Northgard is a strategy game based on Norse mythology in which you control a clan of Vikings vying for the control of a mysterious newfound continent.
User reviews:
Very Positive (160 reviews) - 85% of the 160 user reviews in the last 30 days are positive.
Very Positive (2,024 reviews) - 90% of the 2,024 user reviews for this game are positive.
Release Date: Feb 22, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access was planned since the beginning for Northgard. We are big fans of strategy games and we know the level of perfection we need to attain with player experience, game flow and game systems. This can only be achieved with thorough testing and iteration. Simply put, we need experienced and passionate strategy players to make Northgard the best it can be!

Join us to make Northgard the strategy game of your dreams!”

Approximately how long will this game be in Early Access?

“This will depend a lot on the feedback we receive. A rough estimate would be 2 to 6 months, 2 being the strict minimum we need to implement features we already have in mind and take your feedback into account.”

How is the full version planned to differ from the Early Access version?

“There are 3 main areas we will work on during Early Access:
  • New playable clans with unique gameplay specificities
  • A full story driven campaign
  • A multiplayer mode
And a host of smaller features (improved trading and diplomacy options, more events, map specific victory conditions...)

As always, although we're very confident in the items on these lists, this is subject to change depending on Early Access feedback and testing.”

What is the current state of the Early Access version?

“The current version is our Alpha version, meaning all the core gameplay is in a good state with some non-core systems awaiting implementation or optimization. Some parts of the core systems still require some tweaking, but the game is playable, enjoyable and relatively bug free.”

Will the game be priced differently during and after Early Access?

“Our plan for now is to have the Early Access version slightly cheaper than the full release. Both as a thank you to our testers and to reflect the amount of content that will be added during Early Access.”

How are you planning on involving the Community in your development process?

“We will be using the Steam Community forums to gather and discuss feedback. Will also have an in game feature that you can use to send bug reports easily directly to us.”
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Recent updates View all (23)

May 15

Repair system update v4718

Hey everyone!

We have been getting a lot of feedback on our latest patch. There was a lot of stuff you liked, and then there was the repair system.

We were not happy with the previous mechanism which required a simple click to repair. We chose to add a villager requirement to repair the damaged buildings to make the process more interesting and less abstract. We think the changes are good, but the flow of required actions and the ergonomics involved were... no so good.

This fix should make things a lot smoother:

- Earthquakes can no longer damage more than 3 buildings. They will damage only 20% of the building (was 50%).

- The speed at which the building burns has been halved, so you have more time to send a villager to repair.

- We have reviewed the notifications and icons for buildings currently burning or being repaired. It is now easier to see what's going on and what you should do.

- Repair time now depends on building size. It is faster to repair small buildings such as houses, bigger buildings repair duration stays the same.

- Constructing and repairing is no longer stopped by incoming attacks (unless the villager himself is attacked)

- We have fixed a few bugs related to Trading Post and Training Camp repairs

Our goal is to make sure that repairing is something you have to handle strategically and not by simply spending wood, but without turning the whole thing into a click fest or a chore.

Let us know what you think! We will keep updating the repair process and balancing depending on community feedback.

EDIT : v4718 fixes bug for repairing Harbor or having more than 3 sailors, and a few other fixes.

Thanks for your patience!
The Shiro Games Team

73 comments Read more

May 11

Patch notes #10 : Replay, Women and gameplay updates v0.1.4677

Hey there everyone!

Sorry for the long wait, but as we mentioned in our last post we've been really busy working on the multiplayer and well, it's coming along very nicely! We can't wait to show it to you.

In the meantime, we've also been working on additional gameplay mechanics and content for Northgard. Here's a list of changes that comes with today patch:

Replay functionality:
No matter if you win or lose you can now relive that sweet moment where you crushed your foes, or study what went wrong and plan for the next skirmish.

The replay function is only available for games that you start after installing the latest update, as we weren't recording anything before.

When a building is damaged, either by an enemy attack or an earthquake, paying the wood required to repair will not be enough, you will also need a villager in the area to repair it. The building will keep burning and might be destroyed if you don't send a villager in time.

To repair we allow you to directly assign a villager by right clicking on the damaged building to pay the wood and start the repair immediately.

As a result of these changes, earthquakes now affect less buildings but repairing them costs more wood.

EDIT: v4677 removes entirely the Repair button and Right-click-to-repair that was causing some confusion. You now have to assign a villager to repair the building.

There are now both men and women in your viking clan population! The woman can take on any role and will cut wood, punch wolves, sail the Iron Sea and go on raids with the best of them!

Extra Resources:
Destroying (colonizing) a Wolf's Den now gives +5 Stone, and for a Draugr Camp you get +5 Iron.

As a result, Draugr Camps now give 30 Fame instead of 50, and Wolves' Dens 20 instead of 30

Improved controls:
We have improved controls, unit selection and automatic combat behaviour so you can now better micro-manage your military units.

This will play nicely with the new military units we are working on : the Axe Thrower and the Shield-bearer, which should be available soon.

Early game pacing:
In order to improve the early game pacing, we have reduced the build time required for the Scout Camp and halved the time it takes to scout the first few areas around your Town Hall.

We have also slightly decreased the time it takes for a building to construct by making the progress continue while the villager is moving around the building.

We reduced the Harbor, Longship Dock and Marketplace cost to 80 Wood and their upgrade to 100 Wood (they now have all the same price as the Trading Post).

Map Sizes:
You can now select your Map Size between Small Medium (default) and Large when starting a new game.

Small map is up to 2 players (1 AI), Large maps allow up to 6 players (5 AI + you)

Can't start the game:
We have fixed a bug related to 64 bit windows that prevented a few of you from starting the game. Let us know if this helped you out!

EDIT: we have fixed additional startup bugs, restart Steam to update to latest version if you're still having issues

Clan of the Wolf:
  • Fenrir can now directly hire a Berserker instead of Warchief. (We found that having two heroes makes the wolves unstoppable in multiplayer matches...)
  • Wolf Fame 2 is now replaced by the fact that the Berserker can use a special power "Dominion" to colonise areas for free (with a one year cool down period)
  • Pillage now always gives +15 Kröwns per unit killed (outside of territory)
Clan of the Goat:
  • Now starts with 2 sheep instead of 3
  • Barricades : +20% instead of +10
  • The Sheepfold upgrade now gives +50% production bonus instead of +100%
  • Industrious and Amenities have been switched
  • Amenities : now reduce cost of upgrading zone instead of giving free slots
  • Industrious : all buildings can be assigned an extra villager (it was previously only food producing structures)
Clan of the Stag:
  • Structure Maintenance has been replaced by Advanced Silos (gives +2/+5 Food per Silo)
  • The Value of Great Deeds now replaces Coinage instead of Shipbuilding
  • Young and Proud now replaces Defensive Strategy instead of Sharp Weapons
Clan of the Raven:
  • The lore Wealth now gives Happiness bonus based on harbours instead of being based on Kröwn stocks
  • After several rage quits while testing multiplayer, we found that Mercenaries were a bit tough so we have reduced their resistance.
  • Yggdrasil, Relic of the Gods, Magma Flow are now protected by 4 Valkyries instead of 3.
  • Valkyries will spawn in pairs on Helheim, but at a slightly slower pace than before.
  • Valkyries are now aggressive and can attack your territory if you colonize next to them.
Other changes:
  • Berserker and Warchief now run at the same speed as warriors
  • Increasing the number of slots for an area now costs 100 Kröwns instead of 200
  • Upgrading tools costs 30 Kröwns instead of 50
  • Carpentry Mastery and Negotiation have been switched
  • The Altar of Kings now gives +2 Food/Wood/Kröwns/Lore and costs 300 instead of 400 (wood and kröwns)
  • Upgrading towers only upgrades their resistance, not their attack power
  • Upgrading the Town Hall now also increases your population limit by 2
  • When destroying another clan's Town Hall you now get 80 Fame instead of 50
  • Wood can now be traded for +3 Kröwns instead of +4
  • The time it takes to forge a part of Odin's Sword has been tripled
  • Added notifications for: Yggdrasil colonizatioin start, trade victory progress, altar of kings built, incoming raven raid, forged sword part.
  • Defensive Strategy now only upgrades towers' resistance
  • Upgrading Training Camp now only applies to warriors

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“If Odin played Early Access strategy games, I imagine he’d be pleased.”
PC Gamer

“It’s an impressively well-made thing, a finely-embroidered cloak of an RTS with all the elements sewn together in a pleasing and sensible way.”
Rock Paper Shotgun

“Northgard is already worthwhile, and it could easily become a must-play for strategy fans if Shiro Games continues to add to and improve the already solid foundation that they’ve laid so far.”
Tech Raptor

About This Game

After years of tireless explorations, brave Vikings have discovered a new land filled with mystery, danger and riches: Northgard.

The boldest Northmen have set sail to explore and conquer these new shores, bring fame to their Clan and write history through conquest, trading, or devotion to the Gods.
That is, if they can survive the dire wolves and undead warriors roaming the land, befriend or defeat the giants, and survive the harshest winters ever witnessed in the North.

  • Build your settlement on the newly discovered continent of Northgard
  • Assign your vikings to various jobs (Farmer, Warrior, Sailor, Loremaster...)
  • Manage your resources carefully and survive harsh winters and vicious foes
  • Expand and discover new territory with unique strategic opportunities
  • Achieve different victory conditions (Conquest, Fame, Lore, Trading...)
  • Play against an AI with different difficulty levels and personalities

System Requirements

    • OS: Windows Vista or better
    • Processor: Intel 2.0ghz Core 2 Duo or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
    • DirectX: Version 10
    • Storage: 400 MB available space
    • OS: Windows 7 or better
    • Processor: Intel i5 3.1 Ghz Quad core
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX 660 / Radeon HD 7800 or better
    • DirectX: Version 10
    • Storage: 400 MB available space
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