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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hey everyone! This isn't going to be very long and well structured announcement, just wanted to share our plans for 0.8 since it's been a while since the last update.
The past month for devleopment has been pretty huge, the game is now coming out of a huge code restructuring and as a result 7 new gamemodes will be coming as well as a modding API so you can make your own!
A new track creator will also be coming, it provides a much more refined workflow with less bugs. You get control over both sides of the track and everything is handled through manipulating the track with the mouse instead of relying on keyboard shortcuts and clunky buttons - though shortcuts and buttons will still exist for people who want accuracy.
There is also a bunch of other improvements too such as brand new weapon particle effects and remade AI with the introduction of a new racing line system. AI now play the game much more like an actual player, and the addition of the racing line system allows both offical and custom tracks to have racing lines baked into them that the AI will use as a basis for navigation.
Finally there are still two weapons that are yet to be integrated into the game, possibly a third as the wormhole was removed.
If you follow the game's Facebook page then you've likely seen the small showcases of some of this stuff, if you havn't then you can check it out here - https://www.facebook.com/BallisticNG/
Stay tuned for more information soon!
BallisticNG 0.7.2 is now out! The major change in this update is the game being updated to Unity 5.6p3 which fixes the ingame dropdowns not rendering. Other minor fixes are included as well as the integration of several new systems which will be utilized in the future.
Because of the new update plan, the versioning as of the next update will also change. The game will still be marked by its major revision, but the sub-version is now going to be marked by the date it was built.
An important thing to mention is that when the new gamemode system mentioned below is put into place, multiplayer is going to be stripped from the game as this change is going to be part of a large code restructure and multiplayer will become completely broken. During this period a new branch for the game will be setup so people can continue to play Multiplayer while this happens, more information on this will come at the time though.
Here's the changelog!
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