Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
All Reviews:
Positive (11) - 100% of the 11 user reviews for this game are positive.
Release Date:
May 1, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sector Six has been in development since January 2015. Core features have been implemented and in order to perfect the game, we require player feedback. Aside from feedback, the game needs some funding to be finished, so releasing Sector Six as Early Access is an ideal solution. Sector Six is currently in a beta stage and with your help it will be improved in every way possible!”

Approximately how long will this game be in Early Access?

“The estimated release of Sector Six is 2017.”

How is the full version planned to differ from the Early Access version?

“The full game is planned to have new features like crafting system, spaceship part sets, controller support and maybe even co-op mode! Features that are already in game will be expanded. There will be new region missions and new story missions that will lead to an epic culmination - player will have to fight the gigantic Machines. There will be new spaceship parts, abilities for all spaceship classes, colorful parallax backgrounds and improved sound effects. There will be additional language support and a Mac version.
To sum it up, the completed game will have a lot of content that would take many hours to complete and thousands of exciting moments!”

What is the current state of the Early Access version?

“Sector Six is currently in a beta stage.”

Will the game be priced differently during and after Early Access?

“The base price of Sector Six will stay the same after Early Access.”

How are you planning on involving the Community in your development process?

“We will listen to player feedback from Early Access Users and try to include as many ideas as possible. It's not possible to implement all ideas, but the most interesting one will be discussed within the dev team.”
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Recent updates View all (81)

September 18

Echo #83: Cataclysm, evolution and exploits

Last week I have implemented the last Apocalypse class ability, added new modifications and finally fixed enemy exploits.

Since the very beginning, Sector Six combat was riddled with exploits.

It was possible to regenerate armour outside combat, which encouraged idling.
I removed that.

It was possible to get in and out of the enemy range to avoid getting hit.
I have added missiles to prevent staying out of enemy range.

It was possible to damage enemies by standing at the edge of their range.
Few more adjustments and that became impossible.

It was possible to separate enemies from their groups and never fight more than one enemy at once.
Not anymore!
Enemies now warn each other and will attack you, even if they are outside the screen.
Enemy projectiles no longer disappear outside the screen, so there's no escape!

That should be the last of exploits!
One step closer to perfecting the combat.

Another step is the 36th ability - Cataclysm.
With Cataclysm added, all classes have 12 abilities now!
And that is all abilities I have planned for Early Access.

The ability itself is very basic: It increases damage minions take by 100% for 10 seconds.
Still, it's an effect that no other abilities have, so it will probably find its place.

Anyway, last week I have also implemented 3 new enemy modifications!

'Teleports' - Minions with this modification will teleport to a different place every second.
'Has an armour expansion' - This modification adds 1 extra armour bar!
'Mine launcher' - And this one turns enemies into demolishers!

I have also added evolving minions.
The system is still rough around the edges, needs few more hours to be finished.

So, that's all the news, the next update should be very soon.
Until then!





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September 11

Echo #82: Combat and item changes

It's been two weeks since the last echo.
I skipped one because there was no news - I just finished preparing the game for translation and that alone is not enough for the echo.

But now I have a lot of news!

First of, Carrier class is now complete!
I've added last two abilities - Ionize and Awakening Of Inner Power.

This is what Ionize does:



The passive effect is a thing, that solved the ability point problem!

All abilities except already passive abilities, now have a passive effect.

Apocalypse abilities give +2% damage per ability level.
Titan abilities give +2% armour per ability level.
Carrier abilities give +1% damage and +1% armour per ability level.

I have also changed Aggression, Resistance and Capacity passive abilities.

Aggression now gives +1% damage and +1% ether per level.
Resistance now gives +1% armour and +1% phase break damage per level.
Capacity now gives +1% damage and +1% armour per level.

The Capacity effect is identical to Carrier class passive effect, so I might change it later.

Another change to passive abilities is that parts no longer increase Aggression, Resistance and Capacity levels.

Instead, parts may come with "+5% ether" and "+5% armour".
It should be a lot easier to understand than, for example, "+5 levels to Capacity ability".

To mitigate extra damage your spaceship gets from passive effects, parts now give less damage.
E.g.: Generic part will now have "+5% damage" instead of "+10% damage".

Anyway, with Carrier class complete, I only need to make one more ability for Apocalypse class to finish it.
I have already added Rapid Fire Mode, so now it's time for Cataclysm.

And new modifications.
And exploit fixing.
And other stuff!

Should be fun, the update might be ready by the weekend!

Until next time. http://steamcommunity.com/sharedfiles/filedetails/?id=1130642035 http://steamcommunity.com/sharedfiles/filedetails/?id=1127813754
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About This Game

Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!




Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
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