Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?
User reviews:
Overall:
Mixed (1,025 reviews) - 67% of the 1,025 user reviews for this game are positive.
Release Date: Mar 3, 2017

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Recent updates View all (22)

March 24

v2.2.0 Patch Notes

Features

  • Skill-based matchmaking: Matchmaking will now attempt to band players of a similar rank together
  • Added custom clothes for each character - you unlock the hat at level 3, melee weapon at level 5 and the clothes at level 7 for that character
  • Added more gun skins representing each language the game is translated into (Spanish, German, Chinese, Russian, Korean, and Japanese)
  • Added fall back proxy servers to allow more people to be able to connect to our servers
  • Added more reasons to the UI for why the game ended (e.g. time running out, last innocent escaping, last innocent killed)
  • Added Japanese and Korean translations
  • Improved Chinese translations
  • Added Shadows menu option
  • Removed SVOTI menu option
  • Only show traits on the end of round screen that were not already completed

New Terror Traits

Tier 1:
  • Every Last Drop: If you re-spawn you will keep a maximum of 1 slice of Terror strength
  • Heightened Senses: Terror sense highlights Innocents every 8 seconds instead of 10
  • Fun Sponge: You gain half a slice of Terror strength from each unique lever you deactivate
Tier 2:
  • Blood Thirsty: Move 10% faster when moving towards Innocents that are downed while in Terror Form
  • Reserves: There is a 25% chance that you will only lose half a slice of
  • Terror strength when executing
  • Sixth Sense: When in Terror Form all accessible blood bags are highlighted to you

Balancing
  • The Camera now does half damage from behind a Terror
  • The Camera now has a 1.5s delay between shots (up from 1.2s), it also has a new UI feature to indicate when you can use it again
  • Modified the ELO formula so players should never gain 0 ELO
Bug Fixes
  • Applied an engine fix to potentially stop a lot of crashes players experience
  • Generally improved lighting and efficiency of maps to help improve FPS
  • Changed lighting style used on Objectives to improve FPS
  • Players are no longer popped to join a game if they no longer can connect to it (reducing the number of '5 man' games)
  • Infected players can now move if the lights came on whilst they were downed in Terror Form
  • You can now use the in game chat during character select, the end of round screen and while downed
  • Fixed a bug causing the Cameraman trait not to work the first time you selected it
  • XP gains now visually display for level 7 characters
  • Improved the alignment of the animations on the escape hatch
  • Tweaked our custom anti-cheat to give more accurate reports
  • Increase time for scanning w/ inspection kit to stop people from getting infinite use from it
  • Challenges no longer progress if you do not have the level to do so
  • The tracker outline is now working on the Terror Form
  • Fixed a pressure pad on the forest map that wasn't triggering correctly

31 comments Read more

March 17

v2.1.0 - Happy St Patrick’s Day!

Hello! This has been a very busy week at the Automaton Studios, and we'd like to take a moment to thank everyone for the serious amount of support and growth we've seen in our community this week! This is the third (and likely last) patch we're putting out this week, and we're settled in our new office so we are fully prepared to bring you guys more updates in the future.

Features

  • Happy St Patrick's Day! We have added in some limited time (1 week!) unique rewards obtainable from crates
  • Players now die to the oxygen when the oxygen bar hits zero. When downed in the gas, the oxygen bar stops decreasing, and players then have to wait and will revive in the same spot
  • Added in detection for players trying to cheat the game, and eliminates them instantly if theyre detected
  • Added in prevention measures to stop players from trying to modify aspects of the game
  • Improved a lot of our Chinese and Russian localization
Balancing
  • More actions now have XP rewards tied to them (e.g. taking a blood bag, assisting with objectives, using items)
  • Players can now be antidoted after being lethal injected (Note: we're still experimenting with this item)
Bug Fixes
  • The FPS on the main menu has been given a limit to minimize CPU usage
  • Slightly re-wrote the way moving into the next zone works in order to fix the bug where players were dying to the gas in the next zone
  • Fixed a crash related to shooting generators in the map with a shotgun
  • Fixed some server-side CPU issues to allow the server to run more efficiently
Main Menu
  • Main menu buttons have been moved from the right side to the left to make them easier to read
  • Card buttons on the 'Play', 'Profile', and 'Test Subject' interfaces have been centralised and visually improved
  • The diary entries interface now displays the notes in 3D rather than as a list
  • Traits for each character are now split between tier so you can see easily which ones you have unlocked
  • There is now a trait description interface to explain how different trait slots work
  • Changing your character cosmetics now requires less clicking

34 comments Read more

About This Game

Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who escape? Whilst traversing the building the power will be going out creating darkness, allowing the infected players to transform into their terror form and strike. Find allies and complete objectives around the map to better your chances of survival.

The environment has been specifically setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be trying to cover up their group sabotage attempts, whilst the rest will be keeping an eye out for this suspicious behaviour and attempt to join forces with people they think they can trust.

As you progress through the map you'll come across objectives that will help you survive and progress towards the exit. However, you will need to decide which is most important to you, and whether to collaborate or fight with other players over them. With each decision gives players more information and an indication to what team you're likely to be on. However, the perception of each action won't necessarily be seen as a fair representation to others about your intentions as the truth can be easily skewed.

There are blackout periods across the map which allow for the infected to transform into what's known as their terror form. In this form they are much faster, stronger, and have night vision, with only one weakness: light. In this form the infected are truly terrifying, and with an array of intense killing animations players will be able to create some scary but also funny moments.

Overall, the gameplay involves the frenzy of fast paced combat mixed with strategic map positioning, and of course the psychological aspects of determining who is infected.

System Requirements

    Minimum:
    • OS: Windows 7 (64 bit)
    • Processor: Core 2 Duo E7600 / Athlon II X3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5770 / Intel Broadwell Iris Pro
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    Recommended:
    • OS: Windows 10 (64 bit)
    • Processor: Core i5 / Phenom II
    • Graphics: NVIDIA GeForce GTX 660 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Customer reviews Learn More
Overall:
Mixed (1,025 reviews)
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