Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
User reviews:
Overall:
Positive (11 reviews) - 100% of the 11 user reviews for this game are positive.
Release Date: May 1, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sector Six has been in development since January 2015. Core features have been implemented and in order to perfect the game, we require player feedback. Aside from feedback, the game needs some funding to be finished, so releasing Sector Six as Early Access is an ideal solution. Sector Six is currently in a beta stage and with your help it will be improved in every way possible!”

Approximately how long will this game be in Early Access?

“The estimated release of Sector Six is 2017.”

How is the full version planned to differ from the Early Access version?

“The full game is planned to have new features like crafting system, spaceship part sets, controller support and maybe even co-op mode! Features that are already in game will be expanded. There will be new region missions and new story missions that will lead to an epic culmination - player will have to fight the gigantic Machines. There will be new spaceship parts, abilities for all spaceship classes, colorful parallax backgrounds and improved sound effects. There will be additional language support and a Mac version.
To sum it up, the completed game will have a lot of content that would take many hours to complete and thousands of exciting moments!”

What is the current state of the Early Access version?

“Sector Six is currently in a beta stage.”

Will the game be priced differently during and after Early Access?

“The base price of Sector Six will stay the same after Early Access.”

How are you planning on involving the Community in your development process?

“We will listen to player feedback from Early Access Users and try to include as many ideas as possible. It's not possible to implement all ideas, but the most interesting one will be discussed within the dev team.”
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Recent updates View all (74)

July 24

Echo #78: Titan class, part 2

Week two of Titan class development!
Two abilities to go!

Last week I have implemented two more abilities:

Entropic Missile

It's a very simple ability.
It creates a single missile that deals really a lot of damage.
It breaks through minion armour.
And that's it.

Channel

This one is also very simple but this one has a very interesting effect.
Activating this ability will reduce ether cost of the next ability.
It's not just a nice discount - it allows to use more expensive abilities with Flow Stagnation difficulty modifier enabled.
It's also the only way to use abilities that cost ether while Azimar's Killframe set effect is active.
So many possibilities!
Channel decreases ether cost by 20 at a maximum level.

With 10 Titan class abilities implemented, I only need to implement 2 more!

Here are they:

Black Rain

This ability will cause black rain, which is when shards of metal are falling from the sky!
Well, when you're in that weird, cloudy outer space of Sector Six, it's a bit different, but the result is the same - lots of damage!

Falling metal shards will deal a certain amount of pylon damage.
To minions AND your spaceship, because rain is rain, it doesn't choose targets.

Black rain will fill the screen with damaging shards for 8 seconds, so only way to prevent damage to your spaceship is to put a Super Shield on your ship.
That's how Stable Shield is called now.

So ideally you'll be safely staying under the shield while everything else will be obliterated by the black rain!

Guardian Of A Thousand Worlds

It's the ultimate Titan class ability!
It turns your spaceship into Guardian, that regenerates armour at a ridiculous rate, deals increased damage and has 1000 ether.
Unconditionally. Must be exploiting some glitch.
But I'm not brave enough to question Guardian's ways!

Anyway, I wasn't only just adding new abilities, I have also done some changes to old abilities.

Projectiles created by Shards Of Chaos ability now break through enemy armour pieces, so this ability is guaranteed to deal damage now.

Death From Above now releases missiles after a short delay.
During the delay you can see where the missiles will go, so you have time to aim.

Carrier class mines no longer bounce off shields and ruins.
They also deal damage even if they weren't detonated.

There are few more changes, but I'm not going to write about them because you will be able to see them in the game soon!

Until then!





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July 18

Echo #77: Titan class

Last week I have started working on Titan class!
5 abilities implemented, 4 abilities to go!

Titan class is a class that is not very good at dealing damage and removing shields but has powerful defensive abilities.

Titan class spaceships evolved from heavy support spaceships.
When the Machine invasion began, support spaceships were keeping shields up while Apocalypse and Carrier class spaceships were dealing damage.
After support spaceships won several battles because of their superior survivability, they were given even more powerful shields and weapons to become Titan class spaceships.

I've been saving up ideas for Titan abilities, so it's going really well, I expect for Titan class to be out in two weeks.
It would be possible to release Titan class next weekend, but I want to have extra time for testing and various combat improvements, such as Death From Above ability rework.
I will also need to make starter ship for Titan class and adapt tutorial to it.

Anyway, this and previous week I have added these Titan class abilities:

Concentrated Fire
This is main attack ability.
It's the fastest ability in the game, it's cooldown can be as low as 0.2 seconds, because every activation of ability decreases cooldown.
It has a downside - every 100 times this ability is activated, the ability has a long 15-second cooldown.
This gap will be a time for other abilities (including those from other classes) to shine.

Swarm Control
This ability is unique to the game, there was nothing like it before.
It creates a seeking missile for every minion seen on screen and those missiles go through shields, armour and even other minions until they reach their target.
It has a 4-second cooldown, so it's basically Titan class Death From Above.

Searing Beam
This ability creates a piercing beam that lashes minions.
It has a low cooldown and 15 ether cost, so if your ship generates ether quickly, it can be repeated often, unlike laser abilities of Apocalypse class.

Stable Shield
It's the strongest shielding ability in the game.
It's duration increases with ability level and at maximum ability level, it reaches 8 seconds!
With 14 second cooldown, it covers your spaceship more often and longer than other shielding abilities.

Creation of Energy
The ability that generates ether is finally here!
Break fundamentals of the Universe by downright creating ether out of nothing!
This is the first of many abilities that will encourage the use of giant spaceships.
When upgraded to max level, Creation of Energy creates 1 ether per part attached to your spaceship.
It has a 30-second cooldown, so you won't be able to completely rely on it to get ether. Unless your spaceship is like, really big.
Creation of Energy is immune to Flow Stagnation.

You can check out full ability descriptions and testing video below.

I hope you're as hyped as I am about Titan class!
Until next time!
http://steamcommunity.com/sharedfiles/filedetails/?id=1079767468










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About This Game

Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!




Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space

What Curators Say

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Customer reviews Learn More
Overall:
Positive (11 reviews)
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