Go back to the roots of anti-gravity racing with BallisticNG, the completely free and moddable anti-gravity racer serving as a fan homage to the original Wipeout trilogy.
User reviews:
Mixed (29 reviews) - 68% of the 29 user reviews in the last 30 days are positive.
Very Positive (787 reviews) - 88% of the 787 user reviews for this game are positive.
Release Date: May 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BallisticNG is still in active development and having it on Steam in Early Access allows people to come in and suggest new ideas and mention issues that we ourselves might not have noticed. This is important for ensuring that the initial 1.0 release is as stable and feature complete as possible.”

Approximately how long will this game be in Early Access?

“The estimated time for BallisticNG being in Early Access is around half a year to quarter of a year. This could change depending on how the game grows, but as of right now that's where it roughly is.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access the game will be receiving bug fixes and polish. New features and content will undoubtedly be added but the main concern over the course of the game's Early Access lifespan is stability and presentation.”

What is the current state of the Early Access version?

“The Early Access version is already pretty representative of what the game wants to be. As of entering Early Access the game was on version 0.4, its second beta release.”

Will the game be priced differently during and after Early Access?

“The game is free and will always be free, including future track packs for adding additional official content.”

How are you planning on involving the Community in your development process?

“Hopefully the community can help bring new ideas to the game that haven't been thought of before. Making a game that people want to play is important, and allowing people to voice their ideas is very important in supporting that.”
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Recent updates View all (46)

August 15

Dev-15/08/2017 now up on the beta branch!

A new update is now available on the beta branch! There has been quite a lot of new stuff since the last update at the beginning of the month:

To see every single change since the last update, head on over to our discord server and check the changelog channel!

Some weapons have had some tweaks and updates. Mines now deploy slightly faster and when you collide with them you will now always hear the sound. The hunter now no longer collides with scenery and it now always hits its target.

The Hellstorm has also been added. This weapon will lock onto 4 ships surrounding you and will fire an extremely fast, highly damaging and highly slowing missile at each of them. This is most useful in Eliminator, mentioned below!

2280 mode
2280 mode has had some sound design changes. All of the ship maneuvers have new sounds that incorporate hydraulics and servo motors into them. You will now also hear the engine modulate as you boost and steer.

Ballistic Unity Tools
Ballistic Unity Tools has had a small update with a 2280 track pad editor and a toggle to let you make your tracks only playable in 2280 mode. Reimport the unity package to update!

Eliminator is now in the game! The aim of eliminator is to be the last ship alive - play in the higher AI difficulties for some chaos! Once there is only two ships left, you enter last man standing where you both loose shield energy, all forms of shield energy regeneration and shielding are disabled and you can only pickup missiles to deal the final blows to the other ship.

You can also now program your own gamemodes! See the modding/scripting folder for a readme and example gamemode, and the modding/documentation folder for a work in progress HTML page. Our discord server has a scripting channel that you can come in and chat on!

A new Cassandra is now here and Zephyr Ridge has had a total makeover!

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August 5

Introducing the beta branch!

Hey everyone, we are happy to announce the launch of a new branch for the game! This new branch will give you access to new updates every fortnight, this has been setup as we want to bridge the gap between each major release for those who don't mind a bit of instability. However, if you donate on Patreon you can get access to the developer branch, which updates nearly every day.

How do I get on it?
To get onto the beta branch, right click BallisticNG in your steam library and go to properties, then go to the betas tab and select beta from the dropdown then click close. The game should start updating immediately, if it doesn't then restarting Steam will work.

If you join the beta branch, we highly encourage you to report any bugs you run into as it will help making the major releases much more stable. You can do so on our Discord server linked below, or on the bugs discussion board - http://steamcommunity.com/app/473770/discussions/1/

Where can I find changelogs?
Changelogs are available on the game's discord server - https://discord.gg/0136l5AIRn7eiT70A

There is a channel dedicated to them, each developer branch update's changelog is posted there, beta branch updates will be marked when posted!

What's new?
There have already been a handful of updates since 0.8.2, so here's the rundown:

  • Updated the game to Unity 2017.1, now running .net 4.6
  • Added three new drag tracks
  • Work in progress versions of 4 2280 exclusive tracks added
  • Added tonemapping post processing effect
  • Numerous 2280 physics and camera tweaks
  • 2280 now handles the engine sounds differently
  • Hypethruster has been buffed

0 comments Read more
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About This Game

BallisticNG is a free anti-gravity racing game that takes the genre back to its roots. It's fast, technical and unforgiving. Pick the ship that's right for you and become the best pilot the AGL has ever seen. The game sports five increasingly difficult speed classes across a large range of tracks. You are provided with an assortment of weapons that you can use to damage or even eliminate your opponents.

Import your own ships, build your own tracks. BallisticNG provides you with all the tools you need to create your own content and share it on the Workshop. The modding tools are targeted at more experienced users and provide you with all the freedom you need to create all the endless content you could desire. A lot more modding possibilities will be coming down the road too!

BallisticNG is built on emulating early 90s 3D rendering with a few modern extras thrown on top for good measure. From low poly meshes and low-res textures to wobbly vertices and primitive lighting, BallisticNG goes all out on looking like a game of decades past.

BallisticNG brings back the classic Wipeout formula. You'll glide, bounce, drift and scrape around the tracks at insane speeds. Timing and muscle memory is everything, slip ups can be made but mistakes will not be forgiven. Manage your pitch to stay at maximum speed, keep a good racing line to ensure you hit all the speed pads and of course don't hit the track floor.

If classic physics aren't to your liking, you can switch to a faithful re-creation of the modern Wipeout physics with the flick of a switch.

System Requirements

    • OS: Windows 7 or later
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • Additional Notes: BallisticNG runs on a modern game engine, despite the simplistic artstyle it is not guaranteed to work flawlessly on old hardware.
    • Memory: 1 GB RAM
    • DirectX: Version 9.0
    • Storage: 1 GB available space
Customer reviews Learn More
Mixed (29 reviews)
Very Positive (787 reviews)
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