Star Wolves é um RPG espacial em 3D com elementos profundos de estratégia e tática. O jogo leva o jogador para um mundo de caçadores espaciais independentes no século XXI-XXII D.C. durante um momento de crises políticas para o todo poderoso Império e para as três megacorporações que controlam todos os mundos conhecidos.
Análises de usuários: Ligeiramente positivas (124 análises) - 79% das 124 análises de usuários deste jogo são positivas.
Data de lançamento: 2/mar/2010

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Comprar Star Wolves

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Pacotes que incluem este jogo

Comprar 1C Space Collection

Inclui 8 itens: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

PROMOÇÃO DE PRIMAVERA! A oferta acaba em 1 de dezembro


Recomendado por curadores

"A fun, linear 3D space combat RPG thing that has a lot going for it if you overlook it's eastern European quirkiness. "

Sobre este jogo

Star Wolves é um RPG espacial em 3D com elementos profundos de estratégia e tática. O jogo leva o jogador para um mundo de caçadores espaciais independentes no século XXI-XXII D.C. durante um momento de crises políticas para o todo poderoso Império e para as três megacorporações que controlam todos os mundos conhecidos. A corrupção prospera nos planetas e só o espaço dá ao homem a sua liberdade, mas não sem um custo: o espaço não é mais um lugar seguro. Piratas espaciais humanos, computadores com Inteligência Artificial que se rebelaram contra a humanidade e naves de patrulha do império vagam pelo espaço em busca de presas fáceis e planetas para conquistar.
Os jogadores começam o jogo como um caçador de recompensas com pouco mais do que um velho e enferrujado lutador espacial e um sonho, mas à medida que prosperam e avançam, as suas habilidades de pilotagem e batalha melhoram, permitindo acesso a naves espaciais mais avançadas. Os jogadores podem controlar um grupo de até seis caçadores de recompensas, cada um possuindo diferentes habilidades, competências e personalidade.
Táticas em equipe dão aos jogadores uma vasta oportunidade nas batalhas, quando o puro poder de fogo não for o suficiente. Artimanhas táticas, planejamento e execução de emboscadas ou implantação de habilidades especiais das naves espaciais fornecem aos astutos comandantes a capacidade de destruir os seus inimigos de acordo com o seu estilo de jogo.
  • Espetacular sistema de batalha 3D em tempo real
  • Mistura original de jogabilidade de tática e ação
  • Variedade de missões com diferentes estilos como furtividade, "bater e correr" e ataque
  • Enredo e jogabilidade não lineares
  • Missões secundárias e secretas juntamente com as missões primárias
  • Mais de 25 lutadores espaciais
  • Dezenas de armas de energia e de mísseis
  • Mais de 40 missões
  • Escolha entre oito personagens, tanto masculinos ou femininos, para formar a sua equipe
  • Sistema de RPG original

Requisitos de sistema

    • OS: Microsoft Windows XP SP2
    • Processor: Pentium 4 2 GHz (or comparable)
    • Memory: 512MB RAM
    • Graphics: NVIDIA GeForce 6600 128MB or ATI Radeon 9800 128MB
    • DirectX®: DirectX 9.0c
    • Hard Drive: 3 GB
    • Sound: Sound card
    • Processor: Intel Core2 Duo 2.2GHz
    • Memory: 1 GB or more
    • Graphics: NVIDIA GeForce 7800 512MB or ATI Radeon 1900XT 512MB
    • Sound: Sound card with multi-channel sound support 5.1
Análises úteis de usuários
5 de 6 pessoas (83%) acharam esta análise útil
18.4 hrs registradas
Publicada: 17 de outubro
This is the game of my childhood. Playing this game helped me to learn english, gave me a lot of good memories and made me love Sci-Fi games. This game is amazing with it's simple graphics and i truely enjoyed playing this game <3
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3 de 3 pessoas (100%) acharam esta análise útil
2.2 hrs registradas
Publicada: 28 de julho
It's Homeworld if Homeworld was done in an RPG management style. This is not a bad thing, the story seems interesting enough and the game play is simple yet satisfying, definitely worth a look.
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2 de 2 pessoas (100%) acharam esta análise útil
34.9 hrs registradas
Publicada: 1 de novembro
Star Wolves is a well designed Russian real-time tactical RPG set within a futuristic space setting. This game was developed by talented professionals from X-Bow Software, a small company which later evolved into Ino-Co Plus (games which they have created include such titles as Fantasy Wars, Elven Legacy, Majesty 2 and the Warlock series). Despite being a relatively old game, Star Wolves possesses all the necessary qualities in order to leave a good impression on the player even today, 11 years after it first came out on the market.

Gameplay is the foundation of this strategic RPG. While both in-depth and intense, gameplay in Star Wolves could hardly be called original. Prior to the beginning of every assignment, the player is tasked to equip his team of mercenary pilots with ships, weapons and various systems which can be acquired on the market and are then installed on the ships. Later during the missions, the pilots operate these ships, and every piece of equipment and weaponry plays it's part in the players success. The Mothership also plays a crucial role and can also be upgraded with different weapons and systems. During in-game battles, the possible destruction of the Mothership equals mission failure, and the player thus has to protect his base ship at all costs. Every member of the team has a skill tree which develops as the player progresses in the game. There are four different branches in this skill tree all of which have different roles, both offensive and defensive. Each character in your team will have a small range of unique abilities which will also be highly important during the single player campaign, and the player must use them wisely. In-game battles are more or less predictable, and the player will often find himself reloading the game in order to prevent loss of his own fighter ships. Regardless, the way space combat is implemented in Star Wolves is interesting and full of fiery explosions, so fans of Homeworld and other space strategies will find it to their liking. During the course of their adventures, players will encounter different factions ranging from pirate scum and private military companies of mega corporations to ancient alien races and menacing robots. All of these factions possess their own unique units, and every enemy should be dealt with by means of a unique approach and strategy. Interface within the game is simple and is very easy to get used to, although sometimes the camera can be annoying due to several levels of the spacial dimension which is present in the game. For this reason, the player must learn to raise and lower the trajectory of his Mothership during missions, but this can be easily achieved and poses no problems once gotten used to. In a short summary, gameplay in Star Wolves is based on simple roleplaying elements, and better ships with good weaponry manned by experienced pilots will dominate the space. Battles usually take form of a limited scale, although as the plotline progresses, there will be certain assignments with greater sized battles.

In Star Wolves, the graphics, despite the game's age, are still very neat and pleasent to observe. While being mostly identical throughout the entire campaign, the surrounding environment will still alter somewhat from mission to mission, mainly because the player will progress throughout the plotline by doing assignments in different star systems. In game, the different variety of ships and other structures all have their unique appearance and alot of flavor text. In short, the atmosphere is very consistent and by it's quality shows that is was done with skill and attention. On the downside, the cinematics are hilarious (in a good way), even though the creators of the game obviously didn't intend them to be like that. Still, it takes special skill to make cinematic graphics, so it's no big deal. Audio is of lesser quality, although it's not terrible. Background music in Star Wolves is repetitive, but by no means annoying. The sounds themselves (lasers, explosions, etc) are run of the mill, nothing special or dynamic, but again, as stated earlier in this review, Star Wolves is about gameplay, the sound is present, and that's good enough.

As an afterword, it can be concluded with confidence, that Star Wolves is a good RPG which players will enjoy. The game does in-fact require some time getting used to, but if the player is willing to spend this time, he won't be disappointed.

Post Scriptum - Interesting fact: The future name of X-Bow Software was already present in Star Wolves, under the name of InoCo - one of the three mega corporations which struggle for space dominance. It seems that the team at X-Bow liked their own creation so much that they later decided to name their new company after it :)
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3 de 4 pessoas (75%) acharam esta análise útil
25.6 hrs registradas
Publicada: 11 de novembro
This game is a classic. It is a squad-style RTS, but not in the sense of regular RTS, you can pause the gameplay and issue specific orders and there is no resource upkeep and unit production to worry about. I found it very enjoyable and I don't like RTS for the most part.

Good story, fun gameplay, good RTS like progression, lots of tactics and stuff to try, never ran dry.

Also I got it to run on 1080 resolution by simply editing the config file in the directory. Very basic.

In the entire time played I experienced 3 crashes:
1. Tried to put an escape pod as a pilot of a ship.
2. Tried to drag an item off of the screen.
3. Saved right before a scripted event and the save was corrupt.

Other than that, no issues!

Also to those saying it is unplayable on newer systems: on my new system it was getting 400 fps. Eat that!

To the people having control issues, you're not supposed to click the tiny fighter planes in the middle of space ffs. Use hotkeys 1-6 and ` for the main ship. Also pause in between stuff to issue tactical orders.
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56 de 62 pessoas (90%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
4.5 hrs registradas
Publicada: 7 de outubro de 2014
A friend told me, long long time ago, that I would like this game. Sadly, I don't trust his video-game taste that much, so I ignored that...Until yesterday, I saw this game at 0,99€ because of a sale. Only an euro?! Dude, I get that back in two days by idling! So, did I like the game in the end?

Surprisingly, IT'S GOOD! Now, hear me on this one, the game is nowhere perfect. It has issues, and as usual, I will talk about the bad things of the game first, to take them out of the way.

The first, and worst issue of them all is the voice acting. HOLY MOTHER OF F#CK, THE VOICES ARE DREADFUL. They're not AS bad as games like Ride to Hell, but they're still terrible. I can understand it, since the game was made in Russia, though. Old Spanish games like Praetorians also had terrible English voice-acting...But it's still an issue in the end. The cutscenes also look really dull and outdated. Now, I know the game is old, from 2006, BUT FOR F#CK SAKE, THERE WERE GAMES LIKE HALF LIFE 2 IN 2004 ALREADY! Another problem I see with the game, is the IA. When you tell a ship to go somewhere, they try to go there in a straight line, instead of dodging anything that's on their way. I have already lost 2 ships, because they tried to go through a space-station. THEY LITERALLY DID THAT. JUST RAM INTO IT. WHAT THE F#CK, MAN?! Another pain in the ♥♥♥ is the resolution, I can't put the resolution I have on it, so it looks weird. It's not the first time I see something like this, though, games like Warcraft III already had that issue, because they where made for 4:3 screens, and now everything is widescreen. The last minor issue, is the music. Why is a minor issue? Well, it's really generic and dull...But you can get used to it. Or just mute it, and play something else on your computer.

Now, that being said, what's left is a weird game that's unique, or at least it was on it's time. A hybrid between space-strategy games and RPG, with bits of Rogue-like gameplay. If you want a comparison, let me just say: This game is like mixing "Knights of the Old Republic" 's chat system, "Homeworld" 's gameplay, and "FTL" 's Rogue-like and RPG elements.

You start on some sort of "Space-Burger-King", were you can read news, trade, and go into new adventures. Whatever quest you accept, will send you into a new map, with the stuff you gotta do: Escort someone, send cargo, hunt someone who was a bounty on their heads, or just plain killing spree. The more you play, the more pilots you will get to join your team, and the more you advance, the more stuff you will be able to buy.

The game's graphics might be outdated, but for a GOD DAMN EURO, this game has quite a lot to bring. If you're a fan of Homeworld, or FTL, you might like the game. If you liked them both, then there's no reason NOT to buy the game. Just get ready to get your ears blown up by bad voice acting. Oh, and if you're interested, you can get the sequels quite cheap this week as well. I think the second game was 2€, and the third one 3€. Getting them all for 6€ is quite a deal, on my opinion.
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