Can you escape with the loot? Play as the Master Thief and steal as much as you can. Burgle houses in order to obtain some sweet, sweet loot but, be careful, do not get caught!.
User reviews:
Mostly Positive (18 reviews) - 77% of the 18 user reviews in the last 30 days are positive.
Very Positive (103 reviews) - 84% of the 103 user reviews for this game are positive.
Release Date: Jun 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think that the Early Access is a fantastic way to polish and improve our game. We believe that the community’s feedback will help us making the game better. Their opinion is very important to us.”

Approximately how long will this game be in Early Access?

“We don't exactly know how long it will be in Early Access. However, we do know that we are very close to releasing the game with 8 levels completed as a starter.”

How is the full version planned to differ from the Early Access version?

“The Early Access version is more like an extended demo. It has everything the full game has but only limited to a certain amount of levels until we work out the bugs and polish them off. The full game will have online multiplayer options which we are very interested in seeing how it works out for the players. The full game will also have unlocable achievements included.”

What is the current state of the Early Access version?

“Currently we are very close to finishing and releasing Mini Thief. We estimate a few months away from releasing the first 10 levels of the game.”

Will the game be priced differently during and after Early Access?

“The price may be slightly higher than we had before but not by much. We promised that we would keep the full game reasonably cheap which we are going to keep.”

How are you planning on involving the Community in your development process?

“Obtaining community feedback is important to us because this is what creates the game to be fun for all the players.”
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Recent updates View all (28)

December 28, 2016

RIP Princess Leia (Carrie Fisher)

This isn't an official Mini Thief post but I felt that I had to show my condolences to the great Carrie Fisher. The Greatest Princess ever! May the force be with you while you rest in peace.

11 comments Read more

December 24, 2016

Update Alpha 1.09 (12/24/2016)

Happy Holidays, Thieves!

'Tis the season for thievery. We bring you an big update before the big day. Check out the Changelog below for the details. Also as discussed we will be switching online mode to Steamworks API Network which means no more IP entering. Shouldn't be much longer as the connections and the gameplay are all synced up and just need to incorporate rules and structure back into the PvP mode; i.e. Lobbies, Role switching (owner/thief).

This biggest change in this update is the introduction to our House Creator. Hate our levels? Make your own, save it, then play it! It is very much in its beginning stages so I wouldn't be surprised if there are bugs and crashes but it is very functional in its current state. At the moment, we have not set up Workshop with the game but it is on our to-do list so we're hoping that won't take long either.

Though you can't share your houses through Workshop, all houses you create are saved locally into a single .ini file so you can always take it upon yourself to share until the Workshop is up and running. All houses are saved to the game's local application data folders (i.e. Windows - %APPDATA%\Local\Mini_Thief\Custom Houses).

-Can now sneak past trip wires
-New cutscenes
-Added scrolling level select menu
-New Hat
-Fixed PvP controls bug
-Changed font
-New Level Added - Train
-Fixed menu control issue with controller
-Added House Creator

House creator is best used with mouse and keyboard. Up/W and Down/S change asset categories (Walls, floors, searchables). Left/A and Right/D changes to a different model (wood walls, kitchen walls, etc..). You must place a player spawner somewhere.

Placing NPCs can be tricky at first (hopefully testing will determine better ways), there are two categories; Normal and Timed. Normal spawns them immediately, Timed spawns them when the countdown is up. In order to create a patrol path for an NPC, switch to the select tool, select the NPC, then click the path you want it to go. press Delete to remove the path and Esc to deselect the NPC.

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About This Game


Can you escape with the loot? Play as the Master Thief and steal as much as you can. Burgle houses in order to obtain some sweet, sweet loot. But be careful not to get caught!.

Your objective is simple, search the area for items which are exchangeable for money. Each level you pass will increase in difficulty. The more difficult the level is the more loot you will obtain.

Avoid the owner at all costs! If he catches you, well, you lose everything! including your money!

System Requirements

SteamOS + Linux
    • OS: Microsoft® Windows® Vista
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory: 1 GB RAM
    • Graphics: 64MB RAM
    • Storage: 10 MB available space
    • OS: Ubuntu 16.04
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Graphics: 64MB RAM
    • Storage: 10 MB available space
Customer reviews Learn More
Mostly Positive (18 reviews)
Very Positive (103 reviews)
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