Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.
All Reviews:
Positive (12) - 100% of the 12 user reviews for this game are positive.
Release Date:
May 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sector Six has been in development since January 2015. Core features have been implemented and in order to perfect the game, we require player feedback. Aside from feedback, the game needs some funding to be finished, so releasing Sector Six as Early Access is an ideal solution. Sector Six is currently in a beta stage and with your help it will be improved in every way possible!”

Approximately how long will this game be in Early Access?

“The estimated release of Sector Six is 2017.”

How is the full version planned to differ from the Early Access version?

“The full game is planned to have new features like crafting system, spaceship part sets, controller support and maybe even co-op mode! Features that are already in game will be expanded. There will be new region missions and new story missions that will lead to an epic culmination - player will have to fight the gigantic Machines. There will be new spaceship parts, abilities for all spaceship classes, colorful parallax backgrounds and improved sound effects. There will be additional language support and a Mac version.
To sum it up, the completed game will have a lot of content that would take many hours to complete and thousands of exciting moments!”

What is the current state of the Early Access version?

“Sector Six is currently in a beta stage.”

Will the game be priced differently during and after Early Access?

“The base price of Sector Six will stay the same after Early Access.”

How are you planning on involving the Community in your development process?

“We will listen to player feedback from Early Access Users and try to include as many ideas as possible. It's not possible to implement all ideas, but the most interesting one will be discussed within the dev team.”
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Downloadable Content For This Game

 

Recent updates View all (82)

September 25

Final combat update! New content and important changes

Sector Six combat is now complete!

This update adds new enemy, abilities and modifications, removes all of the combat exploits, improves armoured colony seeker, finishes modular difficulty system and more!

New abilities





Passive ability effects

Every non-passive ability has received a passive effect.
Apocalypse class abilities increase damage by 2% per level.
Titan class abilities increase armour by 2% per level.
Carrier class abilities increase armour and damage by 1% per level.

New enemy modifications
  • Has an armour extension
  • Mine launcher
  • Evolves
Apex of evolution

Minion with Evolves modification turns into a stronger minion after a few seconds.
The timer is reset whenever minion takes damage.
After minion evolves, it doesn't stop evolving until it evolves into apex.
Apex is a new minion that is even more powerful than dreadnoughts and apparitions.
Those who can defeat apex will be rewarded with an extant part.

Armoured colony seeker improvements

Armoured colony seeker is now faster, more intelligent and much more dangerous!
Same applies to scions, sentinels and gatherers.
Rewards have also been improved to match increased difficulty.

Modular difficulty system changes

Changes applied to modular difficulty system with the previous update has been reverted and new modifier has been added: Hivind's Army.
Hivind's Army functions the same as level 2 Manifestations Of Destruction in version 0.8.4
This is the final version of modular difficulty system, there are no more changes planned for it.

Other changes
  • Entropic Arc ability has been replaced with Entropic Fracture.
  • Reflect chance is now capped at 80%.
  • Fixed several mistakes in ability descriptions.
  • Temporarily removed avatar customization panel from settings.
  • Corrected wrong ability interface tooltips.
  • All regions have cities now.
  • Improved writing.
  • Improved story mission V.
  • Fixed Titan class tutorial skipping bug.
  • Reverted Death From Above, now it works like it used to work before 0.8.4 update.
  • Increased range of Shatter, Swarm Control and EMP Grenade.
  • Reworked Aggression, Resistance, and Capacity passive abilities.
  • Parts now give less damage boost, to make other damage boosts more important.
  • Parts no longer increase levels of Aggression, Resistance, and Capacity.
  • Instead, parts increase ether and armour by a percentage.
  • Minion armour cores have been renamed to armour extensions.
  • Fixed apparition graphical glitches.
  • Beacon can now be modified.
  • Improved Concentrated Fire.
  • Part sets now require only 6 components to be completed.
  • Added new shield sounds.
  • Added new buying and selling sounds.
  • Fixed glitch that occurred when the ship was destroyed during region resurrection.
Have fun!
http://steamcommunity.com/sharedfiles/filedetails/?id=1147112385


3 comments Read more

September 18

Echo #83: Cataclysm, evolution and exploits

Last week I have implemented the last Apocalypse class ability, added new modifications and finally fixed enemy exploits.

Since the very beginning, Sector Six combat was riddled with exploits.

It was possible to regenerate armour outside combat, which encouraged idling.
I removed that.

It was possible to get in and out of the enemy range to avoid getting hit.
I have added missiles to prevent staying out of enemy range.

It was possible to damage enemies by standing at the edge of their range.
Few more adjustments and that became impossible.

It was possible to separate enemies from their groups and never fight more than one enemy at once.
Not anymore!
Enemies now warn each other and will attack you, even if they are outside the screen.
Enemy projectiles no longer disappear outside the screen, so there's no escape!

That should be the last of exploits!
One step closer to perfecting the combat.

Another step is the 36th ability - Cataclysm.
With Cataclysm added, all classes have 12 abilities now!
And that is all abilities I have planned for Early Access.

The ability itself is very basic: It increases damage minions take by 100% for 10 seconds.
Still, it's an effect that no other abilities have, so it will probably find its place.

Anyway, last week I have also implemented 3 new enemy modifications!

'Teleports' - Minions with this modification will teleport to a different place every second.
'Has an armour expansion' - This modification adds 1 extra armour bar!
'Mine launcher' - And this one turns enemies into demolishers!

I have also added evolving minions.
The system is still rough around the edges, needs few more hours to be finished.

So, that's all the news, the next update should be very soon.
Until then!





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About This Game

Sector Six is under attack, the Machines, massive automatic spaceships are destroying everything! No weapon can stop the Machines, the only hope is the Elder Mechanism, an ancient device of the mighty Almadi civilization, who colonized Sector Six a long time ago.

You take the role of the Negati Armada's best fighter, who, due to a dramatic chain of events receives the Elder Mechanism. Go on an epic journey across the mysterious Sector, develop your spaceship, activate the Elder Mechanism and defeat the Machines, before it's too late!




Battle intelligent machines and salvage their remains for your ship!
Sector Six is an elegant and innovative Sci-Fi RPG/Shoot 'em Up hybrid.
The core feature of Sector Six is the unique spaceship building from randomly generated parts, which can be obtained by destroying enemies - the minions of the Machines.

Other key features are:

  • Story driven missions including cutscenes and dialog
  • Unique silhouette art style
  • Complex combat system
  • Deep character customization
  • Millions of randomly generated items

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
    Minimum:
    • Processor: 1.2 GHz or better
    • Graphics: 256 MB
    • Storage: 40 MB available space
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