Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?
Recent Reviews:
Very Positive (2,401) - 84% of the 2,401 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (8,744) - 71% of the 8,744 user reviews for this game are positive.
Release Date:
Mar 3, 2017

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Recent updates View all (55)

December 15

v4.05 Christmas Patch Notes

  • Terror Updates:
    • 3 unique terrors each with their own abilities.
    • Experiment - Creates a decoy that runs forwards for 5 seconds and releases a smoke cloud after 5 seconds or it takes damage.
    • Yeti - Becomes invincible to all damage for 1.5 seconds.
    • Werewolf - Howls which disorientates players in human form causing a blurred screen and camera shake.
    • Each terror has different speed and health stats.
    • Players can select a terror when a match starts. They have 15 seconds from the point they know they are infected to select a terror. The default key for this is T.
    • The Werewolf terror is only available to players who have purchased the Werewolf DLC.
    • Introduced cosmetic variants for Yeti and Werewolf terrors. Five different skins have been added for each of them.
  • Christmas event:
    • Christmas Event: Naughty or Nice?
    • At the end of each game you will be awarded Naughty or Nice points based on your XP gained.
    • Infected players in that game will get Naughty points, Innocent players will get Nice points.
    • With these points you will unlock seasonal cosmetic rewards which you can access from the event interface in the top-left of the main menu.
    • As XP Boosts offer 50% additional XP this will also work in giving you extra Naughty or Nice points.
    • During this period we will also be offering Christmas Tokens for the Loot Booth.
    • Each Christmas Token will give a chunk of Naughty and Nice points based on the reward rarity that you receive, and will also offer a chance at unlocking previous Christmas rewards.
    • Maps have been decorated with Christmas objects.
  • General:
    • Terror health and light health is now shown on the UI when in Terror form.
    • Added full french language.

Bug Fixes:
  • Fixed an issue which caused perk tree points to change to extremely large numbers.
  • Fixed players receiving incorrect borders on season start.
  • Removed a Halloween head on a spike from the arctic map.
  • Moved a door that would block players from going up a staircase in the Asylum.
  • Moved a bookcase that was blocking a vent in the Asylum.
  • Fixed an issue which caused the terror claw animation to display incorrectly.

  • The UI element which shows a player is searching for a game is now shrink on smaller screens.
  • Highscores in the profile have now been merged into one tab.
  • Various parts of the profile have been visually updated.
30 comments Read more

December 13

Terror Updates

Hey Everyone,

This Friday the 15th we are not only releasing our Christmas event we are also doing some big changes to the core gameplay.

It’s no secret that behind the scenes we’re always working on things we think will make Deceit even more fun. Today we’re sharing our current plan for revamping the way Terror’s work – feel free to share your feedback below.
In a series of previous updates we expanded the arsenal of the innocent players with a significantly improved inventory system allowing them to utilise more items quickly and effectively. Following that we added new items and changed the usage of old ones to cultivate different play styles, this ultimately gave rise to our light and darkness update that has shaped Deceit into the game it is today. Now we’re transforming the game again as we follow a similar path for the Terror.

Instead of one terror form we’ll be making a variety of unique monsters, each with their own visual style, special abilities and stats. Our aim is to launch this with the classic terror (Experiment), a fully fleshed out Yeti and the DLC Werewolf. Overall despite their unique nature our aim is to provide more content for users who have not paid for additional DLC and tune any paid content to be different and not stronger. It’s important to us that no user feel they are required to play a specific monster and instead plays around with what they feel they enjoy and works best for them, pride and accomplishment is from playing the game not paying the game.

Disclaimers aside, here are the changes to the terrors:

Each of the terrors has its own unique active ability and each of them have different health and speed stats makes them all their own gameplay experience. These abilities are available as soon as a player transforms into terror form and once used they have a cool down before they can be used again.

Experiment (Classic Terror)
The Experiment is our all-rounder a good balance of speed and survivability. Its active ability is one designed with utility in mind that will help when trying to engage innocents or escape from them.

Active: Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged or its 5 second life span is reached the decoy is destroyed and it produces a thick cloud of smoke to obscure other players view.

The Yeti is the tank terror, he is slower than the others but can take more punishment. Its active doubles down on this.

Active: Frozen Fury – The Yeti creates frosty armour and becomes invulnerable to both physical and light damage but it will also reduce his speed for a for a few seconds.

The Werewolf is our assassin terror, very fast but also fragile so engagements with the innocent must be carefully considered. But its Active helps balance the fragility a little by disorientating innocents.

Active: Outcry – The Werewolf unleashes and blood curdling howl that causes all human characters within its radius to become confused and their vision is blurred for a few seconds.

Terror select
Terrors are selected at the start of a game, upon waking up infected players will have 15 seconds to choose a terror from the new terror menu accessed by pressing the Transform key.

And finally, each of the two new terror types have their own unique skins each fitting within the themes, the Ape like Yeti and the Canine Werewolf.

Also if you had already unlocked the Yeti skin we are giving you a couple of items to replace it, a unique yeti terror emblem and its value in GM credits.
28 comments Read more

About This Game

Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape? Whilst traversing the building the power will be going out creating darkness, allowing the infected players to transform into their terror form and strike. Find allies and complete objectives around the map to better your chances of survival.

The environment has been specifically setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be trying to cover up their group sabotage attempts, whilst the rest will be keeping an eye out for this suspicious behaviour and attempt to join forces with people they think they can trust.

As you progress through the map you'll come across objectives that will help you survive and progress towards the exit. However, you will need to decide which is most important to you, and whether to collaborate or fight with other players over them. With each decision gives players more information and an indication to what team you're likely to be on. However, the perception of each action won't necessarily be seen as a fair representation to others about your intentions as the truth can be easily skewed.

There are blackout periods across the map which allow for the infected to transform into what's known as their terror form. In this form they are much faster, stronger, and have night vision, with only one weakness: light. In this form the infected are truly terrifying, and with an array of intense killing animations players will be able to create some scary but also funny moments.

Overall, the gameplay involves the frenzy of fast paced combat mixed with strategic map positioning, and of course the psychological aspects of determining who is infected.

System Requirements

    • OS: Windows 7 (64 bit)
    • Processor: Intel Core i3 / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 650 Ti / AMD Radeon HD 7850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 10 (64 bit)
    • Processor: Intel Core i5 / AMD Ryzen 5 or higher
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280X or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
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