Soyez prêt à vivre l'expérience ultime de stratégie. Commerce international, conflits religieux et culturels, campagnes militaires, négociations diplomatiques... ici, le pouvoir est entre vos mains. MAKING HISTORY II: The War of the Worlddonne aux joueurs le pouvoir de prendre le contrôle absolu de n'importe quelle nation, colonie,...
Évaluations des utilisateurs : Très positive (95 évaluation(s))
Date de parution: 22 juin 2010

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Acheter Making History II: The War of the World

Packages qui comprennent ce jeu

Acheter Making History: The World Wars

Inclut les 2 articles suivants : Making History II: The War of the World, Making History: The Great War

 

Mises à jour récentes Tout voir (9)

28 avril

Making History II is now $14.99

You can also get a significant discount buying the game as part of The World Wars package, which includes MHII and our epic WWI game Making History: The Great War.

2 commentaires Lire la suite

20 avril

Making History II now has Steam Trading Cards!

We know you've been asking for them, now they are here! Start collecting your MHII trading cards, backgrounds and emoticons right now!

8 commentaires Lire la suite

Articles

"... un sommet de la stratégie, jonglant avec toutes les promesses et la profondeur inhérente au genre."
4.5/5 - Adrenaline Vault, novembre 2011
"Que vous soyez un fan d'Histoire ou que vous aimiez simplement les défis des jeux de stratégie, ce jeu vous donnera du fil à retordre."
4.5/5 - Game Industry News, novembre 2011

Free DLC with Latest Making History II update!

January 16, 2014
Players can now access the new late war scenario "The Grand Finale"! Play as one of the allied nations trying to take back Europe and the South Pacific, or as one of the Axis nations trying to survive against the odds. This update also includes improved AI, improvements to multiplayer, and a complete update to the map itself. "The Grand Finale" also acts as a new template for modders.

À propos de ce jeu

Soyez prêt à vivre l'expérience ultime de stratégie.
Commerce international, conflits religieux et culturels, campagnes militaires, négociations diplomatiques... ici, le pouvoir est entre vos mains. MAKING HISTORY II: The War of the Worlddonne aux joueurs le pouvoir de prendre le contrôle absolu de n'importe quelle nation, colonie, région, ville et unité militaire juste avant et pendant la deuxième guerre mondiale. Généraux en pantoufles et fans de grande stratégie peuvent prendre leur tour pour mettre en place de grands empires ou protéger le monde des tyrans durant ces moments clefs de l'Histoire du monde.
En plus de régler les problèmes de commerce intérieur et de diplomatie, vous êtes également en charge de diriger des projets au niveau local et régional, de choisir les technologies appropriées pour la recherche, d'orienter les mouvements militaires et leur développement, de mener la diplomatie internationale, de maintenir la stabilité domestique et de produire les ressources vitales pour le reste. A vous de développer la production et les équipements de recherche dans les villes pour que celles-ci deviennent des centres technologiques. En améliorant les villes, vous pouvez créer de nouvelles unités et permettre aux technologies de progresser. Au niveau régional, vous pouvez construire des structures de défense de grande taille comme des réseaux de radars et des fortifications, développer des infrastructures de transport et augmenter la production d'énergie pour booster votre économie. La victoire sur le plan mondial exige une parfaite harmonie et coopération à tous les niveaux de votre empire pour atteindre votre objectif.
A chaque tournant, des options se présentent à vous. Il vous faudra prendre de nombreuses décisions pour avancer et écrire l'histoire de votre empire. Allez-vous bloquer les routes commercial avec votre flotte pour épuiser les ressources de votre ennemi ? Allez-vous accorder l'indépendance à un groupe ethnique ou religieux pour éviter une révolte ? Allez-vous développer vos accords d'échange et étendre votre influence industrielle ou investir beaucoup d'argent dans une armée de pointe pour écraser toute opposition ? En plus de vous assurer que vos plans économiques et domestiques restent sur la bonne voie, vous serez challengé par des puissances étrangères -- Contrôlées par des joueurs humains dans un match multi-joueur ou par une IA -- qui ont aussi un agenda à respecter et qui pourraient entrer en conflit avec vous et vos alliés. Le paysage politique et économique garde les puissances mondiales bien occupées à réviser leurs plans pour se préparer à tout.
Vous n'aurez jamais 2 jeux MHII qui seront les mêmes tant les options pour atteindre vos objectifs sont illimitées. Les choix que vous faites déterminent l'histoire de votre pays. Que cette histoire soit celle d'un libérateur ou d'un conquérant ne dépend que de vous.

Caractéristiques :

  • Représentez n'importe quelle nation sur cette magnifique carte du monde en 3D
  • Des centaines d'unités terrestres, aériennes et marines uniques représentant des puissances majeures et secondaires de cette époque
  • Étudier les systèmes d'armes et les améliorations tactiques à apporter; réparer, consolider et développer les forces existantes
  • Lancez des missions aériennes contre des cibles industrielles et militaires
  • Un système économique intensif qui comprend la production, les ressources, la consommation, le commerce et la richesse
  • Mettez en œuvre des projets d'infrastructure qui moderniseront votre nation et développerons votre potentiel économique
  • Construisez des usines d'armes, des chantiers navals, des laboratoires de recherche et plein d'autres bâtiments qui ajouteront des compétences particulières à vos villes et régions
  • L'IA réagit et s'adapte aux dynamiques du jeu en créant des événements au niveau nation et international
  • Chaque nation a des caractéristiques bien particulières qui influencent leur comportement
  • La population est divisée en plusieurs catégories selon la culture, le groupe ethnique, la religion et les idéaux politiques pouvant déstabiliser les nations, provoquer des révoltes, des coups et des guerres civiles
  • Gérez vos colonies, libérez de nouvelles nations, établissez des états fantoches ou annexez leurs territoires
  • Livrez-vous à de l'espionnage et interférez dans les affaires internes de vos voisins
  • Un nouveau système multi-joueur qui réduit considérablement les obstacles au jeu de longue durée
  • Et bien plus encore !

Configuration requise

    • Système d'exploitation : Windows 7 / Windows Vista / Windows XP avec Service Pack 2
    • Processeur : Pentium 4 ou meilleure
    • Mémoire : 1 Go de RAM / 2Go recommandée
    • Graphismes : Carte 3D compatible DirectX 9.0c et Shader 2.0 avec 256 Mo de mémoire vidéo
    • DirectX® : 9.0c ou meilleure
    • Disque dur : 2 Go
    • Son : Carte son compatible DirectX 9.0c
    • Autres : Clavier et souris compatible Windows
Évaluations intéressantes des utilisateurs
38 personne(s) sur 45 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.8 heures en tout
Posté le : 29 janvier
Going to be a long text, so TLDR; get the first installment of the series, The Calm and the Storm. Its definatly more worth its pricetag.
If you already own the first installment, keep playing that, as you will not gain much for the 20 Bucks here.

The game, while theoreticaly quite fun, has some problems which just ruin the experience, the biggest one being that it just runs poorly. While I do have a decent machine, nothing fancy, but also not bad in any way (AMD 6300FX, 8gb, R9-290). Turntimes start off very fast, but do get longer over the course of the game. Not too long, but still somewhat annoying, considering that you will spend the majority of gameplay clicking away idle turns (If you're playing historically about 230 turns, just until the beginning of the war).
My main issue is however, that everything feels "slow" and "lagging" as in. Scrolling the map makes the scrolling "stutter", so the map doesnt move smoothe but keeps jumping. This also is technically not a problem, as you can easily get anywhere on the map, but it just doesnt feel right and stressful. Giving commands to units, opening Menues and virtually clicking anywhere has a delay of ~0.5-1 second (didnt measure it, but its just... you feel it, you know?). That doesnt seem like much but it is annoying as hell and makes the playing experience simply feel "unsmooth" and, to some extend, especially when giving a large amount of orders, stressful. This is enhanced by the games second problem.

The second problem im having with this game is its interface. Everything feels like it needs at least one click too much. For example: Merging 2 units requires you to have both units in the same province (of course...). Then you select one and right click on the other one. Then a dropdown menu appears and you can select "merge units" at which point you need to select the unit you JUST rightclicked on from the appearing "list", which (in the 6 hours i played so far) has never shown more that the exact unit I rightclicked on anyway, even if there are multiple units in the province. Or for example research, where there is no "each laboratory that can, research the same thing" button. You need to select a research option for each single laboratory when you just want all of them to research the same thing. Why 30 clicks instead of 1?

The game has no tutorial and close to no tooltips but only an encyclopedia. This is in most cases only a minor inconvinience since, in opposition to lets say the hearts of iron series, most things are grasped somewhat easily and without explanation. However, in production and research, this lack of help is very annoying. When selecting production over the City-Screen you get a LITTLE bit more info, but usually you will be chosing production from the production menu (where you see all cities) and here you get virtually no help to tell you for example the difference between a cottage factory, a mechanised factory, a large factory aso.
Research is even worse. In the research tree, options are only shown linked to the last thing they need, however, they may have other requirements from earlier in the research tree. This is only shown as a symbol which will give you the name of the required prerequisit research, which you may then search in the researchtree yourself, followed by searching that researches mandatory prerequisits. If you want to know what any of these researches does (What it gives is also just shown as a Noun, like "Highway", you may go to the enzyclopedia and search for Highway to figure out if this is useful in any way to you. This is of course not linked but requires you to actually look through the encyclopeida.) This is a joke, and, once again, Civilization did it better 1/4 Century ago.

The building menu is not sorted. When clicking on production you will get a dropdown menu with ~20-40 production possibilies to scroll through (the dropdown isnt that large, so for some things which you will be chosing a lot, like Tanks, you will need to scroll down), changing your production around for a larger country, for example when switching to tank or airplane production, is just a chore.

The game has barely any feedback to "problems" in your country. For example when your researchers have no goal set you are simply loosing turns in research for no reason, but the game doesnt tell you, instead you need to either memorize every time when you current research is going to be done, or you need to check every couple of turns. There is no reason why the game would let you end your turn with no research selected, like EVERY OTHER GAME ON THE MARKET, starting from 24 Years old Civilization!

The Idea of making the game more sandboxish, allowing countries to ally and fight whoever they want (with some path laying out, but not mandatory) is very good. The execution is rather poorly, with the world AI reminding me of the Total War Series in regards to its "intelligence". While only playing 6 hours I have witnessed twice countries declaring war, just to be annihilated themselves minutes later, since they were not even close to being a match to the enemy. Making Alliances and Trade agreements is just a gamble with no rhyme or reason whatsoever as to who will ally/trade with you. (There is somewhat of a "like"-meter, but it appears to have no influence on the other countries decision and it is almost impossible to change the like-meter anyway.

All in all, if you, like me, are looking for a simplified hearts of iron (Thanks to youtube I didnt find Hearts of Iron III to be that difficult to understand, I just found it to be chore with the bazillion provinces and no fun to automate the War-AI) I would recommend the first part of this series (the calm and the storm). While that game definatly has problems of its own (max resolution of 1024x768 with no widescreen option for example) it runs way better, the AI seems more predictable (in this case meant in a positive way as in - the guy with MASSIVE amounts of food who loves you will probably sell you some) and it felt more fast-paced as this one. Also its only 4Euros (got it for 1 in a sale), as to the 20 of this game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
27 personne(s) sur 31 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
86.0 heures en tout
Posté le : 25 janvier
This game has been a lot of fun for me. With improved UI and the good kind of simplification(compared to the first one), this game is a must consider for those who love history, military, or strategy. Although the main downside is a not good tutorial and you are thrust into WW2 not knowing sh*t. Also those with no or little patience will most likely not like the game or at least some of the nations (cough) USSR (cough) due to the large amount of starting regions. To sandwich the bad I can also say no game will ever be the same in any way, whether it be the Italy AI taking France or the British commonwealth and America taking on Russia, all AI with no player interference. The diplomacy is good especially in war time when you can take advantage of another nations need in a war (me aka Germany sideing with America and the UK to fight Russia).

In short- Try it. Shut up and try it if you have the money and you are patient.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
86.8 heures en tout
Posté le : 3 juin
There's plenty good and not so good about this game, and it really takes the idea of alternate history and allows you to basically do whatever you want. (Parentheses are examples)

Positives

+ Change History! (Romania kings of the world!!
+ Easily understandable, especially to new players in the strategy games like these.
+ Fun to crush every country around you with your massive military might (YARGG)
+ Follows ideologies to connect to follow the historical path (AI UK actually allies with AI US and AI France)
+ High mod support (Canadian colony in Somalia in an 1861 scenario!)
+ Many different types of units to be built.
+ All those factories are making me rich!! (Bucharest is more industrialized then New York, London, and Berlin Combined!)
+ You can form rediculous alliances (The Swedish alliance containing Sweden, Liberia, Argentina, and Bulgaria)

Negatives

- No casus belli
- Declaring war too many times causes other nations to join in against you (I'm looking at you United Kingdom)
- The AI just builds up military and doesn't really care about economy (Switzerland at $-200,000,000,000 at end game)
- Rebels too easy to crush (Why wont you let me become fascist Norway?)
- Countries only surrender to you if you crush them super fast with a massive force (I just want Ukraine not all of the USSR)
- If you ally with a nation ('Cough' 'Cough' AI 'Cough') When they declare war you're dragged into it as well, if you want to be in in or not
- AI sometimes extremly random (AI Finland at war with every single country but Hungary, AI Germany allies with AI Albania and kills AI Italy)

Overall though, fun to play and good to think about what would really happen if Luxembourg conquered South America

9.7/10
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.8 heures en tout
Posté le : 1 mai
TL;DR: pls buff tibet

I've barely played the game and I'm already addicted, definitely one of my favourite nation-simulator type games. You can literally do anything. Conquer Africa as Ireland, take over Greenland as Italy (with 1 guy), conquering Nazi Germany as Poland... Anything is possible. Except with Tibet,
Never
Play
Tibet.
By the time you build anything, Communist Canada would have won the game 3 times over. If you're like me and WW2 interests you, this game is definitely for you. I've also found that the game can be incredibly confusing to beginners such as myself, but i've had fun learning how to play it. The gameplay is quite different from any other nation-simulation strategy games and the mechanics are quite cool. Definitely willing to look into the other games in the Making History series.

#bufftibetpls
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13 personne(s) sur 22 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
190.8 heures en tout
Posté le : 3 février
I have played this game for 1200-1500 hours. This is the best WWII game ever made. If you want a grand strategy game and don't care too much about graphics then this is your game. My only complaint is not being able to trade or gift units or technology to allies.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante