H1Z1: King of the Kill is a fast-paced shooter in which players compete in large-scale chaotic PvP spectacles of skill, wit and a little luck, where everyone must fight to the death to stand alone at the top of the podium.
User reviews:
Recent:
Mixed (1,381 reviews) - 65% of the 1,381 user reviews in the last 30 days are positive.
Overall:
Mixed (13,549 reviews) - 67% of the 13,549 user reviews for this game are positive.
Release Date: 17 Feb, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1 has always been developed under the principal of creating a game side-by-side with our players. As part of the H1Z1 franchise, we want to grow our relationship with our players and continue to develop H1Z1: King of the Kill as an Early Access title with our community. We’ll continue to use Early Access as an opportunity to incorporate player feedback, work out bugs, and adjust and expand features to ensure the best possible experience at launch.”

Approximately how long will this game be in Early Access?

“We anticipate King of the Kill will come out of Early Access and launch simultaneously on PC, the PlayStation®4 computer entertainment system, and Xbox One this summer.”

How is the full version planned to differ from the Early Access version?

“Players can expect a much more polished version of King of the Kill at launch. Additionally, they can look forward to additional game modes and rulesets, increasing the level of fun, insanity, intensity, and difficulty of H1Z1: King of the Kill. Player feedback will also continue to be incorporated into the game prior to launch.”

What is the current state of the Early Access version?

“Players wishing to test their skills can jump into H1Z1: King of the Kill now and fight it out in the immensely fun and popular game mode, PLAYER UNKNOWN’S Battle Royale.

During Early Access, players will continue to see general improvements, such as user interface updates, stability, and bug fixes, as well as the addition of new features and game modes to H1Z1: King of the Kill.”

Will the game be priced differently during and after Early Access?

“H1Z1: King of the Kill's price is not expected to change when we leave early access. H1Z1: King of the Kill does contain optional in-game purchases.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of H1Z1: King of the Kill. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
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Buy H1Z1: King of the Kill

19,99€
 

Recent updates View all (31)

11 August

Producer's Update 8/11



Today’s update is about our progress and top priorities for the team.

It was really great to see all of the positive feedback on the gameplay and vehicle changes that went live earlier this week. Working in Early Access can be hectic and a bit tumultuous, and we appreciate everyone’s understanding as we continue to get the game to the place that we want it. The optimizations are great, but with such a big rewrite of the existing code it also introduced some instability. We focused on that instability and put out a hotfix patch this morning to address most of that instability and the more major issues that were there as well. A smaller hotfix patch can be expected to address a few more issues.

This week’s gameplay and vehicle update was our last major content push for a while as we’re going to be focused on bug fixes, polish, and optimizations going forward. Our top priority is creating a high-quality, highly polished game, and we will be a bit heads down to get through the final stages of that. Of course, that doesn’t mean new things aren’t coming. The team has been working hard to optimize the new map, and you can expect a completely new UI, Twitch integration built right into the game, and a scoring system to create better leaderboards.

New Map
We’ve talked about the new map before. Our goal with it is to create a map that is more balanced for intense, competitive gameplay. This means, more equally distributed loot (or no more “bad spawns”), and better visuals and lighting to create a much richer visual experience. The new map will be on test again in several weeks, so make sure you test it out and send us your feedback.

New UI
Also upcoming is a completely new UI with flows for customization and easier access to the game. We’ve had a long time to observe how people play and get feedback from the community about the user experience. And let’s be honest – the current user interface in the game is serviceable, but not exactly pleasant. We have scratched the entire UI and are in the process of rebuilding it to accommodate how people actually play King of the Kill. We are still working on a getting the bugs out, but I think there will be some changes there that will make a lot of people much happier with the experience.

Scoring
We know that immediate feedback on your accomplishments is important, so we are working on systems that add structure to the game and further enhance the game’s competitive nature. One of the things we will be adding is a new scoring system. Play a match and get scored based on your finishing position and number of kills. See how your scores compare to everyone else on the leaderboard and use it to fuel your competitive side.

Twitch
Lastly, we want King of the Kill to be a shared experience – whether you’re a skilled player or just a viewer. We have a big screen playing KotK streams all day in the office and watching others play is one of my favorite parts of the game. We want to provide the ability to keep that going and are integrating Twitch directly into the game experience. For streamers, this means a place to directly invite subs and viewers into a match with you. And for viewers, you can discover the next rising H1Z1 Twitch star by filtering through various streamers based on game stats and activity.

We’ll be releasing more details on everything in the coming weeks, but I wanted to give you a quick update so you know where the team’s head is at. In the meantime, you can watch some of your favorite streamers get ready for the H1Z1 Invitational at TwitchCon. We just announced our second wave of competitors, which includes Dr DisRespect, LyndonFPS, LIRIK, and Aydren, as well as our Twitch Votes Invitational winners, KillyKAPOWapowski and HOOWy.



112 comments Read more

8 August

Game Update 8/9

Server's will be coming down tomorrow (8/9) at 1AM PT and will remain down for approximately 4 hours.

Vehicles
In order to improve the driving experience, vehicles have been tuned to have better handling and be less susceptible to flipping.

Additionally, we wanted to create some tradeoffs between each vehicle. To accomplish this, we’ve tuned vehicle performance and added a new feature to the pickup truck to better differentiate each vehicle:
• The police car is the fastest.
• The off roader has the best handling.
• The pickup truck is the toughest.
• Passengers in the rear of the pickup truck can stand up to shoot forward and crouch to take cover and shoot behind.

Flipped vehicles have more realistic friction, won’t be drivable using turbo, and can be righted by getting out and performing an interaction with them.
We’ve performed a pass on vehicle audio that includes: engine and turbo sounds, tire squeal when turning on pavement, and braking sounds. Vehicles also now have horns [Default: J].

We’ve made some physics tweaks that should have vehicles exploding unexpectedly far less and doing the correct amount of damage when they do explode.

Keys & Hotwiring
We believe map knowledge is very important and, specifically, learning where vehicles spawn and where to land to secure them is an important skill. Having said that, though, we have been concerned with how easy it is to completely deny vehicles to other players, particularly less experienced players. We’ve made some changes to vehicle inventory that address this concern while still rewarding those who are able to quickly secure a vehicle.
Vehicles now spawn with a key in addition to the current vehicle parts. The key is found in the trunk, with the biofuel, and can be picked up. Vehicles will start immediately if they have a key inside or if any player (driver or passenger) is carrying a key.

Additionally, vehicles can be hotwired by right-clicking when a key isn’t available. Hotwiring takes a little time and makes some noise, which may alert other players, but can be used to acquire a vehicle in a pinch.
Other vehicle parts (boost, headlights, battery, and spark plugs) can still be removed, but require more time to do so.

Toxic Gas
We’ve observed that games often have a “mid-game lull” as player encounters slow down after the initial landing & looting phase. To begin addressing this, we’ve made a couple of adjustments to the toxic gas that should increase the pace of play during the mid-game and encourage player confrontation.

Dynamic Gas
The size of each gas ring after the first will now scale based on the number of remaining players, becoming smaller if the player count is lower than expected for that phase. This is intended to reduce lulls in the game, though we’ve been intentionally conservative with the initial adjustments to ensure we don’t overly penalize players who spawned far from the safe area.

Toxicity
Toxicity is a new resource pool that fills over time while a player is in the gas. Once a player reaches max Toxicity, they take increased damage from the gas. The main goals of the toxicity system are to prevent long term gas camping by making it harder to stay in the gas for long periods of time in the early game and impossible in the mid to late game without making the toxic gas more punishing for players that get stuck in it for a short period of time.

Air Drops
We’ve removed air drops from the late game because bombing runs could be too oppressive in the small safe zones.

Air drops should no longer land on steep, vertical terrain that makes is hard or impossible to loot them.

Air drops will no longer originate only in the NE corner of the map and will angle up or down during flight to indicate whether or not they have dropped their payload.

Dropped bombs can be heard from much further away as they are falling.

Parachute
We’ve made some adjustments to the parachute, adding ropes and handles and smoothing animations while flying and landing. These changes will make parachuting feel a little different, but shouldn’t significantly alter parachute flight mechanics. Being able to stretch landings is an important mechanic and something we want to maintain.

Players should no longer take falling damage when detaching from their parachute.

Combat Feedback
Feedback has been improved to better indicate when a player’s gun is in collision and they are unable to fire. Reticle now indicates that firing is disabled and character will enter a passive stance.
Thrown weapons now display a tracer, only visible to the person throwing them, making their path of flight more apparent.

Visuals
In order to make loot in busy rooms more visible, passive highlighting has been added to lootable items in the world.

Teammate chevrons are now visible through collision.

Fixed an issue where distant toxic gas could mask nearby particle effects.

Skirmish Bug Fixes
- Reanimated Skirmish: Fixed an issue causing players to not be able to shoot reanimated zombies from point blank
- Reanimated Skirmish: Fixed an issue where some items (such as Duct Tape) were not spawning in the world

Miscellaneous Bug Fixes

- Fixed an issue where players slightly clipping through thin assets (such as fences) could be shot from the other side.
- Ninja’s shirt is, once again, Ninja’s shirt.
- Fixed an issue where a bit of fuel would be consumed if players enter a vehicle while running
- Kitsune Infiltration Shoes will no longer incorrectly turn shoes into loud shoes.
- Makeshift Armor should now cover the entire body as intended
- Fixed issue causing incorrect animations to play when changing bow ammo types
- Brazil Server: Increased the number of available zones so more games would start

251 comments Read more
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About This Game

H1Z1: King of the Kill is a large-scale, fight-to-the-death shooter where every moment counts. Drop into the high-intensity, arena-style grudge match and activate your inner beast mode. Gear up fast, throw together a game plan, and we’ll see if you have what it takes to be the last man standing. Rack up a kill streak or just add to the chaos – this is a spectacle and only one can be King of the Kill. #DyingIsForLosers

Visit the King of the Kill website https://www.h1z1.com/king-of-the-kill/home for more info!

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 560 series or higher / AMD HD 6870 or higher
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (1,381 reviews)
Overall:
Mixed (13,549 reviews)
Recently Posted
Mr. Roach
( 0.4 hrs on record )
Early Access Review
Posted: 15 August
Garbage game
Helpful? Yes No Funny
Chaoz
( 29.0 hrs on record )
Early Access Review
Posted: 15 August
H1Z1:King of the Kill

Pros:
-PvP is fun as hell
-Playing with buddies is always fun
-Gun sounds are great
-Play smart, Win as a result
-Adrenaline pumpimg
-Cars!

Cons:
-Some kills are seriously shady (Hackers)
-Solo BR teams
-Lack of updates
-Lack of weapons
-CSGO style cases -Pay 2.50 to open 1 case
-Toxic community
-Graphics/Performance (I have a GTX 970 and I7 6700k with 32gb ram still doesn't look 60fps)

For now, the game delivers a fun experience but, if they fix these problems it will be way better!

H1Z1 King of the Kill
Rating: 7/10
Helpful? Yes No Funny
Shark
( 21.1 hrs on record )
Early Access Review
Posted: 15 August
GRATE m8
Helpful? Yes No Funny
PepeThePig
( 0.7 hrs on record )
Early Access Review
Posted: 15 August
just bad lmao
Helpful? Yes No Funny
ojam55
( 599.9 hrs on record )
Early Access Review
Posted: 15 August
Good
Helpful? Yes No Funny
Simbad
( 55.3 hrs on record )
Early Access Review
Posted: 15 August
Anytime i think of redownloading the game i just read the comments and think .....thats right now i remember why i said f*** this game
Helpful? Yes No Funny
WhySoSerious
( 276.9 hrs on record )
Early Access Review
Posted: 15 August
I don't recommend u buy this game. it has too many cheaters and bugs. the devs don't give a ♥♥♥♥ about the game. I don't have any framerate issues but my friends have 5 fps. GAME IS SOOOO ♥♥♥♥!
Helpful? Yes No Funny
Sack
( 52.7 hrs on record )
Early Access Review
Posted: 15 August
unoptimized piece of ♥♥♥♥
Helpful? Yes No Funny
Michael563
( 122.6 hrs on record )
Early Access Review
Posted: 15 August
good just needs some patches
Helpful? Yes No Funny
Aftershock196
( 3.1 hrs on record )
Early Access Review
Posted: 15 August
This game Just ♥♥♥♥ing Rocks
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
102 of 126 people (81%) found this review helpful
10 people found this review funny
Not Recommended
26.8 hrs on record
Early Access Review
Posted: 23 July
I gave it a chance. I've been playing since day ♥♥♥♥ing one, before the split, before the crates, before the lizard squad DDOS'ing, before the firing of John Smedley. This, along with H1Z1:JS, was good. It WAS good. But not anymore. Not at all. This pathetic excuse of a game has had ZERO progression since day one. More crates, more money. That's all they care about. The only major changes for this game has been a couple lighting changes, a couple new zombie/player models, and a couple new items. Other than that? Absolutely ♥♥♥♥ing nothing. Not a single thing. Don't buy this garbage, don't buy their crates, don't support these jackasses that care about nothing other than more money. Please.
Was this review helpful? Yes No Funny
94 of 128 people (73%) found this review helpful
62 people found this review funny
Not Recommended
5.0 hrs on record
Early Access Review
Posted: 20 July
WhitePower is a banned name.
BlackPower is not a banned name.
/confused
Was this review helpful? Yes No Funny
31 of 44 people (70%) found this review helpful
32 people found this review funny
Not Recommended
0.1 hrs on record
Early Access Review
Posted: 8 August
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♥♥♥♥ developers
The game went from ok to ♥♥♥♥.
Was this review helpful? Yes No Funny
15 of 21 people (71%) found this review helpful
14 people found this review funny
Recommended
100.7 hrs on record
Early Access Review
Posted: 23 July
10/10 Would get killed by a lagging Asian again.
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
2 people found this review funny
Recommended
1.4 hrs on record
Early Access Review
Posted: 22 July
This game was fun, but after a time, it really needs some new maps
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Not Recommended
70.6 hrs on record
Early Access Review
Posted: 11 August
this os the most poor optimized game on steam right now
Was this review helpful? Yes No Funny
11 of 15 people (73%) found this review helpful
3 people found this review funny
Not Recommended
88.1 hrs on record
Early Access Review
Posted: 11 August
not good, devs brani dead
Was this review helpful? Yes No Funny
9 of 13 people (69%) found this review helpful
2 people found this review funny
Not Recommended
4.3 hrs on record
Early Access Review
Posted: 11 August
gay, removed voice feature.
Was this review helpful? Yes No Funny
24 of 42 people (57%) found this review helpful
21 people found this review funny
Recommended
7.3 hrs on record
Early Access Review
Posted: 2 August
It will be fun they said..
You'll get enough FPS to play they said..
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
93.1 hrs on record
Early Access Review
Posted: 13 August
piece of ♥♥♥♥ not a game developers doing nothing accept adding ♥♥♥♥ that they cant handle. The game crashes a lot and it is not acceptable, the developers dont give ♥♥♥♥ about it they only care bout their money and trying to get bigger audience. very unstable game and i will enjoy it when its finished.
P.S the updates are ♥♥♥♥ every update there is aproblem and they need 2 shut down the servers al ot cause of that,very not profesional.
Was this review helpful? Yes No Funny