H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
User reviews:
Mixed (7,013 reviews) - 64% of the 7,013 user reviews in the last 30 days are positive.
Mixed (89,490 reviews) - 63% of the 89,490 user reviews for this game are positive.
Release Date: Feb 17, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1: King of the Kill has always been developed under the principle of creating a game side-by-side with our players, and we’ve used Early Access as an opportunity to grow our relationship with our community. We will continue to use player feedback to plot the course for King of the Kill and to make it as good as we all know it can be.”

Approximately how long will this game be in Early Access?

“We want to be sure everything is working as intended with our players, prior to an official launch. When we launch out of Early Access, King of the Kill will achieve the quality targets we are putting in front of us -- a game that is competitive, enjoyable, fair, and as fun to watch as it is to play. Once these targets are met, we will launch out of Early Access.”

How is the full version planned to differ from the Early Access version?

“Throughout Early Access, we have made essential updates to the game including improvements to combat and vehicles, general game polish, a new map, new UI, new scoring system, Twitch Integration, and more. The full version of King of the Kill will be a high-quality, highly-polished game; one that is well balanced, predictable, fair, and as fun to watch as it is to play.”

What is the current state of the Early Access version?

“Millions of players have already jumped into H1Z1: King of the Kill and competed in large-scale, chaotic PvP spectacles of skill and wit. Millions have watched casual and competitive tournament games live-streamed. Players can expect to fight against each other in solo- or team-based matches or in rule-based Skirmishes. We are continuing to improve the game with updates, anti-cheat tech, and new features regularly as we work our way toward an official launch out of Early Access.”

Will the game be priced differently during and after Early Access?

“H1Z1: King of the Kill is expected to see a price increase at launch. We’ve added – and will continue to add -- a lot of features and polish to the game over the course of Early Access to create a high-quality, competitive experience -- one that is enjoyable to watch and play. Development is never truly done, and players can expect continued game updates and bug fixes post-launch to further enhance and refine the gameplay experience.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Recent updates View all (104)

August 18

Unlocking 2s and 5s on Test!

Our weekend update to the Test Server is here! In addition to a number of bug fixes, we’re opening team games (Duos and Fives) for the weekend.

General Updates:
  • The dot indicating your position on the map has been replaced by an animated icon so that it’s easier to quickly spot when you bring up the map.
  • Slightly lowered the probability that a match will end in a city.
  • Frag Grenades and Molotov Cocktails visual and audio effects now play at 300 meters (increased from 65 meters). Combat Update Bug Fixes:
  • Fixed an issue that caused the Airdrop audio to occasionally not play.
  • First person throwing preview arc is far more precise to the trajectory of the throw.
  • You can no longer enter a vehicle while throwing, which caused numerous issues.
  • Scope now displays properly when zooming in while jumping.
  • Fixed a camera jitter that could occur when interacting while aiming down sights.
  • Camera should no longer bobble up and down when using the classic camera and fists out.
  • Fixed a delay that occurred when zooming in with the binoculars for the first time.
  • End screens now properly display when a player wins with their inventory open.
  • Letting the match timer end will no longer cause end screens to not appear.
  • ATV mud splash effects have been cleaned up.
  • Dead teammate map locations no longer show up.
  • Fixed a few crashes that were occurring on the last build.
Live Bug Fixes (Fixed in this build, will go Live with the Combat Update):
  • Incoming shots should no longer occasionally be silent.
  • Explosive damage should now be applied much more consistently despite objects (that do not provide complete cover) being in the way.
  • Improved the performance issues that could briefly occur when opening the Inventory.
  • Recently Played With’ UI now populates properly.
  • Wooden arrows now cause bleeding.
Known Issues in this build:
  • Voice chat does not work in the group lobby on the Main Menu. Works in-game though.
69 comments Read more

August 16

Test Server Update 8/16

Test Update 8/16 - The servers came down at 10am PT and will remain down for approximately 3 hours.

The team is still hard at work on fine-tuning the Combat Update so that we can get it ready for Live servers. While it is not our goal to make knee-jerk reactions; we will continue to tune and iterate until we get it just right. Please continue to send your feedback; it’s been massively helpful to the process.

The Arena

There is a fresh update to The Arena in this build. In addition to a lot of general art polish, nearly 500 issues were fixed, ranging from clipping items to spots where players could get stuck. We are aware of certain machine specifications having slightly decreased performance on this the latest version of The Arena and are looking into that as a top priority.

Tuning Changes:

  • Slightly increased bullet drop
  • Reduced projectile speed to 650 (from 700)
  • Slightly increased bullet drop
  • Reduced projectile speed to 875 (from 1000)
  • Increased cone of fire recovery rate allowing the first shot to recover faster. Two-tap feel should be more comparable to current Live behavior than before.
Hellfire 4-6
  • Slightly Increased bullet drop
  • Headshots (against players without a helmet equipped) are now one-shot kills
  • Raised the spawn caps for off-roader, pickup truck, and police car by 17%. This is to make sure that the new POIs are properly populated with drivable vehicles.
  • Balanced the spawn distribution for ATVs so that they can be found more consistently across the map.
Voice Chat Improvements
  • Speaker indicators on the HUD now include player tier and identify group members
  • Muting and unmuting players can now be done by looking at a player and pressing Control+T (this can be rebound in Settings->Keybindings).
  • Muted players are now shown in the voice speakers list, but with a ‘muted’ icon and do not contribute to voice ducking.
Combat Update Bug Fixes
  • Throwable weapons now all have consistent throwing ranges
  • Weapons are no longer missing their shooting animations for firing while crawling
  • Entering the menu while in third person ADS will no longer lock aim-point (previously fixed opening the map causing this)
  • Inventory capacity is now properly displayed when a player has no items equipped that increase capacity.
  • Driver shadows are no longer rendered over the vehicle shadow.
  • Other players tracers can now be seen even if they weren’t in sight (as long as the shot comes into view).
  • Several crashes have been fixed.
Live Bug Fixes
  • More improvements and fixes for silent footsteps. Found three material types that weren’t playing the correct shoe sound, and also identified and fixed a bug that could cause footsteps to sound muffled from certain angles. Please let us know if you experience this issue!
  • The gas ring will no longer expand or change unexpectedly during the last gas phase

154 comments Read more
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About This Game

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #TakeYourShot

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

System Requirements

    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad-Core
    • Memory: 6 GB RAM
    • Graphics: nVidia GeForce GTX 280 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews Learn More
Mixed (7,013 reviews)
Mixed (89,490 reviews)
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