Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who will escape?
Recent Reviews:
Mostly Positive (70) - 72% of the 70 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,782) - 61% of the 1,782 user reviews for this game are positive.
Release Date:
Mar 3, 2017

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Recent updates View all (43)

September 7

v3.3.1 Patch Notes

  • Added a new perk tree including new perks

  • Terrors can no longer disable traps

Bug Fixes
  • Fixed some objectives in the arctic map so players no longer need to jump to take them
  • Fixed the issue stopping players from queuing after leaving game early.
  • Fixed the issue with high score data not loading straight away

  • A number of user interface icons have been updated and general theme has been changed to blue. This is part of our on-going UI improvements.
10 comments Read more

August 24

Community Update – Incoming changes to light and darkness

Hey everyone,

As we’re headed toward the end of the season it’s a great time for a community update, starting with some upcoming changes to Deceit. Over the next few releases we’re going to be introducing a fresh perk tree, fixing up a few more hitches, and gradually phasing in some brand-new mechanics – topping it off with an additional item based on the Terror’s weakness to light.

It’s worth mentioning as a sort of disclaimer **this is a preview and only partially indicative of final gameplay**, some of this stuff may change though we’re pretty confident in how it’s working out in internal play testing.

Blackout changes
A prevailing thought in community feedback has been that the Terror doesn’t quite feel like the superhuman killing machine it was engineered to be. Our bogeyman may be at home in the dark but with defensive strategy from the opposing side it can be difficult to achieve much against the coordination and positioning innocent players often utilise. In the current version of Deceit, the blackout phase can be shortened by innocents collecting fuses, prematurely restarting the lights to force the Terrors back into their human form and ensure their own safety, but if they choose not to the lights just come back on anyway and their escape continues mostly unhindered.

Our next patch aims to shake this up a bit, introducing part one of our light and darkness gameplay changes: Unending Darkness. During the blackout, innocents can collect fuses and the infected can use their strength to transform, executing players as they did before but with one major change; if the test subjects choose not to complete the sinister Game Master’s objective, the Terror’s will gain strength from their time in the darkness, powering up into an early enrage period. This enrage period only ends if the fuses are placed inside the fuse box, bringing the lights back on and continuing the game as normal.

The goals for this change are to not only sharpen up the game thematically but to increase the value of each item as innocents will find their use crucial for fighting towards their objective and surviving in the darkness

Light changes
Alongside changes to the darkness in Deceit we’re going to be revamping the way that terrors interact with light; we’re removing the physical damage component caused by items such as the camera and trap and adding an entirely new stat: Light damage. Light damage will only affect terrors in terror form and works separately from their normal health, the more light damage inflicted on a terror the slower the terror will move, allowing innocents to make their escape. If a terror takes enough light damage they’ll be temporarily stunned and immune to receiving any further light damage until they’ve fully recovered so don’t stick around for long!

In line with the light changes we’re also tweaking the camera to have a clearer targeting reticule allowing users to see if the terror is in range and require a short charge up before use to reign in the so-called paparazzi plays.

Terror Luminescence
Rounding out our list of new mechanics, light damage also has a secondary effect called Terror Luminescence, when a terror takes light damage they’ll also light up making it easier for innocent players to coordinate in an attempt to bring them down. Once they’re back in the dark (or if they’re shot until they respawn) the glow gradually fades until they’re back to their normal stealthy look.

New Item: Flashlight
Marking the introduction of a horror movie classic, the flashlight will be a new source of light damage, projecting a cone of light which can be aimed at an incoming terror to help keep them at bay. In our current test build, as with the camera, it’s damage is based on range and increases the closer the terror is to the light source making for some hair raising escapes so long as it doesn’t run out of batteries…

Stay up to date!
Whether you’re itching to read the follow up post full of numbers and bullet points, can’t wait to see the latest videos from our staff talking about upcoming changes or want to share your favourite Deceit moments with us and the rest of our fans – be sure to stay up to date by following us on Twitter, Facebook and Twitch TV for all of the latest news.

Sam Hills
Community Manager
8 comments Read more

About This Game

Deceit tests your instincts at trust and deception in a multiplayer first-person shooter. You wake up in an asylum to the sound of an unfamiliar voice, surrounded by five others. A third of your group have been infected with a virus, but who escape? Whilst traversing the building the power will be going out creating darkness, allowing the infected players to transform into their terror form and strike. Find allies and complete objectives around the map to better your chances of survival.

The environment has been specifically setup to cause conflict amongst the group, creating doubt about the true intentions of players. The infected will be trying to cover up their group sabotage attempts, whilst the rest will be keeping an eye out for this suspicious behaviour and attempt to join forces with people they think they can trust.

As you progress through the map you'll come across objectives that will help you survive and progress towards the exit. However, you will need to decide which is most important to you, and whether to collaborate or fight with other players over them. With each decision gives players more information and an indication to what team you're likely to be on. However, the perception of each action won't necessarily be seen as a fair representation to others about your intentions as the truth can be easily skewed.

There are blackout periods across the map which allow for the infected to transform into what's known as their terror form. In this form they are much faster, stronger, and have night vision, with only one weakness: light. In this form the infected are truly terrifying, and with an array of intense killing animations players will be able to create some scary but also funny moments.

Overall, the gameplay involves the frenzy of fast paced combat mixed with strategic map positioning, and of course the psychological aspects of determining who is infected.

System Requirements

    • OS: Windows 7 (64 bit)
    • Processor: Core 2 Duo E7600 / Athlon II X3
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / AMD Radeon HD 5770 / Intel Broadwell Iris Pro
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • OS: Windows 10 (64 bit)
    • Processor: Core i5 / Phenom II
    • Graphics: NVIDIA GeForce GTX 660 or higher
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
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