Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds.
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ほぼ好評 (148 件のレビュー) - このゲームのユーザーレビュー 148 件中 77% が好評です
リリース日: 2010年3月2日

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8 アイテムを同梱: Parkan 2, Space Rangers HD: A War Apart, Star Wolves, Star Wolves 2, Star Wolves 3: Civil War, The Tomorrow War, UFO: Aftermath, UFO: Aftershock

 

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Star wolves is a 3D space RPG with deep strategy and tactical elements. The game thrusts players into a world of freelance space hunters in the XXI-XXII century A.D. during a time of political crisis for the all-powerful Empire and the three mega-corporations that control all the known worlds. Corruption prospers planet-side and only space can give a man his freedom, but not without a cost: space is not a safe place anymore. Human space pirates, rogue AI computers that rebelled against humanity and empire patrol ships roam space in search of easy prey.
Players begin the game as a bounty hunter with little more than an old, run-down space fighter and a dream, but as they advance in the game and prosper, their piloting and battle skills improve, allowing access to more advance spacecraft. Players can control a party of up to six bounty hunters, each possessing different skills, abilities and personality.
Team tactics give players vast opportunities in battles when shear fire power isn't enough. Tactical ruses, planning and executing ambushes or deploying spaceships' special abilities provide cunning commanders the ability to crush enemies according to their style of play.
  • Spectacular 3D real-time battle system
  • Original blend of tactical and action game play
  • Variety of missions and mission-types including stealth, hit and run and assault missions
  • Non-linear storyline and game play
  • Secondary and secret quests along with primary missions
  • Over 25 space fighters
  • Dozens of energy and missile weapons
  • Over 40 missions
  • A choice of eight game characters, both male and female, to form your party
  • Original RPG system

システム要件

    Minimum:
    • OS: Microsoft Windows XP SP2
    • Processor: Pentium 4 2 GHz (or comparable)
    • Memory: 512MB RAM
    • Graphics: NVIDIA GeForce 6600 128MB or ATI Radeon 9800 128MB
    • DirectX®: DirectX 9.0c
    • Hard Drive: 3 GB
    • Sound: Sound card
    Recommended:
    • Processor: Intel Core2 Duo 2.2GHz
    • Memory: 1 GB or more
    • Graphics: NVIDIA GeForce 7800 512MB or ATI Radeon 1900XT 512MB
    • Sound: Sound card with multi-channel sound support 5.1
参考になったカスタマーレビュー
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 38.9 時間
投稿日: 2015年12月12日
Very solid space strategy with a bit of rpg. Highly recommended for Homeworld and Firefly fans. Nice story about space mercenaries with an epic ending. It's quite hard at higher difficulty. Missions fit nicely with story and are not similar to each other. Overall a very good and addictive game! :)
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3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 32.4 時間
投稿日: 2015年11月30日
I gotta start with the fact the I consider this game to be a classic one; I remember playing it a long time ago in a distant galaxy. Now that that's over with =>

Any CONS that this game might have? As much as I like it the game is not perfect albeit far from it:
- the AI and pathing are horrible(or close to horrible?) Not only will your enthusiastic pilots fly too close to a station but sometimes will fly right through it(uhhm, kboom anyone?)
- Voice acting (two worlds anyone?), it would be funny if it weren't so bad
- Might feel a little rough on the edges with the movement and camera.
- Any difficulty level below Hard might make the game too easy.
- Space battles are not that complex
- A little bit linear.

The PROS of this game ? Well imo, I guess it feels like a RPG Homeworld game( Maybe it can be compared to Dawn of War 2 and WH 40K? )
- Voice acting, (same actor different accents? ), it would be bad if it weren't so funny
- It's different (or it was at least)
- Quite addictive
- It's fun
- Offers multiple endings (only 2)
- Decent amount of ship and character customisation.


All in all it might be a little overpriced considering what it offers but if you can get it on a sale it's a definite purchase for space RTS and RPG fans and a definite don't buy for people who don't like the genre.
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5 人中 4 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 25.6 時間
投稿日: 2015年11月11日
This game is a classic. It is a squad-style RTS, but not in the sense of regular RTS, you can pause the gameplay and issue specific orders and there is no resource upkeep and unit production to worry about. I found it very enjoyable and I don't like RTS for the most part.

Good story, fun gameplay, good RTS like progression, lots of tactics and stuff to try, never ran dry.

Also I got it to run on 1080 resolution by simply editing the config file in the directory. Very basic.

In the entire time played I experienced 3 crashes:
1. Tried to put an escape pod as a pilot of a ship.
2. Tried to drag an item off of the screen.
3. Saved right before a scripted event and the save was corrupt.

Other than that, no issues!

Also to those saying it is unplayable on newer systems: on my new system it was getting 400 fps. Eat that!

To the people having control issues, you're not supposed to click the tiny fighter planes in the middle of space ffs. Use hotkeys 1-6 and ` for the main ship. Also pause in between stuff to issue tactical orders.
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 17.4 時間
投稿日: 2月12日
This is a game I played many years ago. Since it was on steam I bought it and gave it a spin.
Still holds up remarkably well in my opinion

It is a tactical space game where you command your own mecenary unit. You pick up characters along the way with different skills, which you can develop rpg wise (both active and passive skills). There is looting weapons/systems from the battlefield. It feels like a party based rpg but in space. You have some freedom in choosing additional missions, but mostly you progress with the story line. There is a ton of interesting stuff to buy between missions, like fighters, weapons or mothership systems. Graphics still holdup well in my opinion. I did encounter a bug when sometimes shots don't do dmg and the only way is to restart the game (but to be fair it happens very rarely).

Bottom line is it's a nice little gem for space game fans
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 40.6 時間
投稿日: 3月16日
I would recomend Star Wolves as a niche game, meaning if you like Turned/Real time strategy(you can pause and issue orders), like spacesship games, like RPG elements(skill tree), lack of resource gathering - OOPS sorry the main thing to grab is money, why, because in this game you and your comrades are merceneraries with a touch of good or bad - Good = money.
There is no telling what the developers were thinking when creating this game or could be rather mundane in its delivery. I am pretty sure though that the crisp (for their time) graphics go well with the insanely grindy,jammy, catchy metal music. Other music has that distinct cowboy on the fringe of his territory distinction, think The Good, the Bad and the Ugly in space.
Graphics shine in the fact that - you have complete control of the camera and can zoom in on explosions, which are inspiring, or ships, nice designs, low detail until you begin loading newer guns on them. Think sportscar/spaceship. While there is plenty of ships to use this brings a question if the game is too drawn out. There is one opening cinema and that is all that I seen since. Nice voice overs for News Reports and Mission Explanations, not much diversity in your pilots though as sometimes they talk over the radio chatter in game during combat and such using same voices it seems, because the action is where it is at.
Missions are contracts there to present objectives completed to meet new objectives maybe a couple surprises if you want to help patrols or other mercenaries out. It nets you more money and experience both used to upgrade ship parts and maneuver through the skills tree.
Many equipment choices is a shining point of this game. With different slots for different ships with different capabilities had me interestingly taking my time devising a working inventory to proceed with. Noone likes losing a mission, it will happen, trying some new guns or healing unit can be the difference, also technnique plays a role in the field too. You will try again and again to beat a certain part, do not worry, it will come to you and easily at that, but you get what you put into it.
Playing this game...experiencing this game is something to behold. Space is a large desolate space with sometimes blinding gorgeous backdrops, science fiction was formed through imagination that begot imagination. There is plenty of that in here, and much to see. Those are the goods!

EDIT - SPOILERS
I dont know how star wolves gets me. I can be completely frustrated over mission defeats or even losing a ship. The game is random to a degree of doing the same thing could result in a win when before reload was a loss. But thats is why every move and ability used counts toward success.
After beating the game at 40 hours, I sat back to reflect on the amazing graphics which get better the deeper you play, stylized effects and larger battles explode with newer colors 10x over than early game. But the antagonizing system will have even more disregard for your squad by forcing you to reload because of a miniscule errors which regularly is the game's miscalclations of movements. Thus it is a necessity to save often and in different slots. For instance, let autosave work when mission is complete, save after shopping/allocating points, choose next mission then save after every lull in combat/exploration or change of objective. My save file looked something like this: autosave, mid mish, new save, quicksave, then overwritng per mission. Major gripe is scavenging ship parts, tiny targetting. Missions range from easy to very difficult.
I come to grips with this being not a frustration but an infatuation. I never wanted my ships to get destroyed although I could of finished the mission anyways but chose to reload instead. I carefully crafted my own experience by making sure my Star Wolves were the very best in the galaxy and won't be subject to anything less.
At the time of my original review, I was complacent being acclimated to the steady learning curve. Then, 3rd tier ships arrived and my gameplay was evolved exponentially. This respect is utterly pure and almost a forgotten art in media nowadays.
The cast of characters become family not through conversing but by manipulating them to do whats got to be done for your mission and the sake of your choices that matter throughout the game. Does a doctor know you any better after he performs surgery upon you? Well, kind of because he/she has seen parts of you that nobody else has. Guidance is the virtue that strengthens the cooperation and this is customizable by the passive abilities afforded to the player which is shared by the whole team. Don't expect any love stories or childish affection these are the consumate proffessionals, the main protagonist whom you name at the start, rarely says a peep the entire game, but I guarantee that you know him the best by the end as he is what Star Wolves is all about, strong, silent, calculating LEADER.
There is too much to say. The music is a driving force as it gets more intense the further you play. The soundtrack is the real star of the show. Thats is the player too as it seems that each instrument is a teammate, when you get your last member he is the scientist/computer hacker, the techno parts of songs really makes more sense. The game is art. Edge of your cockpit ART!
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