Star Wolves es un RPG espacial en 3D con importantes elementos tácticos y de estrategia. El juego coloca a los jugadores en un mundo de cazadores espaciales en el siglo XXI-XXII D.C., en una época de crisis política en el poderoso Imperio y las tres mega-corporaciones que controlan todos los mundos conocidos.
Análisis de usuarios:
Mayormente positivos (148 análisis) - El 77% de los 148 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 2 mar. 2010

Inicia sesión para añadir este artículo a tu lista de deseados, seguirlo o marcarlo como que no estás interesado.

Comprar Star Wolves

Packs que incluyen este juego

Comprar 1C Space Collection

Incluye 8 artículos: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock


Acerca de este juego

Star Wolves es un RPG espacial en 3D con importantes elementos tácticos y de estrategia. El juego coloca a los jugadores en un mundo de cazadores espaciales en el siglo XXI-XXII D.C., en una época de crisis política en el poderoso Imperio y las tres mega-corporaciones que controlan todos los mundos conocidos. La corrupción prospera en los planetas y sólo el espacio proporciona libertad al hombre, pero a un precio: el espacio ya no es un lugar seguro para nadie. Piratas espaciales humanos, malvados ordenadores IA que se han rebelado contra la humanidad y las naves patrulla del imperio campan a sus anchas a la caza de una presa fácil.

El jugador comienza siendo un cazarrecompensas, con tan sólo un viejo caza espacial y un sueño, pero a medida que avanza en el juego y va prosperando, sus habilidades de pilotaje y batalla también mejoran, y ello le permite tener acceso a naves más avanzadas. El jugador puede controlar un grupo de hasta seis cazarrecompensas, cada uno con diferentes habilidades, características y personalidad.

Las tácticas de equipo le proporcionan al jugador enormes posibilidades en las batallas cuando la potencia de fuego no es suficiente. Maniobras tácticas, la planificación y ejecución de emboscadas o el uso de las habilidades especiales de las naves proporcionan a los comandantes la capacidad de aplastar a sus enemigos según su propio estilo de juego.

  • Espectacular sistema de batallas en tiempo real y en 3D

  • Mezcla original de juego de acción y juego táctico

  • Gran variedad de misiones y tipos de misión incluyendo sigilo, ataque y huída, y asalto

  • Historia y jugabilidad no lineales

  • Misiones secundarias y secretas además de las principales

  • Más de 25 cazas espaciales

  • Docenas de armas de misiles y energía

  • Más de 40 misiones

  • Posibilidad de elegir ocho personajes para el juego, masculino y femenino, para formar tu grupo

  • Original sistema RPG

Requisitos del sistema


    • SO: Microsoft Windows XP SP2

    • Procesador: Pentium 4 a 2 Ghz (o similar)

    • Memoria: 512 Mb RAM

    • Gráficos: nVidia GeForce 6600 128 Mb o ATI Radeon 9800 128MB

    • DirectX®: DirectX 9.0c

    • Disco Duro: 3 Gb

    • Sonido: Tarjeta de Sonido

    • Otros Requerimientos: Acceso a Internet


    • Procesador: Intel Core2 Duo a 2.2 Ghz

    • Memoria: 1 Gb o más

    • Gráficos: nVidia GeForce 7800 512 Mb o ATI Radeon 1900XT 512 Mb

    • Sonido: Tarjeta con soporte multicanal 5.1

Análisis útiles de usuarios
A 5 de 5 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
38.9 h registradas
Publicado el 12 de diciembre de 2015
Very solid space strategy with a bit of rpg. Highly recommended for Homeworld and Firefly fans. Nice story about space mercenaries with an epic ending. It's quite hard at higher difficulty. Missions fit nicely with story and are not similar to each other. Overall a very good and addictive game! :)
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
32.4 h registradas
Publicado el 30 de noviembre de 2015
I gotta start with the fact the I consider this game to be a classic one; I remember playing it a long time ago in a distant galaxy. Now that that's over with =>

Any CONS that this game might have? As much as I like it the game is not perfect albeit far from it:
- the AI and pathing are horrible(or close to horrible?) Not only will your enthusiastic pilots fly too close to a station but sometimes will fly right through it(uhhm, kboom anyone?)
- Voice acting (two worlds anyone?), it would be funny if it weren't so bad
- Might feel a little rough on the edges with the movement and camera.
- Any difficulty level below Hard might make the game too easy.
- Space battles are not that complex
- A little bit linear.

The PROS of this game ? Well imo, I guess it feels like a RPG Homeworld game( Maybe it can be compared to Dawn of War 2 and WH 40K? )
- Voice acting, (same actor different accents? ), it would be bad if it weren't so funny
- It's different (or it was at least)
- Quite addictive
- It's fun
- Offers multiple endings (only 2)
- Decent amount of ship and character customisation.

All in all it might be a little overpriced considering what it offers but if you can get it on a sale it's a definite purchase for space RTS and RPG fans and a definite don't buy for people who don't like the genre.
¿Te ha sido útil este análisis? No Divertido
A 4 de 5 personas (80%) les ha sido útil este análisis
25.6 h registradas
Publicado el 11 de noviembre de 2015
This game is a classic. It is a squad-style RTS, but not in the sense of regular RTS, you can pause the gameplay and issue specific orders and there is no resource upkeep and unit production to worry about. I found it very enjoyable and I don't like RTS for the most part.

Good story, fun gameplay, good RTS like progression, lots of tactics and stuff to try, never ran dry.

Also I got it to run on 1080 resolution by simply editing the config file in the directory. Very basic.

In the entire time played I experienced 3 crashes:
1. Tried to put an escape pod as a pilot of a ship.
2. Tried to drag an item off of the screen.
3. Saved right before a scripted event and the save was corrupt.

Other than that, no issues!

Also to those saying it is unplayable on newer systems: on my new system it was getting 400 fps. Eat that!

To the people having control issues, you're not supposed to click the tiny fighter planes in the middle of space ffs. Use hotkeys 1-6 and ` for the main ship. Also pause in between stuff to issue tactical orders.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
17.4 h registradas
Publicado el 12 de febrero
This is a game I played many years ago. Since it was on steam I bought it and gave it a spin.
Still holds up remarkably well in my opinion

It is a tactical space game where you command your own mecenary unit. You pick up characters along the way with different skills, which you can develop rpg wise (both active and passive skills). There is looting weapons/systems from the battlefield. It feels like a party based rpg but in space. You have some freedom in choosing additional missions, but mostly you progress with the story line. There is a ton of interesting stuff to buy between missions, like fighters, weapons or mothership systems. Graphics still holdup well in my opinion. I did encounter a bug when sometimes shots don't do dmg and the only way is to restart the game (but to be fair it happens very rarely).

Bottom line is it's a nice little gem for space game fans
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
40.6 h registradas
Publicado el 16 de marzo
I would recomend Star Wolves as a niche game, meaning if you like Turned/Real time strategy(you can pause and issue orders), like spacesship games, like RPG elements(skill tree), lack of resource gathering - OOPS sorry the main thing to grab is money, why, because in this game you and your comrades are merceneraries with a touch of good or bad - Good = money.
There is no telling what the developers were thinking when creating this game or could be rather mundane in its delivery. I am pretty sure though that the crisp (for their time) graphics go well with the insanely grindy,jammy, catchy metal music. Other music has that distinct cowboy on the fringe of his territory distinction, think The Good, the Bad and the Ugly in space.
Graphics shine in the fact that - you have complete control of the camera and can zoom in on explosions, which are inspiring, or ships, nice designs, low detail until you begin loading newer guns on them. Think sportscar/spaceship. While there is plenty of ships to use this brings a question if the game is too drawn out. There is one opening cinema and that is all that I seen since. Nice voice overs for News Reports and Mission Explanations, not much diversity in your pilots though as sometimes they talk over the radio chatter in game during combat and such using same voices it seems, because the action is where it is at.
Missions are contracts there to present objectives completed to meet new objectives maybe a couple surprises if you want to help patrols or other mercenaries out. It nets you more money and experience both used to upgrade ship parts and maneuver through the skills tree.
Many equipment choices is a shining point of this game. With different slots for different ships with different capabilities had me interestingly taking my time devising a working inventory to proceed with. Noone likes losing a mission, it will happen, trying some new guns or healing unit can be the difference, also technnique plays a role in the field too. You will try again and again to beat a certain part, do not worry, it will come to you and easily at that, but you get what you put into it.
Playing this game...experiencing this game is something to behold. Space is a large desolate space with sometimes blinding gorgeous backdrops, science fiction was formed through imagination that begot imagination. There is plenty of that in here, and much to see. Those are the goods!

I dont know how star wolves gets me. I can be completely frustrated over mission defeats or even losing a ship. The game is random to a degree of doing the same thing could result in a win when before reload was a loss. But thats is why every move and ability used counts toward success.
After beating the game at 40 hours, I sat back to reflect on the amazing graphics which get better the deeper you play, stylized effects and larger battles explode with newer colors 10x over than early game. But the antagonizing system will have even more disregard for your squad by forcing you to reload because of a miniscule errors which regularly is the game's miscalclations of movements. Thus it is a necessity to save often and in different slots. For instance, let autosave work when mission is complete, save after shopping/allocating points, choose next mission then save after every lull in combat/exploration or change of objective. My save file looked something like this: autosave, mid mish, new save, quicksave, then overwritng per mission. Major gripe is scavenging ship parts, tiny targetting. Missions range from easy to very difficult.
I come to grips with this being not a frustration but an infatuation. I never wanted my ships to get destroyed although I could of finished the mission anyways but chose to reload instead. I carefully crafted my own experience by making sure my Star Wolves were the very best in the galaxy and won't be subject to anything less.
At the time of my original review, I was complacent being acclimated to the steady learning curve. Then, 3rd tier ships arrived and my gameplay was evolved exponentially. This respect is utterly pure and almost a forgotten art in media nowadays.
The cast of characters become family not through conversing but by manipulating them to do whats got to be done for your mission and the sake of your choices that matter throughout the game. Does a doctor know you any better after he performs surgery upon you? Well, kind of because he/she has seen parts of you that nobody else has. Guidance is the virtue that strengthens the cooperation and this is customizable by the passive abilities afforded to the player which is shared by the whole team. Don't expect any love stories or childish affection these are the consumate proffessionals, the main protagonist whom you name at the start, rarely says a peep the entire game, but I guarantee that you know him the best by the end as he is what Star Wolves is all about, strong, silent, calculating LEADER.
There is too much to say. The music is a driving force as it gets more intense the further you play. The soundtrack is the real star of the show. Thats is the player too as it seems that each instrument is a teammate, when you get your last member he is the scientist/computer hacker, the techno parts of songs really makes more sense. The game is art. Edge of your cockpit ART!
¿Te ha sido útil este análisis? No Divertido