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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
SPECIAL PROMOTION! Offer ends January 28
Includes 11 items: The Falling Sun, Urja, Cubicle Quest, GooCubelets 2, Space Pilgrim Episode I: Alpha Centauri, Rencounter, The Deed: Dynasty, Caveman World: Mountains of Unga Boonga, Mini Thief, Crown Champion: Legends of the Arena, WayOut
This isn't an official Mini Thief post but I felt that I had to show my condolences to the great Carrie Fisher. The Greatest Princess ever! May the force be with you while you rest in peace.
Happy Holidays, Thieves!
'Tis the season for thievery. We bring you an big update before the big day. Check out the Changelog below for the details. Also as discussed we will be switching online mode to Steamworks API Network which means no more IP entering. Shouldn't be much longer as the connections and the gameplay are all synced up and just need to incorporate rules and structure back into the PvP mode; i.e. Lobbies, Role switching (owner/thief).
This biggest change in this update is the introduction to our House Creator. Hate our levels? Make your own, save it, then play it! It is very much in its beginning stages so I wouldn't be surprised if there are bugs and crashes but it is very functional in its current state. At the moment, we have not set up Workshop with the game but it is on our to-do list so we're hoping that won't take long either.
Though you can't share your houses through Workshop, all houses you create are saved locally into a single .ini file so you can always take it upon yourself to share until the Workshop is up and running. All houses are saved to the game's local application data folders (i.e. Windows - %APPDATA%\Local\Mini_Thief\Custom Houses).
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