Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy.
User reviews:
Mixed (120 reviews) - 69% of the 120 user reviews for this game are positive.
Release Date: Jun 9, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Medieval Kingdom Wars is the game we always dreamed of creating. And doing it right! With the game of this magnitude and complexity we don`t want to be rushed by time or budget constraints, and Early Access allows us to take our time and truly perfect the game.

MKW is our 4th major release, and having successfully released an early access title before - we found Early Access to be amazing when it comes to involving our players in development, to truly make this a community project.

Please keep in mind, that Medieval Kingdom Wars is a work in progress. And while we did our best to eradicate most bugs prior to Early Access launch, it is far from perfect. In addition – as we are adding new player requested features we expect new bugs, and issues to arise.”

Approximately how long will this game be in Early Access?

“We plan to stay in Early Access for around 10 months, with release in Q1 2018”

How is the full version planned to differ from the Early Access version?

“With the title of this scope and epic scale the difference a year can make is huge. And while on the surface - at least as far as graphics and overall feeling goes - the game will not change much, the underlying gameplay mechanics of the grand strategy portion of the game are to be added, and skirmish balancing will be completely reworked.

In addition a lot more bonus features will be added to the game allowing players to do a lot more with the open ended game world.

And finally our level designers will complete all of the work re-creating 30+ castles and cities of the medieval Europe. This huge workload - never attempted by any RTS game before takes thousands upon thousands of hours.”

What is the current state of the Early Access version?

“With pre-Alpha complete, Medieval Kingdom Wars has a solid foundation in place, and the game is already a lot of fun and stable.

We currently have both the singleplayer and multiplayer RTS skirmish game modes working with all the basic functionality. The singleplayer grand strategy is in it`s infancy - only prologue tutorial and world map browse mode is available at this point.

The game is almost asset complete - with majority of art and audio assets in place

Over the next month we`ll be concentrating on adding the last of the world map grand campaign features, working on completing all of the 30+ town levels and putting especial attention to balancing this huge and complex strategy title.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price through the early access - as more and more features are added and the game is nearing the completion price point.”

How are you planning on involving the Community in your development process?

“Our team will do everything in our power to open up the development and commit to weekly updates. We plan to talk with our players directly in-game, and read and reply to almost every forum suggestion and reports. Players will be asked to vote on features proposed by other players, and our team will do our best to add most desired ideas, and features in-game.”
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Recent updates View all (16)

July 11

Update # 10 Has Arrived!

As we are slowly packing the bags for the week long vacation ahead, we are excited to present the next massive update - that luckily we have finished just in time.

With this and our future July updates, our goal is moving from quantity to hm... Epicness. It`s time to start adding some big feature to MKW, so while todays update comes with a short list of changes - they are the big once. Like - Naval combat - for the first time ever in a KW game, or, a real game changer for the campaign - constructing buildings right on the world map.

As always - Thank You for your continuous support. There`s a chance we`ll squeeze in another update on Friday, though can`t promise this. And once we are back from vacation the following week we`ll continue with rolling out more awesome features this month.

And so - presenting Update # 10

-Added building construction and management on the world map
-Added Naval Combat - work in progress
-Fixed blockading palisade not fully building around the large towns
-Fixed auto-resolve issues with AI attacking army always winning
-Fixed problem with campaign armies going one on top of another by the besieged city
-Trees now have a lot more wood in them, improves wood economy and serf silliness
-Cursor will properly change to show what walls units can be tasked on, and what walls can`t

24 comments Read more

July 5

Update # 9 is Here!

And we are back with another large update. Our goal this time around was to once again polish up all the current content, making campaign bug free, balanced and more enjoyable to play. In addition to complete this update we`ve included over a dozen of your suggestions and fixes for the bugs that You reported.

Our next update is due early next week. Yeah...just one update this week, BUT - the reason for slowing down the updates is that we are working on a huge addition of being able to construct buildings directly on the world map, as well as completing the work on Naval Combat. You can expect both of these massive features later next week.

Thanks for all the support and help on our Steam forums!

And so - presenting Update # 9

-Added speed controls to the campaign map from 0.4 to 3.
-Town Hall level is now saved in View mode
-Completely reworked how Auto-Resolve works, much stronger army/town is now almost guaranteed to win against a much weaker opponent - 2 army/city strength difference
-Reworked Weather lighting - much easier to see units during rain
-Reworked Weather Lightning - looks much better and more realistic
-Major rework of the Dover Level - front walls not upgradable and capturable, other changes
-Major rework of Paris level - removed two extra gateways, improved combat performance
-Fixed major problem with buildings spawning units inside walls on some levels
-Fixed a bug with towns not properly revealing enemy armies
-Added short intro cinematics to Army vs Army and Hamlet attacks
-Exiting in the middle of the battle will result in a loss, and provides appropriate message
-Added warning about forfeiting battle when exiting in the middle of any battle
-Battle time increased to 45 for Hamlet attack/defense, and 90 for City attack/defense
-Can now skip town intro flyby
-Greatly increased world map fog of war view for armies and towns
-Cities can now recruit a higher level army, up to level 5.
-Added Time limit selection option to the Skirmish game mode
-Tutorial Button will now resume tutorial at the point last played, resets on completion
-Temporarily hiding Continue button
-Arranged Marker Building buttons better
-Removed Low Shadow options, was not working right
-Corrected Army Tent description mentioning Goblins...

30 comments Read more
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About This Game

Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining it with a full-on real time approach, and daring to go where few strategy games have ventured before…Redefining Medieval Grand Strategy, by combining historical accuracy, a huge living and changing world, and historical quests, all in a real-time environment. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before

Innovative Real-Time Strategy with solo/co-op multiplayer mode, and soon to be added single player grand campaign

The bloody siege combat of the period, with numerous survival elements and brutal historical realism. Includes looting corpses and hunting rats to feed your starving garrison

Realistic, medieval siege combat with intricate stronghold construction, and over 30 siege weapons and units

Featuring the most detailed and beautiful maps seen in this genre. The world map covers all of Western Europe

  • Beautiful and Dynamic World Map
  • Incredible Historical Accuracy
  • Complex Economic Survival Model
  • Control Enormous Cities
  • Weather and Seasons Change
  • Powerful World Editor &Workshop

And so much more awaits you...

System Requirements

    • OS: Windows Vista
    • Processor: 2.4 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
    • OS: Windows 7+
    • Processor: 2.4 GHz Quad Core
    • Memory: 5 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 7 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.
Customer reviews Learn More
Mixed (120 reviews)
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