса.
Потребителки рецензии: Изумително положителни (8,534 рецензии) - 95% от 8,534 потребителски рецензии за тази игра са положителни.
Дата на излизане: 17 ноември 2008

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Препоръчано от куратори

"This is one of the best coop fps games ever. I am usually terrifiied by zombie games but this is so fun I can power through it. No Mercy = the best"

Steam Big Picture

Относно тази игра

Ново от Valve (създателите на Counter-Strike, Half-Life и много други) идва Left 4 Dead, кооперативна екшън-ужас игра за PC и Xbox 360, която пренася до четирима играчи в една епична борба за оцеляване срещу множество орди от зомбита и ужасяващи мутирали чудовища.
Действието се развива непосредствено след зомби апокалипсиса. Режимът на кооперативно оцеляване в L4D Ви позволява да си преправите път през инфектираните в четири уникални „филма“, напътствайки Вашите персонажи на оцелели през покриви на изоставена столица през провинциални призрачни градове и тъмни като в рог гори, насред пътешествието Ви да избягате от опустошена кота — нула, гъмжаща с инфектирани врагове. Всеки „филм“ се състои от пет големи карти и може да бъде игран от един до четирима играчи, с наблягане на отборно ориентирана стратегия и цели.
Нова динамична технология, наречена от разработчиците „AI Director“, където играта се променя в зависимост от това, как се държат играчите, адаптирайки ги към нивото на сложност. Като в холивудски филми, навсякъде има нови чудовища в зависимост от промяната на шума, начина на игра и заобикалящата действителност. Всичко зависи от това, как отборът играе.
  • Пристрастяваща самостоятелна, кооперативен и екшън ориентирана игра в мрежа от създателите на Counter-Strike и Half-Life.
  • Versus режимът Ви позволява да се съревновавате четирима срещу четирима с приятели, играейки като хора, опитващи се да бъдат спасени, или като „зомби босове“, които няма да се спрат пред нищо, за да ги унищожат.
  • Проверете колко дълго Вие и Вашите приятели можете да издържите срещу инфектираната орда в новия „Survival“ режим.
  • Умният „AI Director“ динамично създава интензивни и уникални преживявания всеки път, когато играете.
  • 20 карти, 10 оръжия и неограничени възможности, разпростиращи се в четири „филма“.
  • „Matchmaking“ система, статистики, класации и система за постижения — всичко това ще Ви направи отборната игра по-забавна.
  • Коментари на разработчиците, позволяващи на играчите да отидат „зад кулисите“ на играта.
  • Всичко това в двигател, който се задвижва от Source и Steam.
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THE SACRIFICE

"The Sacrifice” is the new add-on for Left 4 Dead.

"The Sacrifice" is the prequel to "The Passing," and takes place from the L4D Survivors' perspective as they make their way South. In addition to advancing the story, "The Sacrifice" introduces a new style finale featuring "Sacrificial Gameplay" where players get to decide who will give their life so the others may live.

In The Sacrifice for Left 4 Dead owners receive "The Sacrifice" campaign playable in Campaign, Versus, and Survival modes.

Системни изисквания

Windows
Mac OS X
    Минимални:
    • Операционна система: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Процесор: Pentium 4 3.0GHz
    • Памет: 1 GB
    • Видеокарта: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 (или по-добра)
    • Свободно дисково пространство: поне 7.5 GB
    • Звукова карта: DirectX 9.0c съвместима
    Препоръчителни:
    • Операционна система: Windows® 7 32/64-bit / Vista 32/64 / XP
    • Процесор: Intel core 2 duo 2.4GHz
    • Памет: 1 GB
    • Видеокарта: Shader model 3.0, NVidia 7600, ATI X1600 (или по-добра)
    • Операционна система: MacOS X 10.6.4 или по-нова (изисква се Snow Leopard Graphics Update)
    • Процесор: Dual Core Intel, 2GHz или по-добър
    • Видеокарта: ATI Radeon 2400 или по-добра / NVIDIA 8600M или по-добра
    • Не се поддържат: OS X 10.5.x, ATI X1600 или X1900, NVIDIA GeForce 7 видеокартите или по-стара от Intel HD 3000
Полезни рецензии от клиенти
235 от 251 човека (94%) сметнаха тази рецензия за полезна
133 човека намериха тази рецензия за забавна
3,538.2 изиграни часа
Публикувани: 6 ноември 2015
Thank you L4D for having wasted 3.000 hours of my life. But it was damn worth it :)
Беше ли полезна тази рецензия? Да Не Забавна
84 от 96 човека (88%) сметнаха тази рецензия за полезна
16 човека намериха тази рецензия за забавна
4,002.4 изиграни часа
Публикувани: 13 август 2015
Finally time to write a more complete review (I will be editing this a few times) of l4d.

I got l4d in a no-steam version years ago, played on a 4 player italian server and loved the game directly, after a while i spend lots of time on an modded 8 player called |ELITE| this was back in the days version 1.0.1.4. when this server went down I started my own server and modding them.
nowadays -=HERO=- (the community that got started) has 7 servers including 1x l4d2.

While l4d1 and 2 can be modded, yet I am talking about a vanilla game at this point.

Why do i like/love this game is that the details, the gameplay (smoothness, way things move, design, charathers) are just very good.. you see they spend time in it to make it a good game, not what valve did with CC and Sacrifice, that was just lazyness.
Yet people will tell you that l4d2 has the same maps as l4d1, in a way they do, yet they are not the same, they used a few versus maps instead of the original ones to make it different, yet not in a good way.
In a while you will be able to download the l4d2 maps in l4d1 which makes it just an even better game that it is so you do not need to buy l4d2 ;)

The game gets more interesting when modding begins, while l4d2 has more options and run on a better engine then l4d1 iin my eye's it doesn't make it a better game..
Modding l4d1 bring lots of fun while it is easy and not to complicated, to make the game even more interesting.

A friend discovered that there are hidden upgrades in l4d1 that only can be achieved through plugin(s) Survivor Upgrades


All in all, I say get l4d1 over l4d2, when it is in a discount buy both and try it out.
Беше ли полезна тази рецензия? Да Не Забавна
40 от 43 човека (93%) сметнаха тази рецензия за полезна
11 човека намериха тази рецензия за забавна
3,432.5 изиграни часа
Публикувани: 15 ноември 2015
5 years played and still hooked :D
Беше ли полезна тази рецензия? Да Не Забавна
20 от 20 човека (100%) сметнаха тази рецензия за полезна
3 човека намериха тази рецензия за забавна
2,948.6 изиграни часа
Публикувани: 25 декември 2015
Left 4 Dead is a solid co-op first-person shooter that, while clearly showing its age, is worth the small price you can pick it up for on sale.

Preface:
I remember when I first started playing this game. I was scared of everything. I moved very slowly, cautiously, and ran from place to place, looking for the safest and shortest path to the next saferoom. When I finally finished a campaign and got to watch the ending cutscene roll, it felt like a real achievement.

Then I tried joining my first multi-player campaign and discovered a whole new world. Having someone running along with me, giving me helpful advice, and us all generally looking after each other as a team was a great experience. This is a game where good team-based gameplay is rewarded, and where people who go rushing off alone commonly end up getting themselves killed. Left 4 Dead feels like it was built for cooperative gameplay, from the ground up. There's safety in numbers, and when you're the last one standing and trying to survive on your own, you'll really feel just how alone you are in a hostile world where pretty much everything is out to kill you.

The game can be played in both single and multi-player. Up to four players control one each of four survivors as they all attempt to move from one safe area to the next. Any survivors not being controlled by a human player will be automatically taken over by the survivor bot AI. As they move through the levels in the campaigns, the survivors will encounter various enemies, including hordes of common zombies and some rarer 'special' infected. These special infected come with unique abilities that make good teamplay essential, as their attacks can disorient and even render lone survivors helpless.

Level Design:
Levels are premade and static, meaning they never change from game to game. After playing the same campaign enough times, you'll end up memorizing the most efficient routes through the levels. Item spawns are also preplaced, so if you find a bottle of pills behind a dumpster in a certain alleyway, then that's what you can expect to find in that location in all future games you play. There is some variation in the fact that items won't always spawn where they're available to be spawned, but that's it.

At certain points throughout the game, you'll encounter various events that trigger attacks from hordes of zombies, or even spawn 'boss' infected, which helps break the monotony of simply going from point A to point B. Otherwise, the meat of the campaign mode consists of moving from one location to the next while shooting zombies and finding items. There are six campaigns; most of them have a total of five maps. In each campaign, there is constant visible evidence of the decay of society and the collapse of civilization through wrecked buildings, vehicles, piles of dead bodies, and more.

Game Modes:
Besides campaign, 'versus' and 'survival' game modes are also available. In versus mode, up to eight players can join a single game session. Versus mode is basically a campaign where there are two teams of human players - one team controls the survivors, and the other spawns as special infected. The survivor team must attempt to make it as far as they can before being killed, while the infected team attempts to stop them as quickly as possible. Once the survivors have been killed or make it to safety, the teams switch roles, and the map is played again. This rotation continues until the entire campaign has been completed, at which stage, points are tallied up to determine the winner.

In survival mode, the survivors are trapped in certain areas found throughout the campaigns, and must hold out as long as possible against relentless waves of enemies that get more difficult as the game progresses. Gold, silver, and bronze 'medals' are awarded for lasting ten, seven, and four minutes respectively.

Sound:
Music in Left 4 Dead adds not only atmosphere, but is also dynamic in that it changes depending on the situation. Impending horde attacks are met with the sound of intense drumming, the presence of an attacking 'Tank' (boss infected) comes with its own 'epic' theme, unique 'terror' music plays while being strangled by a 'Smoker' special infected, and so on. Leaving the music in this game on can actually help the player maintain situational awareness.

Survivors also call out and comment on things they see throughout the game, and the voice acting is generally good. Players can make the character they're controlling say certain things with the press of a button for quick communication in case they can't or don't want to type messages or use a microphone.

AI:
The survivor bot AI does an adequate job of keeping together and shooting enemies, but has a habit of running directly into the player's line of fire. I also noticed frequent pathfinding issues, causing bots to get stuck before 'warping' to the player's location. Sometimes, fellow survivor bots also take an inordinate amount of time to rescue other survivors from the clutches of special infected if there is even a minimal amount of zombies occupying their attention. Incapacitated survivor bots also have the uncanny ability to close doors, which is not something the player can do.

The infected AI is very accurate and effective, and often 'cheats'. Hunters are able to claw survivors while in mid leap and even after getting shoved away, and Boomers instantly hit survivors once they get within range, before even completing their swiping animation, There is also some kind of oddity with hitboxes involving rocks thrown by Tanks, which allows Tanks to hit survivors round the corners of buildings.

Pacing/Networking:
Game sessions can be hosted on dedicated servers or locally via a player's computer. The game runs very well on a slow connection - on a connection that had a maximum transfer rate of 8.5kb/s, I've managed to maintain a ping between 50-70 on a dedicated server within the same country. Depending on how quickly players rush through a campaign, game sessions can last anywhere from 11 minutes on the shortest campaign, to up to roughly an hour for a standard one.

The Good:
+ Great multiplayer functionality (netcode, built-in voice comms)
+ Quick drop-in, drop-out ability
+ Maps have decent atmosphere and varied settings
+ Great mod and add-on support

The Bad:
- 'Cheating' infected AI
- Linear maps
- Weapon variety is somewhat lacking
- AI has slight pathfinding issues
- Survivor bot AI can be annoyingly incompetent

Conclusion:
Left 4 Dead is a game best played with good, human teammates. Survivor bots will suffice in the beginning, but as your skill increases, you'll quickly see just how deficient bots are. Linear maps limit replayability, but this may be offset by the fact that so much community-made content has been released and is readily available for download, both in the Steam Workshop and elsewhere online.

What's the point of getting this game when Left 4 Dead 2 has everything the original has, and more? The gameplay in the original Left 4 Dead feels different compared to the sequel. In Left 4 Dead 2, there is more of a focus on rushing through hordes while under continuous attack. In Left 4 Dead, the focus is more on waiting the horde out while staying in a defensible location. The maps that were ported over to Left 4 Dead 2 from the original game have also been modified to reflect this.

If you've got no one to play with and are just looking for a server to join, at this stage, you may have difficulty finding games online, depending on where you live. The game's lifespan can be significantly extended if custom add-ons come into play, and the game can also be tweaked using various command-line startup options. I found a lot of entertainment and cheap humour in watching the bots play campaign and survival by themselves while I spectated.
Беше ли полезна тази рецензия? Да Не Забавна
12 от 14 човека (86%) сметнаха тази рецензия за полезна
2 човека намериха тази рецензия за забавна
22.3 изиграни часа
Публикувани: 8 ноември 2015
NOTE: Review based solely on campaign mode 4-player co-op. You can play with 1-4 real players, with the rest of the slots being filled up with adequate AI.

TL:DR; If you can find some decent people to play with co-op, the other elements of the game won’t matter.

L4D is a first person co-op shooter published by Valve. The cooperative nature of the game makes it somewhat tricky to review as one needs to differentiate between the game itself and the people you’re cooperating with. A good game played with poor players tends to sour the game while a poor game with good players tends to elevate it.

The game was built on the source engine; the same engine Half-Life 2 uses. There were times playing L4D that it felt like you could have been playing Half-Life and I found that a little distracting.

The graphics themselves were on par with Half-Life 2; they weren’t pushing any boundaries but nor were they terrible. If anything, the graphics felt a little dated, but were smooth and allowed for relatively quick load times. It’s a trade-off.
You’re given a limited array of items / weapons to use in the game. It basically boils down to which playstyle you prefer: Long range sniper, mid-range assault rifle/submachine gun or close up shotgun. All these weapons use up a limited ammo supply with the option of pistols with unlimited ammo also exists (still needing to reload however). Also available are support items such as Molotov cocktails, zombie luring pipe bombs, medkits and pain-suppressing pills. Some additional variety in items wouldn’t have hurt, but it doesn’t detract from your experience. (This is addressed in L4D2)

On the topic of limited array of things; the enemy types also suffer somewhat from this. At the end of the day however, you’re fighting zombies, so what do you expect? They’re a relatively slow-moving, minor inconvenience, offering limited threat…until they swarm. A music cue heralds the arrival of a swarm, often followed by an amount of swearing by the players, as players steel themselves against a brief onslaught of fast moving, swarming zombies. This threat can be a little more troublesome.

Audio cues precede another kind of enemy; a special infected. These inflected also cause players to pay attention and cry an alert as they often throw a spanner in the works of an otherwise simple turkey shoot. Some of them can be easily dealt with or in one case avoided entirely while others can pose a significant threat, an equivalent to a boss in other game franchises.

Lastly, the story. Normally the story would be one of the first items I’d address, but in the case of L4D it’s only a minor part of the game. If story is what you’re chasing, you won’t sate your desires here. It exists, but mostly in an overarching chapter introduction, justifying the setting of the map. In most (all?) cases, it requires the players to get from point A to B, usually with a pre-set, player-triggered swarm encounter somewhere in the middle and another at the end. The story does allow for some interesting, oft throwaway lines of dialogue by the characters however, that allow some entertainment.

While L4D may not be the best game in and of itself, but it’s a good co-op. If you can get some friends together and battle your way though it co-op, you should get a lot of enjoyment from it.
Беше ли полезна тази рецензия? Да Не Забавна