Northgard is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent.
Recent Reviews:
Very Positive (194) - 90% of the 194 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (5,112) - 90% of the 5,112 user reviews for this game are positive.
Release Date:
Feb 22, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access was planned since the beginning for Northgard. We are big fans of strategy games and we know the level of perfection we need to attain with player experience, game flow and game systems. This can only be achieved with thorough testing and iteration. Simply put, we need experienced and passionate strategy players to make Northgard the best it can be!

Join us to make Northgard the strategy game of your dreams!”

Approximately how long will this game be in Early Access?

“This will depend a lot on the feedback we receive. A rough estimate would be 4 to 12 months, 4 being the strict minimum we need to implement features we already have in mind and take your feedback into account.”

How is the full version planned to differ from the Early Access version?

“There are 3 main areas we will work on during Early Access:
  • New playable clans with unique gameplay specificities
  • A full story driven campaign
  • A multiplayer (now available) mode
And a host of smaller features (improved trading and diplomacy options, more events, map specific victory conditions...)

As always, although we're very confident in the items on these lists, this is subject to change depending on Early Access feedback and testing.”

What is the current state of the Early Access version?

“The current version is our Alpha version, meaning all the core gameplay is in a good state with some non-core systems awaiting implementation or optimization. Some parts of the core systems still require some tweaking, but the game is playable, enjoyable and relatively bug free.”

Will the game be priced differently during and after Early Access?

“Our plan for now is to have the Early Access version slightly cheaper than the full release. Both as a thank you to our testers and to reflect the amount of content that will be added during Early Access.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Will also have an in game feature that you can use to send bug reports easily directly to us.”
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Recent updates View all (35)

October 19

PATCH NOTE #16 - v0.3.6363

Hello Northgardians!

This month, we added many things to the game! Here is the list of the modifications!

New content:

Vedrfolnir, the mystical hawk

This spectacular creature has been harmed by Draugar and you might find him, hurting somewhere around Northgard. Once you heal him to full health, Vedrfolnir will rise and you’ll earn 100 Lore.

Once healed, he’ll wander around Northgard for a whole year and will discover 6 new areas for your clan!

New neutral faction: The Kobolds

They occupy several tiles in the map that may have precious resources. If you player want to get these resources you'll have to wipe their camp. But doing so, you'll lose the ability to trade with the Kobolds. Be cautious: they are pretty generous allies but very resentful enemies.

New tile: Thor’s Wrath

Control the Thor’s Wrath tile and become a follower of the hammer-wielding god of thunder! Colonizing this tile will grant you 50 Fame and 5% factionwide bonus attack power.

New tile: Lake

The new lake tile always has fish and the Bear Clan have great chances to have one near their town hall. The cost of the Fisherman's hut has been reduced from 60 to 40 wood.

New tile: the Geyser

Your clan can now relax around this nice hot water source. Colonizing a Geyser tile will grant the player +1 in happiness and will reduce wood consumption during winter by 10%.

Other additions
  • You are now notified whenever your units enter a fight (if you didn’t initiate the fight)
  • You can now choose the target of your healers in the healer's hut
  • Disease modification: a sick unit now loses 50% of its max HP and then stops being sick.
  • Rat infestation now gets some of your units sick (how many depends on your population).
  • When your population is starving or freezing, buying food or wood while keeping your food or wood production below 0 won’t reset your starvation/freezing status anymore. Having a positive stock of resources will reduce slowly the number of starving/frozen units. Having a positive production rate will reset the starvation/freezing status.

Lore changes
  • Industrious: Only food generating building now can have an extra worker when upgraded
  • Carpentry masteries : down from 30% to 20% upgrade cost reduction
  • Goat Amenities has been moved. It now replaces ShipBuilding (formerly replaced Medecine).
62 comments Read more

September 21

PATCH NOTE #15 - Combat update - v0.2.6084

Hello Northgardians!

Here are the modifications we made to the game! You'll see the combat system has changed a lot and we truly think it is for the best :)

Combat Update

General units modifications
  • When entering an area, there is now a 0.8 seconds cooldown before being able to attack, this will prevent tile dancing.
  • You can now see every unit in a multiple unit selection, with their individual life bar
  • In this group panel, you can select all the units from a specific type by CTRL+click on one of the units
  • When fighting, the military units now have color circles beneath them to increase fight clarity
  • Redesign of the unit life-bars (with clan color)
  • There are now 3 different stats for each units (before patch, Health & Resistance were combined in one stat):
    • Attack
    • Health
    • Resistance

Upgrade changes
  • Upgrading the Traning Camp, the Shield Bearer Camp and the Axe Thrower Camp now grants a boost in attack (10%) instead of defense
  • Upgrading the WatchTower will increase its health by 75% (50% before the patch) and its attack power by 75% (0% before the patch). In addition, the towers won't start burning when being hit until their health goes under 80%!
  • The AI now upgrades its units tools
  • In the tool upgrade tab, you'll get the possibility to upgrade your villagers, increasing their building & repair speed by 15%, but they won't gather more food.
  • In the tool upgrade tab, military units now have brand new abilities that will cost 50 of Krowns and 10 of Iron:
    • When upgrading the Warriors, he will gain 15% attack power and a charging ability. This ability will allow them to sprint towards their enemies.
    • When upgrading the Shield Bearers, their protection against ranged attack is doubled, and their resistance increased by 20%
    • When upgrading the Axe Throwers, they will gain 30% in range and attack power
    • Note that the Goat clan won't be able to upgrade its military units with its free tools

Military units modifications
  • The respawn cooldown for all WarChiefs (including Kaija, the Armored Bear) has been raised from 1 to 3 months.
  • The Berserker Heath has been reduced by 30% and its Defense has been increased by 30%. This won’t change anything in the balance of the game, the modification only objective is to make the code smoother :)
  • The Shieldmaiden’s defense had been increased by 7%
  • Kaija, the Armored Bear’s defense has been raised by 5% and its Health by 7%. In addition, in addition its cost is now 75 food (and yes, she has a name now).
  • The Axe throwers base attack is reduced by 15% and their base range is reduced by 30%
  • The ShiedBearer’s arrow resistance ability is reduced from 50% to 20%
  • The Mercenaries have been modified:
    • Sending them now costs 200 Krowns
    • Their attack has been increased by 10%
    • Their defense has been reduced by 55%
    • Sending mercenaries will now summon 4 units (3 before patch)

PVE units modifications
  • The Wolf attack has been raised by 15%
  • The Bear defense has been increased by 20% and its Health by 7%
  • BIG CHANGES on Draugrs:
    • Their health has been raised by 20%
    • There are now 3 different types of Draugr:
      • The melee draugr
      • The Spear Thrower Draugr ⇒ launches spears
      • The Shield Draugr ⇒ has a 20% resistance against AxeThrowers and Towers Arrows
  • The Valkyries are much more stronger now:
  • Their attack has been raised by 25%
  • Their Defense has been raised by 33%
  • Their Health has been increased by 15%
  • To counter balance this modification, we changed a few things about Helheim:
    • Valkyries base number is changed from 5 to 4
    • Valkyries spawn rate has been divided by 2

Other modifications

  • The wood production bonus provided by a forest drops from 20% to 10%
  • The lore production bonus provided by the Circle of Lorestone drops from 20% to 10%
  • Killing the Wyvern now grants 250 fame to every ally in the team
  • Young & Proud and Gear Upgrade now have a more accurate description
  • It is now possible to upgrade a tool if the building of the unit is built, even there are no units.
  • Better repartition of resources surrounding landing site
  • Tiles containing Stone and Iron mines surrounding the player’s landing site will be less difficult to colonize (no bear or draugr to defend them)
  • Players in MP games now won’t have more than 2 Pauses available, after 30 seconds, any player can unpause the game
  • Scouts are not allowed to scout enemy territory (another player or AI) unless the scout camp is upgraded
  • The AI will now progress more slowly in the beginning of games but it will be more efficient in late game.

Bug fixing
  • Two player should not be able to spawn next to one another
  • The repair of a WatchTower stops when it is attacked (but not when enemy units enter the area
  • The Achievements issues should now be fixed!
  • The wolves won't randomly change target

In conclusion

We really hope you'll enjoy those changes, we truly think they will help balancing the game.
Regarding the upcoming updates, we're working hard on a major Multiplayer update, as we really want Northgard to be a stable MP game! However, we won't be able to guarantee that it will come next month (but we hope so).

Have fun my dear Northgardians :-)

99 comments Read more
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“If Odin played Early Access strategy games, I imagine he’d be pleased.”
PC Gamer

“It’s an impressively well-made thing, a finely-embroidered cloak of an RTS with all the elements sewn together in a pleasing and sensible way.”
Rock Paper Shotgun

“Northgard is already worthwhile, and it could easily become a must-play for strategy fans if Shiro Games continues to add to and improve the already solid foundation that they’ve laid so far.”
Tech Raptor

About This Game

After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.

The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.

  • Build your settlement on the newly discovered continent of Northgard
  • Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
  • Manage your resources carefully and survive harsh winters and vicious foes
  • Expand and discover new territory with unique strategic opportunities
  • Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
  • Play against your friends or against an AI with different difficulty levels and personalities

System Requirements

    • OS: Windows Vista or better
    • Processor: Intel 2.0ghz Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Additional Notes: Minimum display resolution: 1366x768
    • OS: Windows 7 or better
    • Processor: Intel i5 3.1 Ghz Quad core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
    • DirectX: Version 10
    • Storage: 400 MB available space
    • Additional Notes: Recommended display resolution: 1440x900
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