BallisticNG is an anti-gravity racing game developed as a love letter to the original Wipeout trilogy. It's fast, technical and has a large focus on modding with the same tools used to create the official content.
All Reviews:
Very Positive (78) - 92% of the 78 user reviews for this game are positive.
Release Date:
May 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an important tool in developing a game that the growing community wants. It enables us to implement features people want to see during the development instead of after so the final game is what people wanted from the get go.”

Approximately how long will this game be in Early Access?

“We have no precise date, but BallisticNG is set to release rather around Christmas 2017 or early 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will not differ much to how the game presents itself now, we like to release updates at as often as possible so we hope the transition between Early Access and the full version is pretty seamless. However the full version will fix up any remaining issues that the game has, this is the most important step before we leave Early Access.”

What is the current state of the Early Access version?

“The game is currently in 0.9, one major release away from our full version.”

Will the game be priced differently during and after Early Access?

“The game (starting 21st September 2017) costs $5 to aid us throughout the remainder of development and all post-release development we plan. Once out of early access, the game's price will increase slightly to $8.”

How are you planning on involving the Community in your development process?

“The community's input since the beginning our our Early Access period has been a high priority. While not as responsive on the Steam Discussion board, we are extremely involved with the community on the game's official Discord, and a lot of feedback on there usually ends up getting implemented. We like to treat everybody on a level playing field with our outlook on community interaction being that we are players of our own game and as such shouldn't shoot down ideas or criticism unless we have tried out the idea or looked at the angle that the criticism is coming from first.”
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Recent updates View all (57)

March 6

0.9.3 is now out!

Hey there pilots, BallisticNG 0.9.3 is now out! It's been a long few months of development and as such this new update comes with a whole new bunch of content.

64-bit Build
If you're running a 64-bit version of Windows you'll now have a 64-bit version of the game! This allows the game to use much more memory, which is very useful for loads of high poly and high resolution custom content.

Note: The beta branch is 64-bit only! If you want to partake in beta builds you will not be able to do so with a 32-bit copy of Windows.

Multiplayer Alpha
Multiplayer is back after a long hiatus! This new multiplayer is very much in an early alpha state and as such you should not go in expecting a flawless experience.

Multiplayer is currently only using direct connect so you'll need to pass your WAN IP to your friends in order to play. The game currently only listens on the port 25565 so the host will need to make sure they forward this port on their router, on top of this everybody wanting to play together needs to make sure the game is allowed through their firewall.

Steamworks matchmaking is going to be implemented in the future, it's planned to allow both direct connect and matchmaking to be used simultaneously so you have the option to connect via IP or connect using Steam.

If you want to report a bug with multiplayer see the new multiplayer bugs forum in the discussion tab or leave a message in #mp-feedback on the game's discord server!

Shorter, more diverse and less grindy campaign
The campaign has had a structural overhaul to make it much less of a chore to play through. It's much shorter with 4 of the series being removed and each series having their number of events cut down to 10 events. The first 4 series give you a lot more choice on what to play, letting you choose to first play any three of the tracks introduced to you before opening up a bit more with different gamemodes.

Game content is now also locked behind the campaign, there is a list on the main menu which shows you what's you've currently got unlocked and what else to unlock you have.

This campaign update will not wipe out your current progress, however because events have been deleted and moved you'll find that your progress is applied across the update differently to how it was before the update. If you want to get a fresh start you can delete the campaigns folder in UserData/Profiles/Player.

Expert Tracks
Expert tracks are a new category of track which are built to push your piloting skills to the max. These tracks unlock at rank 44 making them end game content. Expert tracks are not playable in 2280 mode or survival as they are in no way designed to be playable in these modes! Once you've unlocked them you can press up on the track turntable three times to access them.

Hydrome Bed: Set just a little bit off the shore of Maceno Island, this track requires expert handling of airbrakes to take its drop u-turn and extremely tight hairpin.

Arrivon Peak: Laying just under the peak of Arrivons volcano, this track will push you to the absoluete limit as it weaves in and out of itself with very tight u-turns which require you to slow down or end up on the offroad lava streams.

Reverse Tracks
All of the game's standard tracks are now playable in reverse! You can access them by pressing up once on the track turntable.

Track Updates
Harpstone and Marina Rush have had some scenery updates. Harpstone is a major environment overhaul bringing its visual fidelity in line with all of the latest tracks. Marina Rush has had a few minor detail updates adding in some traffic and an animated tram!

0.9.3 marks the last of major environment overhauls, there is still work to be done such as making Omega Harbour's aquarium actually look like an aqarium however.

New Eliminator
The game can now handle ship respawning and as such Eliminator has had a fundemental change. It's no longer about being the last person alive but instead about racking up points by dealing damage and eliminating other people. The first person to a target score now wins!

The target score is determined by the AI difficulty if you're playing in custom race and by the campaign event if you're playing in the campaign.

Animated Airbrakes
Airbrakes on all standard ships are now animated! Custom ships currently do not have access to this new feature and a new ship importer with the ability to configure this will available at a later date.

Ship Liveries
All ships now have alternative liveries! You will unlock these as you play through the campaign. There are 3 alternative liveries in total covering a general alternative, neon-panel lit varients and clean white.

0.9.4 is going to be the games final content update, bringing in the precision tracks. The precision tracks are going to be point to point tracks testing your skills to fly as perfectly as possible. More information on these will be coming soon!

After the precison tracks the game is on the final straight and will be moving towards the 1.0 release out of Early Access!
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March 1

Beta Branch Roundup - February - Multiplayer Alpha!

Hey pilots, time for February's beta branch roundup!

This month has focused on less then last month but brings about more content and the return of the game's multiplayer component!

0.9.3 is going to be coming soon! All that needs to be done now is finishing Arrivon Peak and fixing any major bugs present - particularly with multiplayer.

I was hoping to get the precision runs into 0.9.3 too but with all the other content and features being implemented it's been hard to squeeze them in - these will instead be coming in 0.9.3.

Multiplayer is back! In 0.9.3 it is going to be in an alpha state, you'll be able to jump into some online races with friends but it is expected you will run into bugs.

The new multiplayer uses a client/server model unlike the previous version which was peer/peer. It's currently only direct connect so you'll need to forward a port and give your IP to your friends. Multiplayer is programmed on top of Unity's LLAPI - this means everything has been built almost from scratch which allows the netcode to be optimized specifically to the game's requirements.

When in multiplayer all of the ships are unlocked from the get go. You'll need to unlock the new skins in the singleplayer campaign however. Custom ships are also not implemented into multiplayer yet, however if everybody has the files you can use custom tracks!

Here's a short video that shows multiplayer in action:

Ship Rebalancing
Because of the introduction of multiplayer it's important that the ships are balanced! Every ship, excluding Barracuda ships, have had their top speeds rebalanced so the entire roster is much more competitive. This will have a small impact on leaderboard times, all the new speeds are rebalanced around Nexus which means every ship except the NX2000 has had their speed increased. The NX times currently on the leaderboards will be sniped off at a later date since it's now impossible to beat them. Since every other ship has had a speed increase, the old times can be beat.

Reverse Tracks
All of the standard tracks are now playable in reverse! All reverse variants flip the time of day and have different weather to give them a more unique feel.

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About This Game

BallisticNG is a love letter to the original Wipeout trilogy. Set in the year 2159 you race around futuristic tracks in a variety of locales armed to the teeth with deadly weapons to aid you in taking first place. Each team in the game offers a different play style, giving you the freedom to choose which ship handles the best for you.


  • 15 tracks set in unique locations
  • 13 teams and a lineup of super fast drag ships
  • 14 pickups to damage others and protect yourself
  • 7 gamemodes (Race, Time Trial, Target, Speed Lap, Survival, Knockout and Eliminator)
  • A (still work in progress) singleplayer campaign with many events to challenge your skill
  • Two player splitscreen with dual-monitor support
  • A thumping 90s inspired soundtrack featuring 28 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
  • Accurate emulation of early 3D rendering with additional options to make the game look more modern
  • A fully fledged ship importer with all the variables you need to tweak your custom ship to perfection
  • An indepth layout creator with external tools built for Unity allowing you to create custom tracks with ultimate freedom
  • A C# modding API to create your own gamemodes and weapons


BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.

Looking for a challenge? Enable hyper mode for some over the top uncontrollable speed to really push your skills to the limit.


The game's assets are made with real 90s hardware limitations in mind, everything has been designed as if it had to run on that limited hardware to create an authentic retro 3D artstyle. The game also supports options to disable all of the early 3d emulation effects and enable modern graphical features such as bloom. Tracks are rendered with a single texture atlas, making the game's rendering extremely efficient and easy to run on most hardware.

Cockpit Mode

Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.

System Requirements

    • OS: Windows 7 or later
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Memory: 4 GB RAM
    • DirectX: Version 9.0
    • Storage: 2 GB available space
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