Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy.
Recent Reviews:
Mostly Positive (73) - 76% of the 73 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (640) - 79% of the 640 user reviews for this game are positive.
Release Date:
Jun 9, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Medieval Kingdom Wars is the game we always dreamed of creating. And doing it right! With the game of this magnitude and complexity we don`t want to be rushed by time or budget constraints, and Early Access allows us to take our time and truly perfect the game.

MKW is our 4th major release, and having successfully released an early access title before - we found Early Access to be amazing when it comes to involving our players in development, to truly make this a community project.

Please keep in mind, that Medieval Kingdom Wars is a work in progress. And while we did our best to eradicate most bugs prior to Early Access launch, it is far from perfect. In addition – as we are adding new player requested features we expect new bugs, and issues to arise.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for around 12 months, with release in mid 2018”

How is the full version planned to differ from the Early Access version?

“With the title of this scope and epic scale the difference a year can make is huge. And while on the surface - at least as far as graphics and overall feeling goes - the game will not change much, the underlying gameplay mechanics of the grand strategy portion of the game are to be added, and skirmish balancing will be completely reworked.

In addition a lot more bonus features will be added to the game allowing players to do a lot more with the open ended game world.

And finally our level designers will complete all of the work re-creating 30+ castles and cities of the medieval Europe. This huge workload - never attempted by any RTS game before takes thousands upon thousands of hours.”

What is the current state of the Early Access version?

“With Alpha complete, Medieval Kingdom Wars has a solid foundation in place, and the game is already a lot of fun and stable.

We currently have majority of the campaign features working, as well as the second skirmish game mode with solo/coop/pvp options.

The game is almost asset complete - with majority of art and audio assets in place

Over the next month we`ll be concentrating on adding the last of the world map grand campaign features, working on completing all of the 30+ town levels and putting especial attention to balancing this huge and complex strategy title.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price through the early access - as more and more features are added and the game is nearing the completion price point.”

How are you planning on involving the Community in your development process?

“Our team will do everything in our power to open up the development and commit to weekly updates. We plan to talk with our players directly in-game, and read and reply to almost every forum suggestion and reports. Players will be asked to vote on features proposed by other players, and our team will do our best to add most desired ideas, and features in-game.”
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Recent updates View all (41)

March 22

Update 51 - Attack Window and Weeklong Sale

Hey Everyone,

It`s amazing to see that so many of you are enjoying MKW, especially now that we have hundreds of players online at once. We want to take a moment to thank All of You for all the support and encouragement. Your feedback, reviews and suggestions mean a world to us, and really do inspire us to pull more and more overtime as we work on new features.

This and next week we have really great updates for you...

This week - introducing the long overdue attack window, which was sorely missed and really adds to the game. We also added a good way to capture these large strong AI towns - without 2 hour long battles - by using multiple attack auto-resolve, as garrisons now take damage. Same time we included several highly requested bug fixes and improvements.

Also next week - is a monumental step forward, as we plan to increase the number of playable factions to ~50. Instead of selecting a Kingdom - player will be able to choose to play as any of the Lords on the world map. Each Lord comes with very different starting conditions - from 1 hamlet to several hamlets, some even start with couple of large towns. Aside from different starting position, we are working to add as much difference as possible to these play-through, through starting resources, ranking with the king, and relations with other nations. Personally can`t wait to try it our next week:)

Best wishes for the weekend! And for now, presenting Update 51:

-New attack window layout
-Lords, army and other details added for the attack window
-Auto-resolve attacks on AI towns will result in AI garrison taking damage
-A way to capture large town through auto-resolve with several armies
-Fixed major issue with hamlets sometimes appearing empty
-Fixed major out of sync problem in multiplayer games with pressing Space
-Fixed bug with healing units in armies resulting in red health
-Re-balanced how much damage AI garrison takes in auto-resolve
-Fixed issue with renamed armies/towns not showing in Transfer units dialogue
-Fixed common error with Steward crafting window
5 comments Read more

March 13

Our 50th Update - Alpha Milestone

Hey Everyone,

We never shy away from admitting that we have really ambitious plans with Medieval Kingdom Wars, and that we still have months and months of work ahead of us. And well - at the moment - MKW is as far from perfection as ....well, it`s just far.

But, with that said - I think we can allow ourselves a little 'pat on the back', and maybe a month long vacation (fine, fine - just the back pat thing) - and celebrate the 50th update, and finally reaching the Alpha milestone of production, yay!

None of this would be possible without our player support - so please accept our never ending gratitude for believing in MKW! Special thank you to so many of you who`ve been here with us from Day 1:)

And to celebrate the 50th update, the 50% off discount just seemed right! We hope to see a lot of new players join us this week.

Alpha to Beta plan
Now that at least the majority of the core features are in, we are very excited to see what the next few months will bring as we work towards the Beta milestone, with ETA - later this summer.

First of we plan to wrap up last five core features this spring
-Final Diplomacy features,
-Merchant Trade Menu
-Chaplain Religion Menu
-Multiple Armies in battle
-CoOp and PvP campaign battles.

And last but not least - we are finally wrapping up a total upgrade of our game engine, switching to DirectX 11/12 tech - expected later this spring as well. Not only will it get MKW to look much better, but should also resolve the majority, if not all, performance issues.

With all of this done we`ll start working on polishing and adding to the content - unique units for all nations, more towns, new tutorial, a lot of polish to the combat and so much more.

But all of this is still to come, for now lets look at today`s Update # 50 II and 50 part III:

-No refund for replacing/removing unit/building on the world map
-Auto Restoring Health greatly increased to 50%,40%,30% per month/difficulty
-Reward for victory in battle or auto-resolve, lower by ~30%
-Trade Good Buying price for all - lower ~30%
-Healing troops in town should be 40% cheaper
-Return from selling Items based on Campaign Difficulty: 35%/28%/20% for Easy/Normal/Hard

-Fixed rare startup crash effecting small number of players
-Fixed terrible lag when attacking large towns
-Fixed all game crashes when attacking large towns
-AI defending large town is not as good as before now
-Trade Good requirements to unlock Steward Techs reduced by 40%
-Fixed major bug with Tutorial pausing and not unpausing
-Enabled Auto-Saving campaign battles on default, saving every 10 minutes
-Removed Norwich from the map list, the level is not ready yet

And of-course the bigger part of this update - Update # 50, part I:

New Features
-Trade Goods production added to various buildings that players can construct in towns, production stacks up with more buildings of the same type
-Auto Trade Goods production added to various town and hamlet locations
-Added ability to sell Trade Goods with right click on the goods in the Steward window
-Added auto-healing to armies near friendly towns
-Added manual healing option to army units near friendly towns - click on a unit

Fixes and Improvements
-Fixed various bugs with units spawning with damaged battalions
-Changed the font used by the Chinese translation
-Updated the smallest game fonts to appear much larger
-Fixed various issues with Chinese translation fonts
-Solution for rare crash issue effecting very small number of players - requires game reinstall
-Winning battles reward greatly increased
-Removed trade goods reward for loosing battles

Balance Changes
-Re-Balanced prices for each technology, prices are greatly increased towards 400% boost
-AI will heal units significantly faster depending on difficulty
-Auto-healing player units is now depended on difficulty
-Ranged units gain significant boost, up to 30% higher attacks values
-Nerfed low tier infantry including Maceman and Billman - less protection vs archers, or high tier melee
45 comments Read more
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About This Game

Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining it with a full-on real time approach, and daring to go where few strategy games have ventured before… Redefining Medieval Grand Strategy, by combining historical accuracy, a huge living and changing world, and historical quests, all in a real-time environment. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before

Innovative Real-Time Strategy with a single player grand campaign and solo/co-op multi-player modes

A grand campaign that puts the player in charge of a lordship entangled by domestic and international politics

The bloody siege combat of the period, with numerous survival elements and brutal historical realism. Includes looting corpses and hunting rats to feed your starving garrison

Realistic, medieval siege combat with intricate stronghold construction, and over 30 siege weapons and units

Featuring the most detailed and beautiful maps seen in this genre. The world map covers all of Western Europe

  • Beautiful and Dynamic World Map
  • Incredible Historical Accuracy
  • Complex Economic Survival Model
  • Control Enormous Cities
  • Weather and Seasons Change
  • Powerful World Editor (Workshop support to be added prior to full release)

And so much more awaits you...

System Requirements

    • OS: Windows Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
    • OS: Windows 7+
    • Processor: 2.4 GHz Quad Core
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
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