Glide through futuristic race courses at breakneck speeds and eliminate those who stand in your way. BallisticNG is a moddable action packed anti-gravity racer developed as a love letter to the original Wipeout trilogy.
Recent Reviews:
Very Positive (13) - 100% of the 13 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (91) - 93% of the 91 user reviews for this game are positive.
Release Date:
May 30, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access is an important tool in developing a game that the growing community wants. It enables us to implement features people want to see during the development instead of after so the final game is what people wanted from the get go.”

Approximately how long will this game be in Early Access?

“We have no precise date, but BallisticNG is currently set to release summer 2018.”

How is the full version planned to differ from the Early Access version?

“The full version will not differ much to how the game presents itself now, we like to release updates as often as possible so we hope the transition between Early Access and the full version is pretty seamless. However the full version will fix up any remaining issues that the game has, this is the most important step before we leave Early Access.”

What is the current state of the Early Access version?

“The game is currently in 0.9, one major release away from our full version.”

Will the game be priced differently during and after Early Access?

“The game (starting 21st September 2017) costs $5 to aid us throughout the remainder of development and all post-release development we plan. Once out of early access, the game's price will increase slightly.”

How are you planning on involving the Community in your development process?

“The community's input since the beginning of our Early Access period has been a high priority. We are extremely involved with the community on the game's official Discord, and a lot of feedback on there usually ends up getting implemented. We like to treat everybody on a level playing field with our outlook on community interaction being that we are players of our own game and as such shouldn't shoot down ideas or criticism unless we have tried out the idea or looked at the angle that the criticism is coming from first.”
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Recent updates View all (60)

April 20

0.9.4 is now out - VR, Linux, Soundtrack release and more!

Important Notes:
  • DX9 support has been partially dropped, the game now defaults to DX11 and all custom tracks built with the updated unity tools will now target DX11 too. The game will fallback to DX9 if your GPU doesn't support DX11 however.
  • 2280's option has been moved, see the secrets menu section for more info!

BallisticNG 0.9.4 is now out! This update comes with a few announcements, so without further ado let’s jump in:

The Final Straight
Version 0.9.4 is the last early access version of the game! It’s been a crazy three years of development and we’re now at the stage where we’re ready to polish what we have and get the game released. We’re incredibly grateful to everybody who has joined the community and supported development throughout these three years, we hope you continue to enjoy the game after it releases!

For this last period of development we’re going to be working with a select few community members in private to fix bugs, balance gameplay and implement final features. We’ll still be reading public channels for suggestions and issue reports as normal, we just won’t be pushing updates on any public channels until the 1.0 release (this includes the beta branch!).

We will be announcing a release date in the next few months with information regarding the post-release plans, so stay tuned for that!

Soundtrack Release
With this update we are pleased to announce the release of the game’s soundtrack! The soundtrack contains 34 tracks with over 120 minutes of music. The soundtrack is currently available on Steam and will be coming to other major stores in the future!

SteamVR support
BallisticNG now has SteamVR support! Right click the game in your Steam library and use “Launch BallisticNG in Steam VR mode” to play in VR. With exception to splitscreen, the entire game is functional in VR!

This is just the introduction to VR in the game, we’ll be working to further improve its implementation for the full release. If you have any issues, please let us know in the Virtual Reality forum in discussions!

To support VR the game now uses DX11 by default. If your GPU doesn’t support DX11 the game will fallback to DX9 (as mentioned above).

Official Linux Support
For almost the entirety of the game’s existence on Steam, community member Aidan has been very kindly building and maintaining OSX/Linux versions of the game. Today we are pleased to announce that the Linux builds are now stable and officially available through Steam! Official OSX support will be coming later down the line, there are some specific Unity related issues preventing us from setting up and releasing these builds.

Precision Run Tracks and Campaign Unlocks
The precision run tracks are now fully implemented! These short challenges are built to push your skill. There are currently 4 tracks and we plan to add more in the future, as well as adding support for custom precision tracks.

Campaign unlocks have also been changed. With exception to the Barracuda Type S which you still have to unlock, all ships and tracks are now unlocked from the get go. All you need to unlock now are liveries and physic modifier cheats

Secrets Menu
The secrets menu is now functional! Glide and Ballistic64 can now both be activated from here. Additionally 2280 mode has been moved to this menu too. The reason for this is that 2280 is a cheat mode and having it exposed in the menu alongside other options gives off the impression that it is more than this.

Unity Tools
The unity tools has had a small update (reimport the unitypackage file to update). When building for DirectX it now targets DirectX11. If you have any custom tracks with particles or custom shaders you'll want to rebuild your track with the updated tools.

Custom shaders in this case means any shaders you have written yourself or imported from elsewhere, the built in BallisticNG shaders are swapped out at runtime by the game and will not be affected by this change!

0.9.4 Changelog
  • Reworked campaign unlocks, the new unlocks are as follows:
    • Rank 4: Allt Liveries
    • Rank 8: Neon Liveries
    • Rank 12: Clean Liveries
    • Rank 16: Glide CHeat
    • Rank 20: Ballistic64 Cheat
    • Rank 24: Barracuda Type S
    • Rank 50: Ballistic Gallery
  • Barracuda and Caliburn are now locked in the campaign
  • Added animated campaign graphics
  • Added SteamVR support and a new VR options menu
  • Added final precision runs and precision delta ship
  • Added no internal camera tilt setting
  • Added animated clouds to tracks with rain
  • Updated the game's icon
  • Updated cockpits for VR, the head positioning has been updated and ship hulls are now visible
  • The information panel on the menu is now a news panel
  • The game now uses DX11 and falls back to DX9 if the GPU doesn't support it
  • The reverse camera no longer tilts with the ship
  • The afterburner can no longer be used in pitlanes
  • The weapon icon now flashes when changing
  • The weapon icon background is no longer drawn when an icon isn't being displayed
  • Energy walls now using the TRM geometry to determine their width, eliminating edge cases where they can spawn in massive
  • Material queues are now copied when loading custom tracks
  • Inputs on the binding screen have been re-arranged to put gameplay specific binds first
  • Removed quick race option from the play tab
  • The secrets menu is now functional, Glide and Ballistic64 can now be activated from here
  • 2280 mode has been moved to the secrets menu
  • The 2017 april fools cheat can now be toggled at any time by typing vaporng on the menu
  • Fixed precision run menu entries duplicating
  • Fixed energy wall bolt trails starting at the world origin when spawned
  • FIxed weapon drop sound not playing
  • Fixed tremor fire and loop sounds not being played through the SFX channel
  • Fixed onshot sounds not being affected by reverb zones
  • Fixed misplaced wall tiles on Aciknovae and Arrivon Peak
  • Fixed Xpand - Raging and Xpand - Hydronium not playing in the game
  • FIxed the next track button not functioning for non-standard tracks
  • (Custom Tracks) Fixed BallisticNG/SkyDome shader not having its appropiate in-game version swapped in
  • (Soundtrack) Added Shiftdelete - Dream Catcher
  • (Soundtrack) Updated Vonsnake - Hyperion
  • Improved crowd ambience mixing on Cassandra, Luna and Dover
  • Updated airbrake and maglock sounds
  • Slightly reduced SFX volumes:
    • Wall scrape
    • Wall collision
    • Projectile fire and explosion
    • Mine deploy
  • Normalized music volumes
  • Some default settings have been changed:
    • FoV - now defaults to 80
    • Draw Distance - now defaults to 200
    • Ship Reflections - now defaults to on
    • Music volume - now defaults to 100%
11 comments Read more

April 4

Testing VR

Work towards inclusion of VR for 0.9.4 is currently underway on the beta branch. Right now you're able to play the entire game in VR as everything is being developed!

Here's a video showcasing the current state of VR as of today:

What's supported?
The game uses OpenVR so this means any HMD supported by SteamVR should work!

Just as a side note, because of the VR integration the game now uses DX11 instead of DX9. The game will fallback to DX9 if your GPU doesn't support DX11 however.

How do I try it out?
To try out VR mode, first make sure you're on the beta branch. You can access it by right clicking the game in your library, going to properties, the beta tab on the window that opens and then select the "beta" option from the dropdown.

You'll likely now want to restart Steam. When you load it back up you'll now see BallisticNG in your VR list and if you right click it again, you'll see a "Launch BallisticNG in Steam VR Mode" option.

For those of you looking to run the game without Steam, you can also launch the game in VR mode using the new -vr argument. There is a .bat file next to the game's executable which will launch the game with this argument without you needing to setup a shortcut. Just make sure you've got SteamVR installed and running.

I found a bug!
If you've found a bug please let us know about it! You can do so on the new Virtual Reality forum -

You can expect daily beta branch updates for this next week as VR starts to take form.

0.9.4 progress update
The precision tracks for 0.9.4 are almost finished, as soon as VR is stable and the precision tracks are done 0.9.4 will be ready for release. We have something else to release alongside 0.9.4 too, stay tuned!
6 comments Read more
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About This Game

BallisticNG is an action packed anti-gravity racer developed as a lover letter to the original Wipeout trilogy. Set in the year 2159 you glide through futuristic race courses armed to the teeth with deadly weapons to aid you in taking first place.


  • 17 tracks set in unique locations, 11 of them reversible for a grand total of 28 playable tracks
  • 13 teams and a lineup of super fast drag ships
  • 14 pickups for all your combat needs
  • 6 gamemodes (Race, Time Trial, Speed Lap, Survival, Knockout and Eliminator)
  • A singleplayer campaign to challenge your skill
  • Two player splitscreen with dual-monitor support
  • A thumping 90s inspired soundtrack featuring 34 tracks spanning across Techno, Jungle, Neurofunk and Drum and Bass
  • A modding tool suite to import your own ships, build your own tracks and program your own gamemodes, weapons and more


BallisticNG recreates the physics of a time long gone. Playing the game is all about getting into the zone and becoming one with the ship, practicing every nook and cranny of every track until you can do it with your eyes closed. Feeling the speed isn't about what the HUD tells you, but how the environment swooshes past you and timing the right maneuvers at the right time to keep the flow going. If you're looking for a quick game, lower speed classes provide you with a more laid back experience. You can even disable weapons if you want a good clean race.


The game is built as if it were running on real 90s hardware. Low poly ships and environments create simple yet visually rich scenes that can run on most hardware. Retro 3D options are available to emulate hardware limitations from the 90s, modern effects are also available so you can make the game look old, new or anywhere in-between.

VR Support

BallisticNG has beta VR support with no compromises on game functionality. All modes, tracks, ships, online and mod content are supported! Tweak the game with the VR options to get the most comfort out of your experience.

Cockpit Mode

Each ship has a unique cockpit which reflects the design you see on the exterior. When in cockpit mode the game processes the audio to make it sound authentic, complete with the sound of rain splashing on the canopy and displays flickering as you take damage from weapons, everything you need to get cosy in your high speed future racer.

System Requirements

SteamOS + Linux
    • OS: Windows 7 or later
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • OS: Windows 7 or later
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Storage: 2 GB available space
    • OS: 64-bit distro
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+
    • OS: 64-bit distro
    • Memory: 4 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Requires OpenGL 3.2+
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