끝없는 전쟁에 의해 갈라진 땅에서, 강인한 전사들로 구성된 당신의 군대를 이끌고 전쟁에 참여할 때 입니다. 당신의 부대를 이끌어 나가고, 당신의 영토를 늘려가며 최종적으로는 Caldaria의 왕좌를 차지해 보십시오! Mount & Blade: Warband는 말 위에서의 전투, 세부적인 전투 시스템을 통해 중세의 전투를 생생하게 묘사한 Mount & Blade의 스탠드-얼론 확장팩입니다. 그래픽적 발전: 이제 HDR, FSAA, DOF, 소프트 파티클, 톤 매핑 등의 효과를 지원합니다.
출시 날짜: 2010년 3월 31일
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Mount and Blade: Warband 구매

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Mount & Blade: Complete 구매

4개 아이템 포함: Mount & Blade, Mount & Blade: Warband, Mount & Blade: With Fire & Sword, Mount & Blade: Warband - Napoleonic Wars

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Mac OS X/Linux and Steam Workshop Support

2014년 7월 10일

Hello all!

Mount&Blade Warband is now functional on OS X and Linux platforms and has enabled support for Module downloading with Steam Workshop. These features are only newly released and there might be a few hiccups. Just let us know in the Steam or TaleWorlds forums and we'll continue to fix and improve our support.

This is the reason for the patches occurring over the past couple of days. Happy Mount&Blading!

댓글 107 개 더 읽어보기

Mac/Linux beta now available on Steam!

2014년 6월 27일

Good day Mount&Bladers!

Today we are very pleased to announce that Mount&Blade Warband is extending its supported platforms to OSX and Linux! Currently, this should just be seen as a beta test as there are known (and probably unknown) bugs to be resolved but those of you with OSX or Linux machines can play the game right now on Steam.

To try out the beta on your Linux or Mac computer with Steam just complete the following steps:

  1. Right click "Mount&Blade Warband" in your Steam Library and select "Properties".
  2. In the window that pops up, navigate to the " BETAS" tab and select "Mac/Linux beta" in the dropdown menu.
  3. Install the game and play!

Hopefully you all enjoy the game on its new platforms and let us know if you encounter any bugs! Though it should be functioning pretty well already and is certainly playable.

Note: Napoleonic Wars is not yet supported but will be in the near future.

댓글 108 개 더 읽어보기

Modules on Steam Workshop

You can now download, rate and get automatic updates to mods on the Steam Workshop! Go to the Mount&Blade Warband Workshop to try out the mods there. This is still a new feature so please let us know what you think and give us your suggestions, in our discussions forum.

If you are a mod maker and you are wondering how to get your mod(s) on the workshop, then take a look at our instruction thread: http://forums.taleworlds.com/index.php/topic,307509.0.html

주말 무료 플레이

Play Mount & Blade: Warband for FREE starting now through Sunday at 1PM Pacific Time. If you already have Steam installed, click here to install or play Mount & Blade: Warband. If you don't have Steam, you can download it here.

게임 정보

끝없는 전쟁에 의해 갈라진 땅에서, 강인한 전사들로 구성된 당신의 군대를 이끌고 전쟁에 참여할 때 입니다. 당신의 부대를 이끌어 나가고, 당신의 영토를 늘려가며 최종적으로는 Caldaria의 왕좌를 차지해 보십시오!
Mount & Blade: Warband는 말 위에서의 전투, 세부적인 전투 시스템을 통해 중세의 전투를 생생하게 묘사한 Mount & Blade의 스탠드-얼론 확장팩입니다.
  • 그래픽적 발전: 이제 HDR, FSAA, DOF, 소프트 파티클, 톤 매핑 등의 효과를 지원합니다.
  • 높은 디테일과 텍스쳐의 모델
  • 최대 64명이 참가할 수 있는 멀티 플레이어; 멀티 플레이어 모드로는 Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, Siege가 있습니다.
  • 한 나라의 지배자가 될 수 있고, 다른 영주들을 당신 밑으로 들어오도록 설득 할 수 있는 캠페인 모드
  • 당신의 동료에게 영토를 줌으로서 영주로 승급 시킬 수 있는 시스템
  • 로맨스 혹은 정치적 목적으로 왕국의 레이디와 결혼 할 수 있는 시스템; 시를 읊거나 용기를 증명하여 레이디의 마음을 빼앗아 보세요.
  • 향상된 병사 사기 시스템: 만약 병사들의 사기가 너무 낮다면, 그들은 탈영하게 될 것입니다.
  • 탄약을 보충하기 위해 전쟁터 어디에서나 탄약을 주워 쓸 수 있음
  • 모션 캡쳐를 이용한 전투 애니메이션
  • 다수의 개선된 전투 시스템: 당신이 방어 상태가 아닐 경우에도 방패는 화살들을 막을 것입니다.
  • 랜덤 맵이나 유저가 직접 제작한 맵에서 멀티 플레이어를 즐길 수 있음
  • 멀티 플레이어 장비 시스템: 상대방과 싸우거나 목표를 달성하여 돈을 벌어보세요.
  • 대부분의 투척 무기를 근접전에서 사용 할 수 있음; 상대방이 가까이 접근해 온다면 재블린을 짧은 창처럼 휘둘러 보세요.
  • 강력한 무기에 골드를 투자해 보세요: 균형 잡힌 무기 시스템은 우세한 팀에게 너무 많은 이점을 주지 않으면서도 전투를 더욱 재미있게 만들어 줍니다.

시스템 요구 사항 (PC)

    • OS: Windows® XP
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512MB RAM
    • Graphics: 3D graphics card with 64MB RAM
    • Hard Drive: 100 MB available space
    • Sound: Standard audio
    • OS: Windows XP or greater
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1GB RAM
    • Graphics: NVIDIA GeForce FX 5200, ATI Radeon 9600, or better
    • Hard Drive: 100MB available space
    • Sound: Standard audio

시스템 요구 사항 (MAC)

    • OS: OS X version Mavericks 10.9, or later.
    • Processor: Intel Mac
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600M / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio

Linux 시스템 요구사항

    • OS: Ubuntu 12.04 LTS, Steam OS
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 6600GT / ATi Radeon 2400 or better
    • Hard Drive: 1 GB available space
    • Sound: Standard audio
유용한 고객 평가
5,614명 중 5,395명(96%)이 이 평가를 유용하다고 평가했습니다.
230 개의 게임 보유 중
평가 2 개
1,139.1 시간 기록
DO NOT UNDER ANY CIRCUMSTANCES BUY THIS GAME. Seriously, look how many hours I've played: Over a thousand.

People make fun of MMO players because they spend so much time working for imaginary goals, but at least they're hanging out with friends and collaborating. I've just been sitting here alone in my underwear in the dark. FOR 1000 HOURS.

I used to be like you. I had friends and family, hobbies and interests. I used to cook for myself and clean my apartment once in a while. I used to have house plants for god's sake!

I thought becoming king would take a week or two of gaming sessions at most. I WAS WRONG. Please, if there's anything you value in life, don't buy this game.
게시 일시: 2014년 1월 23일
이 평가가 유용한가요? 아니요
32명 중 25명(78%)이 이 평가를 유용하다고 평가했습니다.
1,226 개의 게임 보유 중
평가 77 개
118.8 시간 기록
살다살다 여캐 전용 도전과제가 8개나 되는 게임은 처음본다(전체 80개).
근데 남캐 전용 도전과제는 없다.
이거 명백한 '성.차.별' 아닌가?
게시 일시: 2014년 7월 4일
이 평가가 유용한가요? 아니요
3,500명 중 3,237명(92%)이 이 평가를 유용하다고 평가했습니다.
141 개의 게임 보유 중
평가 5 개
71.3 시간 기록
If I had a choice between having sex with a woman or playing Mount & Blade: Warband, I'd probably still choose sex with a woman.

But afterwards I'd tell her to get the ♥♥♥♥ out of my house so I can play Mount & Blade: Warband.
게시 일시: 2014년 5월 16일
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4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
5 개의 게임 보유 중
평가 2 개
79.5 시간 기록
역사속에 내가 있는듯한 현실감에 푹 빠졋습니다.
게시 일시: 2014년 2월 13일
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1,146명 중 1,023명(89%)이 이 평가를 유용하다고 평가했습니다.
89 개의 게임 보유 중
평가 7 개
273.2 시간 기록
Let's get straight to the point. Mount and Blade: Warband is not the prettiest game on the market. If games were women, Mount and Blade: Warband would be that girl with a hormone disorder that made her have kind of a beard. But like beard-girl, Warband has a really good personality and if you close your eyes when you kiss you can pretend that the facial hair is just a scarf or something. Know what I'm talking about?

Warband is the stand-alone expansion to the original Mount and Blade, released towards the end of 2008. Being a stand-alone, you don't need the original game to play. In Warband, like the original, you take the role of an individual on a fictional landmass known as Calradia, and are basically free to do whatever you want. The game definitely nudges you in certain directions, but following those suggestions or completely forging your own path is ultimately up to you. In this sense it is very similar to the Elder Scrolls games, except not even remotely technically groundbreaking.

At its best, Warband looks like the missing link between Morrowind and Oblivion. At its worst – which is basically any indoor location, most towns, and the overworld – it looks like it was released a decade ago. Character models and structures all have quite low polygon-counts, and most walls have pretty low-rez textures. Open areas look a great deal nicer, but even then, there's never a jaw-dropping or even a "ooh, that's pretty!" moment.

But for all the ugly, Warband has a lot going on under the hood. Gameplay has a few different layers, and each of these layers houses a great deal of complexity. Take, for example, the game's combat system. Each weapon deals a certain kind of damage, and most can be used in several different ways. On horseback, a voulge may only function as a thrusting-weapon, but when you dismount, you can swing away for much more damage. That's just the basics, though. The direction you swing from, whether or not you're moving – and which direction you're moving in – and the proximity of your enemy to you can all affect how much damage each swing of your weapon inflicts. Thrusting forward while you're on horseback will deal much more damage than trying to back-slash someone as you ride past them. Learning all the little tricks to maximize your damage, and even just the timing of your hits, means Warband has a rather steep learning curve that must be tackled before you start having fun.

The complexity of the combat doesn't detract from the brutality and the feeling of impact that you usually experience when you swing your blade at some poor dude's face. I say 'usually', because there are times when you feel as though your attack didn't register when it should have, or a strike you thought probably missed just killed someone. This is especially apparent during online play, which is one of Warband's newest features, and is arguably the main reason for the expansion's existence.

Online is unfortunately strictly map-based multiplayer, although the main game would – with some workarounds – make for excellent co-op, or even versus, play. There are eight game types, most of which stick to a standard FPS game-mode; deathmatch, capture the flag, battle etc… The more 'original' game-types such as siege, where you have to fight your way to the center of your opponent's castle, aren't played nearly as often as the more familiar modes. This seems mostly due to balance issues – one team almost always has a distinct advantage, usually due to terrain. Latency also means that you don't get that same feeling of impact when you hit or are hit by an opponent. That said, it's a great deal more exhilarating and challenging playing against people.

Landing a kill in multiplayer rewards you with gold which you can use to buy gear a la Counterstrike, but the gear you can buy depends on the faction and 'troop' you are playing. The factions seem pretty well balanced, and the troops consist of your basic footsoldier, the archer, and the very fun cavalry. It would have been nice to see some connection between my single-player character and my multiplayer character, or a means of customizing my multiplayer character's stats (as opposed to just gear on a cookie-cutter type), but the gear selections do make a very large difference to the way a match may play out. Maps range from frustratingly hilly (the slope of a hill slows player movement) to interesting little town-areas, and some maps definitely favor a specific troop type. It's also worth noting that in my time playing multiplayer, the community seemed a great deal friendlier than your typical FPS audience.

Singleplayer is extremely fun, but not without its flaws. If you ever find yourself laying siege to a castle that requires a ladder to breach its walls, it's almost guaranteed that your allies will somehow forget how to walk up a ladder, and block all of the other units, including you, from making any progress. This is exceptionally annoying and can end up getting many of your units killed because they just stand there waiting for the chump blocking the only entrance to get out of the way. Quests also haven't gained any real depth since the original, and although there is now a romance quest section that has interesting political implications, the actual romance component is shallow and requires little more than frequent lady-visits and some poetry-learning. It can also be frustrating trying to advance in a realm when no one will give you quests, as your standing with other characters is largely dependent on doing things for them.

The economy-side of the game is fascinating, and it can take a while to learn what's worth buying at what price, and where the best places to sell it are. Trying to balance your income and outgoing expenses adds yet another complication into the game's thick broth of gameplay elements. As you gain ground and become stronger, you will have to fend off attackers, manage your lands, keep your allies in line and keep your growing costs down, making the game's steep difficulty curve even steeper.

The Verdict

Combining hardcore roleplaying with deep combat, and throwing in a Counterstrike-esque multiplayer mode, this sort-of-budget game has more longevity than most full-priced, big-name-studio games. If you can get past the ugly façade, Mount and Blade: Warband is well worth a look.

게시 일시: 2014년 3월 17일
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